SnY isn't bad. Good if you need a fighting item that moment IMO.
[Hero] Night Stalker - Page 3
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Jinxed
United States6450 Posts
SnY isn't bad. Good if you need a fighting item that moment IMO. | ||
juracule
292 Posts
regardless, night stalker is still bad, he hasnt recovered from the night time nerf yet | ||
Checkm8
Japan627 Posts
Best midgame fighting item for him is Armlet for non-disable reliant lineups and BKB for those with heavy disables, but I think no one is up to contest that... SnY is the item that I like least on NS...I mean he doesn't need extra movespeed now at night when he's pretty much +90% movespeed, and if you really want survivability just invest the 2k from yasha to 1.8k on talisman of evasion to make a Halberd...it goes way longer and is just hands up one of the best items on NS... Anyone else but me messing around with Dagon? I think it can be a good pickup as a ganker...pretty much phase>urn>dagon or phase>bottle>dagon for maximum ganking potential... | ||
Belisarius
Australia6230 Posts
I don't feel like I'm using it very effectively now. I'm just dropping it on CD at night and saving it for fights during the day. Is that all you can do? That change seemed like a massive nerf to me... | ||
BoZiffer
United States1841 Posts
On January 11 2015 08:40 Belisarius wrote: So what's the optimal way to use darkness since the patch where it pauses the day/night cycle? I don't feel like I'm using it very effectively now. I'm just dropping it on CD at night and saving it for fights during the day. Is that all you can do? That change seemed like a massive nerf to me... Felt the same to me. He needed buffs as it was. Love this hero but he seems so out of place... | ||
HammerKick
France6190 Posts
So, how do you build him in terms of item? I've been theorycrafting it a bit and played a small bot game to see. Boots first is amazing for all roamers, and NS isn't an exception. Bottle is required to sustain your mana. Urn is always core. Treads are the best boots as support. Aghs first is CORE AS FUCK And I max Q > E > W I start with Q, then I take a point of silence and I try to get level 3 before 4 minutes. your thoughts? | ||
Nightmarjoo
United States3360 Posts
Treads are for sure the best boots on him-- tread swapping helps his mana go a long way, and without the IAS boost during the day hitting things is extremely painful. Your starting items are dependent on whatever is going to help you maximize your effectiveness during the first night, and by extension the early laning phase prior to the first night. Since he's such a shitty laner, even if you're going mid (I think he's a better offlaner if their offlane isn't too terrifying), that usually amounts to rushing your bottle and mostly last-hitting with just your nuke when you can't aggro-control an easy last-hit towards yourself. I just go naked bottle, and then boots into treads. A stout shield might be necessary in offlane, but shouldn't be obligatory in mid if you control creep aggro well. Any other extra regen or stats items don't really give you much-- you want to have treads up before the first night is over. I really like blink after treads on him. It lets you maximize your damage during the Void slow, instead of having to catch up to them after you slow them. It lets you get out of sticky situations letting you gank with greater impunity. Lastly, being able to blink slow or blink silence gives you a way to be useful during the day. Drum isn't terrible, but isn't fantastic either. I'm not sure if I recommend it at all or not-- maybe it's a substitute for blink in games where you're sucking early. Don't build Aghs, it's a giant waste of gold. If you're trying to be a consistent damage source over the course of the game (2nd farm priority and secondary damage source) maelstrom can be decent, basher is alright, and deso isn't bad. Often you have to grab BKB as your first major item though to continue to be a threat as the enemy catch up on levels. AC, Halberd, Silver Edge, and to a lesser degree S/Y are all solid late-midgame/early-lategame pickups for a secondary damage dealer. Honestly you could probably get away with skipping the Blink to rush out Silver Edge in games you're doing well early. For a more utility focused NS (3rd farm priority, or your team already has 2 other good damage sources) pipe, vlads, solar crest, AC again, Shiva, Halberd again, maybe Lotus?, maybe Atos, and maybe Necrobook are all good options, which you choose and in which order is entirely situational on the game. I could see a NS going something like S/Y or Halberd, maybe Solar Crest, and then Skadi being a pretty decent anti-carry build if you already have 2 good damage sources and your 4 position support is getting some of the utility items mentioned above (as opposed to shit like force/blink/aghs), or if the enemy only has one good lategame damage source and they're not illusion based (e.g. a Sven, Lifestealer, or Alchemist in particular, but even the ranged agility carries as well). As for skill build I definitely prefer favouring and maxing E first. Q first for csing, then two levels in your passive, and then I usually grab a second level in your first skill. Unless your supports are fighting someone fragile with a free escape spell and your 3-55 s silence could in conjunction with their nukes and disables make the difference between getting a kill and not (e.g. QoP, AM, Weaver, BH, etc), I wouldn't bother leveling it yet. Your primary goal is maximizing your damage in the first night-- your damage comes from your IAS buff from passive on targets slowed by your nuke. The nuke scales poorly from the first to second rank, and especially if you get zoned so hard such that you're only level 3 at 4 minutes you're going to get more dps out of hitting them with an additional 15 IAS. Not to mention that because his mana pool is so poor, even with consistent bottle use you're liable to running out of mana, so finding yourself with a slightly cheaper if weaker nuke isn't the end of the world. If you run out of mana before the first night is over your priority is still to remain a presence on the map, so you want to minimize wasting time healing and restoring mana beyond what is absolutely necessary. Therefore maximizing your MS and IAS takes priority to further leveling your nuke. | ||
Aceace
Turkey1305 Posts
Man if you got aghs with a ns your opponent will never get out of their base at night time. They cannot contest your night time roshes, they cannot go smoke ganks, they cannot ward. Aghs on a support ns (even a core ns) is a must. You really underestimate the power of night vision. And thanks to Darkness ability your team will have psuedo smoke efect every gank attempt. Also you should never max E. Your first 2 nights is extremely important and having a strong Q nuke (335 damage and 4 sec slow is not a joke) will make a huge difference. When i play offlane or support NS i go for 3-1-1 at level 5 and 4-4-1-1 at level 10. Itemization on the other hand extremely game depended. Bottle, PT, Aghs is core. | ||
ahswtini
Northern Ireland22208 Posts
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HammerKick
France6190 Posts
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Habitus
United Kingdom120 Posts
On July 29 2015 13:30 Nightmarjoo wrote: Bottle is necessary, but leave urn for your supports. Yes it's good on him, but no, he doesn't no-shit need it. Treads are for sure the best boots on him-- tread swapping helps his mana go a long way, and without the IAS boost during the day hitting things is extremely painful. Your starting items are dependent on whatever is going to help you maximize your effectiveness during the first night, and by extension the early laning phasùe prior to the first night. Since he's such a shitty laner, even if you're going mid (I think he's a better offlaner if their offlane isn't too terrifying), that usually amounts to rushing your bottle and mostly last-hitting with just your nuke when you can't aggro-control an easy last-hit towards yourself. I just go naked bottle, and then boots into treads. A stout shield might be necessary in offlane, but shouldn't be obligatory in mid if you control creep aggro well. Any other extra regen or stats items don't really give you much-- you want to have treads up before the first night is over. I really like blink after treads on him. It lets you maximize your damage during the Void slow, instead of having to catch up to them after you slow them. It lets you get out of sticky situations letting you gank with greater impunity. Lastly, being able to blink slow or blink silence gives you a way to be useful during the day. Drum isn't terrible, but isn't fantastic either. I'm not sure if I recommend it at all or not-- maybe it's a substitute for blink in games where you're sucking early. Don't build Aghs, it's a giant waste of gold. If you're trying to be a consistent damage source over the course of the game (2nd farm priority and secondary damage source) maelstrom can be decent, basher is alright, and deso isn't bad. Often you have to grab BKB as your first major item though to continue to be a threat as the enemy catch up on levels. AC, Halberd, Silver Edge, and to a lesser degree S/Y are all solid late-midgame/early-lategame pickups for a secondary damage dealer. Honestly you could probably get away with skipping the Blink to rush out Silver Edge in games you're doing well early. For a more utility focused NS (3rd farm priority, or your team already has 2 other good damage sources) pipe, vlads, solar crest, AC again, Shiva, Halberd again, maybe Lotus?, maybe Atos, and maybe Necrobook are all good options, which you choose and in which order is entirely situational on the game. I could see a NS going something like S/Y or Halberd, maybe Solar Crest, and then Skadi being a pretty decent anti-carry build if you already have 2 good damage sources and your 4 position support is getting some of the utility items mentioned above (as opposed to shit like force/blink/aghs), or if the enemy only has one good lategame damage source and they're not illusion based (e.g. a Sven, Lifestealer, or Alchemist in particular, but even the ranged agility carries as well). As for skill build I definitely prefer favouring and maxing E first. Q first for csing, then two levels in your passive, and then I usually grab a second level in your first skill. Unless your supports are fighting someone fragile with a free escape spell and your 3-55 s silence could in conjunction with their nukes and disables make the difference between getting a kill and not (e.g. QoP, AM, Weaver, BH, etc), I wouldn't bother leveling it yet. Your primary goal is maximizing your damage in the first night-- your damage comes from your IAS buff from passive on targets slowed by your nuke. The nuke scales poorly from the first to second rank, and especially if you get zoned so hard such that you're only level 3 at 4 minutes you're going to get more dps out of hitting them with an additional 15 IAS. Not to mention that because his mana pool is so poor, even with consistent bottle use you're liable to running out of mana, so finding yourself with a slightly cheaper if weaker nuke isn't the end of the world. If you run out of mana before the first night is over your priority is still to remain a presence on the map, so you want to minimize wasting time healing and restoring mana beyond what is absolutely necessary. Therefore maximizing your MS and IAS takes priority to further leveling your nuke. Asks for support advice which is position 4/5 and then you talk about position 1-3 Nightstalker. Silence is picked up if it is needed for the gank in first night, so usually as a support you pick up 1 point in the other 2 skills and then hold the lvl 3 skill point if there is a hero you might need the silence for. Aghs is good on support to provide vision if your team has heroes to take advantage of it ie clock for hooks, blink initiation heroes and so on. | ||
HammerKick
France6190 Posts
On July 29 2015 19:23 Habitus wrote: Asks for support advice which is position 4/5 and then you talk about position 1-3 Nightstalker. Silence is picked up if it is needed for the gank in first night, so usually as a support you pick up 1 point in the other 2 skills and then hold the lvl 3 skill point if there is a hero you might need the silence for. Aghs is good on support to provide vision if your team has heroes to take advantage of it ie clock for hooks, blink initiation heroes and so on. I find aghs really amazing on this hero, it's just insane in any situations. I never really tested offlane nightstalker, but it probably works the same way: an utility ns with urn treads and farming an aghs. I think pos 1/2 night stalker is a thing of the past, he gets kited way too easily and cannot do anything against gyro, qop, lesh, etc | ||
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TheYango
United States47024 Posts
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Surprise.820
United Kingdom1276 Posts
Support NS on the other hand seemed like a legit pick versus some QoP and Storm picks last month. 5s silence and his early game damage ain't no joke. | ||
Habitus
United Kingdom120 Posts
On July 29 2015 19:35 HammerKick wrote: I find aghs really amazing on this hero, it's just insane in any situations. I never really tested offlane nightstalker, but it probably works the same way: an utility ns with urn treads and farming an aghs. I think pos 1/2 night stalker is a thing of the past, he gets kited way too easily and cannot do anything against gyro, qop, lesh, etc I agree, but sometimes you just need an item now ie medallion for rosh. This can end up delaying it so much, even worse if your not getting the ganks off. Also wondering about oct core on ns. 60 second cooldown with 50 second duration on darkness, 9 sec cooldown on silence, 6 second cooldown on slow. Is it worth it for the cooldown reduction alone? | ||
Surprise.820
United Kingdom1276 Posts
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synapse
China13814 Posts
On July 29 2015 19:23 Habitus wrote: Asks for support advice which is position 4/5 and then you talk about position 1-3 Nightstalker. Silence is picked up if it is needed for the gank in first night, so usually as a support you pick up 1 point in the other 2 skills and then hold the lvl 3 skill point if there is a hero you might need the silence for. Aghs is good on support to provide vision if your team has heroes to take advantage of it ie clock for hooks, blink initiation heroes and so on. Aghs is also amazing for scouting out high ground wards (with a gem) and seeing who your smoke broke to / seeing a broken smoke before they see you. Personally I like picking the nightstalker specifically for the silence (e.g. playing against a qop, choose between sky support or ns support depending on your/their lineup). | ||
Dead9
United States4725 Posts
if u have aghs gem octarine the game's actually unplayable for the opposing team unless they have very specific heroes | ||
dismiss
United Kingdom3341 Posts
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disciple
9070 Posts
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