Simple Questions, Simple Answers - Page 1028
| Forum Index > Dota 2 Strategy |
|
Jonoman92
United States9109 Posts
| ||
|
rebdomine
6040 Posts
| ||
|
ahswtini
Northern Ireland22212 Posts
On February 03 2015 09:56 Jonoman92 wrote: Is there any way to improve caster audio in Dota 2 replays? Watching some DAC games now and the caster audio just kind of comes in and out. Or sometimes only 1 caster seems to have been recorded during a dual cast... that's just how it is with games hosted in china :/ | ||
|
DinoMight
United States3725 Posts
Whenever I try to buy a gem innevitably we get killed, they take it, and they deward our whole side of the map. HELP! | ||
|
Sn0_Man
Tebellong44238 Posts
Necro 3 is a nice reuseable source of detection in pushes, but the real best one is zeus (his w is ground targettable and reveals mines). Its kinda mana-heavy but whatever. Your only issue is that i think zeus himself gets damaged if he hits mines from the explosion lol. | ||
|
Jotoco
Brazil1342 Posts
On February 04 2015 02:10 DinoMight wrote: Guys, what's the best way of dealing with Techies in pubs? My teammates keep being idiots and running into his bombs and nobody ever carries any detection. Because of this I have to leave my lane and go minesweeping for them. Also (because pubs...) nobody buys any wards so I'm almost always broke from buying sentry wards constantly. Whenever I try to buy a gem innevitably we get killed, they take it, and they deward our whole side of the map. HELP! Play carefully.I had a game, recently, against a pretty decent techies player where I bought, as solo hard support lion, over 30 sets of sentries AND eventually a gem. We won HARD, but it took almost an hour to do so. Early game it is usually better to have someone with a summon or something to trigger the bombs, it is less costly to do so. Like a Furion, Beastmaster, Invoker, etc.. | ||
|
Jotoco
Brazil1342 Posts
On February 04 2015 02:17 Sn0_Man wrote: running summons all over the map all the time (see furion) or even illusions gets rid of the normal mines. Then all you have to worry about is his ult, which if its somewhere funny they often miss and when it's not somewhere funny you just have to expect it. Necro 3 is a nice reuseable source of detection in pushes, but the real best one is zeus (his w is ground targettable and reveals mines). Its kinda mana-heavy but whatever. Your only issue is that i think zeus himself gets damaged if he hits mines from the explosion lol. I think only aghs improved version of it does, but indeed Zeus range is too short to reliably get rid of mines. | ||
|
Moustache Cash Stash
United States222 Posts
On February 04 2015 04:19 Jotoco wrote: I think only aghs improved version of it does, but indeed Zeus range is too short to reliably get rid of mines. Zeus Lightning Bolt works without Aghs, from the gamepedia: When cast on the ground with no heroes within 375 radius will still provide the 750 range flying vision and true sight.The flying vision and true sight last for 4.5 seconds, though the true sight is provided by an aura from which the effects linger for 0.5 seconds. Zeus is really good against techies as Sn0_Man said, he's probably the easiest hero to play against mines in pubs. Edit: After reading your comment again, you're probably talking about techies aghs increasing mine AoE. | ||
|
Quochobao
United States350 Posts
Why is Tiny a big threat early game but not later? This is obviously disproved by the carry Tiny. So was that because of some patch change? | ||
|
Unleashing
Denmark14978 Posts
Tiny himself hasn't really changed drastically since back then but the game around him and other heroes have changed a lot. | ||
|
TheYango
United States47024 Posts
On February 04 2015 05:40 Unleashing wrote: Tiny himself hasn't really changed drastically since back then but the game around him and other heroes have changed a lot. This is completely wrong, lol. The actual reason is that Tiny's Aghanim's effect was changed in 6.73 (this thread was created sometime in 6.72). Prior to 6.68, Tiny didn't even have an Agha upgrade at all, and from 6.68-6.72, you didn't get the Aghanim's effect all the time. You had to pick up a tree to get it, and it only lasted for 3 attacks, with a CD of 30s. Basically, it was pretty limited in usefulness and not really all that good. Carry Tiny as we know it was only possible after the change to Aghanim's making it's effect active all the time. Without all the persistent benefits of Aghanim's, it basically wasn't an option. It took a ilttle while to catch on, but we saw EHOME's Tiny-Wisp at TI2, followed by a surge of Tiny picks in the Wisp at some point the following year, so it's not like it took a major evolution of the game after that for him to be picked--only people figuring out how to play around the new Aghanim's. | ||
|
Unleashing
Denmark14978 Posts
On February 04 2015 06:04 TheYango wrote: This is completely wrong, lol. The actual reason is that Tiny's Aghanim's effect was changed in 6.73 (this thread was created sometime in 6.72). Prior to 6.68, Tiny didn't even have an Agha upgrade at all, and from 6.68-6.72, you didn't get the Aghanim's effect all the time. You had to pick up a tree to get it, and it only lasted for 3 attacks, with a CD of 30s. Carry Tiny as we know it was only possible after the change to Aghanim's making it's effect active all the time. Without all the persistent benefits of Aghanim's, it basically wasn't an option. It took a ilttle while to catch on, but we saw EHOME's Tiny-Wisp at TI4, followed by a surge of Tiny picks in the Wisp at some point the following year, so it's not like it took a major evolution of the game after that for him to be picked--only people figuring out how to play around the new Aghanim's. For some reason i thought that 6.73 was older than this thread, my bad. Yeah i know about the 6.73 change and i meant that after 6.73 he didn't recieve any drastic changes outside of maybe the increased movespeed earlier on with the ult(20 to 40 with level 1 grow) or the constant toss range which still isn't quite as drastic as 6.73, but yeah the 6.73 patch not being a thing when this thread was made would definitely be why that statement is in the opening post. Also wasn't the ehome tiny-wisp TI2? | ||
|
TheYango
United States47024 Posts
| ||
|
SpiritoftheTunA
United States20903 Posts
On February 04 2015 02:10 DinoMight wrote: Guys, what's the best way of dealing with Techies in pubs? My teammates keep being idiots and running into his bombs and nobody ever carries any detection. Because of this I have to leave my lane and go minesweeping for them. Also (because pubs...) nobody buys any wards so I'm almost always broke from buying sentry wards constantly. Whenever I try to buy a gem innevitably we get killed, they take it, and they deward our whole side of the map. HELP! i'm not sure how your games are exactly going, but becoming the minesweeper may be an inferior approach to just attempting to farm up and hard carry the game and buying gem after a certain big item... dunno though. if your pubs keep running into mines it's not too different from like an effective pudge eating all your teammates; the approach might not be to deal with the pudge as it's happening but to try to outcarry his team. i'm sure there are games where no matter what you choose to do you'll just lose anyway because your pubs are too mine-unaware though. | ||
|
Nevuk
United States16280 Posts
Wraith King, Huskar are probably the two easiest heroes to deal with techies. Wraith King can freely run through anything with his ult ruining minefields and making him one of the few melee heroes that can actually de-mine. Jugg and Lifestealer's free magic immunity is nice (and Lifestealer can dominate a creep with his ult and run it over mines now) but they don't have the same strengths that huskar/wk do vs techies - namely huskar is ranged and can deward and takes like 5 damage at low hp from ult mines. WK can make techies have to consider his mine detonation carefully and just say goodbye to regular landmine stacks. edit - Oh, and TA is a classic counter. | ||
|
xAdra
Singapore1858 Posts
| ||
|
ahswtini
Northern Ireland22212 Posts
| ||
|
Doomblaze
United States1292 Posts
| ||
|
Unleashing
Denmark14978 Posts
So depending on the hp of the abaddon, the level of techies ult and so on you could either kill him or fail to kill him even with a huge cluster of remote mines. | ||
|
DinoMight
United States3725 Posts
Another quick question - just started playing as Vengeful Spirit and I have no idea what to do in team fights other than just try to stun the biggest threat. Any tips? If they have a tiny or a single main threat I try to swap him out of the battle up a cliff or something. Otherwise dunno what I'm doing. | ||
| ||