[Hero] Centaur Warrunner - Page 2
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NeoRussia
Canada381 Posts
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Darkren
Canada1841 Posts
On April 10 2014 14:18 NeoRussia wrote: Im interested to know what people think about the not so common item builds on him. Veil of discord seems to be almost a core item as its good in pretty much every situation on him. The item buildup is amazing and relevant bonuses are better than on any other hero that would build veil. So far for offlane centaur Ive been getting tranquils>cloak>blink>hood>veil>blademail on him. Ive seen force staff being built on him and it seems weird as its more of a support item that would be used on your team more than yourself, since you already get blink and a mobility skill. He doesnt need mana that much either. Ive theorycrafted linkens as a possible hood alternative (that is if it still blocks your own recoil like it used to at one point) as it has other uses as well, in which case eblade might work situationally. Ive seen armlet being built on him, without even a cloak it feels like you can sustain your hp after using double edge very well with this item. Might be a great item to rush in a farming role even before blink. Also bkb > heart in most situations. I like my dagon also, so i can one shot anybody | ||
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Firebolt145
Lalalaland34490 Posts
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BigO
Sweden956 Posts
On April 10 2014 09:58 TheYango wrote: The 3 regen components also give you no fighting power. 1500+ gold in regen feels satisfying in lane, but is a recipe for disaster entering fights compared to 1500 gold in items that give combat stats/utility. The obvious question then is, what kind of combat stats/utility can you really get for 1500 gold that will make that much of a difference. Since alot of Centaurs fighting power is in direct correlation with his current hp (at least if he likes to live), making sure his hp is always high seems like a good idea if you want to fight that early. His damage output will be pretty much the same regardless what items he gets around the 1500 price range, so you might as well buy the regen items since you are most likely going to buy a pipe eventually. And all this doesn't really matter if you "need" to get blink first. | ||
speakerbox
Canada453 Posts
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ahw
Canada1099 Posts
On April 10 2014 17:46 BigO wrote: The obvious question then is, what kind of combat stats/utility can you really get for 1500 gold that will make that much of a difference. Since alot of Centaurs fighting power is in direct correlation with his current hp (at least if he likes to live), making sure his hp is always high seems like a good idea if you want to fight that early. His damage output will be pretty much the same regardless what items he gets around the 1500 price range, so you might as well buy the regen items since you are most likely going to buy a pipe eventually. And all this doesn't really matter if you "need" to get blink first. I don't know why need is in quotes. Centaur needs a blink. Every time centaur is picked, it's for reliable initiation coming from the offlaner. If a centaur on my team finished a hood before a blink, I would not be a happy camper. Centaur hits crazy effectiveness in the early / mid game, and any item that isn't a blink takes away from that advantage. If you are winning your offlane matchup ( one on one I suppose) it is better for your team if you just save for the blink. Tranquils buildup gives you all the sustain you need for laning until 6. It's also worth mentioning that centaur doesn't need tons of hp like traditional man-mode initiators early because he is almost entirely burst. Fights should end quickly early game. Itemize to take advantage of that | ||
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TheYango
United States47024 Posts
On April 10 2014 15:13 Firebolt145 wrote: I'm not so sure about BKB vs Heart. BKB is good if you want to be able to avoid spells and reliably dish out damage. Centaur strikes me as the kind of hero that is meant to tank the blows and spells, allowing your primary damage dealer to do his thing. You want a Heart to survive that. BKB has two major applications: 1) If you need to be able to reliable engage and stay on strong back-line heroes and force them out of the fight rather than just eating damage and manfighting frontline heroes 2) If you end up being super fed and have to transition into a physical damage lategame. First one depends on the heroes in the game, and can reasonably happen with high damage/impact backline heroes that you staying on and forcing away from the fight will limit their effectiveness (e.g. AA, Skywrath, Zeus, etc.). Second is a non-ideal scenario but does happen in pubs when you get a ton of kills while your teammates are dying. That said, BKB and Heart are almost never in contention with one another because if BKB is needed, it will usually be by 2nd or 3rd item when you are considering it, while Heart's heavy buildup generally makes it a pickup on your last few slots. On April 10 2014 17:46 BigO wrote: The obvious question then is, what kind of combat stats/utility can you really get for 1500 gold that will make that much of a difference. Urn? Wand? Cloak rather than regen first for Pipe? Headdress which STILL builds into Pipe but has superior cost-effectiveness compared to double RoR AND doesn't hog 2 slots? | ||
lolfail9001
Russian Federation40190 Posts
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speakerbox
Canada453 Posts
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KOFgokuon
United States14893 Posts
On April 13 2014 04:29 lolfail9001 wrote: So, what do you guys think about manta as luxury (ultra late game luxury even) on him? As far as i tested manta illusions of him due to return are insanely good at destroying towers and split pushing, just send them ahead of creep wave. If you can get a manta after all your core stuff you're so far ahead it hardly matters what you get Either way, boots blink pipe blademail heart, I suppose manta wouldn't be horrible but I think I'd still rather have an AC. Or for my carry to have all that farm instead | ||
Erasme
Bahamas15899 Posts
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BadAim
Norway879 Posts
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GMarshal
United States22154 Posts
On April 16 2014 21:57 BadAim wrote: I'd like an explaination on why tranqs are good on him please ![]() They're a great laning item, and they give pretty ridiculous movespeed (+90) as long as you don't break them by attacking/getting attacked, so you can use them to chase down a hero and stomp, which is something centaur desperately needs before blink, because all his abilities are very close ranged. Most of your damage should come from stomp/double edge anyway. They also offer the most movespeed out of any boots (not including bots) even when broken, meaning for max speed its either tranqus or phase. | ||
NeoRussia
Canada381 Posts
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Erasme
Bahamas15899 Posts
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Archeon
3253 Posts
On April 16 2014 21:57 BadAim wrote: I'd like an explaination on why tranqs are good on him please ![]() Tranquils are incredibly cost effective. They are the second fastest boots on the map, the armor is nice in general and extremely good on a high hp (relatively) low armor hero like centaur, and most important of all tranqs regen is incredibly high, which is very much needed if you want to use double edge more often and good for an offlaner in general. I feel that the main reason for tranqs over arcanes or phase is the regen, allowing you to use double edge more freely. Anybody else sold on mek? I guess blink->mek on the offlaner delays mek quite a lot, which might be a big minus, but stats, armor, regen and burst heal makes it really good on a hero like centaur. Also centaur has a lot of mobility, especially with blink dagger which is always nice for mek. Also casual cloak>>>>>hood in 9/10 situations. Tranqs should be enough for regen. On April 17 2014 01:15 Erasme wrote: no i think theres a lot of items more important than veil on him I would never buy it in a pro game, but when you are in a pub, playing duals and the cent gets the farm, why not after blink to gank a lot. | ||
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TheYango
United States47024 Posts
Honestly if you get exceptionally farmed on Centaur, it's much smoother to make the transition into a physical damage lategame with items like BKB, S&Y, and AC. If you're not exceptionally farmed, then more survivability-focused team items like Mek and Pipe do better for you. On April 17 2014 01:48 Blackfeather wrote: I feel that the main reason for tranqs over arcanes or phase is the regen, allowing you to use double edge more freely. Phase is much better out of mid or safelane, because it enhances your burst damage in a Stampede+Stomp+DE+autoattacks combo, which allows you to present a stronger solo-kill threat. Out of off-lane (whether solo or dual) farm/levels you don't threaten enough heroes typically for this to be relevant unless you got a 1v1 matchup or a lot of kills. Anybody but me sold on mek? I guess blink->mek on the offlaner delays mek quite a lot, which might be a big minus, but stats, armor, regen and burst heal makes it really good on a hero like centaur. Also centaur has a lot of mobility, especially with blink dagger which is always nice for mek. Mek is fine. | ||
CYFAWS
Sweden275 Posts
things that happen with this build: -their snowballing antimage finds me alone farming creeps. he hits me until he dies, i laugh while i dont die -they get a sick initiation with epicenter, burrowstrike, meteor, EMP, cold snap, forge spirits and a carry beating my ass, when i wake up i laugh and charge away. 5 seconds later i come back with my team and they do their stuff while i dont die -i manfight a naix which lets him have full hp until i have 10% left, timely armlet toggle and assistance from team, he dies, i laugh, he RQ, i dont die -i wade into their fountain with my trustworthy drow behind me, they stun me for ten seconds in there, they all die, i walk away laughing and not dying | ||
NeoRussia
Canada381 Posts
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TheYango
United States47024 Posts
There's like zero reason why you'd compare them. | ||
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