General Discussion - Page 98
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paper
13196 Posts
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Hoban
United States1600 Posts
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Ruken
United States858 Posts
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Imbajoe
United States857 Posts
On February 06 2012 10:20 Ruken wrote: So I come from league of legends and just started playing this game. Can you really not see anyone's but your own creep score? Yes | ||
Erasme
Bahamas15899 Posts
And his veto opens a lot of strats ! | ||
writer22816
United States5775 Posts
On February 05 2012 21:01 NB wrote: ok i think i want to know this: how many times out of all of your loses have you blame yourself? Like you understand the lose was your own fault, not your team not enemy team but YOU! Give me the % Out of all the games I have played I never think that I have caused my team to lose. But every time, that same loss could have been a win if I had played better. Does that make sense? :O | ||
Shikyo
Finland33997 Posts
On February 06 2012 10:17 Hoban wrote: I guess the moral is, pick a carry in low-elo games. Never making that mistake again. Nah, you can't do that. Low-elo people are going to pick a lineup of Razor Void Spectre Antimage, and you're not going to want to pick a carry to accompany that. In my opinion the way to go if you're in low elo but way better than the people you're playing with is to play a strong ganker semi-carry solo mid and just dominate your lane, gank, and dominate the game. Passive farming with a Void for 45min isn't too useful if they push all your towers by 20min because you have no early game. | ||
Hoban
United States1600 Posts
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Shikyo
Finland33997 Posts
On February 06 2012 11:00 Hoban wrote: I think I can make enchantress mid work. She is probably my favorite ganker/semi-carry Enchantress mid btw used to be a very common pub build, those impetus are amazing and along with enchant give you a ton of super easy kills. Then just need a Force Staff and you'll finish people off at half hp | ||
Hoban
United States1600 Posts
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TheWarbler
United States1659 Posts
On February 06 2012 11:20 Hoban wrote: I saw LINK go force staff blink dagger. Total cheese but it was funny. I generally rush aghanims but ill try force first and take mid. It sounds like fun! I need to practice my shift queuing skills. Why would you need to shift que for enchantress? | ||
LAN-f34r
New Zealand2099 Posts
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flamewheel
FREEAGLELAND26780 Posts
On February 06 2012 14:07 LAN-f34r wrote: I guess its so you can fire off an attack then instantly blink/force away. You don't need it, but it can help get those extra few point of damage in. I'm bored so let's figure out some theoretical damage. It definitely helps that Enchantress has a relatively slow projectile speed (900). If you're attacking from the max 550 and an opponent is running away at 50% movespeed (let's say 180), turn and force staff yourself away (600 over .3 seconds) and then blink the max 1200... First, time projectile will travel in the air: 900x = 550 + 180x 720x = 550 x = .764 seconds Therefore projectile travels .764 x 900 = 688 distance. Force staff + Blink can get you another 1800 distance. So you're approaching the theoretical cap of 2500 units with this (don't need to shift queue but you still have to be relatively fast to throw projectile, animation cancel, turn around, force staff, blink 1200 away)... which translates into 375/500/625 pure damage on top of the physical hit. Ridiculous. | ||
rabidch
United States20288 Posts
On February 06 2012 14:26 flamewheel wrote: I'm bored so let's figure out some theoretical damage. It definitely helps that Enchantress has a relatively slow projectile speed (900). If you're attacking from the max 550 and an opponent is running away at 50% movespeed (let's say 180), turn and force staff yourself away (600 over .3 seconds) and then blink the max 1200... First, time projectile will travel in the air: 900x = 550 + 180x 720x = 550 x = .764 seconds Therefore projectile travels .764 x 900 = 688 distance. Force staff + Blink can get you another 1800 distance. So you're approaching the theoretical cap of 2500 units with this (don't need to shift queue but you still have to be relatively fast to throw projectile, animation cancel, turn around, force staff, blink 1200 away)... which translates into 375/500/625 pure damage on top of the physical hit. Ridiculous. except it costs 4350 for those two items.. | ||
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flamewheel
FREEAGLELAND26780 Posts
On February 06 2012 14:50 rabidch wrote: except it costs 4350 for those two items.. I'm not saying it's practical; I'm simply expounding upon the given possibility. Aghanim's costs 4200, making range 715. 900x = 715 + 180x 720x = 715 x = .993 .993 x 900 = 894. then there's your 15/20/25% on top of that... Obviously you go for that, but for "instagib" builds force staff + dagger is still funny. | ||
Shikyo
Finland33997 Posts
By the way I can't wait until Terrorblade comes out so that I can start trolling people with a Blink Dagger + Abyssal Blade build. | ||
LAN-f34r
New Zealand2099 Posts
On February 06 2012 14:26 flamewheel wrote: I'm bored so let's figure out some theoretical damage. It definitely helps that Enchantress has a relatively slow projectile speed (900). If you're attacking from the max 550 and an opponent is running away at 50% movespeed (let's say 180), turn and force staff yourself away (600 over .3 seconds) and then blink the max 1200... First, time projectile will travel in the air: 900x = 550 + 180x 720x = 550 x = .764 seconds Therefore projectile travels .764 x 900 = 688 distance. Force staff + Blink can get you another 1800 distance. So you're approaching the theoretical cap of 2500 units with this (don't need to shift queue but you still have to be relatively fast to throw projectile, animation cancel, turn around, force staff, blink 1200 away)... which translates into 375/500/625 pure damage on top of the physical hit. Ridiculous. Well when you think about it, you need blink and force staff, which is like 4000 gold. Compare that with lina's ult with ags, which doesn't need to you teleport all the way across the map away from your target, and while it isn't true damage, as long as your opponent isn't AM with pipe, it probably does similar, if not more damage. | ||
Shikyo
Finland33997 Posts
On February 06 2012 14:56 LAN-f34r wrote: Well when you think about it, you need blink and force staff, which is like 4000 gold. Compare that with lina's ult with ags, which doesn't need to you teleport all the way across the map away from your target, and while it isn't true damage, as long as your opponent isn't AM with pipe, it probably does similar, if not more damage. I think you're forgetting the small detail that Enchantress's ulti has no cooldown and she should only use the blink + forcestaff as a finisher | ||
Hoban
United States1600 Posts
Here is my opinion, if you are playing enchantress like a semi-carry then you will be getting decent to good farm. In this case, you can get an early force staff which will make 1v1's and ganks so much more deadly. Then get Aghanims in time for when team fights really start to happen (when it makes the biggest difference). If you are more of a support or under-farmed then I think it is absolutely necessary to skip the force staff in favor of a quicker Aghanims. I have been trying quick force against computers mid though, I am getting quicker with it but I still cant animation cancel then turn then force staff away fast enough. But then again I am pretty bad so =P I like the mathcraft too though. Adding 125 pure damage from the force staff is a pretty sweet perk. | ||
Shikyo
Finland33997 Posts
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