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Simple Questions, Simple Answers - Page 1016

Forum Index > Dota 2 Strategy
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Prev 1 1014 1015 1016 1017 1018 1254 Next
Kreb
Profile Joined September 2010
4834 Posts
January 08 2015 08:21 GMT
#20301
Unless changed/fixed very recently, I know Slark could Dark Pact out of Euls if he had casted it when you eul'd him.
Lash-
Profile Joined February 2013
Germany61 Posts
January 08 2015 09:06 GMT
#20302
You can use diffusal blade on Euls and it removes the cyclone
it's only after we've lost everything that we are free to do anything
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-01-08 09:09:21
January 08 2015 09:08 GMT
#20303
Yes, Yango mentioned that Eul's is purgeable :p

In my mind that doesn't explain Beserker's Call though D:
LiquidDota Staff
TL+ Member
YurnerotheJuggernaut
Profile Joined November 2014
Faroe Islands65 Posts
January 08 2015 17:33 GMT
#20304
How do I clone myself so I don't have to deal with allies?
I am the Juggernaut, Lich!
TheYango
Profile Joined September 2008
United States47024 Posts
January 08 2015 18:21 GMT
#20305
On January 08 2015 14:44 eieio wrote:
Thanks Yango, makes sense.

Is Axe's call going through Eul's (that is, people are called when Eul's ends) also a bug?

No, Call works on invulnerable units. This includes not just Euls-ed units, but also stuff like Song of the Siren or a Storm Spirit mid-jump.
Moderator
hariooo
Profile Joined October 2013
Canada2830 Posts
January 08 2015 21:25 GMT
#20306
On January 09 2015 03:21 TheYango wrote:
Show nested quote +
On January 08 2015 14:44 eieio wrote:
Thanks Yango, makes sense.

Is Axe's call going through Eul's (that is, people are called when Eul's ends) also a bug?

No, Call works on invulnerable units. This includes not just Euls-ed units, but also stuff like Song of the Siren or a Storm Spirit mid-jump.


For Eul's and Song, does that mean they begin attacking you immediately or that they'll still be taunted after coming out of invulnerability?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 08 2015 21:27 GMT
#20307
the latter
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
January 08 2015 21:31 GMT
#20308
Interestingly, Call had an exception in DotA 1 where it doesn't affect units that are under Rhasta's Shackles.

It's not in DotA 2, but that's probably intended cuz it makes no fucking sense.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
January 08 2015 22:34 GMT
#20309
On January 09 2015 02:33 YurnerotheJuggernaut wrote:
How do I clone myself so I don't have to deal with allies?

here: http://www.liquiddota.com/forum/the-tavern/454149-dota-2-qq-thread
:)
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
January 09 2015 00:55 GMT
#20310
On January 09 2015 02:33 YurnerotheJuggernaut wrote:
How do I clone myself so I don't have to deal with allies?


I have a theory that if any player frustrated at his allies managed to clone himself and play with 5 copies of himself, it would simply be each of his clones flaming his other clones for doing stupid shit.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
January 09 2015 06:57 GMT
#20311
On January 09 2015 09:55 Xxazn4lyfe51xX wrote:
Show nested quote +
On January 09 2015 02:33 YurnerotheJuggernaut wrote:
How do I clone myself so I don't have to deal with allies?


I have a theory that if any player frustrated at his allies managed to clone himself and play with 5 copies of himself, it would simply be each of his clones flaming his other clones for doing stupid shit.


ahaha that is like me playing meepo

WTF ARE YOU DOING MEEPO
WHY IS THAT MEEPO OVER THERE JESUS CHRIST
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2015-01-11 01:53:21
January 11 2015 01:52 GMT
#20312
does omnislash deal dmg to pa before mkb? does she take dmg from the slashes but have a chance to dodge auto attacks?
LiquidDota Staff@BluemoonGG_
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 11 2015 02:46 GMT
#20313
On January 11 2015 10:52 BluemoonSC wrote:
does omnislash deal dmg to pa before mkb? does she take dmg from the slashes but have a chance to dodge auto attacks?

i think so
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
parkin
Profile Blog Joined July 2007
1089 Posts
January 11 2015 11:54 GMT
#20314
My hotkeys that i make for the hero, courier, units etc keeps resetting between each game and I have to redo them every game. I have steam cloud on. Anyone know how to fix it?
mostly harmless
Bwall
Profile Joined July 2011
Sweden145 Posts
January 11 2015 16:12 GMT
#20315
On January 11 2015 20:54 parkin wrote:
My hotkeys that i make for the hero, courier, units etc keeps resetting between each game and I have to redo them every game. I have steam cloud on. Anyone know how to fix it?


You can set permanent hotkeys to your hero and the courier in the options menu if you want (hotkeys that sticks between games). Other than that: I think hotkeys "stick" to the same hero. If you play beastmaster and bind pig as 2 and bird as 3 you won't have to do it again the next game. It doesn't stick between different heroes though, such as if you play chen and bind a centaur to 2 and then play ench, then the centaur won't be bound to 2. Hopefully that makes sense.
parkin
Profile Blog Joined July 2007
1089 Posts
January 11 2015 16:36 GMT
#20316
On January 12 2015 01:12 Bwall wrote:
Show nested quote +
On January 11 2015 20:54 parkin wrote:
My hotkeys that i make for the hero, courier, units etc keeps resetting between each game and I have to redo them every game. I have steam cloud on. Anyone know how to fix it?


You can set permanent hotkeys to your hero and the courier in the options menu if you want (hotkeys that sticks between games). Other than that: I think hotkeys "stick" to the same hero. If you play beastmaster and bind pig as 2 and bird as 3 you won't have to do it again the next game. It doesn't stick between different heroes though, such as if you play chen and bind a centaur to 2 and then play ench, then the centaur won't be bound to 2. Hopefully that makes sense.

Thanks for the answer.

The binds that I made in with heroes used to carry over to new games. For example doing ctrl+1 for the hero and ctrl+2 for the courier and it would be 1 for hero a 2 for courier in the next game. The problem that I have is that those binds do not carry over to new matches anymore. It resets to blank in every new match and i have to remake all the binds.

It is especially annoying for heroes with heroes with summons, clones, illusions where you may use them instantly after leveling them up or when getting items like necromonicon or manta style right before or in the middle of a fight.
mostly harmless
Bwall
Profile Joined July 2011
Sweden145 Posts
Last Edited: 2015-01-11 22:02:58
January 11 2015 22:02 GMT
#20317
On January 12 2015 01:36 parkin wrote:
Show nested quote +
On January 12 2015 01:12 Bwall wrote:
On January 11 2015 20:54 parkin wrote:
My hotkeys that i make for the hero, courier, units etc keeps resetting between each game and I have to redo them every game. I have steam cloud on. Anyone know how to fix it?


You can set permanent hotkeys to your hero and the courier in the options menu if you want (hotkeys that sticks between games). Other than that: I think hotkeys "stick" to the same hero. If you play beastmaster and bind pig as 2 and bird as 3 you won't have to do it again the next game. It doesn't stick between different heroes though, such as if you play chen and bind a centaur to 2 and then play ench, then the centaur won't be bound to 2. Hopefully that makes sense.

Thanks for the answer.

The binds that I made in with heroes used to carry over to new games. For example doing ctrl+1 for the hero and ctrl+2 for the courier and it would be 1 for hero a 2 for courier in the next game. The problem that I have is that those binds do not carry over to new matches anymore. It resets to blank in every new match and i have to remake all the binds.

It is especially annoying for heroes with heroes with summons, clones, illusions where you may use them instantly after leveling them up or when getting items like necromonicon or manta style right before or in the middle of a fight.


So you're saying that you're certain that it doesn't work the way I described? Then I can't help you I'm afraid, cause either they (Valve) changed that recently or you somehow mistakenly changed something.
parkin
Profile Blog Joined July 2007
1089 Posts
January 11 2015 23:16 GMT
#20318
On January 12 2015 07:02 Bwall wrote:
Show nested quote +
On January 12 2015 01:36 parkin wrote:
On January 12 2015 01:12 Bwall wrote:
On January 11 2015 20:54 parkin wrote:
My hotkeys that i make for the hero, courier, units etc keeps resetting between each game and I have to redo them every game. I have steam cloud on. Anyone know how to fix it?


You can set permanent hotkeys to your hero and the courier in the options menu if you want (hotkeys that sticks between games). Other than that: I think hotkeys "stick" to the same hero. If you play beastmaster and bind pig as 2 and bird as 3 you won't have to do it again the next game. It doesn't stick between different heroes though, such as if you play chen and bind a centaur to 2 and then play ench, then the centaur won't be bound to 2. Hopefully that makes sense.

Thanks for the answer.

The binds that I made in with heroes used to carry over to new games. For example doing ctrl+1 for the hero and ctrl+2 for the courier and it would be 1 for hero a 2 for courier in the next game. The problem that I have is that those binds do not carry over to new matches anymore. It resets to blank in every new match and i have to remake all the binds.

It is especially annoying for heroes with heroes with summons, clones, illusions where you may use them instantly after leveling them up or when getting items like necromonicon or manta style right before or in the middle of a fight.


So you're saying that you're certain that it doesn't work the way I described? Then I can't help you I'm afraid, cause either they (Valve) changed that recently or you somehow mistakenly changed something.

I believe it's my steam cloud that is bugged and have sync problems and overwriting with bugged config files. I will try this method to clear it tomorrow:
http://forums.steampowered.com/forums/showthread.php?t=2470784
mostly harmless
synapse
Profile Blog Joined January 2009
China13814 Posts
January 12 2015 02:25 GMT
#20319
Slark uses dark pact and purges off orchid silence, does the 25% damage from orchid still proc?
:)
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 12 2015 07:10 GMT
#20320
On January 12 2015 11:25 synapse wrote:
Slark uses dark pact and purges off orchid silence, does the 25% damage from orchid still proc?

No.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
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