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6.82 Balance Changes and Discussion Thread - Page 88

Forum Index > Dota 2 General
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 26 2014 23:11 GMT
#1741
The comebacks are real. But heavily annicdotal.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-26 23:14:27
September 26 2014 23:13 GMT
#1742
OP like Chen with Aghs.

Meanwhile, hello Abaddon.

On September 27 2014 08:09 Fleetfeet wrote:
Omniknight's at 64%

And bloodseeker isn't even that close to 50%, despite people declaring him OP.

So like... iunno.

...dazzle and venge barely moved. I don't think "Hero savers have become more valuable" is a solid explanation.


Hero savers have always had strong value in pubs. But they weren't so great in 6.81 competitive unless they were strict pieces in a siege lineup.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 26 2014 23:13 GMT
#1743
On September 27 2014 08:05 Carwash wrote:
Show nested quote +
On September 27 2014 08:02 FHDH wrote:
On September 27 2014 08:01 Carwash wrote:
The real problem is that late game team comps are now vastly superior to early-mid game teams. Why strategize when you can just pick Spectre/Medusa/Void, lose the early game horribly, and then win anyway?

dumb as hell imo.

Maybe because according to the data if you lose the early game horribly you're still massively favored to lose.



that's only if you pick non-late game oriented heroes. check the stats. all hard carries are WAY up in win rate and all mid game heroes are way down. hmmmmmmm wonder why that is??? i mean shit, i don't have to defend this. Spectre is at a 62% win rate lmao. It's a joke.

Let's look at the top 15 heroes by winrate:
Omniknight, Spectre, Necrophos, Wraith King, Abaddon, Zeus, Elder Titan, Silencer, Centaur Warrunner, Earthshaker, Medusa, Ogre Magi, Vengeful Spirit, Witch Doctor and Jakiro. In that order.

Out of these 15, only Medusa and Spectre are traditionally played as hard carries in pubs. On the other hand, Venge, Ogre, Witch Doctor, Jakiro, Silencer and Necrophos are most of the time played as supports in pubs.
super gg
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 26 2014 23:15 GMT
#1744
I am willing to live in this Omi Knight future. His ult with refersher is dope as fuck.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fleetfeet
Profile Blog Joined May 2014
Canada2553 Posts
Last Edited: 2014-09-26 23:22:49
September 26 2014 23:18 GMT
#1745
On September 27 2014 08:13 CosmicSpiral wrote:
Hero savers have always had strong value in pubs. But they weren't so great in 6.81 competitive unless they were strict pieces in a siege lineup.


Still doesn't explain why no other hero saver has seen as dramatic a spike in winrate. It's probably because Omni is just as powerful as he used to be, but being entirely worthless in lane* doesn't matter as much anymore, while having the strongest defensive teamfight abilities in the game is more valuable now than ever.

If it was "Hero savers" then you'd see a spike for Chen (or at least neutrality, seeing as he's gonna lose some % to mek nerf and OMG DRAGONS") and venge and dazzle and Abbadon and stuff.

+ Show Spoiler +
Yesss I knowwwww you can't say "entirely worthless in lane" when the hero could be run in all kinds of niche dual lanes, or as mid, or whatever. The point is, you'd never be like "Okay we need a solid lane support to keep our drow alive. I know! OMNIKNIGHT."
FHDH
Profile Joined July 2014
United States7023 Posts
September 26 2014 23:19 GMT
#1746
On September 27 2014 08:09 Fleetfeet wrote:
...dazzle and venge barely moved, and Chen is down a bunch. I don't think "Hero savers have become more valuable" is a solid explanation.

Chen takes no less skill to play but his pick rate has doubled due to Aghs change. I'm pretty sure his 3 percentage point winrate drop is attributable to players picking him who shouldn't. Dazzle's powerful early-game presence, meanwhile, has been made less relevant and I think that's a decent explanation. Of the two Omni's hero-saving ability scales far higher and is just...way more powerful late game.
После драки кулаками не машут (Don't shake your fist when the fight is over)
rabidch
Profile Joined January 2010
United States20289 Posts
September 26 2014 23:20 GMT
#1747
would agree omni is pretty good this patch, was last patch too anyway.
LiquidDota StaffOnly a true king can play the King.
Jaeger
Profile Joined December 2009
United States1150 Posts
September 26 2014 23:21 GMT
#1748
So the kill formula takes into account networth.
Networth takes into account items in your inventory stash and courier right?

So if you drop components in the fountain during buildup or say drop your butterfly as your teammate dies on the other side of the map they get less gold right?

If you drop a big item before securing a kill you get more gold right?
https://www.dotabuff.com/players/8137911
Fleetfeet
Profile Blog Joined May 2014
Canada2553 Posts
September 26 2014 23:24 GMT
#1749
I believe others have said that Dota 2 considers any item you own to be part of your net worth, regardless of whether or not it's on your hero.

So no, dropping a big item before a kill does not get you more gold. Though even if it did, I'd imagine that would be hotfixed fairly quick.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 26 2014 23:24 GMT
#1750
On September 27 2014 08:21 Jaeger wrote:
So the kill formula takes into account networth.
Networth takes into account items in your inventory stash and courier right?

So if you drop components in the fountain during buildup or say drop your butterfly as your teammate dies on the other side of the map they get less gold right?

If you drop a big item before securing a kill you get more gold right?

That doesn't work I think. It counts dropped items too.
super gg
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 26 2014 23:27 GMT
#1751
There is a reason to be ahead in xp/gold in pro games, we called it skill, good pick and outplaying the opponent. It is not surprising better team has better xp/gold overall.
“Are you with the Cartel? Because you’re definitely an Angel.”
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-09-26 23:33:32
September 26 2014 23:30 GMT
#1752
On September 27 2014 08:13 cecek wrote:
Let's look at the top 15 heroes by winrate:
Omniknight, Spectre, Necrophos, Wraith King, Abaddon, Zeus, Elder Titan, Silencer, Centaur Warrunner, Earthshaker, Medusa, Ogre Magi, Vengeful Spirit, Witch Doctor and Jakiro. In that order.

Out of these 15, only Medusa and Spectre are traditionally played as hard carries in pubs. On the other hand, Venge, Ogre, Witch Doctor, Jakiro, Silencer and Necrophos are most of the time played as supports in pubs.


Omniknight, Necrophos, Wraith King, Abaddon, Zeus, Centaur, Silencer, Vengeful Spirit and Witch Doctor were all top before.

Ogre Magi, Earthshaker and Jakiro are significant improvements but were already fairly good. Ogre received a large buff, Jakiro is the most popular tower-sieger who wasn't nerfed, and idk what's up with Earthshaker.

Spectre, Medusa and Elder Titan are the heroes with massive increases in win rate. Also Omniknight, but he was 2nd best even before he got buffed.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2014-09-26 23:32:02
September 26 2014 23:31 GMT
#1753
I don't think "hero savers" is the explanation. I think you'd find a much higher correlation of 6.82 win % boosts to heroes whose weakness was the laning phase, because it is clear the new xp/gold kill assist mechanic has significantly reduced the impact of the laning phase. Both Spectre and Omni for example are notoriously bad laners.
FHDH
Profile Joined July 2014
United States7023 Posts
September 26 2014 23:32 GMT
#1754
On September 27 2014 08:27 Laserist wrote:
There is a reason to be ahead in xp/gold in pro games, we called it skill, good pick and outplaying the opponent. It is not surprising better team has better xp/gold overall.

Why I said this:
Discussed this after a couple of TI4 losses by Na'Vi that were basically decided in the first five minutes even though the games went 20+ minutes (as opposed to the occasional 11m gg). Having a couple of support rotations go against you super-early could be way too decisive. And people talk about that being skill or whatever but so many things are luck; guessing what your opponent is going to do and being correct, well maybe skill can make you guess correctly more often but if one or two good guesses wins you the game? That's luck.

Many games were weighted very heavily to the first few minutes, and if you think each one of them was a fair representation of skill I don't know what to tell you, but you're wrong.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-09-26 23:45:40
September 26 2014 23:41 GMT
#1755
Also, the former top picks that fell from grace are Lich, Viper, Razor, Death Prophet and Brewmaster. The biggest losers overall are Tinker and Nature's Prophet.
Fleetfeet
Profile Blog Joined May 2014
Canada2553 Posts
September 26 2014 23:42 GMT
#1756
On September 27 2014 08:32 FHDH wrote:
Show nested quote +
On September 27 2014 08:27 Laserist wrote:
There is a reason to be ahead in xp/gold in pro games, we called it skill, good pick and outplaying the opponent. It is not surprising better team has better xp/gold overall.

Why I said this:
Show nested quote +
Discussed this after a couple of TI4 losses by Na'Vi that were basically decided in the first five minutes even though the games went 20+ minutes (as opposed to the occasional 11m gg). Having a couple of support rotations go against you super-early could be way too decisive. And people talk about that being skill or whatever but so many things are luck; guessing what your opponent is going to do and being correct, well maybe skill can make you guess correctly more often but if one or two good guesses wins you the game? That's luck.

Many games were weighted very heavily to the first few minutes, and if you think each one of them was a fair representation of skill I don't know what to tell you, but you're wrong.


You could make a fair case for the patch attempting to address situations where one team is extremely outdrafted by the other, but you can't suddenly claim that they weren't extreme outdrafts.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
September 26 2014 23:42 GMT
#1757
On September 27 2014 08:08 FHDH wrote:
Show nested quote +
On September 27 2014 08:05 Carwash wrote:
On September 27 2014 08:02 FHDH wrote:
On September 27 2014 08:01 Carwash wrote:
The real problem is that late game team comps are now vastly superior to early-mid game teams. Why strategize when you can just pick Spectre/Medusa/Void, lose the early game horribly, and then win anyway?

dumb as hell imo.

Maybe because according to the data if you lose the early game horribly you're still massively favored to lose.



that's only if you pick non-late game oriented heroes. check the stats. all hard carries are WAY up in win rate and all mid game heroes are way down. hmmmmmmm wonder why that is??? i mean shit, i don't have to defend this. Spectre is at a 62% win rate lmao. It's a joke.

Yep this is way worse than what people were complaining about before: hard carries being made irrelevant by the 6.81 meta. Definitely not an intended indirect buff to hard carries (going along with direct buffs to them) and definitely no skew to the data caused by people thinking early leads make them nigh-invincible.

I'm sure when players stop throwing bodies at buildings, I dunno, some time after the first 36 hours of the patch they've had to adjust, it will make no difference in the win rate of hard carries. Nor will everyone knowing that carries are back and they should make sure they have one instead of trying to have the game essentially won at 10-15 while the rest of the game is a formality. None of that will happen.
Show nested quote +
Omniknight's at 64%

Hero savers have gone way up in value.
Show nested quote +
And bloodseeker isn't even that close to 50%, despite people declaring him OP.

Old Bloodseeker players: HA HA I RUN AROUND AND KILL YOUR SUPPORTS HA HA

Doesn't work the same way anymore, which is fine. Fuck those guys. Most of them aren't smart enough to adjust to this patch quickly. I think he's still stupid-strong but you have to play him very differently to get the most out of it.



Can i highlight that part for the people that don't understand what exactly happened in 6.81 with the deathball meta?

At 7 minutes into the game, 6.81 deathballs had 3 towers down, a significant GOLD LEAD but generally an EXP DEFICIT. So hero respawns are really low, and you can throw bodies at buildings
because your item advantage will carry you to victory.

Now in 6.82 if people do exactly this, rthe other team wins because throwing bodies at buildings to win is not what dota is about. And that's exactly the reason why IF now punishes trading bodies for buildings.

I really think this is a super fun and well balanced patch. I've already seen so many different hero combo's that you just couldn't run before because you would be overrun by "the deathball". You win because you outskill your opponent, not because you hit buildings the fastest
Twitch.tv/TechGTV / Twitter.com/TechGTV
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-09-26 23:46:11
September 26 2014 23:44 GMT
#1758
On September 27 2014 08:42 Fleetfeet wrote:
Show nested quote +
On September 27 2014 08:32 FHDH wrote:
On September 27 2014 08:27 Laserist wrote:
There is a reason to be ahead in xp/gold in pro games, we called it skill, good pick and outplaying the opponent. It is not surprising better team has better xp/gold overall.

Why I said this:
Discussed this after a couple of TI4 losses by Na'Vi that were basically decided in the first five minutes even though the games went 20+ minutes (as opposed to the occasional 11m gg). Having a couple of support rotations go against you super-early could be way too decisive. And people talk about that being skill or whatever but so many things are luck; guessing what your opponent is going to do and being correct, well maybe skill can make you guess correctly more often but if one or two good guesses wins you the game? That's luck.

Many games were weighted very heavily to the first few minutes, and if you think each one of them was a fair representation of skill I don't know what to tell you, but you're wrong.


You could make a fair case for the patch attempting to address situations where one team is extremely outdrafted by the other, but you can't suddenly claim that they weren't extreme outdrafts.

I'm not? Unless you mean you think every time the first few minutes were dominated were "extreme outdrafts" in which case this interpretation of "extreme outdrafts" is "drafts that win the first few minutes of the game, and therefore the game." In which case yes that is something this patch targeted. You can't draft for minutes (-1)-10 now and expect that will secure you the win if it goes well.

I was also referring to games in which both teams had good early-game lineups but say one or two rotations went in the wrong direction and the game went out of control. That was highly likely in the old meta.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 26 2014 23:45 GMT
#1759
On September 27 2014 08:42 Fleetfeet wrote:
Show nested quote +
On September 27 2014 08:32 FHDH wrote:
On September 27 2014 08:27 Laserist wrote:
There is a reason to be ahead in xp/gold in pro games, we called it skill, good pick and outplaying the opponent. It is not surprising better team has better xp/gold overall.

Why I said this:
Discussed this after a couple of TI4 losses by Na'Vi that were basically decided in the first five minutes even though the games went 20+ minutes (as opposed to the occasional 11m gg). Having a couple of support rotations go against you super-early could be way too decisive. And people talk about that being skill or whatever but so many things are luck; guessing what your opponent is going to do and being correct, well maybe skill can make you guess correctly more often but if one or two good guesses wins you the game? That's luck.

Many games were weighted very heavily to the first few minutes, and if you think each one of them was a fair representation of skill I don't know what to tell you, but you're wrong.


You could make a fair case for the patch attempting to address situations where one team is extremely outdrafted by the other, but you can't suddenly claim that they weren't extreme outdrafts.

Thats fine and people accept that, but the fact that many of the games in TI4 were every short. Also the stats that are above in the thread do not take drafting into account either way.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2014-09-26 23:48:06
September 26 2014 23:46 GMT
#1760
Blooseeker with orchid EBlade dagon : 5000+ damage (from reddit)
Not sure if it was posted already, I skipped ten pages of the thread :o

+ Show Spoiler +
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