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On March 02 2018 09:13 M.S.Bismarck wrote:Show nested quote +On March 02 2018 07:54 intotheheart wrote: Is the DK change a buff or a nerf? I can't really tell. I'm seeing it as a nerf. 30 attack speed is a lot for a Strength hero at level 10, especially since DK wants to utilize his ultimate to take towers. Seeing as the Breathe Fire talent also competes with the pointless Mana Regen talent (Soul Ring is too good on this hero), this might be a talent choice you could away with putting off until level 14 or so. It is a nerf in that regard, when you look at him as a core/carry(pos 1 or 2), but as pos 3 when he goes for something like Blink/Shadow Blade/Halberd, he is more of a space creator than damage dealer, as other pos 3 heroes, so I would say it is a buff there. I mean Breath of Fire was changed few patches ago to be 25% all attack damage reduction, not just base damage, which means it reduces damage from items, auras and the rest. That being buffed to 45% is really damn big, it has nice duration as well so it basically halves the damage of any carry.
On March 02 2018 09:29 bigbadchen wrote: I can see tomes are reserved to level hungry heroes like omniknight. 700 xp is no joke. This buff can be abused for heores that rely on nukes. On one hand yes, on the other hand with the changes to bounty runes no longer giving exp, we will have a lot of starved roamers and offlaners when it comes to XP, so we will see which heroes will the teams prioritize for the tomes.
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Would it be useful in laning? I only play him in mid, but I tend to max Dragon Blood because I'm a wimp.
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On March 02 2018 09:49 intotheheart wrote: Would it be useful in laning? I only play him in mid, but I tend to max Dragon Blood because I'm a wimp. I mean you will max Dragon Blood to the level 10 anyway? Or at least get it to level 3, with 4-1-3-1 and talent point at level 10.
If you still didn't take tower at that point sure it can help, but it is even stronger later in the game.
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Well, I mean going 1-1-4-1 and then getting 3-1-4-1 + talent, usually. I also play in a 5-stack most of the time. Should I change into 4-1-1-1 -> 4-1-3-1, or just keep laning with what I'm comfortable with?
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If you're going mid and you feel the need for extra sustain, getting three/four points in Dragon's Blood is perfectly fine. I had to do this lately because I was up against a Huskar.
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On March 02 2018 10:07 intotheheart wrote: Well, I mean going 1-1-4-1 and then getting 3-1-4-1 + talent, usually. I also play in a 5-stack most of the time. Should I change into 4-1-1-1 -> 4-1-3-1, or just keep laning with what I'm comfortable with? It's fine if you are getting pressured, but a bit of a waste when you are playing against mid that can't kill/harass you enough. Maxing Breath of Fire first helps you with clearing waves faster, pushing faster with Dragon form, you can even jump to the jungle in between waves with Breath of Fire maxed to kill few neutrals there as well.
I usually go 2-1-2 at level 5, ulti at 6, then depending on the lane I would continue my build accordingly. There were games where I didn't get even one point in stun at all until level 8 or 9 because I didn't have any kill potential whatsoever(was against Timber mid).
I think that skill build has become a really important part of Dota, especially nowadays where laning phase is incredibly important and starting lanes can decide outcome of the game. You can always go with what you are comfortable but experimenting, theory-crafting and changing your skill build after you look at their draft and the bigger picture(thinking about what their heroes can do, if they can gank, will they group to push etc.) will definitely help you improve and become a better player.
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I'll try 2-1-2 next time I play DK, and see how that goes. You typically always end up with 4-1-4 anyway, right? I couldn't imagine a situation where I'd want more Dragon Tail damage over the other two in laning.
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On March 02 2018 10:40 Ramiz1989 wrote: I think that skill build has become a really important part of Dota, especially nowadays where laning phase is incredibly important and starting lanes can decide outcome of the game. You can always go with what you are comfortable but experimenting, theory-crafting and changing your skill build after you look at their draft and the bigger picture(thinking about what their heroes can do, if they can gank, will they group to push etc.) will definitely help you improve and become a better player. This is a really important note, and one of the reasons why I stopped following guides. Holding points until you see your match up is a very simple, but very "makes you look less nooby" approach. And as long as you can justify it, there really isn't a wrong skill progression line (unless it's something obviously bad; I played a game where our DK mid maxed Dragon Tail first for some reason while completely skipping Breathe Fire).
That being said, I still view Dragon Knight as a siege tank. I haven't run him offlane because when I do play that role, I tend to go more for *fun* heroes like Brewmaster.
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45% reduction in an aoe is crazy good
Arc warden might be good again. I think books are under utilized on him now, maybe that build will resurface.i don’t think there’s a better first item on him impact wise (after Midas). And I’m weird but I pretty much always went for spark wraith at 25 and now with the 20 talent, caster arc with octo and shit might be viable
Also the roaming meta is gunna be wonky. If you buy boots first, your 5 pos is gunna still be support whoring even harder, kind of negates the lower chicken cost from last patch
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Happy that they gave base damage, but i wish they would just change these talents completely.
They are terrible, and they are buffing them to encourage use because literally nobody ever takes them, but they are still terrible. This is because 4 position monkey king is terrible and there is literally never a reason to pick it because there is just so many other options that do a better job of everything than a 4 monkey king.
If you are going core monkey king, your team needs damage, and you almost have HAVE to get the other talents to maintain your damage. Maybe you might see some people pick primal spring but 50% bonus to stun is just so much better when you have a few items and you need burst. Seriously, Tree dance/primal spring build of monkey king is really really bad as a core... and he just doesnt have the right tools to be anything else.
Monkey King: Level 10 Talent increased from +150 Tree Dance Vision AoE to +300 Monkey King: Level 15 Talent increased from +300 Tree Dance Cast Range to +600 Monkey King: Level 20 Talent increased from +300 Primal Spring Damage to +400
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On March 02 2018 07:00 Ramiz1989 wrote:Show nested quote +On March 02 2018 06:33 Sn0_Man wrote:On March 02 2018 06:05 Ramiz1989 wrote: A lot of changes. Some really weird ones. Like Spectre is one of the best late game heroes, she has troubles in the early game and transitioning into mid/late, why buff her late game talent(sure it was underpicked) to absurd amount? She will start killing whole teams again with just one button... haunt illusion damage is hilariously irrelevant lol. not only does the change not matter, but nobody intelligent has ever taken that talent in the first place. idk why dark willow is in CM though, thats' just stupid I actually think you have no clue what you are talking about Spec, but ok, no point in arguing. :D As far as I know, illusion damage are based on hero base damage and agi stat. Unless spectre decided to buy diffusal, skadi and butterfly, it won't make damage boost higher than a single diffusal.
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Vatican City State1573 Posts
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Tb barely touched, Medusa no changes. Willow added without balance. Cool....
How does the naga song interaction work with meteor hammer now?
Also I want my random back. Keep the extra items maybe, but I want to be able to random any hero....
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Meteor hammer song combo nerfed. Enemies now have 0.1s to use their items to save themselves like euls, blink, glimmer.
Icefrog is trying hard to kill roaming and buff static laning. Another indirect buff to chinese dota.
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On March 02 2018 07:07 Zea! wrote:Don't like at all no XP runes as a support  thug life
100% same here. I don't understand this change actually.
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did icefrog just added dark willow to cm without a single nerf? really? lol
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On March 02 2018 15:26 HeYmaney wrote:Show nested quote +On March 02 2018 07:07 Zea! wrote:Don't like at all no XP runes as a support  thug life 100% same here. I don't understand this change actually.
It seriously feels like its directed at preventing pudge/bounty/tusk/etc from running around the map ganking like crazy people and still maintaining some semblance of exp gain.
Looking at the math tho it isn't that big of a deal. lvl 2-3 is 480 exp, and getting both 4 minute and both 6 minute bounties for a lane is 140 exp. Sure its a bit but it really isn't that big of a deal.
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On March 02 2018 13:57 gohphan91 wrote:Show nested quote +On March 02 2018 07:00 Ramiz1989 wrote:On March 02 2018 06:33 Sn0_Man wrote:On March 02 2018 06:05 Ramiz1989 wrote: A lot of changes. Some really weird ones. Like Spectre is one of the best late game heroes, she has troubles in the early game and transitioning into mid/late, why buff her late game talent(sure it was underpicked) to absurd amount? She will start killing whole teams again with just one button... haunt illusion damage is hilariously irrelevant lol. not only does the change not matter, but nobody intelligent has ever taken that talent in the first place. idk why dark willow is in CM though, thats' just stupid I actually think you have no clue what you are talking about Spec, but ok, no point in arguing. :D As far as I know, illusion damage are based on hero base damage and agi stat. Unless spectre decided to buy diffusal, skadi and butterfly, it won't make damage boost higher than a single diffusal.
You right, saw some of Purge thoughts on patch yesterday. He did a test on spec with agi items and was crazy good that talent, but useless with radiance. Maybe diffusal will be the new thing ,mana drain the whole enemy team could be usefull.
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but at the cost of 8% extra dispersion, which is damage and tank? for 40% extra illu damage on your illusions that last 7 seconds every two minutes???
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think it can be pretty powerfull in team fight if it let you take out backline. Also with refresher orb in game you can really seige the high ground with it. But what good is a late game talent if you already lost or so fare behinde that it doesn't matter. Have anybody tried agi items to see if Spectre can be more useful early game?
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