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Simple Questions, Simple Answers - Page 1015

Forum Index > Dota 2 Strategy
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hariooo
Profile Joined October 2013
Canada2830 Posts
January 07 2015 10:26 GMT
#20281
On January 07 2015 17:48 nomel wrote:
On Storm Spirit, why do players only get three points in Vortex (after maxing Overload), then proceed to add points in Remnant? Why not max out Vortex? I watched aliastar do this yesterday, and now I'm watching Blitz do the same.


I don't know if it's worth 3 points in Vortex early game these days. It's so all-in on getting a good rune and a kill and ruins your farming ability.
nomel
Profile Joined September 2010
115 Posts
Last Edited: 2015-01-07 11:45:38
January 07 2015 10:58 GMT
#20282
On January 07 2015 19:26 hariooo wrote:
Show nested quote +
On January 07 2015 17:48 nomel wrote:
On Storm Spirit, why do players only get three points in Vortex (after maxing Overload), then proceed to add points in Remnant? Why not max out Vortex? I watched aliastar do this yesterday, and now I'm watching Blitz do the same.


I don't know if it's worth 3 points in Vortex early game these days. It's so all-in on getting a good rune and a kill and ruins your farming ability.


Thanks for the replies to my question. I realize you adapt your build, but seeing the same thing twice in a row by two different streamers made me wonder.
nomel
Profile Joined September 2010
115 Posts
Last Edited: 2015-01-07 11:45:46
January 07 2015 11:45 GMT
#20283
Woops, double.
Ryndika
Profile Blog Joined August 2010
1489 Posts
January 07 2015 13:16 GMT
#20284
Why do I have to cast furion ult multiple times when I cast it from minimap?
as useful as teasalt
ChunderBoy
Profile Joined August 2011
3242 Posts
January 07 2015 14:22 GMT
#20285
On January 07 2015 22:16 Ryndika wrote:
Why do I have to cast furion ult multiple times when I cast it from minimap?

coz of minimap click delay being defaulted to 0.2sec u can google how to remove it
"mmr is a social construct" - tumblr
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 07 2015 14:36 GMT
#20286
dota_minimap_misclick_time 0

is the command. I wish it was incorporated into options UI itself
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
nojok
Profile Joined May 2011
France15846 Posts
Last Edited: 2015-01-07 15:28:13
January 07 2015 15:27 GMT
#20287
My bad // answered a 1st page post TT
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2015-01-07 16:59:38
January 07 2015 15:58 GMT
#20288
is there a feeder-boot system implemented now?

Just played a game, NP pick, buys 3 courier, teleports to enemy fountain, spawns courier, feeds. As soon as respawns and has CD he TPs to a lane and feeds the kill. He does this a total of 5 times and in 2:30, then he s suddenly removed from the game. I was checking, he was still connected for like 10-15 seconds after the notification that the player has been removed, so it appeared that he didnt actually levae on purpose, and besides, it was obvious that he's in here to fuck the game up, so why leave rigth then.

Anyone?
On January 08 2015 01:28 Jotoco wrote:
When asking about something that specifically happened in a game, providing the game replay ID or something is generally nice.


1147059976, watching the replay it appears that he actually left. Though still a bit strange why wait for respawn and such, but i guess it was a display glitch
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 07 2015 16:07 GMT
#20289
If he didn't get xp for 5 mins he gets an abandon but that doesn't sound like what was happening iunno
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Jotoco
Profile Joined October 2010
Brazil1342 Posts
January 07 2015 16:28 GMT
#20290
When asking about something that specifically happened in a game, providing the game replay ID or something is generally nice.
FHDH
Profile Joined July 2014
United States7023 Posts
January 07 2015 18:35 GMT
#20291
Anyone know a good explanation (link?) to how dota servers are set up regarding LANs and DotaTV?
После драки кулаками не машут (Don't shake your fist when the fight is over)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 07 2015 19:35 GMT
#20292
LANs just work on the normal Dota network unfortunately despite the ability to do local lobbies. You can't ticket a game in a local lobby as apparently DotaTV servers aren't set up to extract the info from a local lobby.

TI (and maybe DAC now?) is the only tournament to properly do LAN, as valve literally sets up an entire (mini) Dota2 network in order to provide true LAN gameplay with proper DotaTV coverage.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Jaeger
Profile Joined December 2009
United States1150 Posts
January 07 2015 19:49 GMT
#20293
On January 07 2015 17:48 nomel wrote:
On Storm Spirit, why do players only get three points in Vortex (after maxing Overload), then proceed to add points in Remnant? Why not max out Vortex? I watched aliastar do this yesterday, and now I'm watching Blitz do the same.


There is some really good discussion of skill builds in the Storm Spirit thread.
https://www.dotabuff.com/players/8137911
zlefin
Profile Blog Joined October 2012
United States7689 Posts
Last Edited: 2015-01-08 01:05:33
January 08 2015 01:03 GMT
#20294
Is there a guide for ability draft somewhere in liquiddota?
Or a discussion thread for ad? I can't find one so far.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
rebdomine
Profile Blog Joined October 2010
6040 Posts
January 08 2015 01:40 GMT
#20295
On January 08 2015 10:03 zlefin wrote:
Is there a guide for ability draft somewhere in liquiddota?
Or a discussion thread for ad? I can't find one so far.


http://www.liquiddota.com/forum/dota-2-strategy/454987-ability-draft-tier-list
http://www.liquiddota.com/forum/the-tavern/452534-ability-draft-thread
"Just because you are correct doesn't mean you are right!"
aboxcar
Profile Blog Joined May 2013
United States447 Posts
Last Edited: 2015-01-08 03:29:34
January 08 2015 03:29 GMT
#20296
On January 07 2015 17:48 nomel wrote:
On Storm Spirit, why do players only get three points in Vortex (after maxing Overload), then proceed to add points in Remnant? Why not max out Vortex? I watched aliastar do this yesterday, and now I'm watching Blitz do the same.

diminishing returns. it's not just storm but many heroes. quite rudimentary, watson

the question you should be asking, is why some people level overload and some level vortex
everything that rises must converge
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
January 08 2015 04:55 GMT
#20297
Okay so I had this game where it was me CM with SK vs the enemy team of Axe Qop Sniper TA and something else. Luckily their team was retarded but SK didn't have good epis but I needed him for stuns plus meatshield. Only reason we were in for so long is that they fed me a Dagon 5 E-Blade and almost shivas. Looking back I realized that Shivas wasn't all that good but what could have itemized instead? SB instead of shivas maybe? Then I must ask how could you win something like that as they threw themselves at us until the ancient died.
☭☭☭☭☭☭☭☭☭
eieio
Profile Blog Joined November 2009
United States14512 Posts
January 08 2015 05:05 GMT
#20298
Is there a list of abilities that go through Eul's (eg Hook)?

Is there a consistent rule as to what kinds of abilities will go through it?
LiquidDota Staff
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-08 05:35:02
January 08 2015 05:34 GMT
#20299
Pudge being able to hook you out of Eul's is a bug.

Eul's Cyclone state is purge-able invulnerability, so purges should remove it, and HP removal goes through it. Everything else shouldn't.
Moderator
eieio
Profile Blog Joined November 2009
United States14512 Posts
January 08 2015 05:44 GMT
#20300
Thanks Yango, makes sense.

Is Axe's call going through Eul's (that is, people are called when Eul's ends) also a bug?
LiquidDota Staff
TL+ Member
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