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Simple Questions, Simple Answers - Page 1033

Forum Index > Dota 2 Strategy
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Unleashing
Profile Joined March 2011
Denmark14978 Posts
February 09 2015 13:55 GMT
#20641
Oracle can mid but he's a really strong support.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
February 09 2015 14:05 GMT
#20642
Or should I just go ham and spam Techies all the time? Cause this Oracle guy seems hard for someone who didn't play DotA2 for a while.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
February 09 2015 14:10 GMT
#20643
nah you just need to pick a hero that can spam skillshot nukes with a dash and aoe slow and attack speed steroid
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
February 09 2015 14:12 GMT
#20644
First game I'll try to play Ancient, as I was always godly with sniping people with his ult. I really want to try Oracles but after reading his skill / combo description on wiki, I can't understand shit.

Earth Spirit got nerfed to death? Cause I remember how OP this shit was when he got released.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
goody153
Profile Blog Joined April 2013
44312 Posts
February 09 2015 14:13 GMT
#20645
Just pick spin to win heroes named juggernaut, axe or troll. And have fun.
this is a quote
Velzi
Profile Joined June 2012
Finland659 Posts
February 09 2015 14:33 GMT
#20646
Earth Spirit has been nerfed but not to death, its just that skill cap of this hero is so high that majority of the players cant play him to his full potential. Anyone who knows how to play with him usually wrecks shits of from the enemy.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2015-02-09 16:12:04
February 09 2015 16:09 GMT
#20647
On February 09 2015 23:12 739 wrote:
First game I'll try to play Ancient, as I was always godly with sniping people with his ult. I really want to try Oracles but after reading his skill / combo description on wiki, I can't understand shit.

Earth Spirit got nerfed to death? Cause I remember how OP this shit was when he got released.

What do you not understand about oracle? There isn't that much to get.
First ability purges and damages in a nuke and snares people depending on channel duration, it always deals the same damage regardless of range and is AOE around the taget.
Second ability gives immunity to magic damage(not magic effects, just 100% resistance) but also disarms the target and makes them take 50% extra physical damage.
The third ability nukes a target and then heals the target for slightly more afterwards, it's good for nuking a target down fast or comboing it with the first and second ability.
For enemies you can use the third ability and then purge off the healing effect with the first ability leaving only a cheap and low cooldown nuke.
For allies you can give them 100% magic resistance and then use the third ability only for its healing effect.
His ult is pretty simple, gives invisibility to an ally that doesn't go away regardless of the target casting abilities or attacking, during the ult the target can't be damaged or healer at all and afterwards they take all the damage the ult might have prevented, or if they were healed the healing is doubled after the ult wears off.

From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2015-02-09 17:16:25
February 09 2015 16:12 GMT
#20648
has anyone got link to the joke patch notes blog someone done around 6.7?


is anyone picking timber or OD in pro games? havent seen them for ever
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Machz
Profile Blog Joined February 2013
Costa Rica174 Posts
February 09 2015 18:09 GMT
#20649
Hello, I've played dota since Dota 1, but my interest has been kept as a very casual game (~4k mmr, never counterpick in pubs, just random, whatever), and following the competitive scene a lot more than what I play.
I want to change that, and for the next few months, try a little bit harder.

How should I interpret the experience chart?

Levels 6-8 require the same experience to advance in level.
What does this mean for a mid hero? Assure yourself lvl 8 before moving away from lane? (Of course, special occassions like a strong ganking rune, or an easy tp to counter-gank/kill situation aside) And for the rest of the positions?

Levels 8-9, I interpret it as, definitely avoid a death. It would boost the other team, and maybe keep you stuck at that level-range a lot more than you want.

Level 10, farm those ~10 melee kreeps as fast as you can, to hit a skill-peak (e.g. lvl2 ulti). Abuse the fact that probably most of the enemy heroes are probably stuck at lvl 8, 9 to find favorable fights?

Level 11, if no favorable fights occur, ensure efficiency and tempo, to reach 12, and keep on going normally?








FFGenerations
Profile Blog Joined April 2011
7088 Posts
February 09 2015 21:38 GMT
#20650
you want X points in X skill before the big level delay

idk about anything else tho
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
FHDH
Profile Joined July 2014
United States7023 Posts
February 09 2015 21:42 GMT
#20651
The smoothing of 6-8 was a buff to supports but an important thing to keep in mind when you are deciding how to skill. Like when I play DP I usually don't take ult until 9 because the ult is a ton stronger with four points in Witchcraft and Crypt Swarm is incredibly important to DP's farm. But I know it's risky depending on what's happening around the map.

You just kinda have to know your hero and be aware that if you need a skill to X for it to be really useful and you don't have it by 8 there is a risk involved of the map devolving and you having a skill that is not where you need it, especially if you are playing a support.
После драки кулаками не машут (Don't shake your fist when the fight is over)
TheYango
Profile Joined September 2008
United States47024 Posts
February 09 2015 21:46 GMT
#20652
The main thing you should know is that you will be level 8 and 11 for longer time than you are the levels prior to them, so you want your skill orders to come together in a way that makes sense for those levels.

This is notable on some heroes that might not take a 2nd rank of their ult at 11, for example.
Moderator
Jaeger
Profile Joined December 2009
United States1150 Posts
February 09 2015 22:36 GMT
#20653
Why was manta rushed (or even built at all) on Medusa so often in DAC.
That item seems mostly terrible for her and looked to be straight up game losing for rtz and black in the loser's finals and grand finals respectively.
https://www.dotabuff.com/players/8137911
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-02-10 02:21:37
February 10 2015 02:14 GMT
#20654
On February 10 2015 07:36 Jaeger wrote:
Why was manta rushed (or even built at all) on Medusa so often in DAC.
That item seems mostly terrible for her and looked to be straight up game losing for rtz and black in the loser's finals and grand finals respectively.


I think it's a combo thing. Dusa needs the movespeed badly since she's so immobile, but she not at all a contender for anything like a Blink/Force Staff. She also has a ton of stats in her builds because of mana shield so her illusions have some weight behind them. It also means dusa can setup outside of your base and siege it with illusions and fighting into a fat medusa is usually just not going to happen. Then beyond that dusa is a long engagement fighter who generally wins longer fights with sheer force of will. Manta helps her as not only a projectile dodge, but also a way to dispell any long duration debuffs that might reduce her power. This is especially notable in terms of getting off a timely stone gaze through silences.

Also Illusions get split shot which can be kind of nice.

Overall it's just a solid item in a few different ways and it naturally flows from the yasha which is an important item in getting medusa to farm and move around the map faster. It's possible pros are favoring the upgrade too early or too much though; perhaps in part because of the nerf to sieging with illusions.
Logo
ChunderBoy
Profile Joined August 2011
3242 Posts
February 10 2015 03:07 GMT
#20655
On February 10 2015 07:36 Jaeger wrote:
Why was manta rushed (or even built at all) on Medusa so often in DAC.
That item seems mostly terrible for her and looked to be straight up game losing for rtz and black in the loser's finals and grand finals respectively.

coz bad, shud stop at yasha
"mmr is a social construct" - tumblr
Quochobao
Profile Joined October 2010
United States350 Posts
February 10 2015 07:46 GMT
#20656
May be this is not a simple question, but can anyone comments on what makes Suma1l's Storm really strong?

Something like use ball lightning to dodge projectiles is obvious, but perhaps his positional play, pick-off target, mana management (i.e. fly how many times for how far, etc.) are somehow better?
Best or nothing.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-02-10 09:39:29
February 10 2015 09:34 GMT
#20657
On February 10 2015 07:36 Jaeger wrote:
Why was manta rushed (or even built at all) on Medusa so often in DAC.
That item seems mostly terrible for her and looked to be straight up game losing for rtz and black in the loser's finals and grand finals respectively.


To dispel and disjoint, pro's wont build a manta if they dont need one in most games i've seen so far. Click on the list hero- and itemabilities and compare that to the draft. I guess that the worse the team is doing the more medusa becomes the only target, maybe making manta more viable (like, every hero sucked in both medusa games):

Game Secret vs EG, manta dispelled or disjointed: "Tinker - Laser - Blind", "Axe - Battle Hunger", "Skywrath Mage - Ancient Seal", "Ethereal blade", "Shiva's Guard - Arctic Blast - MS Slow", "Tinker - Heat-Seeking Missile", "Skywrath Mage - Concussive Shot", "Witch Doctor - Some deathward bounces"

Game VG vs EG, manta dispelled or disjointed: "Earthshaker - Echo Slam echoes", "Earthshaker - Enchant Totem - Damage Buff", "Brewmaster - Earth - Hurl Boulder", "Brewmaster - Drunken Haze - Slow&Miss", "Brewmaster - Thunder Clap - Slow", "Skywrath Mage - Ancient Seal", "Skywrath Mage - Concussive Shot".

More here:
http://dota2.gamepedia.com/Dispel
http://dota2.gamepedia.com/Disjoint
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
ChunderBoy
Profile Joined August 2011
3242 Posts
February 10 2015 15:46 GMT
#20658
On February 10 2015 16:46 Quochobao wrote:
May be this is not a simple question, but can anyone comments on what makes Suma1l's Storm really strong?

Something like use ball lightning to dodge projectiles is obvious, but perhaps his positional play, pick-off target, mana management (i.e. fly how many times for how far, etc.) are somehow better?

mostly hype bcoz ppl overvalue final games in grand finals
"mmr is a social construct" - tumblr
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
February 10 2015 17:08 GMT
#20659
heat seeking missiles are no longer dodgeable with ethereal form, right?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-02-10 17:11:00
February 10 2015 17:10 GMT
#20660
On February 11 2015 00:46 ChunderBoy wrote:
Show nested quote +
On February 10 2015 16:46 Quochobao wrote:
May be this is not a simple question, but can anyone comments on what makes Suma1l's Storm really strong?

Something like use ball lightning to dodge projectiles is obvious, but perhaps his positional play, pick-off target, mana management (i.e. fly how many times for how far, etc.) are somehow better?

mostly hype bcoz ppl overvalue final games in grand finals


I'd say it has more to do with his 85% win rate on the hero in major competitions (12-2)
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