[Hero] Elder Titan - Page 4
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GiveMeYourtTots
990 Posts
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totalpigeon
United Kingdom162 Posts
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Arkhe
France116 Posts
On November 27 2014 10:25 GiveMeYourtTots wrote: Holy shit this hero is so good, I've played him a bunch these last days and he does so much for your team! He makes your entire team do more damage, doesn't matter if it's physical or magical. Also, he is a hero that all he really needs is lvls but scales great with items as well, love this hero right now. He need to be more in pub so player would pick him. Poor, poor Titan he is close to be the least played hero even if he is incredibly powerfull.. i guess it's easier to get PA :p | ||
ncsix
1370 Posts
On November 27 2014 06:36 xAdra wrote: I'm wondering why this hero suddenly turned into one of the most oft-picked position 4 heroes in the current patch. It used to be played mainly as an offlaner in pro games. It was also one of the least seen heroes ever in pub games (makes it unmainstream enough that I decided to make it my favourite hero ) but I'm starting to see more people pick Titan in pub games Don't think he's really picked all that often. Probably has to do with the fact that notail / bigdaddy of team secret really likes playing ET (and plays it so well). Ice3 also plays a mean ET, but less these days with VG. Whats there not to like about this hero, it offers so much - scouting, initiation, counter-initiation, team damage, tank, item flexibility. Anyway, ET is kind of a safe bet vs opponent Agi carries, no matter how late the game goes. The interesting development these days is skilling echo stomp at lvl 1 to gank, previously it was getting midas and/or dagon. Remember those days when Bulba used to play mid ET? wonder what ever happened to that idea. | ||
RebirthOfLeGenD
USA5860 Posts
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Arkhe
France116 Posts
On November 28 2014 13:47 ncsix wrote: Remember those days when Bulba used to play mid ET? wonder what ever happened to that idea. Oh yeah, when his magic damage was broken ... that's why don't see him mid now. Bulba and Zai are also still playing him in pro games. Btw I never skilled aura over stomp, the minus armor early game don't worth an echo stomp which can get you out of hard situation. | ||
Torte de Lini
Germany38463 Posts
For lane, I get one in stomp | ||
xAdra
Singapore1858 Posts
On November 28 2014 16:19 Arkhe wrote: Oh yeah, when his magic damage was broken ... that's why don't see him mid now. Bulba and Zai are also still playing him in pro games. Btw I never skilled aura over stomp, the minus armor early game don't worth an echo stomp which can get you out of hard situation. I do a mix- I skill spirit at level 1, then stomp at level 2, then proceed to max aura and spirit. It's pretty flexible. Sometimes I get fast 2 or even 3 levels in stomp if we need a lot of lock down on enemies. I mainly find that level 1 stomp is already very strong since it offers a 2 second stun assuming it goes uninterrupted. Early stomp is also great for getting out of sticky situations in the offlane if the enemies have no stun spells. | ||
Jinxed
United States6450 Posts
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xAdra
Singapore1858 Posts
On November 29 2014 14:42 Jinxed wrote: The only thing I think people should keep in mind is that you need at least 2 points in stomp to guarantee a hit on your ultimate. I think 1-3-1 is perfectly fine, but don't hesitate to get a second point in it early as your aura is still really good even at level 3. Yep, absolutely true, I often leave natural order at level 3 to get the second level in stomp. One thing about the ulti though, it's usually not necessary at all to get it early. I generally only get it when the team fights really begin, which in pubs (unorganized, no-strategy games) is usually around level 11 if you were a moderately successful offlaner. There is also no need to level up the ulti until you have maxed stomp. The way I see it, being able to lock down your enemies for a greater amount of time is much more valuable than the ulti, which scales horribly (i woulnd't be surprised if Icefrog reworked the scaling soon, it utterly makes no sense) and is one of the most unreliable skills in the game to hit. Sometimes hitting the ult isn't even that important- you can use it for zoning, like cutting off your opponents from a chase or to make an area extremely undesirable for them to cross. This is damn useful in narrow corridors like the radiant ancients area or the rosh pit area. When your opponents see the giant crack passing it makes them think twice about whether or not to engage and that hesitation can win your team fights for you. | ||
xAdra
Singapore1858 Posts
Bragging aside, I'm here to talk about whether or not this guy can still offlane. Shifting snows nerfed his spirit damage, and I have to say that I feel the hero was hurt quite a bit by this. While the flat damage nerf seems minor, it has really thrown me off my rhythm. You could slap the spirit on the enemies last time and hurt them, but the damage nerf has taken its toll; seems like the harass became "annoying" rather than "painful". Level 4 spirit+any level of echo stomp could clear ranged creeps from any creep wave before the nerf, now the ranged creep survives. This is another thing that makes me feel like the hero is weaker- you can't neuter creep waves by spamming soul ring->spirit->stomp anymore. I feel like dire offlane is completely disabled for this hero at this point. On radiant you can still walk your spirits past the large camp, and it is relatively simple to use your spirit to disrupt their pull camp, but on dire you simply have nothing to fall back on. It was difficult before, now it is just not doable. I'm not sure if it's more worth it to run ET as an offlane for radiant or just a position 4 support. I'm not particularly keen on the latter due to the fact that a level 1 ET does nothing, and early ET roaming just feels clunky and predictable. | ||
Kreb
4834 Posts
On a different topic (not much of a topic, just me ranting/thinking/discussing with myself) this hero seems to be like the perfect example how trends influence picking frequency. This hero went from being a thing in mid/offlane to be irrelevant to be a thing as position 4 and now pretty much irrelevant again. Yet the damn aura pretty much stays the same, and the aura IS the hero. It's the whole deal with him. But somehow a loss of 10/20/30 damage on rank 2/3/4 spirit changed him from being hot stuff to complete irrelevance. I'm totally expecting teams to "rediscover" the hero again a few month down the road and be like "this aura is actually so good" (yea we didnt know that) and start picking him again. Theres no way that damage loss motivated him to go through DAC unpicked. | ||
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TheYango
United States47024 Posts
The change itself didn't affect ET that much, but the drastic shift in how people draft 6.83 had pretty big impact on how pickable he is. | ||
elbjorno
3 Posts
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clickrush
Switzerland3257 Posts
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Erasme
Bahamas15899 Posts
the only issue is that people dont know how to play with him | ||
Aron Times
United States312 Posts
Also, I like to ult during team fights even if I didn't stomp beforehand. A lot of people don't understand what he does, and I've gotten several multikills with my ult during a teamfight (enemy just stands in the gaping crevice until it explodes). | ||
soanparlell
United States49 Posts
I saw iceiceice go 2/1/3/0 at level 6 into 4/3/3/1 at 11. He was offlane, but the increased Spirit levels (in lieu of picking up ult levels) helps quite a bit when farming during a downtime. (Crit went for a 2/1/2/1 at 6 into a 4/1/4/2 at 11 at Shanghai when he played support). I have been considering a build of 3/2/1/0 at 6 (getting ult at 7 because I find I have mana issues trying to use ultimate in the early game), and a 4/2/3/2 at 11 with an item build of brown boots into soul ring into a midas. I don't particularly like too many mid level items on ET, and I think the extra levels provided by the midas is very important when transitioning into the late game. The midas also gets more benefit from the extra level of spirit. I think ET can support that kind of greed. He's a powerful dpusher, and the stomp can provide a level of disengage/save that other support items would provide. The biggest issue I have is that I really like a supplemental mana regen item to increase the potential to spam farm (mana boots or euls) What do you guys think? Do you build differently as a support? Do you think this build is too greedy or punishable? | ||
Archeon
3253 Posts
On March 12 2016 06:09 soanparlell wrote: How do you guys build ET when playing as a support? I have been very successful with him leeching exp in lane (or pulling if I am in the safe lane) to get to level 2 or three and then roaming around to gank other lanes. He's pretty strong at zoning offlaners in the safelane with Ancestral Spirit, and I find the only things I need to be successful with him is a couple of levels. I saw iceiceice go 2/1/3/0 at level 6 into 4/3/3/1 at 11. He was offlane, but the increased Spirit levels (in lieu of picking up ult levels) helps quite a bit when farming during a downtime. (Crit went for a 2/1/2/1 at 6 into a 4/1/4/2 at 11 at Shanghai when he played support). I have been considering a build of 3/2/1/0 at 6 (getting ult at 7 because I find I have mana issues trying to use ultimate in the early game), and a 4/2/3/2 at 11 with an item build of brown boots into soul ring into a midas. I don't particularly like too many mid level items on ET, and I think the extra levels provided by the midas is very important when transitioning into the late game. The midas also gets more benefit from the extra level of spirit. I think ET can support that kind of greed. He's a powerful dpusher, and the stomp can provide a level of disengage/save that other support items would provide. The biggest issue I have is that I really like a supplemental mana regen item to increase the potential to spam farm (mana boots or euls) What do you guys think? Do you build differently as a support? Do you think this build is too greedy or punishable? Not the expert on the hero, but atm I'd go tranqs sr into either euls/veil/both (or just the usual one out of fs/mek/glimmer). I like Crits build, I think you want 2 points early in stomp for guaranteed ult and from then on either max utility aka stomp or max damage aka aura. 212 into 414 is definitely the build on a sup imo. Both his nukes scale terribly damage wise, so getting more than 1 point in spirit seems like a waste (stomp at least provides utility). At least as a sup who isn't spamming it and cant use the amplified damage from the creepwave to hit people/get lhs. | ||
Just_a_Moth
Canada1950 Posts
Also, I'm pretty sure you need level 3 stomp to actually guarantee an ult. If you do the ult right on top of one hero you are probably guaranteed to hit them with a level 2 stomp. However, if they have blink, are fast or you are tying to hit more than one hero, 0.14 seconds plus the delay in you casting your ult after stomp can be enough to avoid it. Sometimes I think putting more points in spirit can be good if you want to forgo ult early on. I would only do this if the other team, or just your lane, lacks disables and/or manfighting ability. The idea is that you spirit the wave and then run them down with your bonus damage and speed. You still want at least one or two points in stomp for general usefulness and to allow to run up to people. I am only 3100-3300, but I like Elder Titan and play him quite a bit. So, I could be wrong on some or all of this. | ||
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