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[Hero] Elder Titan - Page 4

Forum Index > Dota 2 Strategy
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GiveMeYourtTots
Profile Joined May 2014
990 Posts
November 27 2014 01:25 GMT
#61
Holy shit this hero is so good, I've played him a bunch these last days and he does so much for your team! He makes your entire team do more damage, doesn't matter if it's physical or magical. Also, he is a hero that all he really needs is lvls but scales great with items as well, love this hero right now.
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
November 27 2014 06:05 GMT
#62
It's probably because of morphling making something of a return to relevance - ET is damned good both with and against that hero.
Arkhe
Profile Joined November 2014
France116 Posts
November 27 2014 07:43 GMT
#63
On November 27 2014 10:25 GiveMeYourtTots wrote:
Holy shit this hero is so good, I've played him a bunch these last days and he does so much for your team! He makes your entire team do more damage, doesn't matter if it's physical or magical. Also, he is a hero that all he really needs is lvls but scales great with items as well, love this hero right now.


He need to be more in pub so player would pick him.

Poor, poor Titan he is close to be the least played hero even if he is incredibly powerfull.. i guess it's easier to get PA :p

Omelette aux fromages ? i'm the grammar nazi worst nightmare
ncsix
Profile Joined February 2012
1370 Posts
Last Edited: 2014-11-28 04:48:14
November 28 2014 04:47 GMT
#64
On November 27 2014 06:36 xAdra wrote:
I'm wondering why this hero suddenly turned into one of the most oft-picked position 4 heroes in the current patch. It used to be played mainly as an offlaner in pro games. It was also one of the least seen heroes ever in pub games (makes it unmainstream enough that I decided to make it my favourite hero ) but I'm starting to see more people pick Titan in pub games


Don't think he's really picked all that often. Probably has to do with the fact that notail / bigdaddy of team secret really likes playing ET (and plays it so well). Ice3 also plays a mean ET, but less these days with VG.

Whats there not to like about this hero, it offers so much - scouting, initiation, counter-initiation, team damage, tank, item flexibility. Anyway, ET is kind of a safe bet vs opponent Agi carries, no matter how late the game goes.

The interesting development these days is skilling echo stomp at lvl 1 to gank, previously it was getting midas and/or dagon.

Remember those days when Bulba used to play mid ET? wonder what ever happened to that idea.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
November 28 2014 04:53 GMT
#65
I've lost a lot of games to this hero recently. Everytime I see him on an enemy team I just die a little inside. In mid level pubs around 4k, people don't realize the effect that hero has on those around him. I was a Spectre and he caused me to get blown up when I had a heart/manta/rad and highest networth in the game by 5k. So disgustingly good and obviously more so against any agi carry.
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Arkhe
Profile Joined November 2014
France116 Posts
Last Edited: 2014-11-28 07:19:21
November 28 2014 07:19 GMT
#66
On November 28 2014 13:47 ncsix wrote:
Show nested quote +
On November 27 2014 06:36 xAdra wrote:
I'm wondering why this hero suddenly turned into one of the most oft-picked position 4 heroes in the current patch. It used to be played mainly as an offlaner in pro games. It was also one of the least seen heroes ever in pub games (makes it unmainstream enough that I decided to make it my favourite hero ) but I'm starting to see more people pick Titan in pub games




Remember those days when Bulba used to play mid ET? wonder what ever happened to that idea.



Oh yeah, when his magic damage was broken ... that's why don't see him mid now.
Bulba and Zai are also still playing him in pro games.

Btw I never skilled aura over stomp, the minus armor early game don't worth an echo stomp which can get you out of hard situation.
Omelette aux fromages ? i'm the grammar nazi worst nightmare
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 28 2014 11:30 GMT
#67
I still do max aura/spirit mid and leave out Stomp, it's still pretty insanely powerful.

For lane, I get one in stomp
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
xAdra
Profile Joined July 2012
Singapore1858 Posts
November 28 2014 15:24 GMT
#68
On November 28 2014 16:19 Arkhe wrote:
Show nested quote +
On November 28 2014 13:47 ncsix wrote:
On November 27 2014 06:36 xAdra wrote:
I'm wondering why this hero suddenly turned into one of the most oft-picked position 4 heroes in the current patch. It used to be played mainly as an offlaner in pro games. It was also one of the least seen heroes ever in pub games (makes it unmainstream enough that I decided to make it my favourite hero ) but I'm starting to see more people pick Titan in pub games




Remember those days when Bulba used to play mid ET? wonder what ever happened to that idea.



Oh yeah, when his magic damage was broken ... that's why don't see him mid now.
Bulba and Zai are also still playing him in pro games.

Btw I never skilled aura over stomp, the minus armor early game don't worth an echo stomp which can get you out of hard situation.

I do a mix- I skill spirit at level 1, then stomp at level 2, then proceed to max aura and spirit. It's pretty flexible. Sometimes I get fast 2 or even 3 levels in stomp if we need a lot of lock down on enemies. I mainly find that level 1 stomp is already very strong since it offers a 2 second stun assuming it goes uninterrupted. Early stomp is also great for getting out of sticky situations in the offlane if the enemies have no stun spells.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
November 29 2014 05:42 GMT
#69
The only thing I think people should keep in mind is that you need at least 2 points in stomp to guarantee a hit on your ultimate. I think 1-3-1 is perfectly fine, but don't hesitate to get a second point in it early as your aura is still really good even at level 3.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
xAdra
Profile Joined July 2012
Singapore1858 Posts
November 29 2014 10:41 GMT
#70
On November 29 2014 14:42 Jinxed wrote:
The only thing I think people should keep in mind is that you need at least 2 points in stomp to guarantee a hit on your ultimate. I think 1-3-1 is perfectly fine, but don't hesitate to get a second point in it early as your aura is still really good even at level 3.

Yep, absolutely true, I often leave natural order at level 3 to get the second level in stomp.

One thing about the ulti though, it's usually not necessary at all to get it early. I generally only get it when the team fights really begin, which in pubs (unorganized, no-strategy games) is usually around level 11 if you were a moderately successful offlaner.

There is also no need to level up the ulti until you have maxed stomp. The way I see it, being able to lock down your enemies for a greater amount of time is much more valuable than the ulti, which scales horribly (i woulnd't be surprised if Icefrog reworked the scaling soon, it utterly makes no sense) and is one of the most unreliable skills in the game to hit.

Sometimes hitting the ult isn't even that important- you can use it for zoning, like cutting off your opponents from a chase or to make an area extremely undesirable for them to cross. This is damn useful in narrow corridors like the radiant ancients area or the rosh pit area. When your opponents see the giant crack passing it makes them think twice about whether or not to engage and that hesitation can win your team fights for you.
xAdra
Profile Joined July 2012
Singapore1858 Posts
February 17 2015 10:11 GMT
#71
Realized today that I'm top 100 with this hero on dotabuff- rank 85. Not exactly the largest achievement though, there's like 1 professional player on the rankings.

Bragging aside, I'm here to talk about whether or not this guy can still offlane. Shifting snows nerfed his spirit damage, and I have to say that I feel the hero was hurt quite a bit by this. While the flat damage nerf seems minor, it has really thrown me off my rhythm. You could slap the spirit on the enemies last time and hurt them, but the damage nerf has taken its toll; seems like the harass became "annoying" rather than "painful".

Level 4 spirit+any level of echo stomp could clear ranged creeps from any creep wave before the nerf, now the ranged creep survives. This is another thing that makes me feel like the hero is weaker- you can't neuter creep waves by spamming soul ring->spirit->stomp anymore.

I feel like dire offlane is completely disabled for this hero at this point. On radiant you can still walk your spirits past the large camp, and it is relatively simple to use your spirit to disrupt their pull camp, but on dire you simply have nothing to fall back on. It was difficult before, now it is just not doable.

I'm not sure if it's more worth it to run ET as an offlane for radiant or just a position 4 support. I'm not particularly keen on the latter due to the fact that a level 1 ET does nothing, and early ET roaming just feels clunky and predictable.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-02-17 12:29:44
February 17 2015 12:27 GMT
#72
I don't really see much reason to run ET as offlane. You dontreally need any items, just levels, which you should be able to get as position 4. I guess in pubs it can be weak because people run junglers every other game and ET isnt much of a laning support so you might wanna go offlane for that reason I suppose.

On a different topic (not much of a topic, just me ranting/thinking/discussing with myself) this hero seems to be like the perfect example how trends influence picking frequency. This hero went from being a thing in mid/offlane to be irrelevant to be a thing as position 4 and now pretty much irrelevant again. Yet the damn aura pretty much stays the same, and the aura IS the hero. It's the whole deal with him. But somehow a loss of 10/20/30 damage on rank 2/3/4 spirit changed him from being hot stuff to complete irrelevance. I'm totally expecting teams to "rediscover" the hero again a few month down the road and be like "this aura is actually so good" (yea we didnt know that) and start picking him again. Theres no way that damage loss motivated him to go through DAC unpicked.
TheYango
Profile Joined September 2008
United States47024 Posts
February 17 2015 20:07 GMT
#73
It's not so much "trends" as "how well does he fit the draft with the other heroes getting picked?"

The change itself didn't affect ET that much, but the drastic shift in how people draft 6.83 had pretty big impact on how pickable he is.
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elbjorno
Profile Joined February 2016
3 Posts
February 27 2016 21:33 GMT
#74
I have been playing around with ET as a support the last couple of days. It really depends on the draft ofc, but I feel like he offers so much to the team. You got aura, stomp for intiation and disengage and the spirit for scouting. I also think aether lens is super good on him. Now you can cast your spirit from a safe distance. Hope to see more from him in progames!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
March 05 2016 13:11 GMT
#75
one cool thing about ET is the fact that you can build pretty much anything on him. The only issue you need to solve is early-midgame mana and thats it.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 05 2016 13:52 GMT
#76
tranquils soulring
the only issue is that people dont know how to play with him
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Aron Times
Profile Blog Joined March 2011
United States312 Posts
March 05 2016 20:55 GMT
#77
What I do before the game begins is that I tell my allies that my stomp is not a stun, but a sleep effect like Bane's Nightmare. Any source of non-player damage except Astral Spirit will wake them up. Combined with voice chat to remind them to stop attacking, this results in a lot less frustration when playing Elder Titan.

Also, I like to ult during team fights even if I didn't stomp beforehand. A lot of people don't understand what he does, and I've gotten several multikills with my ult during a teamfight (enemy just stands in the gaping crevice until it explodes).
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
soanparlell
Profile Joined July 2013
United States49 Posts
March 11 2016 21:09 GMT
#78
How do you guys build ET when playing as a support? I have been very successful with him leeching exp in lane (or pulling if I am in the safe lane) to get to level 2 or three and then roaming around to gank other lanes. He's pretty strong at zoning offlaners in the safelane with Ancestral Spirit, and I find the only things I need to be successful with him is a couple of levels.

I saw iceiceice go 2/1/3/0 at level 6 into 4/3/3/1 at 11. He was offlane, but the increased Spirit levels (in lieu of picking up ult levels) helps quite a bit when farming during a downtime. (Crit went for a 2/1/2/1 at 6 into a 4/1/4/2 at 11 at Shanghai when he played support).

I have been considering a build of 3/2/1/0 at 6 (getting ult at 7 because I find I have mana issues trying to use ultimate in the early game), and a 4/2/3/2 at 11 with an item build of brown boots into soul ring into a midas. I don't particularly like too many mid level items on ET, and I think the extra levels provided by the midas is very important when transitioning into the late game. The midas also gets more benefit from the extra level of spirit. I think ET can support that kind of greed. He's a powerful dpusher, and the stomp can provide a level of disengage/save that other support items would provide. The biggest issue I have is that I really like a supplemental mana regen item to increase the potential to spam farm (mana boots or euls)

What do you guys think? Do you build differently as a support? Do you think this build is too greedy or punishable?
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-03-12 19:27:03
March 12 2016 18:58 GMT
#79
On March 12 2016 06:09 soanparlell wrote:
How do you guys build ET when playing as a support? I have been very successful with him leeching exp in lane (or pulling if I am in the safe lane) to get to level 2 or three and then roaming around to gank other lanes. He's pretty strong at zoning offlaners in the safelane with Ancestral Spirit, and I find the only things I need to be successful with him is a couple of levels.

I saw iceiceice go 2/1/3/0 at level 6 into 4/3/3/1 at 11. He was offlane, but the increased Spirit levels (in lieu of picking up ult levels) helps quite a bit when farming during a downtime. (Crit went for a 2/1/2/1 at 6 into a 4/1/4/2 at 11 at Shanghai when he played support).

I have been considering a build of 3/2/1/0 at 6 (getting ult at 7 because I find I have mana issues trying to use ultimate in the early game), and a 4/2/3/2 at 11 with an item build of brown boots into soul ring into a midas. I don't particularly like too many mid level items on ET, and I think the extra levels provided by the midas is very important when transitioning into the late game. The midas also gets more benefit from the extra level of spirit. I think ET can support that kind of greed. He's a powerful dpusher, and the stomp can provide a level of disengage/save that other support items would provide. The biggest issue I have is that I really like a supplemental mana regen item to increase the potential to spam farm (mana boots or euls)

What do you guys think? Do you build differently as a support? Do you think this build is too greedy or punishable?

Not the expert on the hero, but atm I'd go tranqs sr into either euls/veil/both (or just the usual one out of fs/mek/glimmer).

I like Crits build, I think you want 2 points early in stomp for guaranteed ult and from then on either max utility aka stomp or max damage aka aura. 212 into 414 is definitely the build on a sup imo.
Both his nukes scale terribly damage wise, so getting more than 1 point in spirit seems like a waste (stomp at least provides utility). At least as a sup who isn't spamming it and cant use the amplified damage from the creepwave to hit people/get lhs.
low gravity, yes-yes!
Just_a_Moth
Profile Joined March 2012
Canada1950 Posts
March 12 2016 21:37 GMT
#80
I don't think you actually need tranquils most of the time if you are going to be getting aether lens in addition to soul ring, unless you are gonna be spamming a lot. Obviously the extra speed on the spirit is nice, but with the extra range from aether lens you might not need it, and skipping tranquils allows you to get your lens sooner. As well, the extra range would often be more valuable since you usually start your stomp immediately after casting your spirit, rather than moving it into position.

Also, I'm pretty sure you need level 3 stomp to actually guarantee an ult. If you do the ult right on top of one hero you are probably guaranteed to hit them with a level 2 stomp. However, if they have blink, are fast or you are tying to hit more than one hero, 0.14 seconds plus the delay in you casting your ult after stomp can be enough to avoid it.

Sometimes I think putting more points in spirit can be good if you want to forgo ult early on. I would only do this if the other team, or just your lane, lacks disables and/or manfighting ability. The idea is that you spirit the wave and then run them down with your bonus damage and speed. You still want at least one or two points in stomp for general usefulness and to allow to run up to people.

I am only 3100-3300, but I like Elder Titan and play him quite a bit. So, I could be wrong on some or all of this.
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