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[Hero] Night Stalker - Page 3

Forum Index > Dota 2 Strategy
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Jinxed
Profile Blog Joined May 2011
United States6450 Posts
October 01 2014 01:08 GMT
#41
I've always found armlet to be really underwhelming on him. I really like crimson guard on him as it allows for tower dives like crazy.

SnY isn't bad. Good if you need a fighting item that moment IMO.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
juracule
Profile Joined November 2013
292 Posts
October 01 2014 15:22 GMT
#42
How do you call armlet underwhelming, and then proceed to call sny a fighting item lol?

regardless, night stalker is still bad, he hasnt recovered from the night time nerf yet
Checkm8
Profile Joined March 2011
Japan627 Posts
October 01 2014 17:27 GMT
#43
Actually due to changes in HitN, he's a more effective ganker, with 3 points in void, 1 in fear and 1 in HitN at level 5 and you can start ganking, pretty much like a skywrath mage without the burst ult. Best place for him is still mid I think.

Best midgame fighting item for him is Armlet for non-disable reliant lineups and BKB for those with heavy disables, but I think no one is up to contest that...

SnY is the item that I like least on NS...I mean he doesn't need extra movespeed now at night when he's pretty much +90% movespeed, and if you really want survivability just invest the 2k from yasha to 1.8k on talisman of evasion to make a Halberd...it goes way longer and is just hands up one of the best items on NS...

Anyone else but me messing around with Dagon? I think it can be a good pickup as a ganker...pretty much phase>urn>dagon or phase>bottle>dagon for maximum ganking potential...

Regenerating brain cells, please wait - - -
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-01-10 23:42:44
January 10 2015 23:40 GMT
#44
So what's the optimal way to use darkness since the patch where it pauses the day/night cycle?

I don't feel like I'm using it very effectively now. I'm just dropping it on CD at night and saving it for fights during the day. Is that all you can do?

That change seemed like a massive nerf to me...
BoZiffer
Profile Joined November 2011
United States1841 Posts
January 11 2015 02:59 GMT
#45
On January 11 2015 08:40 Belisarius wrote:
So what's the optimal way to use darkness since the patch where it pauses the day/night cycle?

I don't feel like I'm using it very effectively now. I'm just dropping it on CD at night and saving it for fights during the day. Is that all you can do?

That change seemed like a massive nerf to me...


Felt the same to me. He needed buffs as it was. Love this hero but he seems so out of place...
HammerKick
Profile Blog Joined May 2013
France6190 Posts
July 28 2015 16:31 GMT
#46
Hey guys, I'm interested in playing support NS since watching newbee playing it. The hero is really cool to play and can have a lot of impact and exert pressure during night. And his silence against that wave of mid qop is good.

So, how do you build him in terms of item?
I've been theorycrafting it a bit and played a small bot game to see.

Boots first is amazing for all roamers, and NS isn't an exception.
Bottle is required to sustain your mana.
Urn is always core.
Treads are the best boots as support.
Aghs first is CORE AS FUCK

And I max Q > E > W
I start with Q, then I take a point of silence and I try to get level 3 before 4 minutes.

your thoughts?
Well, it's high noon somewhere in the world
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2015-07-29 04:32:06
July 29 2015 04:30 GMT
#47
Bottle is necessary, but leave urn for your supports. Yes it's good on him, but no, he doesn't no-shit need it.
Treads are for sure the best boots on him-- tread swapping helps his mana go a long way, and without the IAS boost during the day hitting things is extremely painful.

Your starting items are dependent on whatever is going to help you maximize your effectiveness during the first night, and by extension the early laning phase prior to the first night. Since he's such a shitty laner, even if you're going mid (I think he's a better offlaner if their offlane isn't too terrifying), that usually amounts to rushing your bottle and mostly last-hitting with just your nuke when you can't aggro-control an easy last-hit towards yourself. I just go naked bottle, and then boots into treads. A stout shield might be necessary in offlane, but shouldn't be obligatory in mid if you control creep aggro well. Any other extra regen or stats items don't really give you much-- you want to have treads up before the first night is over.

I really like blink after treads on him. It lets you maximize your damage during the Void slow, instead of having to catch up to them after you slow them. It lets you get out of sticky situations letting you gank with greater impunity. Lastly, being able to blink slow or blink silence gives you a way to be useful during the day.

Drum isn't terrible, but isn't fantastic either. I'm not sure if I recommend it at all or not-- maybe it's a substitute for blink in games where you're sucking early.

Don't build Aghs, it's a giant waste of gold.

If you're trying to be a consistent damage source over the course of the game (2nd farm priority and secondary damage source) maelstrom can be decent, basher is alright, and deso isn't bad. Often you have to grab BKB as your first major item though to continue to be a threat as the enemy catch up on levels.

AC, Halberd, Silver Edge, and to a lesser degree S/Y are all solid late-midgame/early-lategame pickups for a secondary damage dealer. Honestly you could probably get away with skipping the Blink to rush out Silver Edge in games you're doing well early.

For a more utility focused NS (3rd farm priority, or your team already has 2 other good damage sources) pipe, vlads, solar crest, AC again, Shiva, Halberd again, maybe Lotus?, maybe Atos, and maybe Necrobook are all good options, which you choose and in which order is entirely situational on the game.

I could see a NS going something like S/Y or Halberd, maybe Solar Crest, and then Skadi being a pretty decent anti-carry build if you already have 2 good damage sources and your 4 position support is getting some of the utility items mentioned above (as opposed to shit like force/blink/aghs), or if the enemy only has one good lategame damage source and they're not illusion based (e.g. a Sven, Lifestealer, or Alchemist in particular, but even the ranged agility carries as well).


As for skill build I definitely prefer favouring and maxing E first. Q first for csing, then two levels in your passive, and then I usually grab a second level in your first skill. Unless your supports are fighting someone fragile with a free escape spell and your 3-55 s silence could in conjunction with their nukes and disables make the difference between getting a kill and not (e.g. QoP, AM, Weaver, BH, etc), I wouldn't bother leveling it yet.

Your primary goal is maximizing your damage in the first night-- your damage comes from your IAS buff from passive on targets slowed by your nuke. The nuke scales poorly from the first to second rank, and especially if you get zoned so hard such that you're only level 3 at 4 minutes you're going to get more dps out of hitting them with an additional 15 IAS.

Not to mention that because his mana pool is so poor, even with consistent bottle use you're liable to running out of mana, so finding yourself with a slightly cheaper if weaker nuke isn't the end of the world. If you run out of mana before the first night is over your priority is still to remain a presence on the map, so you want to minimize wasting time healing and restoring mana beyond what is absolutely necessary. Therefore maximizing your MS and IAS takes priority to further leveling your nuke.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2015-07-29 08:34:17
July 29 2015 08:25 GMT
#48
Aghs is waste?

Man if you got aghs with a ns your opponent will never get out of their base at night time. They cannot contest your night time roshes, they cannot go smoke ganks, they cannot ward. Aghs on a support ns (even a core ns) is a must. You really underestimate the power of night vision. And thanks to Darkness ability your team will have psuedo smoke efect every gank attempt.

Also you should never max E. Your first 2 nights is extremely important and having a strong Q nuke (335 damage and 4 sec slow is not a joke) will make a huge difference.

When i play offlane or support NS i go for 3-1-1 at level 5 and 4-4-1-1 at level 10. Itemization on the other hand extremely game depended. Bottle, PT, Aghs is core.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
July 29 2015 09:04 GMT
#49
i disagree strongly with maxing his silence over hunter, in fact there are many situations where i would prefer 4-0-4. the +ms and +as is not insignificant, even for a "support" balanar
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
HammerKick
Profile Blog Joined May 2013
France6190 Posts
July 29 2015 09:39 GMT
#50
I like the value point in silence at level 2 to improve your ganks. It's required vs qop/ds/weaver/escape heroes
Well, it's high noon somewhere in the world
Habitus
Profile Joined May 2012
United Kingdom120 Posts
July 29 2015 10:23 GMT
#51
On July 29 2015 13:30 Nightmarjoo wrote:
Bottle is necessary, but leave urn for your supports. Yes it's good on him, but no, he doesn't no-shit need it.
Treads are for sure the best boots on him-- tread swapping helps his mana go a long way, and without the IAS boost during the day hitting things is extremely painful.

Your starting items are dependent on whatever is going to help you maximize your effectiveness during the first night, and by extension the early laning phasùe prior to the first night. Since he's such a shitty laner, even if you're going mid (I think he's a better offlaner if their offlane isn't too terrifying), that usually amounts to rushing your bottle and mostly last-hitting with just your nuke when you can't aggro-control an easy last-hit towards yourself. I just go naked bottle, and then boots into treads. A stout shield might be necessary in offlane, but shouldn't be obligatory in mid if you control creep aggro well. Any other extra regen or stats items don't really give you much-- you want to have treads up before the first night is over.

I really like blink after treads on him. It lets you maximize your damage during the Void slow, instead of having to catch up to them after you slow them. It lets you get out of sticky situations letting you gank with greater impunity. Lastly, being able to blink slow or blink silence gives you a way to be useful during the day.

Drum isn't terrible, but isn't fantastic either. I'm not sure if I recommend it at all or not-- maybe it's a substitute for blink in games where you're sucking early.

Don't build Aghs, it's a giant waste of gold.

If you're trying to be a consistent damage source over the course of the game (2nd farm priority and secondary damage source) maelstrom can be decent, basher is alright, and deso isn't bad. Often you have to grab BKB as your first major item though to continue to be a threat as the enemy catch up on levels.

AC, Halberd, Silver Edge, and to a lesser degree S/Y are all solid late-midgame/early-lategame pickups for a secondary damage dealer. Honestly you could probably get away with skipping the Blink to rush out Silver Edge in games you're doing well early.

For a more utility focused NS (3rd farm priority, or your team already has 2 other good damage sources) pipe, vlads, solar crest, AC again, Shiva, Halberd again, maybe Lotus?, maybe Atos, and maybe Necrobook are all good options, which you choose and in which order is entirely situational on the game.

I could see a NS going something like S/Y or Halberd, maybe Solar Crest, and then Skadi being a pretty decent anti-carry build if you already have 2 good damage sources and your 4 position support is getting some of the utility items mentioned above (as opposed to shit like force/blink/aghs), or if the enemy only has one good lategame damage source and they're not illusion based (e.g. a Sven, Lifestealer, or Alchemist in particular, but even the ranged agility carries as well).


As for skill build I definitely prefer favouring and maxing E first. Q first for csing, then two levels in your passive, and then I usually grab a second level in your first skill. Unless your supports are fighting someone fragile with a free escape spell and your 3-55 s silence could in conjunction with their nukes and disables make the difference between getting a kill and not (e.g. QoP, AM, Weaver, BH, etc), I wouldn't bother leveling it yet.

Your primary goal is maximizing your damage in the first night-- your damage comes from your IAS buff from passive on targets slowed by your nuke. The nuke scales poorly from the first to second rank, and especially if you get zoned so hard such that you're only level 3 at 4 minutes you're going to get more dps out of hitting them with an additional 15 IAS.

Not to mention that because his mana pool is so poor, even with consistent bottle use you're liable to running out of mana, so finding yourself with a slightly cheaper if weaker nuke isn't the end of the world. If you run out of mana before the first night is over your priority is still to remain a presence on the map, so you want to minimize wasting time healing and restoring mana beyond what is absolutely necessary. Therefore maximizing your MS and IAS takes priority to further leveling your nuke.


Asks for support advice which is position 4/5 and then you talk about position 1-3 Nightstalker.

Silence is picked up if it is needed for the gank in first night, so usually as a support you pick up 1 point in the other 2 skills and then hold the lvl 3 skill point if there is a hero you might need the silence for.

Aghs is good on support to provide vision if your team has heroes to take advantage of it ie clock for hooks, blink initiation heroes and so on.
HammerKick
Profile Blog Joined May 2013
France6190 Posts
July 29 2015 10:35 GMT
#52
On July 29 2015 19:23 Habitus wrote:
Show nested quote +
On July 29 2015 13:30 Nightmarjoo wrote:
Bottle is necessary, but leave urn for your supports. Yes it's good on him, but no, he doesn't no-shit need it.
Treads are for sure the best boots on him-- tread swapping helps his mana go a long way, and without the IAS boost during the day hitting things is extremely painful.

Your starting items are dependent on whatever is going to help you maximize your effectiveness during the first night, and by extension the early laning phasùe prior to the first night. Since he's such a shitty laner, even if you're going mid (I think he's a better offlaner if their offlane isn't too terrifying), that usually amounts to rushing your bottle and mostly last-hitting with just your nuke when you can't aggro-control an easy last-hit towards yourself. I just go naked bottle, and then boots into treads. A stout shield might be necessary in offlane, but shouldn't be obligatory in mid if you control creep aggro well. Any other extra regen or stats items don't really give you much-- you want to have treads up before the first night is over.

I really like blink after treads on him. It lets you maximize your damage during the Void slow, instead of having to catch up to them after you slow them. It lets you get out of sticky situations letting you gank with greater impunity. Lastly, being able to blink slow or blink silence gives you a way to be useful during the day.

Drum isn't terrible, but isn't fantastic either. I'm not sure if I recommend it at all or not-- maybe it's a substitute for blink in games where you're sucking early.

Don't build Aghs, it's a giant waste of gold.

If you're trying to be a consistent damage source over the course of the game (2nd farm priority and secondary damage source) maelstrom can be decent, basher is alright, and deso isn't bad. Often you have to grab BKB as your first major item though to continue to be a threat as the enemy catch up on levels.

AC, Halberd, Silver Edge, and to a lesser degree S/Y are all solid late-midgame/early-lategame pickups for a secondary damage dealer. Honestly you could probably get away with skipping the Blink to rush out Silver Edge in games you're doing well early.

For a more utility focused NS (3rd farm priority, or your team already has 2 other good damage sources) pipe, vlads, solar crest, AC again, Shiva, Halberd again, maybe Lotus?, maybe Atos, and maybe Necrobook are all good options, which you choose and in which order is entirely situational on the game.

I could see a NS going something like S/Y or Halberd, maybe Solar Crest, and then Skadi being a pretty decent anti-carry build if you already have 2 good damage sources and your 4 position support is getting some of the utility items mentioned above (as opposed to shit like force/blink/aghs), or if the enemy only has one good lategame damage source and they're not illusion based (e.g. a Sven, Lifestealer, or Alchemist in particular, but even the ranged agility carries as well).


As for skill build I definitely prefer favouring and maxing E first. Q first for csing, then two levels in your passive, and then I usually grab a second level in your first skill. Unless your supports are fighting someone fragile with a free escape spell and your 3-55 s silence could in conjunction with their nukes and disables make the difference between getting a kill and not (e.g. QoP, AM, Weaver, BH, etc), I wouldn't bother leveling it yet.

Your primary goal is maximizing your damage in the first night-- your damage comes from your IAS buff from passive on targets slowed by your nuke. The nuke scales poorly from the first to second rank, and especially if you get zoned so hard such that you're only level 3 at 4 minutes you're going to get more dps out of hitting them with an additional 15 IAS.

Not to mention that because his mana pool is so poor, even with consistent bottle use you're liable to running out of mana, so finding yourself with a slightly cheaper if weaker nuke isn't the end of the world. If you run out of mana before the first night is over your priority is still to remain a presence on the map, so you want to minimize wasting time healing and restoring mana beyond what is absolutely necessary. Therefore maximizing your MS and IAS takes priority to further leveling your nuke.


Asks for support advice which is position 4/5 and then you talk about position 1-3 Nightstalker.

Silence is picked up if it is needed for the gank in first night, so usually as a support you pick up 1 point in the other 2 skills and then hold the lvl 3 skill point if there is a hero you might need the silence for.

Aghs is good on support to provide vision if your team has heroes to take advantage of it ie clock for hooks, blink initiation heroes and so on.


I find aghs really amazing on this hero, it's just insane in any situations.

I never really tested offlane nightstalker, but it probably works the same way: an utility ns with urn treads and farming an aghs.

I think pos 1/2 night stalker is a thing of the past, he gets kited way too easily and cannot do anything against gyro, qop, lesh, etc
Well, it's high noon somewhere in the world
TheYango
Profile Joined September 2008
United States47024 Posts
July 29 2015 13:23 GMT
#53
Hunter's arguably even more important on support stalker because it's a huge tool for finding farm on downtime.
Moderator
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
July 29 2015 13:45 GMT
#54
Wisp Nightstalker underrated combo for the same reasons Bristleback and Wisp is good. NSer is one tanky fuck and the attack speed is amazing.

Support NS on the other hand seemed like a legit pick versus some QoP and Storm picks last month. 5s silence and his early game damage ain't no joke.
Erase and improve
Habitus
Profile Joined May 2012
United Kingdom120 Posts
July 29 2015 17:35 GMT
#55
On July 29 2015 19:35 HammerKick wrote:
Show nested quote +
On July 29 2015 19:23 Habitus wrote:
On July 29 2015 13:30 Nightmarjoo wrote:
Bottle is necessary, but leave urn for your supports. Yes it's good on him, but no, he doesn't no-shit need it.
Treads are for sure the best boots on him-- tread swapping helps his mana go a long way, and without the IAS boost during the day hitting things is extremely painful.

Your starting items are dependent on whatever is going to help you maximize your effectiveness during the first night, and by extension the early laning phasùe prior to the first night. Since he's such a shitty laner, even if you're going mid (I think he's a better offlaner if their offlane isn't too terrifying), that usually amounts to rushing your bottle and mostly last-hitting with just your nuke when you can't aggro-control an easy last-hit towards yourself. I just go naked bottle, and then boots into treads. A stout shield might be necessary in offlane, but shouldn't be obligatory in mid if you control creep aggro well. Any other extra regen or stats items don't really give you much-- you want to have treads up before the first night is over.

I really like blink after treads on him. It lets you maximize your damage during the Void slow, instead of having to catch up to them after you slow them. It lets you get out of sticky situations letting you gank with greater impunity. Lastly, being able to blink slow or blink silence gives you a way to be useful during the day.

Drum isn't terrible, but isn't fantastic either. I'm not sure if I recommend it at all or not-- maybe it's a substitute for blink in games where you're sucking early.

Don't build Aghs, it's a giant waste of gold.

If you're trying to be a consistent damage source over the course of the game (2nd farm priority and secondary damage source) maelstrom can be decent, basher is alright, and deso isn't bad. Often you have to grab BKB as your first major item though to continue to be a threat as the enemy catch up on levels.

AC, Halberd, Silver Edge, and to a lesser degree S/Y are all solid late-midgame/early-lategame pickups for a secondary damage dealer. Honestly you could probably get away with skipping the Blink to rush out Silver Edge in games you're doing well early.

For a more utility focused NS (3rd farm priority, or your team already has 2 other good damage sources) pipe, vlads, solar crest, AC again, Shiva, Halberd again, maybe Lotus?, maybe Atos, and maybe Necrobook are all good options, which you choose and in which order is entirely situational on the game.

I could see a NS going something like S/Y or Halberd, maybe Solar Crest, and then Skadi being a pretty decent anti-carry build if you already have 2 good damage sources and your 4 position support is getting some of the utility items mentioned above (as opposed to shit like force/blink/aghs), or if the enemy only has one good lategame damage source and they're not illusion based (e.g. a Sven, Lifestealer, or Alchemist in particular, but even the ranged agility carries as well).


As for skill build I definitely prefer favouring and maxing E first. Q first for csing, then two levels in your passive, and then I usually grab a second level in your first skill. Unless your supports are fighting someone fragile with a free escape spell and your 3-55 s silence could in conjunction with their nukes and disables make the difference between getting a kill and not (e.g. QoP, AM, Weaver, BH, etc), I wouldn't bother leveling it yet.

Your primary goal is maximizing your damage in the first night-- your damage comes from your IAS buff from passive on targets slowed by your nuke. The nuke scales poorly from the first to second rank, and especially if you get zoned so hard such that you're only level 3 at 4 minutes you're going to get more dps out of hitting them with an additional 15 IAS.

Not to mention that because his mana pool is so poor, even with consistent bottle use you're liable to running out of mana, so finding yourself with a slightly cheaper if weaker nuke isn't the end of the world. If you run out of mana before the first night is over your priority is still to remain a presence on the map, so you want to minimize wasting time healing and restoring mana beyond what is absolutely necessary. Therefore maximizing your MS and IAS takes priority to further leveling your nuke.


Asks for support advice which is position 4/5 and then you talk about position 1-3 Nightstalker.

Silence is picked up if it is needed for the gank in first night, so usually as a support you pick up 1 point in the other 2 skills and then hold the lvl 3 skill point if there is a hero you might need the silence for.

Aghs is good on support to provide vision if your team has heroes to take advantage of it ie clock for hooks, blink initiation heroes and so on.


I find aghs really amazing on this hero, it's just insane in any situations.

I never really tested offlane nightstalker, but it probably works the same way: an utility ns with urn treads and farming an aghs.

I think pos 1/2 night stalker is a thing of the past, he gets kited way too easily and cannot do anything against gyro, qop, lesh, etc


I agree, but sometimes you just need an item now ie medallion for rosh. This can end up delaying it so much, even worse if your not getting the ganks off.

Also wondering about oct core on ns. 60 second cooldown with 50 second duration on darkness, 9 sec cooldown on silence, 6 second cooldown on slow. Is it worth it for the cooldown reduction alone?
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2015-07-29 20:05:54
July 29 2015 20:05 GMT
#56
Hell no. Your downtime is not really that relevant during level 16+ anyway unless it's a prolonged fight.
Erase and improve
synapse
Profile Blog Joined January 2009
China13814 Posts
July 29 2015 21:10 GMT
#57
On July 29 2015 19:23 Habitus wrote:
Show nested quote +
On July 29 2015 13:30 Nightmarjoo wrote:
Bottle is necessary, but leave urn for your supports. Yes it's good on him, but no, he doesn't no-shit need it.
Treads are for sure the best boots on him-- tread swapping helps his mana go a long way, and without the IAS boost during the day hitting things is extremely painful.

Your starting items are dependent on whatever is going to help you maximize your effectiveness during the first night, and by extension the early laning phasùe prior to the first night. Since he's such a shitty laner, even if you're going mid (I think he's a better offlaner if their offlane isn't too terrifying), that usually amounts to rushing your bottle and mostly last-hitting with just your nuke when you can't aggro-control an easy last-hit towards yourself. I just go naked bottle, and then boots into treads. A stout shield might be necessary in offlane, but shouldn't be obligatory in mid if you control creep aggro well. Any other extra regen or stats items don't really give you much-- you want to have treads up before the first night is over.

I really like blink after treads on him. It lets you maximize your damage during the Void slow, instead of having to catch up to them after you slow them. It lets you get out of sticky situations letting you gank with greater impunity. Lastly, being able to blink slow or blink silence gives you a way to be useful during the day.

Drum isn't terrible, but isn't fantastic either. I'm not sure if I recommend it at all or not-- maybe it's a substitute for blink in games where you're sucking early.

Don't build Aghs, it's a giant waste of gold.

If you're trying to be a consistent damage source over the course of the game (2nd farm priority and secondary damage source) maelstrom can be decent, basher is alright, and deso isn't bad. Often you have to grab BKB as your first major item though to continue to be a threat as the enemy catch up on levels.

AC, Halberd, Silver Edge, and to a lesser degree S/Y are all solid late-midgame/early-lategame pickups for a secondary damage dealer. Honestly you could probably get away with skipping the Blink to rush out Silver Edge in games you're doing well early.

For a more utility focused NS (3rd farm priority, or your team already has 2 other good damage sources) pipe, vlads, solar crest, AC again, Shiva, Halberd again, maybe Lotus?, maybe Atos, and maybe Necrobook are all good options, which you choose and in which order is entirely situational on the game.

I could see a NS going something like S/Y or Halberd, maybe Solar Crest, and then Skadi being a pretty decent anti-carry build if you already have 2 good damage sources and your 4 position support is getting some of the utility items mentioned above (as opposed to shit like force/blink/aghs), or if the enemy only has one good lategame damage source and they're not illusion based (e.g. a Sven, Lifestealer, or Alchemist in particular, but even the ranged agility carries as well).


As for skill build I definitely prefer favouring and maxing E first. Q first for csing, then two levels in your passive, and then I usually grab a second level in your first skill. Unless your supports are fighting someone fragile with a free escape spell and your 3-55 s silence could in conjunction with their nukes and disables make the difference between getting a kill and not (e.g. QoP, AM, Weaver, BH, etc), I wouldn't bother leveling it yet.

Your primary goal is maximizing your damage in the first night-- your damage comes from your IAS buff from passive on targets slowed by your nuke. The nuke scales poorly from the first to second rank, and especially if you get zoned so hard such that you're only level 3 at 4 minutes you're going to get more dps out of hitting them with an additional 15 IAS.

Not to mention that because his mana pool is so poor, even with consistent bottle use you're liable to running out of mana, so finding yourself with a slightly cheaper if weaker nuke isn't the end of the world. If you run out of mana before the first night is over your priority is still to remain a presence on the map, so you want to minimize wasting time healing and restoring mana beyond what is absolutely necessary. Therefore maximizing your MS and IAS takes priority to further leveling your nuke.


Asks for support advice which is position 4/5 and then you talk about position 1-3 Nightstalker.

Silence is picked up if it is needed for the gank in first night, so usually as a support you pick up 1 point in the other 2 skills and then hold the lvl 3 skill point if there is a hero you might need the silence for.

Aghs is good on support to provide vision if your team has heroes to take advantage of it ie clock for hooks, blink initiation heroes and so on.

Aghs is also amazing for scouting out high ground wards (with a gem) and seeing who your smoke broke to / seeing a broken smoke before they see you.

Personally I like picking the nightstalker specifically for the silence (e.g. playing against a qop, choose between sky support or ns support depending on your/their lineup).
:)
Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 29 2015 21:13 GMT
#58
octarine is pretty good on ns
if u have aghs gem octarine the game's actually unplayable for the opposing team unless they have very specific heroes
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
September 25 2015 19:27 GMT
#59
I love offlane NS so much, it's so good now. n_n
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
disciple
Profile Blog Joined January 2008
9070 Posts
September 25 2015 22:00 GMT
#60
I think ns offlane is super legit but kinda suffers from the same problem as offlane ogre in 6.83. Yes the hero has a huge roaming potential but when he is solo it becomes super obvious when he is not in lane so you just need to play safe for a while. Also I think he is kinda bad vs gyro and you cant really dive him lvl 4-5
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