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General Discussion - Page 6418

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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
September 08 2014 10:02 GMT
#128341
Wasn't TFC originally a mod too anyway.

Valve seems to have a habit of picking up mods.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Souone
Profile Joined July 2012
Brazil470 Posts
September 08 2014 10:15 GMT
#128342
On September 08 2014 19:02 Unleashing wrote:
Wasn't TFC originally a mod too anyway.

Valve seems to have a habit of picking up mods.


Valve likes to let other people do the work for them.

Steam, workshop, mods ... people just make stuff and Valve cashes in on it.

Praise GabeN.
TimoS1703
Profile Joined March 2011
Germany250 Posts
September 08 2014 10:45 GMT
#128343
On September 08 2014 19:15 Souone wrote:
Valve likes to let other people do the work for them.

Steam, workshop, mods ... people just make stuff and Valve cashes in on it.

Praise GabeN.


Don't forget the translation servers for that translate all text string of valve game and the client in 20 different languages or so...
Retvets
Profile Joined April 2013
1781 Posts
September 08 2014 11:16 GMT
#128344
I blame you guys for linking a flame-bait blog by that guy.

Come on, one whole chapter on camera and claiming that free camera is not good imho from a supposedly RTS player.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 08 2014 11:17 GMT
#128345
Was Broodwar really that timeless? As far as I know, people have been making new maps constantly that kept the game going. Would the game have survived on the same maps for all the years?
super gg
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2014-09-08 11:34:04
September 08 2014 11:33 GMT
#128346
On September 08 2014 20:17 cecek wrote:
Was Broodwar really that timeless? As far as I know, people have been making new maps constantly that kept the game going. Would the game have survived on the same maps for all the years?


no, the original broodwar ladder maps were awful. Also because they stopped balancing the game at some point the game was balanced with maps by the community.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 08 2014 11:38 GMT
#128347
On September 08 2014 20:33 idonthinksobro wrote:
Show nested quote +
On September 08 2014 20:17 cecek wrote:
Was Broodwar really that timeless? As far as I know, people have been making new maps constantly that kept the game going. Would the game have survived on the same maps for all the years?


no, the original broodwar ladder maps were awful. Also because they stopped balancing the game at some point the game was balanced with maps by the community.

That's what I was thinking. It's not timeless, it requires constant updates like DotA for example. I think fps or fighting games are much better examples of timeless games.
super gg
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 08 2014 12:12 GMT
#128348
The Warcraft III map pool was incredibly stale and suffered a bit from that I believe. They possibly could have balanced Blademaster if they changed some creep camps mb.
WriterXiao8~~
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 08 2014 12:21 GMT
#128349
On September 08 2014 20:38 cecek wrote:
Show nested quote +
On September 08 2014 20:33 idonthinksobro wrote:
On September 08 2014 20:17 cecek wrote:
Was Broodwar really that timeless? As far as I know, people have been making new maps constantly that kept the game going. Would the game have survived on the same maps for all the years?


no, the original broodwar ladder maps were awful. Also because they stopped balancing the game at some point the game was balanced with maps by the community.

That's what I was thinking. It's not timeless, it requires constant updates like DotA for example. I think fps or fighting games are much better examples of timeless games.

It's kinda puzzling how ssbm is so timeless when there are such clear tier distinctions between the characters. Or maybe I don't know what I'm talking about
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 08 2014 12:28 GMT
#128350
All I know about that pro community is this:
+ Show Spoiler +
[image loading]
super gg
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 08 2014 12:33 GMT
#128351
On September 08 2014 21:12 Kipsate wrote:
The Warcraft III map pool was incredibly stale and suffered a bit from that I believe. They possibly could have balanced Blademaster if they changed some creep camps mb.

dirty +6 claws
they made a recent patch tho that fixed a bit the hu/ud and the orc/ne matchup
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
hfglgg
Profile Joined December 2012
Germany5372 Posts
September 08 2014 12:46 GMT
#128352
On September 08 2014 21:21 ahswtini wrote:
Show nested quote +
On September 08 2014 20:38 cecek wrote:
On September 08 2014 20:33 idonthinksobro wrote:
On September 08 2014 20:17 cecek wrote:
Was Broodwar really that timeless? As far as I know, people have been making new maps constantly that kept the game going. Would the game have survived on the same maps for all the years?


no, the original broodwar ladder maps were awful. Also because they stopped balancing the game at some point the game was balanced with maps by the community.

That's what I was thinking. It's not timeless, it requires constant updates like DotA for example. I think fps or fighting games are much better examples of timeless games.

It's kinda puzzling how ssbm is so timeless when there are such clear tier distinctions between the characters. Or maybe I don't know what I'm talking about


its also what people expect of a game to be. i.e. broodwar was never even close to that part of balancing where every unit had a purpose. the protoss scout was stupid, the infested terran a joke and valkyries super situational (like one in a hundred situational). later in sc2 they tried much harder to not have gimmicky or straight out useless units in the game, something i think the community demanded as well.

so if the players are content with a certain state of a game (i.e. tiers of characters / balance of units and/or maps), then the game will reach a status as "timeless". even though the same players will probably criticise another, newer game with similar "flaws".
TMG26
Profile Joined July 2012
Portugal2017 Posts
September 08 2014 12:52 GMT
#128353
On September 08 2014 21:28 cecek wrote:
All I know about that pro community is this:
+ Show Spoiler +
[image loading]


And that has nothing to do with the pro community.
Supporter of the situational Blink Dagger on Storm.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 08 2014 12:52 GMT
#128354
valkyries were bugged, an issue with the number of missiles afaik
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 08 2014 12:54 GMT
#128355
On September 08 2014 21:52 TMG26 wrote:
Show nested quote +
On September 08 2014 21:28 cecek wrote:
All I know about that pro community is this:
+ Show Spoiler +
[image loading]


And that has nothing to do with the pro community.


Ah, a good laugh so early in the morning, thank you.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
hfglgg
Profile Joined December 2012
Germany5372 Posts
September 08 2014 12:54 GMT
#128356
On September 08 2014 21:52 Erasme wrote:
valkyries were bugged, an issue with the number of missiles afaik


i know, if there were too many units on the map they just stopped fireing.
clusen
Profile Joined May 2010
Germany8702 Posts
September 08 2014 13:36 GMT
#128357
On September 08 2014 21:12 Kipsate wrote:
The Warcraft III map pool was incredibly stale and suffered a bit from that I believe. They possibly could have balanced Blademaster if they changed some creep camps mb.

They made him very strong by changing creep camps in the first place when they wanted to fix lightning shield.

I still love Turtle Rock, easily the best map ever created and I don't see how it could ever get stale. So beautiful and turtely. Suck it orcs.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
September 08 2014 13:42 GMT
#128358
On September 08 2014 21:28 cecek wrote:
All I know about that pro community is this:
+ Show Spoiler +
[image loading]


This is absolutely glorious.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
Last Edited: 2014-09-08 14:06:37
September 08 2014 14:04 GMT
#128359
can anyone recommend a good pc chair, 100€-150€ ish
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
CorsairHero
Profile Joined December 2008
Canada9491 Posts
September 08 2014 14:17 GMT
#128360
i think you need to watch more TL and EG interviews for that answer
© Current year.
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