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MURICA15980 Posts
On September 30 2014 17:17 Laserist wrote:Show nested quote +On September 30 2014 16:56 Veles wrote:On September 26 2014 12:01 RebirthOfLeGenD wrote: Hey how does natural order work with the new BKB? New bkb grants 100% magic resistance, but in the past natural order (at least the armor reduction) has gone through bkb, so does the new way everything works mean a BKB'd person under natural order would only have 67% magic resistance? Has anyone tested this? Would be a cool abuse. However my guess is that BKB and magic resist amp aren't bugged given how there are a number of items/abilities that do this. Still possible tho It is actually "Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus." So spells can do damage to bkb under aura? I mean how many bkb piercing magical damage source we have? Pure will not be reduced in the end and magical damage cannot be targeted to bkb afaik.
So what does this mean for the minus armor debuff with bkb on? Does the carry/hero maintain his spell/magic immunity but still lose all his armor when he bkbs?
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On October 04 2014 17:04 Klogon wrote:Show nested quote +On September 30 2014 17:17 Laserist wrote:On September 30 2014 16:56 Veles wrote:On September 26 2014 12:01 RebirthOfLeGenD wrote: Hey how does natural order work with the new BKB? New bkb grants 100% magic resistance, but in the past natural order (at least the armor reduction) has gone through bkb, so does the new way everything works mean a BKB'd person under natural order would only have 67% magic resistance? Has anyone tested this? Would be a cool abuse. However my guess is that BKB and magic resist amp aren't bugged given how there are a number of items/abilities that do this. Still possible tho It is actually "Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus." So spells can do damage to bkb under aura? I mean how many bkb piercing magical damage source we have? Pure will not be reduced in the end and magical damage cannot be targeted to bkb afaik. So what does this mean for the minus armor debuff with bkb on? Does the carry/hero maintain his spell/magic immunity but still lose all his armor when he bkbs? iirc the armor debuff has always been applied to a hero regardless of magic immunity
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I did test it. When you are BKB'd you still get 100% magic resist when near ET or his spirit, however your armor is still reduced by 100% of base.
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And laserist, an example I think would be something like epicenter or echo slam. Something that's AOE magic damage that BKB would make do no damage. If it worked the way I thought it might, then you would still do 33% of your damage, but it doesn't work like that so it's irrelevant.
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My favorite hero so far ! He can do absolutly everything but that's not the point. It just come to my mind and i just wanted a confirmation (i'm at the office i cant launch doto) : if a hero is in range of the elder echo stomp + the astral echo stomp will he take 220 ?
sorry for not staying humble and modest but I am rather proud, i just entered the Elder Titan player ranking on dotabuff :D 47th -> King Keke
Elder titan ranking
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When both stomps hit they take 110 physical and 110 magical
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Northern Ireland22208 Posts
I assume BKB sets your magic resistance to 100% and doesn't allow it to be changed by things that reduce magic resistance. Kinda like Oracle's fates edict?
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On October 05 2014 06:17 RebirthOfLeGenD wrote: I did test it. When you are BKB'd you still get 100% magic resist when near ET or his spirit, however your armor is still reduced by 100% of base.
Yeah, magic immunity =/= magic resistance.
ET aura lowers magic resistances, but magic damage will still not hurt if you're immune to it.
On November 20 2014 18:54 ahswtini wrote: I assume BKB sets your magic resistance to 100% and doesn't allow it to be changed by things that reduce magic resistance. Kinda like Oracle's fates edict?
I see where you're coming from but I do think there's more to it, because you can't be targeted by magic spells that do not go through magic immunity (even ones that do no damage like PA blink) when magic immune.
So magic immunity =/= 100% magic resistance, there is more to it.
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On November 20 2014 18:45 Lash- wrote: When both stomps hit they take 110 physical and 110 magical
ok thanks.
About oracle how fade eddict and natural oder interact ? does someone under the effect of fade eddict and natural order got a 77% magic resistance (btw physical damage would be pretty insane with 0 base armor and 50% bonus dmg).
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Northern Ireland22208 Posts
On November 20 2014 18:58 Murlox wrote:Show nested quote +On October 05 2014 06:17 RebirthOfLeGenD wrote: I did test it. When you are BKB'd you still get 100% magic resist when near ET or his spirit, however your armor is still reduced by 100% of base. Yeah, magic immunity =/= magic resistance. ET aura lowers magic resistances, but magic damage will still not hurt if you're immune to it. Show nested quote +On November 20 2014 18:54 ahswtini wrote: I assume BKB sets your magic resistance to 100% and doesn't allow it to be changed by things that reduce magic resistance. Kinda like Oracle's fates edict? I see where you're coming from but I do think there's more to it, because you can't be targeted by magic spells that do not go through magic immunity (even ones that do no damage like PA blink) when magic immune. So magic immunity =/= 100% magic resistance, there is more to it. your first part is wrong - the magic damage doesn't hurt because you have 100% magic resistance despite the aura. you're not immune to the aura, the aura penetrates spell immunity.
you can't be targeted by those spells like pa blink because you have spell immunity.
magic resistance reduces magic damage.
spell immunity means you can't be targeted or affected by spells
the two are independent of each other. bkb both sets your magic resistance to 100%, AND gives you spell immunity. Part of the confusion comes from the fact that spell immunity used to be called magic immunity. They changed it along with the general damage type changes in 6.82 to make it less confusing.
i would say that magic immunity now means both magic resistance and spell immunity (aka BKB, rage, repel). this is why when you are bane ulted with bkb on, you will be disabled (the spell penetrates spell immunity and applies all of its affects, but because the bkb also provides 100% magic resistance, it will do no damage)
how this ties into the discussion above is that elder titan's aura penetrates spell immunity (ie. it affects bkb targets), it will try to lower the magic resistance of a bkb'd target, but bkb sets the magic resistance at a constant 100% (kinda like haste and how it's set to a constant 522 that cant be reduced).
does this make sense?
tl;dr: you can't be "immune" to magic damage, the closest you can get is 100% magic resistance. you can be immune to spells however.
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Northern Ireland22208 Posts
On November 20 2014 19:06 Arkhe wrote:Show nested quote +On November 20 2014 18:45 Lash- wrote: When both stomps hit they take 110 physical and 110 magical ok thanks. About oracle how fade eddict and natural oder interact ? does someone under the effect of fade eddict and natural order got a 77% magic resistance (btw physical damage would be pretty insane with 0 base armor and 50% bonus dmg). I would imagine, like I said above, that fate's edict sets your magic resistance to a constant 100% like bkb does, and so natural order would not be able to reduce it. I can't test it right now though.
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I'm not sure that i undestood well. But yes i think that bkb magic resistant is a constant, otherwise you should be abble to use AOE magic damage to hurt a bkb hero (with the natural order or veil of discord)
edit : didnt saw the second answer , i didn't downloaded the test client i have to wait until the patch to try it out
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Northern Ireland22208 Posts
I may be going home soon, I'll try and test it out then.
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BKB doesn't set magic resistance to 100%, it provides magic immunity which is entirely different. For example you can cast VS stun on a low life Huskar, but you cannot do it on a BKB'd hero.
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Northern Ireland22208 Posts
On November 20 2014 19:59 beef42 wrote: BKB doesn't set magic resistance to 100%, it provides magic immunity which is entirely different. For example you can cast VS stun on a low life Huskar, but you cannot do it on a BKB'd hero. no, it does both,
otherwise, explain why a bane ult on a bkb target does no damage. it clearly isn't magic immune because the bane ult still disables.
here is an excerpt from the 6.82 patchnotes:
Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.
Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus. it's for the exact confusion that you're experiencing that valve renamed magic immunity to spell immunity
@Arkhe: fate's edict sets magic resistance to 100%, and is not reduced by ET aura.
![[image loading]](http://i.imgur.com/Ips8lRC.jpg)
not reduced by veil either, not gonna bother testing eblade and other sources of -magicres
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I might have found a little trick on elder but i'm asking myself if its a non-know fact or if everyone know. In fact my google searchs didn't showed me anything like this.
U might have seen it in game allready , when the astral his moving you can channel the echo stomp while the astral keep moving for imo 50/100units depends on your movespeed.
I would like to make you a video because i tested it in-game and it's not a graphic bug (like timbersaw's ulti on dotaTV that go fowards before coming back to his real position) and it allow you to win few secs on eco stomp channeling.
(throw me an astral if my english is really bad)
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I'm wondering why this hero suddenly turned into one of the most oft-picked position 4 heroes in the current patch. It used to be played mainly as an offlaner in pro games. It was also one of the least seen heroes ever in pub games (makes it unmainstream enough that I decided to make it my favourite hero ) but I'm starting to see more people pick Titan in pub games
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On November 27 2014 06:36 xAdra wrote: It was also one of the least seen heroes ever in pub games (makes it unmainstream enough that I decided to make it my favourite hero ) but I'm starting to see more people pick Titan in pub games
I think it's a coincidence that you've seen him a lot; Dotabuff says Titan is less popular now than a week ago, probably due to the Forseer's Contract event.
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He's talking in pro games. Not in pubs.
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