And other strong pubstompers have a high win rate against him because they stomp his teammates.
Simple Questions, Simple Answers - Page 1031
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Buckyman
1364 Posts
And other strong pubstompers have a high win rate against him because they stomp his teammates. | ||
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Quochobao
United States350 Posts
So I've checked EternalEnvy profile for the first time (I have not followed esport background story at all.) - Did he literally go from unknown to this position in 3 years? The original thread announcing his quitting school was really impressive in hindsight. - Speed gaming / kaipi -- former team of EE -- are they just low rank teams? Was Cloud 9 on the same level or better in the beginning? How did Cloud 9 got a TI invitation? I'm just trying to wrap my mind around the meteoric rise of EE here. It seems like he went from unknown --> super hot in No tidehunter --> kicked to low tier team (speed gaming, kaipi) --> got picked up by Cloud 9 and went straight to TI. Seems like wild up-and-downs to me. | ||
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Dead9
United States4725 Posts
http://wiki.teamliquid.net/dota2/EternaLEnVy speed and kaipi were mid tier teams | ||
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PoulsenB
Poland7736 Posts
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MMDT
United Kingdom117 Posts
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Unleashing
Denmark14978 Posts
On February 07 2015 22:10 MMDT wrote: How does bristleback passive interact with zeus's bolt and ult? What do you mean? It interacts with them as it does with almost all things. When he takes damage it checks the damage source's current position and then compared it to what way bristleback is facing, if he has his back to zeus the damage will be reduces. | ||
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FFGenerations
7088 Posts
i screenshot the early game gank attempt in secret vs c9 if anyone was curious how it occured + Show Spoiler + i also noticed another thing with regards to one of the heroes + Show Spoiler + during the fight around the dire tier 1 mid, the axe tps to the tower and qop/sf/others start right-clicking him. in the end, qop has to blink ulti to secure the kill. i noticed that qop forgot to use her slow before starting to right-click. this probably would have secured the kill without her having to risk the blink ulti. i noticed this coz its such a common "regret" when playing qop that you ALWAYS should remember to use your q before rightclicking. unrelated: i've been using quickcast on a few games now and its been pretty easy to adjust. i need to disable quickcast for slots when i want double tap force staff or double tap tp however, as using manual targetting quickcast is much slower an example of quickcast being noticeably beneficial is , say you're playing PA or SB (or qop) and want to throw out a super fast slow or charge on a target who is just about to leave fog of view. using quickcast to do this is FAR faster than trying to click on the hero. you can also spam your skill button over a hero who is juking in and out of vision and this is also far faster than not using quickcast. i would say it so much as doubles your success rate in these particular circumstance (im not a pro player of course). just remember all the times you tried to land a skill before they run out of vision and you couldnt quite get it off. i recommend you practice quickcast with a hero like lion at first to get used to using tangos (if you decide to slot tangos) and adjust the how much faster you need to/are able to move to land a skill and also the patience you need to be accurate when making decisions with your skill button instead of your mouse button. then try it on qop to get used to a hero that uses many skills in succession. if you like playing mobile heroes like qop/puck then it is pretty dreamy to use and same with heroes where you can benefit from micro-second "instinctive" reactions like sk. thats another good example of quickcast being "obviously" powerful, using blink or qop blink is way faster. my dodge rate with blink is like +30% and i feel way more confident ingame when i know i can count on my blink. (if you remember, i had serious issues with my "1" blink button not working a lot when i blink click and thats why i switched to quickcast to see if it fixed my problem. since then its been massively better. i sort of guess that its because with quickcast i put physical emphasis on pressing the 1 button instead of putting that emphasis on my mouse click. however much i'd like to think its physically fluid to hit "1-click", something physical wasnt working out for me (maybe i need a red key keyboard after all). i've encountered 1 hero so far where quickcast sort of needs to be disabled , thats Void because you need to see his ulti AOE in order to get precision landings. you don't see the aoe marker if you're using quickcast. its still really cool to use quickcast with him but you're playing with fire in the event that you might fuck up a micro precision ulti . i also found quickcast a bit dodgy for his timewalk leap (i wud make fast timewalks but with poor range) but thats just a case of practice rather than practical utility. i think that's the perfect example of how quickcast makes you "faster" but you need your own physical speed (or patience) to be able to utilise it correctly. you can initiate a skill very quickly but you need to be fast or patient enough to get your pointer in place otherwise you end up being fast but inaccurate. in the case of timewalk, which lets you leap very far if you move your mouse very far, you need to be very fast and patient before hitting your quickcast key. | ||
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TheYango
United States47024 Posts
In cases where you're gaining/losing vision, you are gated primarily by your cast/attack animation, not whether or not you can click on the target. | ||
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FFGenerations
7088 Posts
but just try pressing q then click right now ....try it like 5 times.... q click q click q click now just press q . q , q , q , q (even try doing it while moving your mouse around like you're aiming) to me, that is a significant difference in time taken . the examples that i gave (first cast on a target being much faster with quickcast) may be explainable by other things, but that is my experience with those skills when using quickcast compared to before i used it. i find "first casts" much more likely to succeed due to increased speed from not having to click (and that should be even more evident when i say things like "first cast" blink, qop blink and puck orb are 3 of the skills that i find faster to operate. you can say that i'm incorrect about the speed difference, but that would make me pretty dillusional! again, it might be because im slow at clicking in the first place.... but maybe its that many players dont know what they're missing until they try it ??? ) | ||
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Belisarius
Australia6233 Posts
Any situation where you're rapidly spamming two buttons in sequence is going to be improved by only having to spam one, even if you can do it fine 95% of the time. That said it's not a big upgrade, and the AoE indicator is more valuable to me most of the time. I'd be much more likely to use quickcast if it could be set on a per-spell-per-hero basis. | ||
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FFGenerations
7088 Posts
![]() orb walk with viper is pretty good with quickcast edit: does shrapnel damage towers? i thought someone said it doesnt anymoer edit2: never knew the ancient doesnt have backdoor protection... we just lost because a wisp portalled someone to our ancient and they just rightclicked it down, no creeps near our base...(only mid rax and towers was down) | ||
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Jisira
470 Posts
On February 08 2015 10:16 FFGenerations wrote: edit: does shrapnel damage towers? i thought someone said it doesnt anymoer edit2: never knew the ancient doesnt have backdoor protection... we just lost because a wisp portalled someone to our ancient and they just rightclicked it down, no creeps near our base...(only mid rax and towers was down) First off - Sniper's Shrapnel does not damage buildings. They changed that around. Secondly, the ancient does have BDP. However, BDP is off until ~15-20 seconds after the last opposing creep has died in your own base. Until then there is no BDP. | ||
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FFGenerations
7088 Posts
On February 08 2015 20:20 Jisira wrote: First off - Sniper's Shrapnel does not damage buildings. They changed that around. Secondly, the ancient does have BDP. However, BDP is off until ~15-20 seconds after the last opposing creep has died in your own base. Until then there is no BDP. shrapnel - yeah i thought so, the wiki doesnt seem to say it though (and i just saw a DAC sniper seem to spam it on a tower instead of slightly more strategically , which made me wonder) backdoor - looks like backdoor doesnt count for shit lategame. what a shitty loss when you think backdoor works + Show Spoiler + | ||
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Yurie
12088 Posts
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Darpa
Canada4413 Posts
I find I have two stages. 1. Early game, where I wreck face 2. Late game - 5-6 slot, wreck face. But i struggle with doing any damage in the mid game 20-30mins. I mean her auto attack does absolutely nothing until you stack damage or stats. I typically go for Linkens or Orchid first, then Aghs. This usually takes me until about 25 minutes. After this point, there is a good 5-15 minutes where my spells really dont do much damage because everyone has so much HP, and I cant auto attack for any damage until I basically completed a skadi + Chrysalis. I just feel like a walking Ultimate and thats it. How do I make myself do damage? what should I be building? | ||
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Atreides
United States2393 Posts
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ChunderBoy
3242 Posts
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Dead9
United States4725 Posts
make sure ur going in on their squishy heroes most of the time | ||
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FFGenerations
7088 Posts
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Nevuk
United States16280 Posts
On February 08 2015 20:20 Jisira wrote: First off - Sniper's Shrapnel does not damage buildings. They changed that around. Secondly, the ancient does have BDP. However, BDP is off until ~15-20 seconds after the last opposing creep has died in your own base. Until then there is no BDP. It's 15 seconds. There may be some small amount of linger time based on corpses disappearing. .. holy shit who remembers when it was finally changed so you could stack while the corpses were in the jungle creeps? Was the worst feeling ever. On February 09 2015 07:38 Darpa wrote: How do you not make QoP useless in the mid-late game. I find I have two stages. 1. Early game, where I wreck face 2. Late game - 5-6 slot, wreck face. But i struggle with doing any damage in the mid game 20-30mins. I mean her auto attack does absolutely nothing until you stack damage or stats. I typically go for Linkens or Orchid first, then Aghs. This usually takes me until about 25 minutes. After this point, there is a good 5-15 minutes where my spells really dont do much damage because everyone has so much HP, and I cant auto attack for any damage until I basically completed a skadi + Chrysalis. I just feel like a walking Ultimate and thats it. How do I make myself do damage? what should I be building? If you go for linken's your autoattack will be really weak on pretty much anyone (it's like 5k gold for ~20 damage). Aghs makes that condition even worse Treads +Orchid, then MKB or BKB depending on the situation with 1-2 null talismans just for the damage output. That was burning's 6.75 build for QoP, now that aghs doesn't even clear creep waves it seems like a poor item in almost every scenario. MKB's ministun is surprisingly good on QoP due to her good agi gain and the itemization path taken to it (treads + orchid is quite a bit of attack speed). In addition MKB's parts are actually surprisingly cost-efficient, and crit relies on your normal right click damage to be high enough to justify getting it, especially over MKB (it used to be 188 was the number, not sure since they nerfed it to 240 instead of 270%). And that's overlooking that mkb gives qop sniper's passive practically. Skadi doesn't suck on QoP, but a scythe before that is usually considerably better. And another reason why your right clicks would suck with the build you described is that skadi's buildup is atrocious with the 2 ultimate orbs. (Mid-endgame treads->orchid->bkb->mkb->scythe). I guess I'm basically saying make an MKB most games if you want to maximize QoP's right click potential (deso is probably going to be more cost-effective but if it does go late game then you will be against butterflies and want a skadi/lifesteal combo orb instead of the deso) The deso build is pretty good too, you can usually find out what is decent by browsing through some of the top players dotabuff history on a hero. Here's s4, a fan of desolator. http://www.dotabuff.com/players/41231571/matches?date=&faction=&hero=queen-of-pain&lobby_type=&game_mode=®ion=&duration= edit - after reviewing some more players, the standard four items seem to be treads-orchid-bkb-scythe, then the other items all vary (i'm ignoring the dagon/eth blade players because you asked about right click) Also LD's qop thread is http://www.liquiddota.com/forum/dota-2-strategy/460986-hero-queen-of-pain . It was a simple question but the answer wasn't really simple - this thread moves fairly fast and you will probably have better luck with your question in the official QoP thread | ||
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