I like going Blink, BKB into Halberd to start building some Strength and offer more utility.
[Hero] Centaur Warrunner - Page 3
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Torte de Lini
Germany38463 Posts
I like going Blink, BKB into Halberd to start building some Strength and offer more utility. | ||
DucK-
Singapore11447 Posts
On September 17 2014 10:00 Torte de Lini wrote: What do you guys think about going BKB after Blink Dagger? Too expensive to be an alternative to Hood of Defiance or? I like going Blink, BKB into Halberd to start building some Strength and offer more utility. Who says you need to get a hood? Only fixed item on centaur is blink, and that you must rush it. After that you get what you need. Halberd force dagon pipe mek shiva ac bkb. Depends on the game. | ||
govie
9334 Posts
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TechSc2
Netherlands554 Posts
On September 17 2014 14:25 DucK- wrote: Who says you need to get a hood? Only fixed item on centaur is blink, and that you must rush it. After that you get what you need. Halberd force dagon pipe mek shiva ac bkb. Depends on the game. Because hood makes you take alot less damage from your double edge, which in returns makes you a huge force to be reckoned with. Without the hood taking two double edge self damage in a teamfight means you are basically dead. Also Building it into a pipe is kinda a substitute for a BKB, not exactly the same but your HP pool should be so massive that a bkb is not really needed. Also pipe does not go down in duration, so it stays effective longer. Nukes don't really go up ( with the except few from heroes that naturally build E-blades ) I personally think if you need a bkb on centaur, you picked him in the wrong lineup. Ofcourse in really specific lineups where captains have a strong 3 core bkb timing in mind it's different, but you can count those games on 1 hand | ||
govie
9334 Posts
On September 18 2014 01:37 TechSc2 wrote: Because hood makes you take alot less damage from your double edge, which in returns makes you a huge force to be reckoned with. Without the hood taking two double edge self damage in a teamfight means you are basically dead. The hood/cloak seems a debateable item. Lets say a massive teamfight breaks out and i use with two double edges, then its only 120/240 damage reduction for 550/2125 gold. An ogre club (190hp) worth 1000 gold with 1125 in the bank seems not such a bad choice. Only thing your missing is hp regen to achieve practically the same effect. Early bkb means you land early stomps without any difficulty (coldsnaps etcetc). | ||
DucK-
Singapore11447 Posts
On September 18 2014 01:37 TechSc2 wrote: Because hood makes you take alot less damage from your double edge, which in returns makes you a huge force to be reckoned with. Without the hood taking two double edge self damage in a teamfight means you are basically dead. Also Building it into a pipe is kinda a substitute for a BKB, not exactly the same but your HP pool should be so massive that a bkb is not really needed. Also pipe does not go down in duration, so it stays effective longer. Nukes don't really go up ( with the except few from heroes that naturally build E-blades ) I personally think if you need a bkb on centaur, you picked him in the wrong lineup. Ofcourse in really specific lineups where captains have a strong 3 core bkb timing in mind it's different, but you can count those games on 1 hand Just because the self damage can be reduced doesn't mean you need a pipe. You only consider a pipe if the opposition lineup calls for it. I'm not saying it is a bad item. I'm saying that it is not core, it is not a must. There are other options to consider like halberd or mek. You also don't necessarily need to tank up, since force is also a valid choice, or getting diffusal against warlock/Omni. The one and only must have item on centaur is blink. | ||
ChunderBoy
3242 Posts
hood on centaur/pudge/bristle is overrated | ||
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TheYango
United States47024 Posts
On September 18 2014 01:37 TechSc2 wrote: I personally think if you need a bkb on centaur, you picked him in the wrong lineup. Ofcourse in really specific lineups where captains have a strong 3 core bkb timing in mind it's different, but you can count those games on 1 hand That's not really true. Centaur is typically seen in a more team-oriented initiation/counterinitiation role with his ultimate and Stomp. However, with an early level advantage, his high Stomp+Double Edge+Ult burst damage makes him a threat to backline heroes for a large portion of the game. BKB lets you carry through that anti-backline because it allows you to stay on a target for your BKB duration and essentially force them out of the fight or kill them (since Double Edge's CD comes up twice during a BKB's duration). This isn't often seen because it requires a level advantage on Centaur to be threatening--Centaur isn't commonly played mid and in pro play you typically don't see offlaners getting solo kills 1v3. However, in pub play, you can get a much larger level disparity 1v2 and often get kills through better play, which can give you the necessary level advantage to be this kind of threat. | ||
Froadac
United States6733 Posts
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xAdra
Singapore1858 Posts
On November 14 2014 18:46 Froadac wrote: Any idea why centaur has fallen out of favor in the current meta? Has it really? I find him to still be an extremely strong initiator, reinitiator and counter-initiator once he gets his blink. | ||
nojok
France15845 Posts
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juracule
292 Posts
You have a hero that has a limited time in which he is very strong due to his 400 damage aoe nuke alongside a long duration stun, but the nuke still falls of fairly quickly, up until the point that he becomes a walking stun with a good ult. I would either build him some utility (halberd, force staff, euls) or increase his damage output as much as possible and try to make him anticarry a bit (dagon or mom basher blademail i dunno) | ||
Rocket-Bear
3070 Posts
On November 14 2014 18:46 Froadac wrote: Any idea why centaur has fallen out of favor in the current meta? As people already mentioned, he's still picked a lot. Teams just prefer to get Tide over Centaur atm because he can more reliably get blink due to his ancient killing capabilites, But when they can't get tide centaur gets picked quite often. | ||
Buckyman
1364 Posts
What do you guys think about squeezing an Urn in between Tranquils and Blink, given above-average farm? | ||
Comeh
United States18918 Posts
On November 15 2014 01:50 Buckyman wrote: I'd consider Vlad's as a third item also. It's more about armor for your supports and damage/lifesteal for your carry than its benefits for Centaur, but the %damage does go well with his innate Strength scaling. What do you guys think about squeezing an Urn in between Tranquils and Blink, given above-average farm? Don't underestimate the power of a fast (sub 10 minutes) blink on this hero. You can completely break open games and practically win them if with 10 mins level 9 blink dagger. Vlads isn't that good most of the time - a quicker force staff, blade mail, (sometimes pipe) can do more. | ||
Buckyman
1364 Posts
----- Vlad's is deceptively good in a teamfight because most of its value comes from the aura. You might not notice that a teammate survived because of the armor or lifesteal, or that the bonus damage on some support right clicks forced an enemy out of the fight sooner. But it happens a lot. Also, I wasn't including Tranquils or other laning items in the 'third item'. I'm advocating Vlad's for after a force staff or blade mail. Or urn. | ||
Comeh
United States18918 Posts
On November 15 2014 02:11 Buckyman wrote: So only get Urn after Blink? Or always skip it entirely? ----- Vlad's is deceptively good in a teamfight because most of its value comes from the aura. You might not notice that a teammate survived because of the armor or lifesteal, or that the bonus damage on some support right clicks forced an enemy out of the fight sooner. But it happens a lot. Also, I wasn't including Tranquils or other laning items in the 'third item'. I'm advocating Vlad's for after a force staff or blade mail. Or urn. Depends, I would say typically urn is "eh", because you want other items faster. You don't ever want to delay your blink, though there are some games where the blink comes so late that perhaps getting an urn is more reasonable since your blink is disgustingly late (20 mins). I guess I could see the argument there. But otherwise, yeah urn after blink isn't too bad (but this hero has regen from tranquils anyways...) Convince your teammates to get urn instead. Vlad's is okay,but vlads doesn't help him in his ganking proficiency that makes the hero so amazing after getting blink. It doesn't help teammates too much in midgame fights as much as just being a better ganker would be. Its...okay I guess, but there are just better items for the most part. Again, for the most part I'd rather have force, blademail, bkb. Decent if you plan around getting a rosh timing for your team I suppose. | ||
Dead9
United States4725 Posts
sos eblade | ||
Kreb
4834 Posts
On November 15 2014 04:42 Dead9 wrote: sos eblade Eblade, dagon5, 4xHearts is the build. Next level shotgun. | ||
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Arkhe
France116 Posts
I wanted to know your oponion personnally i like it, the goal is to get a fast dagger then start creating space. Because centaur offlane blink timing has a really varies widely. | ||
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