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Simple Questions, Simple Answers - Page 1014

Forum Index > Dota 2 Strategy
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Ryder.
Profile Joined January 2011
1117 Posts
January 06 2015 04:48 GMT
#20261
Anyone know the console/cfg command to have the creep you are mousing over highlighted? It's a feature of colour blind mode but I've seen people have this feature without the rest of the colourblind features so I figure there must be a seperate command.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
January 06 2015 05:34 GMT
#20262
On January 06 2015 01:33 TheYango wrote:
Also, Corrosive Skin is an attack speed slow, while Shadow Strike isn't. Shadow Striking Viper also means you fuck with your own ability to lasthit against Viper for the next 19s due to the Corrosive Skin slowing down your attack speed/animation. AND you can't use your Bottle either in that time cuz you're taking damage.

If it's rank 1 Shadow Strike only, the relative damage of Corrosive Skin and Shadow Strike makes it not worth casting after level 3 or 5. If QoP is maxing Shadow Strike, a QoP that maxes Shadow Strike is more of a liability than a Viper that got Bottle.

You should be able to bottle through levels 1 + 2 of corrosive skin, it doesn't deal 20 damage until level 3.
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-01-06 07:31:57
January 06 2015 07:29 GMT
#20263
I remember years ago most tourneys had a limit on buying certain items, ie you could only have a certain amount of sheepsticks, necrobooks, etc.

What changed to make these rules obsolete? Was it simply improvements in player skill/understanding of the game? Better balance between items? A change in balance philosophy?

(a better question might be what made these rules necessary/seemingly necessary at the time)
LiquidDota Staff
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-06 08:41:28
January 06 2015 08:40 GMT
#20264
EDIT: nm I'm tired
Moderator
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 06 2015 08:43 GMT
#20265
On January 06 2015 17:40 TheYango wrote:
EDIT: nm I'm tired

Ah that edit, was about to say I'm pretty sure you can bottle through things like pudge's rot and others.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
VelJa
Profile Joined October 2011
France1109 Posts
Last Edited: 2015-01-06 15:45:48
January 06 2015 15:45 GMT
#20266
On January 06 2015 16:29 eieio wrote:
I remember years ago most tourneys had a limit on buying certain items, ie you could only have a certain amount of sheepsticks, necrobooks, etc.

What changed to make these rules obsolete? Was it simply improvements in player skill/understanding of the game? Better balance between items? A change in balance philosophy?

(a better question might be what made these rules necessary/seemingly necessary at the time)

from what I remember, those rules was created to stop flyng courier hex/dagon abuse
ANGRY_KOREA_MAN. -- Giff WC4 plz
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 06 2015 19:30 GMT
#20267
from what i remember mek used to have no team cd (25s before next mek or w.e)
so u could triple mek and rax at like 15 min
none of the other items (necro, sheep, etc) were ever as broken as mass mek, but they got limits imposed on them too
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2015-01-06 19:41:06
January 06 2015 19:40 GMT
#20268
there was a "no bd" rule that some tournaments honored some didn't, I remember that from the hon era. But in dota furion kinda made it necessary to add bd protection
hariooo
Profile Joined October 2013
Canada2830 Posts
January 06 2015 21:37 GMT
#20269
QoP had an issue where with lower levels of blink a Viper with Phase or a haste or just better positioning could Ult her (being smart enough not to get it disjointed) and chase her down anyway. This is basically nullified by the new blink range though, especially if you don't straight blink back all the time and abuse the cliffs. You can just spam out waves with Scream I don't think Viper is nearly threatening enough to stop it. Not sure how it's a losing lane anymore it's just a bit of a passive one.
Varth
Profile Joined August 2010
United States426 Posts
January 06 2015 22:15 GMT
#20270
The reason why viper wins is early points in nethertoxin make it almost impossible to last hit in early levels for the qop.
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-01-06 22:31:34
January 06 2015 22:29 GMT
#20271
On January 07 2015 00:45 VelJa wrote:
Show nested quote +
On January 06 2015 16:29 eieio wrote:
I remember years ago most tourneys had a limit on buying certain items, ie you could only have a certain amount of sheepsticks, necrobooks, etc.

What changed to make these rules obsolete? Was it simply improvements in player skill/understanding of the game? Better balance between items? A change in balance philosophy?

(a better question might be what made these rules necessary/seemingly necessary at the time)

from what I remember, those rules was created to stop flyng courier hex/dagon abuse

That's actually something I hadn't thought about at all! Makes sense, I was only thinking in terms of the 5 heroes and it was hard to see why the rule would ever be needed.

On January 07 2015 04:30 Dead9 wrote:
from what i remember mek used to have no team cd (25s before next mek or w.e)
so u could triple mek and rax at like 15 min
none of the other items (necro, sheep, etc) were ever as broken as mass mek, but they got limits imposed on them too

I remember when mek had no team CD, but that was easily patched in-game once it was found to be so abusable. I'm more curious as to why tournaments felt the need to impose these rules *outside* of the game, especially when as far as I could tell there hadn't been a fundamental change that nerfed mass hex/book. However the courier abuse answer seems to explain this.
LiquidDota Staff
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-07 01:36:59
January 06 2015 23:27 GMT
#20272
On January 07 2015 07:15 Varth wrote:
The reason why viper wins is early points in nethertoxin make it almost impossible to last hit in early levels for the qop.

Nethertoxin doesn't apply to denies.

Attack speed slows from Poison Attack and Corrosive fuck up her lasthitting way more, especially since QoP actually has a below-average animation (her good projectile speed makes up for it in normal scenarios, but the animation itself is poor, meaning she's disproportionately affected by strong attack speed slows).
Moderator
fourthirds
Profile Joined July 2010
Canada132 Posts
Last Edited: 2015-01-07 06:26:16
January 07 2015 00:59 GMT
#20273
Let's say I am a hero with 300 base move speed, boots of travel (+100) and euls (+40). I have 440 move speed total. If someone else on my team is nearby and pops drums charge for a total of +15% move speed, do I gain a total of 66 move speed (15% of all my move speed items) or just 45 move speed (15% of my base movement speed)?
Slardar
Profile Joined April 2010
Canada7596 Posts
January 07 2015 01:21 GMT
#20274
On January 07 2015 08:27 TheYango wrote:
Show nested quote +
On January 07 2015 07:15 Varth wrote:
The reason why viper wins is early points in nethertoxin make it almost impossible to last hit in early levels for the qop.

Nethertoxin doesn't apply to denies.

Attack speed slows from Poison Attack and Corrosive fuck up her lasthitting way more, especially since QoP doesn't actually has a below-average animation (her good projectile speed makes up for it in normal scenarios, but the animation itself is poor, meaning she's disproportionately affected by strong attack speed slows).


Never thought about the Shadow Strike vs Corrosive math that is interesting indeed. End of the day I guess she can just Scream down waves and bottle rune control, and use Blink to evade the Viper Strike.

Attack animation is the opposite of Razor lol, his whip flies fast but delay on the attack landing QoP does a full body swing but damn that thing dagger flies faster than a Sniper bullet. Dota folks.
nomel
Profile Joined September 2010
115 Posts
January 07 2015 08:48 GMT
#20275
On Storm Spirit, why do players only get three points in Vortex (after maxing Overload), then proceed to add points in Remnant? Why not max out Vortex? I watched aliastar do this yesterday, and now I'm watching Blitz do the same.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 07 2015 08:49 GMT
#20276
3 is enough to pull people into vortex, so it's often better to go max remnant after as it speeds up your farm
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Velzi
Profile Joined June 2012
Finland659 Posts
January 07 2015 09:17 GMT
#20277
i guess u are trying to say that 3 lvls in pull is enough to pull ppl into remnant and not into vortex. Sometimes maxing pull for extra disable is needed but its pretty situational idd.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
VelJa
Profile Joined October 2011
France1109 Posts
January 07 2015 09:21 GMT
#20278
On January 07 2015 09:59 fourthirds wrote:
Let's say I am a hero with 300 base move speed, boots of travel (+100) and euls (+40). I have 440 move speed total. If someone else on my team is nearby and pops drums charge for a total of +15% move speed, do I gain a total of 66 move speed (15% of all my move speed items) or just 45 move speed (15% of my base movement speed)?

Please can someone answer this, its really a good question
ANGRY_KOREA_MAN. -- Giff WC4 plz
JD.
Profile Joined September 2014
Australia250 Posts
Last Edited: 2015-01-07 09:32:08
January 07 2015 09:31 GMT
#20279
On January 07 2015 18:21 VelJa wrote:
Show nested quote +
On January 07 2015 09:59 fourthirds wrote:
Let's say I am a hero with 300 base move speed, boots of travel (+100) and euls (+40). I have 440 move speed total. If someone else on my team is nearby and pops drums charge for a total of +15% move speed, do I gain a total of 66 move speed (15% of all my move speed items) or just 45 move speed (15% of my base movement speed)?

Please can someone answer this, its really a good question


66 MS.
VelJa
Profile Joined October 2011
France1109 Posts
January 07 2015 09:46 GMT
#20280
On January 07 2015 18:31 JD. wrote:
Show nested quote +
On January 07 2015 18:21 VelJa wrote:
On January 07 2015 09:59 fourthirds wrote:
Let's say I am a hero with 300 base move speed, boots of travel (+100) and euls (+40). I have 440 move speed total. If someone else on my team is nearby and pops drums charge for a total of +15% move speed, do I gain a total of 66 move speed (15% of all my move speed items) or just 45 move speed (15% of my base movement speed)?

Please can someone answer this, its really a good question


66 MS.

thanks.
ANGRY_KOREA_MAN. -- Giff WC4 plz
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