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Simple Questions, Simple Answers - Page 1002

Forum Index > Dota 2 Strategy
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TheYango
Profile Joined September 2008
United States47024 Posts
December 11 2014 20:58 GMT
#20021
On December 12 2014 05:46 Dead9 wrote:
imo arcanes is a waste unless youre going to 5man. bane doent really spend mana outside of teamfights, generally enough for your full combo is enough. brown boots blink is rly strong on this hero

It depends on your skill order. Unless you got a lot of Stats, you usually need some mana item to cast everything at level 11. You need to be something like 0-4-2-2 + 3xStats to be able to cast 1 Sap, 1 Nightmare and Ulti (without any Stats, your level 11 base mana is 559 while all the spells together cost 665). Plus, it's not exactly uncommon that you get to cast 2 Brain Saps in a fight, so you do want a bit more than just "enough to cast everything".
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 11 2014 21:00 GMT
#20022
keep in mind that the main reason to level nightmare is that it's range increases so it's definitely worth levelling if you at all can afford to miss the points in stats.

Yes, a blink does mitigate range issues obviously.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-12-11 21:16:41
December 11 2014 21:15 GMT
#20023
- On all 5's i like TQ+wand+urn+force & consumables, i can allways contribute and be usefull with these 4 items+consumables which you can get in most games just by being present at fights.
- Aghs lategame pretty nice too with the new changes but i find it hard to farm 4200 gold extra, maybe a veil could be better in most games as it has a 20 second 600 aoe impact increasing your teams damage instead of only your own, handy when your pushing highground and its 1600 gold cheaper.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Varth
Profile Joined August 2010
United States426 Posts
Last Edited: 2014-12-11 21:20:43
December 11 2014 21:17 GMT
#20024
Banes starting stats are super crazy strong btw, with 4 armor 55-61 dmg and 568hp you can straight up trade hits and win against a LOT of heroes. Only time I put a point in enfeeble is if im up against a core in the lane that requires items to truly be effective and lhs with attacks (slark and weaver are the big two that I see a decent amount in longlane)

I don't really like aghs on a 5 bane because blink, bkb, and necrobook are just so strong on him.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-12-11 21:21:15
December 11 2014 21:18 GMT
#20025
drive-by enfeebling stuff like an SF or invoker middle at level 1 is hilarious btw

even though it kinda ruins ur game too
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 11 2014 21:30 GMT
#20026
u shouldnt really have mana problems with a stick
idk i havent ever needed arcanes. i do go 0412 most of the time tho
BoZiffer
Profile Joined November 2011
United States1841 Posts
December 11 2014 21:39 GMT
#20027
Would you go Urn before Arcanes on Bane?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 11 2014 21:43 GMT
#20028
urn doesn't help u with ur "cant cast all ur spells" issue but it is fine on the hero if ur team needs an urn carrier.

There's definitely a lot of heroes that can use an urn better but that doesn't make urn bad on bane just less core than on say a pudge or similar.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
govie
Profile Blog Joined November 2012
9334 Posts
December 11 2014 21:51 GMT
#20029
You could even get an early nulls for value if needed. Nothing wrong with nulls if you have some magicdamage on your team so you can upgrade it lategame if needed.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Jisira
Profile Blog Joined October 2011
470 Posts
December 11 2014 23:32 GMT
#20030
For Bane I like to build Tranq, Soul Ring, Null Talis and a wand, at least. Good mana sustain, gets you even more tanky and allows you to pick up an early point in Enfeeble for messing with the farming heroes.
TheYango
Profile Joined September 2008
United States47024 Posts
December 11 2014 23:40 GMT
#20031
Tranq+SR isn't really that great for Bane because, as Dead9 said, your out-of-combat mana usage isn't that high. If you're going to get a mana item, you'd much rather get one that gives you max mana straight up than one that's so regen-focused.
Moderator
Fleetfeet
Profile Blog Joined May 2014
Canada2806 Posts
December 12 2014 00:23 GMT
#20032
Does Bane's mana drain on the ult actually ever solve any of his mana issues? I don't play the hero, but the awkward "Oh hey his ulti drains mana"... does that ever matter?
Chewbacca.
Profile Joined January 2011
United States3634 Posts
December 12 2014 00:25 GMT
#20033
On December 12 2014 09:23 Fleetfeet wrote:
Does Bane's mana drain on the ult actually ever solve any of his mana issues? I don't play the hero, but the awkward "Oh hey his ulti drains mana"... does that ever matter?


Don't forget, it isn't just used to restore your mana, but also reduce theirs. On mana starved heroes it could be quite nice.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-12-12 00:57:34
December 12 2014 00:56 GMT
#20034
If you can afford to hold a spell till after your ulti (and actually get a good cast), I guess it helps you get all three spells off without too much +mana. I don't think relying on it is a good idea, though, since even in the best case that's a good 5 extra seconds your team is waiting for someone to be nightmared or nuked. In the worst case you get interrupted and then have nothing.

It does help with follow-up brainsaps in a normal build though.
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-12-13 06:05:13
December 13 2014 05:15 GMT
#20035
On December 12 2014 09:23 Fleetfeet wrote:
Does Bane's mana drain on the ult actually ever solve any of his mana issues? I don't play the hero, but the awkward "Oh hey his ulti drains mana"... does that ever matter?


It matters when following up a full channel Fiend's Grip with a Brain Sap in a true 1v1 situation. I think I get about 1 kill per 2 games in this situation, where I wouldn't have mana for Brain Sap without the mana drain.

(E): To clarify, the mana drain means Bane is a solo kill threat at level 6-8 with about 325-350 mana, instead of 375-400. Closer to 300 against other Int supports, the heroes most likely to die to the combo.

There's also a rarer combo that happens at higher levels, Brain Sap -> full Fiend's Grip -> Nightmare -> right click once or twice after Nightmare ends -> Brain Sap.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 13 2014 16:00 GMT
#20036
What are good solo offlaners to try out as some starting in the role?

I usually play hard support/5 spot but I'm looking into expanding into solo offlane. I've tried tidehunter most of the time and 1v1 match ups against solo melee heroes in the opponents safelane are usually manageable. I can still get a blink dagger around the 15 minute mark if I don't die. However, whenever I go up against a dual lane and the support is ranged, I usually get zoned out by the support and at that point, I just concede too many last hits to the carry and the lane is lost. There was an instance that I played tide against Jakiro and Anti Mage and the Jakiro just liquid fire-d me whenever I tried to anchor smash. There was another game where I went up against a carry + Skywrath and I can't even stay in cs range that long cuz Skywrath somehow deals a lot of damage.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Yurie
Profile Blog Joined August 2010
12147 Posts
December 13 2014 16:43 GMT
#20037
On December 14 2014 01:00 SilverSkyLark wrote:
What are good solo offlaners to try out as some starting in the role?

I usually play hard support/5 spot but I'm looking into expanding into solo offlane. I've tried tidehunter most of the time and 1v1 match ups against solo melee heroes in the opponents safelane are usually manageable. I can still get a blink dagger around the 15 minute mark if I don't die. However, whenever I go up against a dual lane and the support is ranged, I usually get zoned out by the support and at that point, I just concede too many last hits to the carry and the lane is lost. There was an instance that I played tide against Jakiro and Anti Mage and the Jakiro just liquid fire-d me whenever I tried to anchor smash. There was another game where I went up against a carry + Skywrath and I can't even stay in cs range that long cuz Skywrath somehow deals a lot of damage.


If you want to win 1vs2 only brood does it against all lanes.. You don't die and get xp = winning if 1vs2.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
December 13 2014 16:55 GMT
#20038
On December 14 2014 01:00 SilverSkyLark wrote:
What are good solo offlaners to try out as some starting in the role?

I usually play hard support/5 spot but I'm looking into expanding into solo offlane. I've tried tidehunter most of the time and 1v1 match ups against solo melee heroes in the opponents safelane are usually manageable. I can still get a blink dagger around the 15 minute mark if I don't die. However, whenever I go up against a dual lane and the support is ranged, I usually get zoned out by the support and at that point, I just concede too many last hits to the carry and the lane is lost. There was an instance that I played tide against Jakiro and Anti Mage and the Jakiro just liquid fire-d me whenever I tried to anchor smash. There was another game where I went up against a carry + Skywrath and I can't even stay in cs range that long cuz Skywrath somehow deals a lot of damage.

I think you are overestimating what is needed to win the offlane + maybe not enough regen. A solo support Jak should not be able to dominate a tide in offlane. Tide is one of the best heroes for withstanding support harass in offlane.
govie
Profile Blog Joined November 2012
9334 Posts
December 13 2014 17:52 GMT
#20039
-Tide: I read somewhere that if you get a stout and 2 levels in kraken, your virtually indestructible at earlier levels.
-CW: If you play centaur warrunner, 1 point in E combined with a stout shield makes heros with the same basedamage as weaver take more damage from his rightclick then cw.
- Darkseer allways finds farm but he is harder to be effective with in pubs
- Weaver pretty straight forward and can be a bitch with only a PT+RoH but not against a silence like swm.
- Timbersaw's reactive armour pretty descent and the chain is a good escape but not against a silence.
- Nyx is great, 3hp regen and he needs no farm only xp, 1 or more points in E to make him almost ungankable.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 13 2014 23:03 GMT
#20040
On December 14 2014 01:55 Chewbacca. wrote:
Show nested quote +
On December 14 2014 01:00 SilverSkyLark wrote:
What are good solo offlaners to try out as some starting in the role?

I usually play hard support/5 spot but I'm looking into expanding into solo offlane. I've tried tidehunter most of the time and 1v1 match ups against solo melee heroes in the opponents safelane are usually manageable. I can still get a blink dagger around the 15 minute mark if I don't die. However, whenever I go up against a dual lane and the support is ranged, I usually get zoned out by the support and at that point, I just concede too many last hits to the carry and the lane is lost. There was an instance that I played tide against Jakiro and Anti Mage and the Jakiro just liquid fire-d me whenever I tried to anchor smash. There was another game where I went up against a carry + Skywrath and I can't even stay in cs range that long cuz Skywrath somehow deals a lot of damage.

I think you are overestimating what is needed to win the offlane + maybe not enough regen. A solo support Jak should not be able to dominate a tide in offlane. Tide is one of the best heroes for withstanding support harass in offlane.

Jakiro's liquid fire is magical though, tide's good at withstanding physical damage but liquid fire is a free spammable magic damage that I could see doing very well against a tide.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
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