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Strategy Over Skill: Alliance Ascendant - Page 4

Forum Index > Dota 2 General
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daandinii
Profile Joined May 2014
Germany22 Posts
December 01 2014 23:39 GMT
#61
this is a damn good read. very interessting and well written!
Crusnik
Profile Joined December 2010
United States5378 Posts
December 01 2014 23:40 GMT
#62
Nice read, gives nice insight into how [A] won TI3, especially for a newbie like me who didn't watch it
Steam: rook492
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 01 2014 23:40 GMT
#63
Wow, this was an awesome read. Alliance was so good back then it was near unreal...when they went to G1 in China and murdered everyone, one of my best dota memory
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
December 01 2014 23:44 GMT
#64
On December 02 2014 04:00 bagels21 wrote:
Show nested quote +
On December 02 2014 03:57 DucK- wrote:
Woah bloody long text. I thought I was reaching the end but I was only halfway :O

Miss the days of alliance ganking with just s4 bat and Chen creeps for stuns. I think ti3 alliance was the most perfect team of all time in terms of executions and strategy.


IIRC you had that great post on how Alliance drafted, really helped me understand their strat when it first became clear


Ahaha yea. I think I was one of the first that kinda brought to people's attention that alliance was not as simple as ban LD/prophet to win.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
December 01 2014 23:45 GMT
#65
I haven't read through everything yet but it's good thus far, even though I disagree with several of your crucial points.
the bear jew
Profile Joined August 2014
United States3674 Posts
December 01 2014 23:48 GMT
#66
Excellent article, 10/10
DeMoN pulled off a Miracle and Flies to the Moon
Shana
Profile Blog Joined July 2009
Indonesia1814 Posts
December 01 2014 23:50 GMT
#67
Awesome article as always from Ver
Believing in what lies ahead. | That which we call a rose, by any other name would smell as sweet.
bagels21
Profile Joined August 2012
United States4357 Posts
Last Edited: 2014-12-02 00:15:59
December 02 2014 00:03 GMT
#68
On December 02 2014 08:28 Veles wrote:
I started skimming a bit near the end so I may have missed something, but imo this article overlooks some of Alliance's innovation. Alliance was by far the most dominant team in TI history, and they demonstrated an unrivaled understanding of the game. The key to their victory was an understanding of the offlane, a unique dual core style with unconventional 2,3 roles, buybacks, roshan, and of course the drafting that made it all work.

I won't comment on the drafting as I lack the competitive experience.

Alliance did have greedier supports than the competition, with EGM heavily favoring halberd naga/abba, but this isn't the defining element of ti3 alliance. "Greedy" supports and careful farm distribution is really a feature of post ti3 dota, and it is one that is still developing.

Bulldog and s4 were the bigger anomalies at the time. Dual core wasn't uncommon but alliance invented the greedy offlane. For the first ~8 minutes of the game, bulldog disrupted the enemy support pulls and keep track of them to prevent surprise rotations. This is another reason alliance supports found themselves wealthier than their opponents. These 8 minutes were enough to acquire a midas, which would prompt a rotation to the jungle. I don't remember if bulldog bought the midas when he was playing LD, but that was his progression with NP.

His LD play was more interesting because it was a more precise, timing push orchestrated by the entire team. Once bulldog left the offlane, his team transitioned him to top farm priority. Despite the consistency of this strategy, everyone was caught off guard when the offlane LD reappeared with radiance at ~18 minutes and the deathpush began.

Bulldogs contribution can't be understood without remembering the old offlane, and alliance's support play needs to be considered in the context of the "old" chen/enchantress. The recent changes to pushing and kill gold/xp can make us forget that chen used to be one of the strongest heroes in the game due to his contributions between 10-25 minutes. More so than egm's greedy style, it was Akke's junglers that either bought time for Alliance's cores, or worked together with the radiance bear to create the ultimate deathball.


Buybacks and Roshan
During TI3, alliance's crushing victories were the result of their tactical understanding. Game after game, teams would over extend during midgame teamfights and fall flat after teamwiping to an s4 buyback. Watching a modern game of c9 dota, you are likely to see 2-3 heroes swiftly execute a gank and then immediately blink/tp away. TI3 was a cruder time when teams when full "CIS" and generally preferred to press the advantage rather than safely escape after securing a kill/objective. Alliance abused these tendencies to decisively win a teamfight and take control of the game. The memorable examples of this are fights where a team commits heavily to killing an s4 puck before he can use any spells, but are hopelessly out of position when he buys back and reengages.

Buybacks were also used to retain mapcontrol during late game - something that is still done but is now punished by subsequent nerfs.

Alliance's approach to roshan was innovative in two ways: they were willing to commit everything to securing roshan and winning the pit fight, and having obtained the aegis alliance would use it to starve and outfarm their opponent. As the original article said, alliance's was able to draft lineups that "peaked later". Based on recent pro interviews, outdrafts may be even more common now due to the overall rise in skill, but during TI3 alliance got away with murder and their opponents often found themselves working on a timer.



Going back to the present, Alliances struggles can be understood by considering their old strengths.
Bulldog's unique offlane prowess has been reworked
Akke's junglers are nerfed out of the game due to secondary changes
The original, offlane/safelane dual core is outdated
Alliance no longer has a tactical advantage as ti3 gave everyone, including icefrog, a crash course in buybacks and objective gaming


while I agree that S4 and AB were absolutely fantastic at what they did, I don't think you really read the article in detail as you ignore a lot of what Ver discusses.

To begin with, your point about Chen is something he mentions.
Secondly, you straight up reject Ver's assertion that Alliance were ahead of their time with greedy supports. - ""Greedy" supports and careful farm distribution is really a feature of post ti3 dota, and it is one that is still developing." when the farm breakdown charts clearly illustrate how Alliance definitely had supports with more farm. Ex. Kotl for Akke, WR for EGM, the old Ogre/Lina combo they ran etc.; along with all the heroes you mention
Thirdly, almost every top team in the world had a player who could play greedy NP offlane(several teams also had LD offlane players) and as you can tell from the farm distribution charts, many other teams also gave their "3" position a ton of farm. I admit that AB's probably the best NP/LD player of all time, but there's a lot of evidence in this article that demonstrates how nuanced Alliance's strategies were. Read the whole section about mek timing/blink timing as well as how they covered for AB when he rushed midas/SB or Loda rushing drums on the hard carry so he could fight earlier.

I do agree that Alliance was ahead of their time with midgame buybacks and rosh fights, as they abused the hell out of buybacks(another Icefrog alliance nerf) and knew the importance of rosh way before most western teams did

Also, Bulldog did buy midas on bear later on, but he originally didn't(pre-armlet nerf).

"In games 2-5, Na`Vi exclusively banned Chen, Naga, KotL, and Enchantress, willingly giving up Wisp or Batrider. Thus Alliance couldn’t use their farmed support strategies because Na`Vi denied all 4 heroes they relied upon to make it work. "

Also Ver's assertion on s4's shutdown blowing up this strategy is exactly how I felt about post TI3 alliance as well
Shikada
Profile Joined May 2012
Serbia976 Posts
December 02 2014 00:10 GMT
#69
Ver always delivers. Amongst the very best articles in dota I've read.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
December 02 2014 00:29 GMT
#70
holy shit, cant wait to find the time to read this

great to see liquiddota back on track
Romanes eunt domus
fishbowl
Profile Joined January 2010
United States1575 Posts
December 02 2014 00:42 GMT
#71
<3 Ver
Veles
Profile Joined May 2011
United States3280 Posts
December 02 2014 00:47 GMT
#72
On December 02 2014 09:03 bagels21 wrote:
Show nested quote +
On December 02 2014 08:28 Veles wrote:
I started skimming a bit near the end so I may have missed something, but imo this article overlooks some of Alliance's innovation. Alliance was by far the most dominant team in TI history, and they demonstrated an unrivaled understanding of the game. The key to their victory was an understanding of the offlane, a unique dual core style with unconventional 2,3 roles, buybacks, roshan, and of course the drafting that made it all work.

I won't comment on the drafting as I lack the competitive experience.

Alliance did have greedier supports than the competition, with EGM heavily favoring halberd naga/abba, but this isn't the defining element of ti3 alliance. "Greedy" supports and careful farm distribution is really a feature of post ti3 dota, and it is one that is still developing.

Bulldog and s4 were the bigger anomalies at the time. Dual core wasn't uncommon but alliance invented the greedy offlane. For the first ~8 minutes of the game, bulldog disrupted the enemy support pulls and keep track of them to prevent surprise rotations. This is another reason alliance supports found themselves wealthier than their opponents. These 8 minutes were enough to acquire a midas, which would prompt a rotation to the jungle. I don't remember if bulldog bought the midas when he was playing LD, but that was his progression with NP.

His LD play was more interesting because it was a more precise, timing push orchestrated by the entire team. Once bulldog left the offlane, his team transitioned him to top farm priority. Despite the consistency of this strategy, everyone was caught off guard when the offlane LD reappeared with radiance at ~18 minutes and the deathpush began.

Bulldogs contribution can't be understood without remembering the old offlane, and alliance's support play needs to be considered in the context of the "old" chen/enchantress. The recent changes to pushing and kill gold/xp can make us forget that chen used to be one of the strongest heroes in the game due to his contributions between 10-25 minutes. More so than egm's greedy style, it was Akke's junglers that either bought time for Alliance's cores, or worked together with the radiance bear to create the ultimate deathball.


Buybacks and Roshan
During TI3, alliance's crushing victories were the result of their tactical understanding. Game after game, teams would over extend during midgame teamfights and fall flat after teamwiping to an s4 buyback. Watching a modern game of c9 dota, you are likely to see 2-3 heroes swiftly execute a gank and then immediately blink/tp away. TI3 was a cruder time when teams when full "CIS" and generally preferred to press the advantage rather than safely escape after securing a kill/objective. Alliance abused these tendencies to decisively win a teamfight and take control of the game. The memorable examples of this are fights where a team commits heavily to killing an s4 puck before he can use any spells, but are hopelessly out of position when he buys back and reengages.

Buybacks were also used to retain mapcontrol during late game - something that is still done but is now punished by subsequent nerfs.

Alliance's approach to roshan was innovative in two ways: they were willing to commit everything to securing roshan and winning the pit fight, and having obtained the aegis alliance would use it to starve and outfarm their opponent. As the original article said, alliance's was able to draft lineups that "peaked later". Based on recent pro interviews, outdrafts may be even more common now due to the overall rise in skill, but during TI3 alliance got away with murder and their opponents often found themselves working on a timer.



Going back to the present, Alliances struggles can be understood by considering their old strengths.
Bulldog's unique offlane prowess has been reworked
Akke's junglers are nerfed out of the game due to secondary changes
The original, offlane/safelane dual core is outdated
Alliance no longer has a tactical advantage as ti3 gave everyone, including icefrog, a crash course in buybacks and objective gaming


while I agree that S4 and AB were absolutely fantastic at what they did, I don't think you really read the article in detail as you ignore a lot of what Ver discusses.

To begin with, your point about Chen is something he mentions.
Secondly, you straight up reject Ver's assertion that Alliance were ahead of their time with greedy supports. - ""Greedy" supports and careful farm distribution is really a feature of post ti3 dota, and it is one that is still developing." when the farm breakdown charts clearly illustrate how Alliance definitely had supports with more farm. Ex. Kotl for Akke, WR for EGM, the old Ogre/Lina combo they ran etc.; along with all the heroes you mention
Thirdly, almost every top team in the world had a player who could play greedy NP offlane(several teams also had LD offlane players) and as you can tell from the farm distribution charts, many other teams also gave their "3" position a ton of farm. I admit that AB's probably the best NP/LD player of all time, but there's a lot of evidence in this article that demonstrates how nuanced Alliance's strategies were. Read the whole section about mek timing/blink timing as well as how they covered for AB when he rushed midas/SB or Loda rushing drums on the hard carry so he could fight earlier.

I do agree that Alliance was ahead of their time with midgame buybacks and rosh fights, as they abused the hell out of buybacks(another Icefrog alliance nerf) and knew the importance of rosh way before most western teams did

Also, Bulldog did buy midas on bear later on, but he originally didn't(pre-armlet nerf).

"In games 2-5, Na`Vi exclusively banned Chen, Naga, KotL, and Enchantress, willingly giving up Wisp or Batrider. Thus Alliance couldn’t use their farmed support strategies because Na`Vi denied all 4 heroes they relied upon to make it work. "

Also Ver's assertion on s4's shutdown blowing up this strategy is exactly how I felt about post TI3 alliance as well


I'm not trying to deny the importance of alliance's support play, I just think that their dominating style was more defined by the offlane and buybacks. Other teams would sometimes just sacrifice the offlane with bullshit like funnik wr ancient farming (which navi still managed to win with).

Alliance may have started the trend which led to the current support role, but they were the undisputed masters of other aspects of 6.78 (until DK reflected on ti3).

My only real issue with the original post is that I think buybacks deserve their own section combined with 30 second clips of teams overextending and wiping.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-02 00:49:54
December 02 2014 00:48 GMT
#73
On December 02 2014 09:03 bagels21 wrote:
Secondly, you straight up reject Ver's assertion that Alliance were ahead of their time with greedy supports. - ""Greedy" supports and careful farm distribution is really a feature of post ti3 dota, and it is one that is still developing." when the farm breakdown charts clearly illustrate how Alliance definitely had supports with more farm. Ex. Kotl for Akke, WR for EGM, the old Ogre/Lina combo they ran etc.; along with all the heroes you mention

Heavy farm allocation to supports was not a concept purely pioneered by Alliance. While most of DotA 2 to that point was highlighted by generally poor support farm allocation, the concept in and of itself was not a foreign one, as it had been explored in DotA 1 to some degree (6.73-6.74 Chinese DotA 1 saw a brief surge in this regard, particularly from the newly merged iG at the time).

What Alliance did was 1) recognize that 6.78 was a version suitable for this (contrary to many top teams' understanding of the version), and 2) refine their overall farm distribution to minimize inefficiencies, downtime, and risks.

The bolded part above isn't really true. What is true is that Alliance made enormous leaps forward in enabling and optimizing the use of such supports, but the concept itself was by no means introduced to DotA by them.
Moderator
bagels21
Profile Joined August 2012
United States4357 Posts
Last Edited: 2014-12-02 01:01:38
December 02 2014 00:58 GMT
#74
On December 02 2014 09:47 Veles wrote:
Show nested quote +
On December 02 2014 09:03 bagels21 wrote:
On December 02 2014 08:28 Veles wrote:
I started skimming a bit near the end so I may have missed something, but imo this article overlooks some of Alliance's innovation. Alliance was by far the most dominant team in TI history, and they demonstrated an unrivaled understanding of the game. The key to their victory was an understanding of the offlane, a unique dual core style with unconventional 2,3 roles, buybacks, roshan, and of course the drafting that made it all work.

I won't comment on the drafting as I lack the competitive experience.

Alliance did have greedier supports than the competition, with EGM heavily favoring halberd naga/abba, but this isn't the defining element of ti3 alliance. "Greedy" supports and careful farm distribution is really a feature of post ti3 dota, and it is one that is still developing.

Bulldog and s4 were the bigger anomalies at the time. Dual core wasn't uncommon but alliance invented the greedy offlane. For the first ~8 minutes of the game, bulldog disrupted the enemy support pulls and keep track of them to prevent surprise rotations. This is another reason alliance supports found themselves wealthier than their opponents. These 8 minutes were enough to acquire a midas, which would prompt a rotation to the jungle. I don't remember if bulldog bought the midas when he was playing LD, but that was his progression with NP.

His LD play was more interesting because it was a more precise, timing push orchestrated by the entire team. Once bulldog left the offlane, his team transitioned him to top farm priority. Despite the consistency of this strategy, everyone was caught off guard when the offlane LD reappeared with radiance at ~18 minutes and the deathpush began.

Bulldogs contribution can't be understood without remembering the old offlane, and alliance's support play needs to be considered in the context of the "old" chen/enchantress. The recent changes to pushing and kill gold/xp can make us forget that chen used to be one of the strongest heroes in the game due to his contributions between 10-25 minutes. More so than egm's greedy style, it was Akke's junglers that either bought time for Alliance's cores, or worked together with the radiance bear to create the ultimate deathball.


Buybacks and Roshan
During TI3, alliance's crushing victories were the result of their tactical understanding. Game after game, teams would over extend during midgame teamfights and fall flat after teamwiping to an s4 buyback. Watching a modern game of c9 dota, you are likely to see 2-3 heroes swiftly execute a gank and then immediately blink/tp away. TI3 was a cruder time when teams when full "CIS" and generally preferred to press the advantage rather than safely escape after securing a kill/objective. Alliance abused these tendencies to decisively win a teamfight and take control of the game. The memorable examples of this are fights where a team commits heavily to killing an s4 puck before he can use any spells, but are hopelessly out of position when he buys back and reengages.

Buybacks were also used to retain mapcontrol during late game - something that is still done but is now punished by subsequent nerfs.

Alliance's approach to roshan was innovative in two ways: they were willing to commit everything to securing roshan and winning the pit fight, and having obtained the aegis alliance would use it to starve and outfarm their opponent. As the original article said, alliance's was able to draft lineups that "peaked later". Based on recent pro interviews, outdrafts may be even more common now due to the overall rise in skill, but during TI3 alliance got away with murder and their opponents often found themselves working on a timer.



Going back to the present, Alliances struggles can be understood by considering their old strengths.
Bulldog's unique offlane prowess has been reworked
Akke's junglers are nerfed out of the game due to secondary changes
The original, offlane/safelane dual core is outdated
Alliance no longer has a tactical advantage as ti3 gave everyone, including icefrog, a crash course in buybacks and objective gaming


while I agree that S4 and AB were absolutely fantastic at what they did, I don't think you really read the article in detail as you ignore a lot of what Ver discusses.

To begin with, your point about Chen is something he mentions.
Secondly, you straight up reject Ver's assertion that Alliance were ahead of their time with greedy supports. - ""Greedy" supports and careful farm distribution is really a feature of post ti3 dota, and it is one that is still developing." when the farm breakdown charts clearly illustrate how Alliance definitely had supports with more farm. Ex. Kotl for Akke, WR for EGM, the old Ogre/Lina combo they ran etc.; along with all the heroes you mention
Thirdly, almost every top team in the world had a player who could play greedy NP offlane(several teams also had LD offlane players) and as you can tell from the farm distribution charts, many other teams also gave their "3" position a ton of farm. I admit that AB's probably the best NP/LD player of all time, but there's a lot of evidence in this article that demonstrates how nuanced Alliance's strategies were. Read the whole section about mek timing/blink timing as well as how they covered for AB when he rushed midas/SB or Loda rushing drums on the hard carry so he could fight earlier.

I do agree that Alliance was ahead of their time with midgame buybacks and rosh fights, as they abused the hell out of buybacks(another Icefrog alliance nerf) and knew the importance of rosh way before most western teams did

Also, Bulldog did buy midas on bear later on, but he originally didn't(pre-armlet nerf).

"In games 2-5, Na`Vi exclusively banned Chen, Naga, KotL, and Enchantress, willingly giving up Wisp or Batrider. Thus Alliance couldn’t use their farmed support strategies because Na`Vi denied all 4 heroes they relied upon to make it work. "

Also Ver's assertion on s4's shutdown blowing up this strategy is exactly how I felt about post TI3 alliance as well


I'm not trying to deny the importance of alliance's support play, I just think that their dominating style was more defined by the offlane and buybacks. Other teams would sometimes just sacrifice the offlane with bullshit like funnik wr ancient farming (which navi still managed to win with).

Alliance may have started the trend which led to the current support role, but they were the undisputed masters of other aspects of 6.78 (until DK reflected on ti3).

My only real issue with the original post is that I think buybacks deserve their own section combined with 30 second clips of teams overextending and wiping.


I strongly agree with the buyback point, but I'm just trying to show how intricate ver's analysis really is. Alliance's support play was absolutely essential to AB getting so much shine as their early game "greed" was able to cover for the early midgame(9-20 mins) where other teams offlaners usually needed to rotate and gank. Instead of having to do that AB could farm and indeed their early game optimization allowed bulldog to look really good in the later stages of a match

Almost no top team purely sacrificed their offlane(besides maybe na'vi in the example you mentioned I.e orange, liquid, dk all gave farm and space to the offlaner)


And as for yango, there really isn't much for me to say haha, your knowledge of dota and competitive history far outstrips mine.
Sa6peto
Profile Joined December 2012
Bulgaria162 Posts
December 02 2014 01:01 GMT
#75
Do we rly need a dead team thread ?
Ratliance won games cause they play like sh1t , ratting to a whole new level , thats how they won theyr glory.
Go google rat , u see admiralratdog on the first 10 results ... thats how horrible theyr playstyle is.
Yeah sh1t works , but is it fun ? is it enjoyable ?
Go play pub games , and get rated every single game , thats how playing vs alliance is.
No , fuck alliance , that team was trash , and thank god now its dead trash .

User was temp banned for this post.
syst
Profile Blog Joined March 2003
United States247 Posts
December 02 2014 01:57 GMT
#76
Interesting insight. Thanks for the article.
Churrass
Profile Joined October 2013
573 Posts
December 02 2014 02:46 GMT
#77
i miss cheering against alliance
it was some boring dota but always effective and so strategic
even thou i like this patch ( unlike 6.81 which is my most hated patch in history) something feels wrong, EG is the closest thing to alliance we have right now but the competitions seems so weak
aboxcar
Profile Blog Joined May 2013
United States447 Posts
December 02 2014 02:47 GMT
#78
On December 02 2014 04:05 theqat wrote:
Show nested quote +
On December 02 2014 04:03 Comeh wrote:
Yo why is the O not capitalized in the title its bugging me guys


prepositions in titles aren't typically capitalized. the title is correct.

http://titlecapitalization.com/


resident grammar n

style trumps "rules"

cf. http://www.nytimes.com/ or other newspapers

loads of capitalized prepositions in titles
everything that rises must converge
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
December 02 2014 02:55 GMT
#79
I love the discussion devolving into grammar rules. What a bunch of writers.
Moderator我们是个踏实的赞助商模式俱乐部
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
December 02 2014 03:03 GMT
#80
this was one of the more enjoyable things I've read in a long time.
LiquidDota Staff
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