edit:
In terms of the game itself: fix major bugs and release community tools to allow for map changes and balance changes so that someone who still cares can keep things fresh.
Forum Index > Dota 2 General |
emperorchampion
Canada9496 Posts
January 25 2022 16:21 GMT
#210041
edit: In terms of the game itself: fix major bugs and release community tools to allow for map changes and balance changes so that someone who still cares can keep things fresh. | ||
Faruko
Chile34167 Posts
January 25 2022 18:17 GMT
#210042
| ||
Faruko
Chile34167 Posts
January 25 2022 18:21 GMT
#210043
On January 26 2022 01:14 emperorchampion wrote: I don't know if "carried", because the game wouldn't exist without turtle rock. But certainly refined. I can believe that the core game loop wasn't really changed after valve got involved. I think Gabe's quote towards the end about L4D2 sums up my feelings about back 4 blood: why would I get back 4 blood if L4D2 already exists? I think B4B caters to the call of duty crowd that buy games just because they are new and shiny. Of course when you look under the hood and see all the missing features there is no way that turtle rock can compete with the resources and experience at valve. I think in general so few new game add value to what already exists these days. I really appreciate that valve is one of the companies that tries to innovate when they make new games. Otherwise it's basically just indie devs that are making interesting games. My personal take about indie games is that, the industry is no longer enticing enough to bring the new brightest minds because Game Developing have not get in times with salaries (probably because paying more while games are having way longer cycles means your budget must go up by a lot) A hit indie game could make you way more money than working on a big studio for a game, and indie games are doing really well... i do expect the cycle to break a little since we are hitting the points of TOO MANY indie games, meaning not every game is a safe bet. New minds found a way to generate money for themselves without having to go to a big company. And with Steam, Nintendo, Microsoft and Sony being so open to bring many indie games to their platform to bolster their offer, its easier than ever. | ||
Artisreal
Germany9234 Posts
January 25 2022 19:43 GMT
#210044
damn that was a fun game to play back then. | ||
PassiveAce
United States18076 Posts
January 25 2022 21:31 GMT
#210045
On January 26 2022 03:17 Faruko wrote: https://twitter.com/blizzard_ent/status/1486038723468795906 they should call it "announced survival game"? | ||
emperorchampion
Canada9496 Posts
January 25 2022 23:39 GMT
#210046
On January 26 2022 06:31 PassiveAce wrote: Show nested quote + On January 26 2022 03:17 Faruko wrote: https://twitter.com/blizzard_ent/status/1486038723468795906 they should call it "announced survival game"? would be in-line with the blizzard quality we've come to expect over the past few years | ||
emperorchampion
Canada9496 Posts
January 25 2022 23:47 GMT
#210047
On January 26 2022 03:21 Faruko wrote: Show nested quote + On January 26 2022 01:14 emperorchampion wrote: On January 24 2022 00:53 Faruko wrote: https://www.youtube.com/watch?v=EdRLNUGmFC8 Well this is just sad I don't know if "carried", because the game wouldn't exist without turtle rock. But certainly refined. I can believe that the core game loop wasn't really changed after valve got involved. I think Gabe's quote towards the end about L4D2 sums up my feelings about back 4 blood: why would I get back 4 blood if L4D2 already exists? I think B4B caters to the call of duty crowd that buy games just because they are new and shiny. Of course when you look under the hood and see all the missing features there is no way that turtle rock can compete with the resources and experience at valve. I think in general so few new game add value to what already exists these days. I really appreciate that valve is one of the companies that tries to innovate when they make new games. Otherwise it's basically just indie devs that are making interesting games. My personal take about indie games is that, the industry is no longer enticing enough to bring the new brightest minds because Game Developing have not get in times with salaries (probably because paying more while games are having way longer cycles means your budget must go up by a lot) A hit indie game could make you way more money than working on a big studio for a game, and indie games are doing really well... i do expect the cycle to break a little since we are hitting the points of TOO MANY indie games, meaning not every game is a safe bet. New minds found a way to generate money for themselves without having to go to a big company. And with Steam, Nintendo, Microsoft and Sony being so open to bring many indie games to their platform to bolster their offer, its easier than ever. I'm not sure if game dev was ever really about the salary, but I don't know how things were in the 90s. I agree though that you can make more as an indie dev if you have a great game, though it's like that with every "startup", you trade some stability and security for potentially big money. | ||
quitsmoking02
1 Post
January 26 2022 07:36 GMT
#210048
User was banned for this post. | ||
Faruko
Chile34167 Posts
January 26 2022 12:54 GMT
#210049
On January 26 2022 08:47 emperorchampion wrote: Show nested quote + On January 26 2022 03:21 Faruko wrote: On January 26 2022 01:14 emperorchampion wrote: On January 24 2022 00:53 Faruko wrote: https://www.youtube.com/watch?v=EdRLNUGmFC8 Well this is just sad I don't know if "carried", because the game wouldn't exist without turtle rock. But certainly refined. I can believe that the core game loop wasn't really changed after valve got involved. I think Gabe's quote towards the end about L4D2 sums up my feelings about back 4 blood: why would I get back 4 blood if L4D2 already exists? I think B4B caters to the call of duty crowd that buy games just because they are new and shiny. Of course when you look under the hood and see all the missing features there is no way that turtle rock can compete with the resources and experience at valve. I think in general so few new game add value to what already exists these days. I really appreciate that valve is one of the companies that tries to innovate when they make new games. Otherwise it's basically just indie devs that are making interesting games. My personal take about indie games is that, the industry is no longer enticing enough to bring the new brightest minds because Game Developing have not get in times with salaries (probably because paying more while games are having way longer cycles means your budget must go up by a lot) A hit indie game could make you way more money than working on a big studio for a game, and indie games are doing really well... i do expect the cycle to break a little since we are hitting the points of TOO MANY indie games, meaning not every game is a safe bet. New minds found a way to generate money for themselves without having to go to a big company. And with Steam, Nintendo, Microsoft and Sony being so open to bring many indie games to their platform to bolster their offer, its easier than ever. I'm not sure if game dev was ever really about the salary, but I don't know how things were in the 90s. I agree though that you can make more as an indie dev if you have a great game, though it's like that with every "startup", you trade some stability and security for potentially big money. I just that until id say early 2010, indie games were kinda hard to distribute, nowadays everyone is doing it so its a lot easier to get your game out | ||
emperorchampion
Canada9496 Posts
January 26 2022 13:58 GMT
#210050
On January 26 2022 21:54 Faruko wrote: Show nested quote + On January 26 2022 08:47 emperorchampion wrote: On January 26 2022 03:21 Faruko wrote: On January 26 2022 01:14 emperorchampion wrote: On January 24 2022 00:53 Faruko wrote: https://www.youtube.com/watch?v=EdRLNUGmFC8 Well this is just sad I don't know if "carried", because the game wouldn't exist without turtle rock. But certainly refined. I can believe that the core game loop wasn't really changed after valve got involved. I think Gabe's quote towards the end about L4D2 sums up my feelings about back 4 blood: why would I get back 4 blood if L4D2 already exists? I think B4B caters to the call of duty crowd that buy games just because they are new and shiny. Of course when you look under the hood and see all the missing features there is no way that turtle rock can compete with the resources and experience at valve. I think in general so few new game add value to what already exists these days. I really appreciate that valve is one of the companies that tries to innovate when they make new games. Otherwise it's basically just indie devs that are making interesting games. My personal take about indie games is that, the industry is no longer enticing enough to bring the new brightest minds because Game Developing have not get in times with salaries (probably because paying more while games are having way longer cycles means your budget must go up by a lot) A hit indie game could make you way more money than working on a big studio for a game, and indie games are doing really well... i do expect the cycle to break a little since we are hitting the points of TOO MANY indie games, meaning not every game is a safe bet. New minds found a way to generate money for themselves without having to go to a big company. And with Steam, Nintendo, Microsoft and Sony being so open to bring many indie games to their platform to bolster their offer, its easier than ever. I'm not sure if game dev was ever really about the salary, but I don't know how things were in the 90s. I agree though that you can make more as an indie dev if you have a great game, though it's like that with every "startup", you trade some stability and security for potentially big money. I just that until id say early 2010, indie games were kinda hard to distribute, nowadays everyone is doing it so its a lot easier to get your game out Very true, the steam green light program was definitely a game (heh) changer. Also tools like blender, game engines and just general programming knowledge have exploded in the last few years. I imagine that even 10 years ago you had to be a programmer to make a game, with the tools that exist now I don't think you really need to know that much to get started. edit: I suppose that in the physical game days you could still develop the game independently (assuming you had the skills), then you just had to find a publisher to distribute it. I have no idea what cut the publishers took, but I imagine the standard rate was slightly above the 30% that valve asks for now. | ||
Faruko
Chile34167 Posts
January 26 2022 22:11 GMT
#210051
Mordin, Garrus and Wrex might be the best companions ever, especially mordin | ||
PoulsenB
Poland7710 Posts
January 26 2022 22:14 GMT
#210052
On January 27 2022 07:11 Faruko wrote: Replaying ME with the Legendary Edition Mordin, Garrus and Wrex might be the best companions ever, especially mordin yeah they are great I should finally play LE as well, I only done prologue in ME1 so far | ||
Erasme
Bahamas15899 Posts
January 27 2022 08:45 GMT
#210053
its also perfect for the hardest difficulty cuz hes a sniper | ||
keoni0369
1 Post
January 27 2022 09:10 GMT
#210054
User was banned for this post. | ||
goody153
44020 Posts
January 27 2022 10:47 GMT
#210055
On January 27 2022 07:11 Faruko wrote: Replaying ME with the Legendary Edition Mordin, Garrus and Wrex might be the best companions ever, especially mordin I really have to play this game at some point. I did enjoy their dragon age franchise | ||
Faruko
Chile34167 Posts
January 27 2022 11:27 GMT
#210056
On January 27 2022 17:45 Erasme wrote: garrus is the goat its also perfect for the hardest difficulty cuz hes a sniper Also this | ||
Erasme
Bahamas15899 Posts
January 27 2022 11:29 GMT
#210057
On January 27 2022 19:47 goody153 wrote: Being sick sucks and this is probably covid Show nested quote + On January 27 2022 07:11 Faruko wrote: Replaying ME with the Legendary Edition Mordin, Garrus and Wrex might be the best companions ever, especially mordin I really have to play this game at some point. I did enjoy their dragon age franchise ME is so far above dragon age its not even funny | ||
PoulsenB
Poland7710 Posts
January 27 2022 12:35 GMT
#210058
On January 27 2022 20:27 Faruko wrote: Show nested quote + On January 27 2022 17:45 Erasme wrote: garrus is the goat its also perfect for the hardest difficulty cuz hes a sniper Also this https://www.youtube.com/watch?v=ZPbB4qfsA14 I tried this out in my last playthrough, it's so stupidly strong I refused to use it lmao. It also works on James and Ashley. | ||
botanicalfarms569
1 Post
January 28 2022 16:19 GMT
#210059
User was banned for this post. | ||
Faruko
Chile34167 Posts
January 29 2022 15:22 GMT
#210060
On January 27 2022 20:29 Erasme wrote: rofl i was so sure goinjg full sniper squad was the best but now i gotta try this Show nested quote + On January 27 2022 19:47 goody153 wrote: Being sick sucks and this is probably covid On January 27 2022 07:11 Faruko wrote: Replaying ME with the Legendary Edition Mordin, Garrus and Wrex might be the best companions ever, especially mordin I really have to play this game at some point. I did enjoy their dragon age franchise ME is so far above dragon age its not even funny Bioware should have just went full ME world and make spin offs and all that. I can see an Assassin's creed kinda game with Thane, a full action game with Garrus, a game ala star wars squadrons, hell even rts with all the races and what not. So much wasted potential | ||
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