that would be super fast towers
6.82 Balance Changes and Discussion Thread - Page 50
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sandyph
Indonesia1640 Posts
that would be super fast towers | ||
WolfintheSheep
Canada14127 Posts
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FHDH
United States7023 Posts
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Belisarius
Australia6229 Posts
On September 25 2014 17:12 WolfintheSheep wrote: At 30k gold difference, a full teamwipe means base loss. Getting a couple items after respawn doesn't really change that. Of course. I'm hardly saying getting teamwiped is a good plan, I'm just pointing out how crazy the gold swing is. It's still an absolute fuckton of gold, and it means that even a remotely bad teamfight for a winning team can throw whatever lead they have. This is going to make teams unbelievably passive past the earlygame. Also as far as pubs go, we killed every hero on their team at least once after they started dicking around in our base. In the new patch I'm pretty sure that would have given me enough money to buy a divine. | ||
BobMcJohnson
France2916 Posts
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Laserist
Turkey4269 Posts
Even if you have an advantage, you can still make errors, everybody does. Reducing the error can be achieved by only playing more safe. After some point teams may decide to stick together all time, may abandon the split push idea and stall the late game eventually. I theorycraft I know, but this would be my initial though process if I'd explore the new meta. | ||
BobMcJohnson
France2916 Posts
On September 25 2014 17:16 Belisarius wrote: Of course. I'm hardly saying getting teamwiped is a good plan, I'm just pointing out how crazy the gold swing is. It's still an absolute fuckton of gold, and it means that even a remotely bad teamfight for a winning team can throw whatever lead they have. This is going to make teams unbelievably passive past the earlygame. Also as far as pubs go, we killed every hero on their team at least once after they started dicking around in our base. In the new patch I'm pretty sure that would have given me enough money to buy a divine. This patch is essentially buffing throws. Direct nerf to C9 imo | ||
trifecta
United States6795 Posts
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Torte de Lini
Germany38463 Posts
On September 25 2014 16:53 Sallek wrote: Did anyone else try to double click the Dark Seer´s Vacuum changes text to find an easteregg? http://www.dota2.com/rekindlingsoul/ everyone | ||
govie
9334 Posts
On September 25 2014 17:12 FHDH wrote: Bloodrage honestly seems imba as fuck with a lot of combos. I wonder how long it can stay like this. If you choose blood as a support, you dont have alot besides besides bloodrage. And dont forget he will be underlevelled and doesnt do damage besides rupture whole game long. | ||
sandyph
Indonesia1640 Posts
On September 25 2014 17:40 govie wrote: If you choose blood as a support, you dont have alot besides besides bloodrage. And dont forget he will be underlevelled and doesnt do damage besides rupture whole game long. well, he's most likely doesnt need damage item with thirst on and with blademail he can make people killed themselves without having to touch them for example | ||
SkelA
Macedonia13032 Posts
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Gheizen64
Italy2077 Posts
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FHDH
United States7023 Posts
On September 25 2014 17:40 govie wrote: If you choose blood as a support, you dont have alot besides besides bloodrage. And dont forget he will be underlevelled and doesnt do damage besides rupture whole game long. You don't need to play him as support to use Bloodrage on a teammate who can fuck faces with it. Pretty much just think of any hero with disgusting burst spells having Bloodrage applied. Have fun watching your supports fall over and die when Silencer double Aghs ults! Enjoy!!! As Zeus double Aghs ults and your whole team dies! Celebrate the life that was as Bloodrage Lina destroys your BKB carry! It's seriously gross man. | ||
Nerfed
Russian Federation1132 Posts
my gawd | ||
Mafe
Germany5966 Posts
On September 25 2014 16:58 Belisarius wrote: Okay case study time! I've math'd the new networth changes onto the endstate of a game I just played. Someone correct me if I've done it wrong. It's a little crazy, to me. We're at a 26.5k networth difference. Scoreboard: + Show Spoiler + I was going to post this in the QQ thread (you can probably guess which hero I was) but I thought I'd make something useful out of it instead. ![]() For killing each hero as of the end of the game, the total possible swings (for solokill to 5-man kill) are: Radiant example maths: + Show Spoiler +
Provided I haven't screwed something up, that's.... that's pretty insane. The losing team can trade 5 for 1-2 and come out even. At the very least, I feel the magic 30k rule is completely dead. Also notable is how valuable the dire supports are. Did you factor in that, according to the patchlog: "This change only affects the extra Gold given if within an area after a kill. It does not affect the natural Gold received for killing a hero of a certain Level/Streak. " | ||
Daralii
United States16991 Posts
On September 25 2014 17:11 sandyph wrote: does BS new bloodrage works with DP ultimate ? that would be super fast towers ALL damage. It should. | ||
babysimba
10466 Posts
On September 25 2014 16:14 Ryuu314 wrote: How so? I think PL got nerfed hard. Early game, he still has no lane presence unless paired with a Kotl so he can spam lances. His rush passive is pretty terrible at early levels, his blink/phase skill has a pretty long cd and also doesn't do that much in lane either. PL can't split push, rat, or flash farm anymore since his illusions only last 8 seconds, 4 if created by other illusions. Plus, his late game took a huge hit since he lost a ton of Agi gain and he no longer has bonus magic resist. Meaning his illusions not only don't last as long, they're weaker, too. Mid PL. Solves his mana level and level issues. You are thinking in the wrong direction. He will be coming online much earlier in this patch. He can still rat, but illusions are not as sustainable as before without the main hero. Magic resist on illusions doesn't matter once you have a heart to survive the initial burst of nukes. Just using the two spells will create 3 illusions instantly and you get an extra illusion in every 2 hits. And hopefully blink spell will be used to dodge aoe spells. While overall AGI drops, you are going to create much more illusions in a shorter time and also get more hits in due to the rush passive. In short, new PL = more explosiveness and teamfights. Old PL = more sustainability and rat. He still has a weak phase during the start before his core items. But with how the patch slows down the pace of initial stages by quite a bit, i think he will be viable. Edit: Thinking about it more carefully again, well maybe not more mid game teamfights. But with the increased creation rate of illusions, he will be split pushing side lanes even faster (provided main hero is there) and also much faster clearing of NC. His new skill kit will let him farm up even faster to let him come online earlier and also designed to teamfight better, rat faster but in a different way than before. | ||
Daralii
United States16991 Posts
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TheYango
United States47024 Posts
On September 25 2014 18:28 FHDH wrote: Pretty much just think of any hero with disgusting burst spells having Bloodrage applied. Have fun watching your supports fall over and die when Silencer double Aghs ults! Enjoy!!! As Zeus double Aghs ults and your whole team dies! Celebrate the life that was as Bloodrage Lina destroys your BKB carry! "Damage dealt by" buffs typically only apply to autoattack damage. "Damage dealt to" buffs typically apply to everything. EDIT: PL is a completely different hero now. Comparing it to the old PL is nonsensical and that should be clear from the % trigger rate on the new Juxtapose (40/45/50% Illusion creation rate + 8% for Illusions is absolutely unbelievable compared to the current Juxtapose, which is 12% Illusion creation rate + 2/4/6% for Phantom Edge ranks and 3/5/7% for Illusions). | ||
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