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Usually venge's job is to swap out your carry when he gets a big spell dropped on him (chrono, ravage, fiends grip, etc) which means playing from the back and contributing mostly with w until your carry needs the swap. Then swap in, throw a stun somewhere and die grats u did ur job.
However, pubs often don't work out unless ur leading from in front even as an underfarmed defensive support so there's definitely value to swapping in somebody for a free kill or just leading from the front to get an initial stun then trying to retreat to the back of the fight.
Basically ur ideal goal is to be a get-out-of-jail-free card for ur farmed carry, but often u end up being the bait, pulling ur team along by the nose. But with venge it's all tactical feed cuz u lower their damage
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Sometimes you can also initiate and get out alive if you have a forcestaff and their is higher ground closeby. Lets say your team wants to contest a roshan attempt. You wave of terror the pit to provide vision and swap the enemy carry into your team and immediatly force yourself up the cliff. I remember a fnatic game against a chinese team (i think it was mlg semi finals but not sure), where the vengefull spirit initiated a teamfight around the mid t2 tower and swapped a hero closest to the highground and forced herself up highground afterwards to provide a clean 4v5 teamfight.
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blink is also good for surprise initiation (both for blinkswap and for swap->blinkbackout, which often works because most people won't react fast enough to land damage on you in the time it takes for you to turn around and blink); i'd say blink is more of a snowbally item while force staff is more versatile all around and better for losing/even games. remember to keep in mind that your swap range increases massively (well, 250, 700->950->1200) with each level, initiations that seem impossible with swap level 1 can suddenly become a lot easier with swap level 2
on second thought, blink seems fine in my head even for losing/even games... the deciding factor is more about whether you'll need defensive force staffs on your allies, if you won't, blink seems better
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Northern Ireland22212 Posts
make sure you get your wave of terror off, throw a stun if it's safe to do so. like other supports, you want to stay out of danger while you wait for your spells to cool down, but you also want to be close enough for your aura to benefit your allies. swap out an ally who is in trouble, or if you're winning the fight, swap an enemy who's trying to escape. initiating a teamfight with swap is very risky (on the other hand swapping a lone enemy during a gank is fine). oh and it goes without saying, but don't swap heroes like tide, mag, enigma etc... into your team
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Is there a way to go back to not having a portrait?
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On liquiddota? no, nobody ever has "no portrait"
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I always prefer Blink Dagger but is there merit to Force Staff on Venge since if you swap into a fight to save someone most likely you'll get hit before you can blink out (3 second cooldown...).
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There's a recurring argument across the forum about whether to use Swap aggressively or defensively. It affects a lot including item builds. But there are several narrow roles Vengeful Spirit might have during a teamfight and you should know which one before it starts.
Role 1: Initiator - Start the fight by swapping an enemy into a compromised position, stun their best counter-initiator and force staff away. Hopefully this destroys the enemy team's cohesion enough for your team to win the fight, because you're probably dead. Wave of Terror gets pre-cast or used for scouting, and Vengeance Aura is a debuff.
Role 2: Counter-initiator - Stun the enemy initiator, try to get a 3-target Wave off, and either Swap a teammate out of trouble or hold it to cancel a specific channeled ult.
Role 3: Aura Wagon - Stay near your carry, Wave and right click whoever they start hitting, stun whoever threatens them, and use Swap to help them pick off targets after a won fight. Vengeance Aura is an important buff. This is a more important role if you've built Vlad's, Mek or Drums for the extra aura benefits, and more gold-dependent.
Role 4: Right Click Carry - Stun someone, wave them, right click them to death, use Swap to get yourself out of trouble, repeat. You need a lot of items to make this work, most of which don't go well with the other styles.
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Some skills are channeled before they go of, like the Ultis of Shadow Fiend or Sand King. If a Rubick would be stealing spells during that channel time. Does he get the skill that was last used before the channeling or the actual spell?
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Afaik it's based on when the skill goes on CD so for Sand King, as soon as he starts the channel, the skill has been cast as it's on cooldown and you get his ult. For Shadow Fiend, it's not really a channel so much as a seriously extended animation and can be cancelled any time before it goes off without costing you the cooldown, so you'd get his most recent raze.
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On liquiddota? no, nobody ever has "no portrait" My apologies for not specifying. I meant in-game.
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SoCal8910 Posts
On February 05 2015 08:05 DinoMight wrote: I always prefer Blink Dagger but is there merit to Force Staff on Venge since if you swap into a fight to save someone most likely you'll get hit before you can blink out (3 second cooldown...).
I like blink too but as it was mentioned, your role in team fights needs to be established first.
blink swapping an ally that was out of position can be extremely clutch, especially if you swap them over a cliff or something.
however, force staffing an ally then reserving the swap for a reengagement has merit too.
ultimately, if I can, i'll get both tbh..mobility is your greatest weapon on this hero.
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Who set the previous record of 28 minutes as the fastest Blink + Mek + Refresher with Tidehunter before IceIceIce beat it at 25 minutes in their DAC Upper Bracket Game 2 vs HellRaisers Earlier?
edit: nvm it's xiaotuji from NewBee, got the answer off of twitter.
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Is Tinker bot dodging working properly? I was watching Dendi dodge them last night and would see a chunk of health like randomly disappear for no apparent reason.
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On February 05 2015 08:05 DinoMight wrote: I always prefer Blink Dagger but is there merit to Force Staff on Venge since if you swap into a fight to save someone most likely you'll get hit before you can blink out (3 second cooldown...). More likely you just get force because it's really hard to save up for blink on vs.
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so yesterday? i saw Super pause a game for like 3 seconds to co-ordinate his team into immediately performing a gank. the pause was 100% responsible for giving them the time they needed to communicate the engagement and succeed the gank.
today i see Chuan pause a game for 3 seconds in order to allow his SF to think about how to escape. the pause was like 100% responsible for giving the SF the time he needed to decide how to escape.
IS IT JUST ME OR IS THIS COMPLETE BULLSHIT AND THE TEAMS SHOULD BE DISQUALIFIED?
THIS HAPPENS TOURNEY AFTER TOURNEY AND HONESTLY I CAN'T TELL IF ITS JUST ME BEING "ANAL" OR IS THIS ACTUALLY BLATENT CHEATING INFRONT OF THOUSANDS OF PEOPLE AND JUST NO1 HAS THE BALLS TO CALL THEM OUT???
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Northern Ireland22212 Posts
On February 06 2015 23:33 FFGenerations wrote: so yesterday? i saw Super pause a game for like 3 seconds to co-ordinate his team into immediately performing a gank. the pause was 100% responsible for giving them the time they needed to communicate the engagement and succeed the gank.
today i see Chuan pause a game for 3 seconds in order to allow his SF to think about how to escape. the pause was like 100% responsible for giving the SF the time he needed to decide how to escape.
IS IT JUST ME OR IS THIS COMPLETE BULLSHIT AND THE TEAMS SHOULD BE DISQUALIFIED?
THIS HAPPENS TOURNEY AFTER TOURNEY AND HONESTLY I CAN'T TELL IF ITS JUST ME BEING "ANAL" OR IS THIS ACTUALLY BLATENT CHEATING INFRONT OF THOUSANDS OF PEOPLE AND JUST NO1 HAS THE BALLS TO CALL THEM OUT??? huh did this actually happen the way you described? cuz i'm pretty sure reddit will have raised it if it were true
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On February 06 2015 23:33 FFGenerations wrote: so yesterday? i saw Super pause a game for like 3 seconds to co-ordinate his team into immediately performing a gank. the pause was 100% responsible for giving them the time they needed to communicate the engagement and succeed the gank.
today i see Chuan pause a game for 3 seconds in order to allow his SF to think about how to escape. the pause was like 100% responsible for giving the SF the time he needed to decide how to escape.
IS IT JUST ME OR IS THIS COMPLETE BULLSHIT AND THE TEAMS SHOULD BE DISQUALIFIED?
THIS HAPPENS TOURNEY AFTER TOURNEY AND HONESTLY I CAN'T TELL IF ITS JUST ME BEING "ANAL" OR IS THIS ACTUALLY BLATENT CHEATING INFRONT OF THOUSANDS OF PEOPLE AND JUST NO1 HAS THE BALLS TO CALL THEM OUT??? This isn't the thread for this. So either make a thread in the General section for discussion on the subject, or call 800-MERLINI to report all cases of Puppey Pausing
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some sports allow pauses. dota shud too imo
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