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Dota Patch 7.10

Forum Index > Dota 2 General
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Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 01 2018 20:19 GMT
#1

Dota Update
7.10



7.10:
====

* Enabled Dark Willow in Captain's Mode

* Bounty Rune base gold bounty increased from 50 to 60 (affects runes after the first one)
* Bounty Rune no longer gives XP. Previously gave 0 at the start and increased by 7 per minute.
* Tome of Knowledge XP bonus increased from 500 to 700

* Melee Creeps gold bounty reduced by 1 (reduced from 41 to 40)

* Randoming now gives a Faerie Fire instead of a branch
* Bonus hero count increased from 10 to 12



* Aeon Disk: Cooldown reduced from 100 to 90

* Boots of Speed: Cost increased from 400 to 500
* Boots of Speed: Movement bonus increased from 40 to 50
* Phase Boots: Movement bonus increased from 45 to 50
* Power Treads: Movement bonus increased from 45 to 50

* Animal Courier: Flying Courier movement speed increased from 450 to 460

* Monkey King Bar: Added a sound effect for successful procs

* Soul Ring: Health cost increased from 150 to 170




* Abaddon: Level 15 Talent increased from +50 Mist Coil Heal/Damage to +60
* Abaddon: Level 20 Talent increased from +15% Cooldown Reduction to +20%
* Abaddon: Level 25 Talent reduced from +250 Aphotic Shield Health to +225

* Alchemist: Level 20 Talent increased from +25% Cleave to +30%

* Ancient Apparition: Level 15 Talent increased from -1.5s Ice Vortex Cooldown to -2.5s
* Ancient Apparition: Level 25 Talent changed from 4 Charges of Cold Feet to 900 AoE Cold Feet

* Anti-Mage: Level 10 Talent changed from +175 Health to +10 Strength
* Anti-Mage: Level 15 Talent changed from -2s Blink Cooldown to +400 Blink Cast Range
* Anti-Mage: Level 20 Talent increased from +300 Blink Cast Range to -2.5s Blink Cooldown

* Arc Warden: Level 10 Talent changed from +5 Armor to 8% Cooldown Reduction
* Arc Warden: Level 15 Talent increased from +2s Flux Duration to +3s
* Arc Warden: Level 20 Talent increased from +100 Attack Range to +125
* Arc Warden: Level 20 Talent changed from +10% Cooldown Reduction to -1.5s Spark Wraith Cooldown

* Axe: Level 15 Talent increased from +30 Movement Speed to +40

* Bloodseeker: Bloodrage now heals you for 50% of its value if you do not get the last hit but are within 300 AoE of a dying hero.

* Centaur Warrunner: Level 20 Talent increased from +250 Double Edge Damage to +300

* Clinkz: Strafe projectile dodge count increased from 3 to 4
* Clinkz: Level 15 Talent increased from +15% Evasion to +20%

* Crystal Maiden: Level 10 Talent increased from +200 Health to +250
* Crystal Maiden: Level 15 Talent increased from +90 Gold/Min to +120

* Dark Seer: Level 20 Talent increased from +300 AoE Surge to +400

* Dazzle: Base movement speed increased from 305 to 310
* Dazzle: Level 20 Talent increased from +30 Poison Touch DPS to +45

* Doom: Base Intelligence increased by 2
* Doom: Level 10 Talent changed from +25 Movement Speed to +16% Scorched Earth Movement Speed

* Dragon Knight: Agility gain reduced from 2.2 to 2.0
* Dragon Knight: Level 10 Talent changed from +30 Attack Speed to -20% Breathe Fire Damage Reduction

* Drow Ranger: Level 15 Talent increased from +400 Gust Distance/Knockback to +550
* Drow Ranger: Level 20 Talent increased from +2s Gust Duration to +3s

* Ember Spirit: Sleight of Fist bonus hero damage increased from 25/50/75/100 to 30/60/90/120

* Enchantress: Nature's Attendants manacost increased from 125 to 140

* Gyrocopter: Improved visual effect for Flak Cannon projectiles
* Gyrocopter: Homing Missile bounty increased from 25 to 50
* Gyrocopter: Homing Missile cooldown increased from 20/17/14/11 to 26/21/16/11

* Invoker: Level 10 Talent from +0.3s Tornado Lift Time to +0.5s
* Invoker: Level 15 Talent from +1.5s Cold Snap Duration to +2.5s
* Invoker: Cataclysm Sunstrikes spawn distance is now slightly closer to each target (from 175-250 distance away to 160-220)

* Io: Tether duration increased from 12 to 14

* Jakiro: Level 10 Talent increased from +25% XP to +30%
* Jakiro: Level 15 Talent increased from +250 Attack Range to +300

* Kunkka: Tidebringer damage increased from 25/45/65/85 to 25/50/75/100

* Leshrac: Lightning Storm manacost rescaled from 90/100/110/120 to 75/90/105/120

* Lich: Level 25 Talent from Attacks Apply 30% MS and AS Slow to 40%

* Lina: Level 10 Talent increased from +100 Cast Range to +125
* Lina: Level 10 Talent increased from +25 Damage to +30
* Lina: Level 15 Talent increased from +300 Health to +350
* Lina: Level 20 Talent increased from +10% Spell Amplification to +12%

* Lion: Mana Drain slow increased from 14/16/18/20 to 16/19/22/25%
* Lion: Level 10 Talent increased from +75 Damage to +90
* Lion: Level 15 Talent increased from +90 Gold/Min to +120

* Lone Druid: Spirit Bear health regeneration increased from 4/5/6/7 to 5/6/7/8
* Lone Druid: Level 15 Talent increased from -8s Savage Roar Cooldown to -12s

* Luna: Level 15 Talent from -3s Lucent Beam Cooldown to -4s

* Lycan: Base damage reduced by 3

* Magnus: Base strength increased by 1
* Magnus: Level 25 Talent increased from +0.75s Reverse Polarity to +1s

* Mirana: Starfall manacost from 100/120/140/160 to 80/105/130/155
* Mirana: Level 25 Talent increased from -70 Moonlight Shadow Cooldown to -80

* Monkey King: Base damage increased by 2
* Monkey King: Fixed Mischief not showing the right particles for the first bounty rune
* Monkey King: Level 10 Talent increased from +150 Tree Dance Vision AoE to +300
* Monkey King: Level 15 Talent increased from +300 Tree Dance Cast Range to +600
* Monkey King: Level 20 Talent increased from +300 Primal Spring Damage to +400

* Morphling: Morph can now be toggled to go back and forth from the original target until the duration runs out. Has a 1 second toggle cooldown.

* Naga Siren: Sleep buff linger time reduced from 0.5 to 0.4
* Naga Siren: Song of the Siren manacost increased from 100 to 100/150/200

* Nature's Prophet: Wraith of Nature cooldown reduced from 70/65/60 to 60
* Nature's Prophet: Level 10 Talent increased from +30 Movement Speed to +40
* Nature's Prophet: Level 15 Talent increased from +8 Armor to +10

* Necrophos: Level 15 Talent changed from +30 Movement Speed to +16% Ghost Shroud Slow
* Necrophos: Level 15 Talent changed from +300 Health to +40 Death Pulse Heal

* Ogre Magi: Level 20 Talent increased from +30 Strength to +40

* Omniknight: Purification cooldown increased from 11/10/9/8 to 11

* Oracle: Turn rate improved from 0.5 to 0.7
* Oracle: Intelligence growth increased from 2.9 to 3.2

* Outworld Devourer: Astral Imprisonment manacost increased from 120/140/160/180 to 140/160/180/200
* Outworld Devourer: Level 10 Talent increased from +200 Health to +250

* Phantom Assassin: Stifiling Dagger Talent now has a 300 cast range buffer for the secondary target

* Phantom Lancer: Level 25 Talent increased from -5s Doppelganger Cooldown to -7s

* Phoenix: Level 15 Talent changed from +40% XP Gain to +500 Health
* Phoenix: Level 20 Talent increased from +1s Supernova Stun Duration to +1.25s

* Pudge: Rot slow reduced from 20/24/28/32% to 17/22/27/32%

* Razor: Static Link manacost increased from 50 to 65

* Riki: Level 15 Talent increased from -5s Smokescreen Cooldown to -7s

* Rubick: Level 15 Talent increased from -35 Fade Bolt Hero Attack to -45

* Shadow Demon: Level 10 Talent increased from +25% XP Gain to 30%
* Shadow Demon: Level 25 Talent changed from +5s Disruption Banish Duration to 2 Charges of Disruption

* Shadow Fiend: Shadow Raze damage increase per stack reduced from 80 to 50/60/70/80

* Skywrath Mage: Level 15 Talent increased from -6s Ancient Seal Cooldown to -8s

* Slardar: Level 10 Talent increased from +20 to +25 Damage

* Slark: Level 10 Talent increased from +8 Strength to +10

* Spectre: Level 25 Talent increased from +20% Haunt Illusion Damage to +40%

* Sven: Level 15 Talent changed from +30 Damage to Storm Hammer Dispels Enemies
* Sven: Level 20 Talent changed from Storm Hammer Dispels Enemies to -5s Storm Hammer Cooldown
* Sven: Level 25 Talent changed from -9s Storm Hammer Cooldown to +0.75s Storm Hammer Stun Duration

* Terrorblade: Base HP regen reduced from 3.25 to 3.0
* Terrorblade: Reflection no longer reduces attack speed

* Tinker: Laser Scepter bounce radius reduced from 650 to 400
* Tinker: Laser manacost increased from 95/120/145/170 to 110/130/150/170
* Tinker: Level 20 Talent from +100 Damage to +10 Armor

* Tiny: Tree Grab cooldown increased from 18/16/14/12 to 24/20/16/12

* Treant Protector: Level 10 Talent changed from +35% XP Gain to +2 Living Armor Block Instances
* Treant Protector: Level 15 Talent improved from 3s Tree Respawn Time to 2s
* Treant Protector: Level 25 Talent changed from +6 Living Armor Block Instances to 700 AoE Living Armor (heroes and buildings)


* Troll Warlord: Level 10 Talent increased from +200 Health to +250
* Troll Warlord: Level 15 Talent increased from +50 Whirling Axes Damage to +75

* Undying: Level 10 Talent increased from +100 Cast Range to +150
* Undying: Level 15 Talent increased from +20 Decay Duration to +30
* Undying: Level 20 Talent increased from +3 Tombstone Attacks to +4

* Ursa: Fury Swipes Roshan duration increased from 6 to 10

* Venomancer: Level 15 Talent increased from +150 Cast Range to +200
* Venomancer: Level 20 Talent increased from +6s Poison Nova Duration to +7s
* Venomancer: Level 25 Talent increased from +600 Poison Nova AoE to +800

* Visage: Soul Assumption Talent now has a 300 cast range buffer for the secondary targets
* Visage: Added secondary ability on Visage to make the nearest Familiar land each time it is clicked.

* Warlock: Level 10 Talent increased from +125 Cast Range to +150
* Warlock: Level 15 Talent increased from +40% XP Gain to +60%
* Warlock: Level 20 Talent increased from +250 Shadow Word AoE to +300

* Weaver: Level 10 Talent increased from +25% XP Gain to +35%

* Windranger: Shackleshot Manacost reduced from 90/100/110/120 to 70/85/100/115
* Windranger: Level 20 Talent increased from +0.5s Shackleshot Duration to +1s

* Winter Wyvern: Arctic Burn manacost reduced from 120/110/100/90 to 90
* Winter Wyvern: Level 10 Talent increased from +50 Damage to +60

* Wraith King: Level 15 Talent changed from +5 Max Skeletons to +25 Skeletons Attack Damage
* Wraith King: Level 20 Talent changed from +30 Skeletons Attack Damage to 2x Skeletons Spawned

* Zeus: Level 25 Talent increased from +200 Cast Range to +275

http://www.dota2.com/news/updates/
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 01 2018 20:28 GMT
#2
Enabled Dark Willow in Captain's Mode

1st pick material for sure
Bora Pain minha porra!
GOHF
Profile Joined December 2015
United States1864 Posts
March 01 2018 20:39 GMT
#3
I'm surprised they're not making Bedlam tied to Aghs Scepter. It should be.
NO MORE CHEN NERFS!!!
neozxa
Profile Joined August 2011
Indonesia545 Posts
March 01 2018 20:40 GMT
#4
yeah i kinda prefer the old updating style to be honest

an update per 2 weeks when the meta hasnt even been fixed yet is pretty...unexciting. its like they're shoving us what to do instead of making us innovate and find out new ways to deal with problem heroes.
Keep moving forward
Baozi
Profile Joined March 2011
United States1191 Posts
March 01 2018 20:47 GMT
#5
Surprised at the number of changes. Looking forward to Dark Willow though.
"Universe is very spacey, we called him space man. He made a lot of space." - Arteezy
Papercappu
Profile Joined July 2015
Canada2210 Posts
March 01 2018 21:00 GMT
#6
icefrog actually think 5 second cd sunder with 0 manacost & 6 second cd reflection with illusions that deal 100% damage to every single enemy is balanced. bye
Fleetfeet
Profile Blog Joined May 2014
Canada2717 Posts
Last Edited: 2018-03-01 21:02:46
March 01 2018 21:02 GMT
#7
No xp bounty runes is the most interesting change to me. All the roles I play are pretty inclined to grab bounties as much as possible, I'm curious how much the lack of xp is gonna hurt them. I'm imagining its only really gonna suck for hard roamers like BH or ES where your xp was limited to bounty runes and hero kills (aside from a little lane leech here and there). Having that just be hero kills makes the hero kills even harder to get.

its like an anti-roamer change.
Ramiz1989
Profile Joined July 2012
12124 Posts
March 01 2018 21:05 GMT
#8
A lot of changes. Some really weird ones. Like Spectre is one of the best late game heroes, she has troubles in the early game and transitioning into mid/late, why buff her late game talent(sure it was underpicked) to absurd amount? She will start killing whole teams again with just one button...

Tinker +100 damage talent to +10 armor, like I know it wasn't picked and it wasn't even useful but now he has that option and Tinker didn't need any buffs...

Pudge rot slow nerfed further, ok...

Necrophos was nerfed into oblivion before, I like that they are changing his talents to buff specific spells instead of raw stats talents, but he needed those 2 talents quite a lot, so don't know how I feel about it.

Terrorblade isn't nerfed NEARLY enough...

SF finally nerfed how he should have been nerfed for quite some time, never understood why stack damage is the same from level 1 and always said that it should be nerfed before anything else.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Zea!
Profile Joined November 2006
9589 Posts
March 01 2018 21:15 GMT
#9
Willow is straight OP right now, ban every game incoming
The Real Power~
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2018-03-01 21:33:59
March 01 2018 21:33 GMT
#10
On March 02 2018 06:05 Ramiz1989 wrote:
A lot of changes. Some really weird ones. Like Spectre is one of the best late game heroes, she has troubles in the early game and transitioning into mid/late, why buff her late game talent(sure it was underpicked) to absurd amount? She will start killing whole teams again with just one button...

haunt illusion damage is hilariously irrelevant lol. not only does the change not matter, but nobody intelligent has ever taken that talent in the first place.

idk why dark willow is in CM though, thats' just stupid
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
wims80
Profile Joined February 2014
1892 Posts
March 01 2018 21:34 GMT
#11
* Morphling: Morph can now be toggled to go back and forth from the original target until the duration runs out. Has a 1 second toggle cooldown.

seems kind of overpowered, at least for high skill players
Why are my allies so weak and pathetic?
Ramiz1989
Profile Joined July 2012
12124 Posts
March 01 2018 22:00 GMT
#12
On March 02 2018 06:33 Sn0_Man wrote:
Show nested quote +
On March 02 2018 06:05 Ramiz1989 wrote:
A lot of changes. Some really weird ones. Like Spectre is one of the best late game heroes, she has troubles in the early game and transitioning into mid/late, why buff her late game talent(sure it was underpicked) to absurd amount? She will start killing whole teams again with just one button...

haunt illusion damage is hilariously irrelevant lol. not only does the change not matter, but nobody intelligent has ever taken that talent in the first place.

idk why dark willow is in CM though, thats' just stupid

I actually think you have no clue what you are talking about Spec, but ok, no point in arguing. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Zea!
Profile Joined November 2006
9589 Posts
March 01 2018 22:07 GMT
#13
Don't like at all no XP runes as a support thug life
The Real Power~
Ramiz1989
Profile Joined July 2012
12124 Posts
March 01 2018 22:47 GMT
#14
On March 02 2018 07:07 Zea! wrote:
Don't like at all no XP runes as a support thug life

Yeah I don't like that change either, maybe lower the exp more, completely removing it kills the game for roamers.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Shikada
Profile Joined May 2012
Serbia976 Posts
March 01 2018 22:51 GMT
#15
Morphling is pretty insane :D
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 01 2018 22:54 GMT
#16
Is the DK change a buff or a nerf? I can't really tell.
kiss kiss fall in love
Yurie
Profile Blog Joined August 2010
12087 Posts
March 01 2018 23:33 GMT
#17
What do these buffers mean?

Phantom Assassin: Stifiling Dagger Talent now has a 300 cast range buffer for the secondary target
Ramiz1989
Profile Joined July 2012
12124 Posts
March 02 2018 00:00 GMT
#18
On March 02 2018 08:33 Yurie wrote:
What do these buffers mean?

Phantom Assassin: Stifiling Dagger Talent now has a 300 cast range buffer for the secondary target

It has 300 more range than the main dagger so it can hit target up to 300 range further away from the primary target.

Same for Visage's Soul Assumption.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
GOHF
Profile Joined December 2015
United States1864 Posts
March 02 2018 00:13 GMT
#19
On March 02 2018 07:54 intotheheart wrote:
Is the DK change a buff or a nerf? I can't really tell.

I'm seeing it as a nerf. 30 attack speed is a lot for a Strength hero at level 10, especially since DK wants to utilize his ultimate to take towers. Seeing as the Breathe Fire talent also competes with the pointless Mana Regen talent (Soul Ring is too good on this hero), this might be a talent choice you could away with putting off until level 14 or so.
NO MORE CHEN NERFS!!!
bigbadchen
Profile Joined July 2017
53 Posts
March 02 2018 00:29 GMT
#20
I can see tomes are reserved to level hungry heroes like omniknight. 700 xp is no joke. This buff can be abused for heores that rely on nukes.
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