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Simple Questions, Simple Answers - Page 1027

Forum Index > Dota 2 Strategy
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Sassback
Profile Joined September 2012
United States718 Posts
January 31 2015 05:19 GMT
#20521
Hey, who doesn't like a little extra stamina?
Every night I pray for TL to give me my SAD Boys flair, and every morning I wake up disappointed.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-31 05:55:58
January 31 2015 05:48 GMT
#20522
On January 31 2015 06:57 govie wrote:
Isnt it more logical to get deso if you want an unique modifier? Then you can switch between minusarmour and a slow.

You pretty much have to get lifesteal lategame anyway, and Skadi stacks with it, while Deso doesn't.

Strictly speaking, most of what Skadi gives comes at a better price point on S&Y (at lategame attack speed, the S&Y maim comes up often enough anyway, and doesn't interfere with orbs regardless and likewise going through magic immunity), since Drow pretty much doesn't need mana, and most of the cost difference between the two items comes from the massive amount of mana Skadi provides as well. However, there are a couple considerations that favor Skadi in a really late-game situation:
- The Yasha-based MS/AS boost doesn't stack between Manta and S&Y. Since this is one of the major selling points of S&Y in the first place, and Manta Drow no longer blows donkey nuts thanks to Drow Illusions finally having Marksmanship again, in a lategame scenario with Manta, S&Y is losing a lot of it's value.
- Although S&Y is technically more cost-efficient, it's not really more slot-efficient, and when you're factoring in that it doesn't stack with Manta for the Yasha MS/AS, it's probably significantly less so. Lategame this matters somewhat more than the cost-efficiency difference.
Moderator
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 31 2015 10:38 GMT
#20523
I think an argument can be made for calling the mix of hp and mana skadi gives 'stamina'
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Lavitage2
Profile Joined June 2012
198 Posts
February 01 2015 06:27 GMT
#20524
is us east still broken?
makmeatt
Profile Blog Joined June 2011
2024 Posts
February 01 2015 11:18 GMT
#20525
On January 31 2015 07:33 Rocket-Bear wrote:
The big reasons Skadi is really good on Drow is:

+ Huge amount of agility / stamina. After Bfly there aren't any super obvious itemchoices. A lot of people like Manta / SnY for the movement speed + extra agility but it's flexible.

+ Skadi goes through bkb (frost arrows does not) + it's a really good debuff. The attack speed slow is a reverse Beastmaster buff.

+ Frost arrows doesn't stack with lifesteal. Skadi however does and lifesteal is so important on Drow


Skadi is good on every hero.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2015-02-01 17:59:14
February 01 2015 17:54 GMT
#20526
Even Techies?

On various agi melee carries, ex. Antimage, Slark, Juggernaut, when do you prioritize poor-man's shield over brown boots and vice versa?
This is my signature. There are many like it, but this one is mine.
Rocket-Bear
Profile Joined July 2014
3070 Posts
February 01 2015 18:21 GMT
#20527
You should pretty much always start with a stout shield on melee carries,

If you take a lot of harassment in lane, upgrade it to PMS. Otherwise go brown boots. PMS is even good if you don't take harassment in lane but plan on fighting somewhat early. Good for heroes like Slark, Jugger etc. Not so much AM.

You can buy both full PMS and Treads/Phase in the Outpost. Just do whatever fits bets for the game.
Favorite players: Gh and Zai
TheYango
Profile Joined September 2008
United States47024 Posts
February 01 2015 19:06 GMT
#20528
Burning actually swears almost religiously by PMS on AM, even in pure farm games. It surprised me a bit.
Moderator
Whole
Profile Blog Joined May 2010
United States6046 Posts
February 02 2015 06:22 GMT
#20529
What made Euls on Shadowfiend good? I heard something about a bug on the ult being fixed. What are the exact details?
rebdomine
Profile Blog Joined October 2010
6040 Posts
February 02 2015 06:39 GMT
#20530
On February 02 2015 15:22 Whole wrote:
What made Euls on Shadowfiend good? I heard something about a bug on the ult being fixed. What are the exact details?


This was the bug I believe: http://dev.dota2.com/showthread.php?t=26133
"Just because you are correct doesn't mean you are right!"
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-02-02 08:31:59
February 02 2015 08:30 GMT
#20531
On February 02 2015 15:22 Whole wrote:
What made Euls on Shadowfiend good? I heard something about a bug on the ult being fixed. What are the exact details?

If you ask me its kinda overused, especially in pubs (holy shit every other SF is going Eul/Blink/Mek and shit and doing zero damage). But there are some nice benefits.
- Just basic catch up and TP interrupts. You can just walk away from an SF without Eul.
- He farms a lot with mana so makes good use of the regen.
- Makes for good requiem setups.
These should be the basic reasons. But dont forget that it does nerf your damage significantly, especially if coupled with other defensive/utility items. And if the game goes long or if you're the hard carry on your team it might not always be the best idea.
TheYango
Profile Joined September 2008
United States47024 Posts
February 02 2015 10:01 GMT
#20532
On February 02 2015 15:39 rebdomine wrote:
Show nested quote +
On February 02 2015 15:22 Whole wrote:
What made Euls on Shadowfiend good? I heard something about a bug on the ult being fixed. What are the exact details?


This was the bug I believe: http://dev.dota2.com/showthread.php?t=26133

That bug doesn't matter except in cases with phasing through units (Shadow Blade/Phase Boots).

It's irrelevant in other cases, because non-phasing 18-line SF ults still don't work regardless.
Moderator
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
February 02 2015 10:06 GMT
#20533
so a perfect requiem underneath a euls target will never be 18 lines?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-02 10:22:32
February 02 2015 10:21 GMT
#20534
On February 02 2015 19:06 ahswtini wrote:
so a perfect requiem underneath a euls target will never be 18 lines?

If you don't have phasing, coming down inside someone's model shoves you out of the way when you land. In DotA 1, there's about an 84-range leeway for SF ult where you can still get an 18-line ulti, but as someone in that thread mentions, it's still impossible to do that, even though phasing ults with Phase Boots or Lothar's work correctly now.

Depending on how DotA 2 handles moving non-phased units in the same position getting moved, it might be possible to get an 18-line ult with Eul's if they come down perfectly on the right frame, but the level of precision required to do that reliably is utterly impractical and isn't relevant enough to justify buying the item.
Moderator
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-02-02 11:42:02
February 02 2015 11:39 GMT
#20535
Do you even need to be inside someone though? I mean if I stand to the left of a puck or shaker who orbs/fissures straight to the right I still get hit due to how big the animations are. Shouldnt it be the same for requiem?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
February 02 2015 12:10 GMT
#20536
u can land it reliably if they don't react at all. it's pretty easy to get a max damage ulti in a practice lobby
if they try to move at all it's really hard to do max damage unless they try to walk around you
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-02 18:33:42
February 02 2015 18:18 GMT
#20537
On February 02 2015 20:39 Kreb wrote:
Do you even need to be inside someone though? I mean if I stand to the left of a puck or shaker who orbs/fissures straight to the right I still get hit due to how big the animations are. Shouldnt it be the same for requiem?

It's supposed to be, but again, the starting AoE of the Requiem lines isn't defined right. Again, they should be wide enough that there's about 84 units of wiggle room for someone to get hit by all 18 lines, but this isn't the case (most heroes have a collision size of 24, so the minimum center-to-center distance of 2 heroes is normally 48--plenty of room to get an 18-lines Requiem if it things worked like in DotA 1).

On February 02 2015 21:10 Dead9 wrote:
u can land it reliably if they don't react at all. it's pretty easy to get a max damage ulti in a practice lobby
if they try to move at all it's really hard to do max damage unless they try to walk around you

Screenshot?

As far as I'm aware, you still need phasing to reliably get all 18 lines.
Moderator
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
February 02 2015 18:33 GMT
#20538
I can confirm you can land it pretty easily, the timing doesn't even have to be very precise.
You must gather your party before venturing forth.
Mafs
Profile Joined January 2011
Canada458 Posts
February 03 2015 00:36 GMT
#20539
So, when is Pitlord coming out? And why would valve release an incomplete game and host million dollar tournaments on this incomplete game.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 03 2015 00:41 GMT
#20540
pitlord is coming out whenever
no valve game is ever complete
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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