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General Discussion - Page 6415

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
sandyph
Profile Joined September 2010
Indonesia1640 Posts
September 08 2014 02:58 GMT
#128281
so why do people (aui) start doing 0-2-3-1 Warlock ?
how does that work ? you ulti then immediately cast upheaval and then afk ?
Put quote here for readability
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 08 2014 03:01 GMT
#128282
well upheaval has a very long cast range so yeah. he can just stand in the back, drop golem, cast upheaval, alt+tab, check face book, balance his check book, tab back, fuck bitches
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Veles
Profile Joined May 2011
United States3280 Posts
September 08 2014 03:10 GMT
#128283
A "good" golem -> upheaval is much easier to land than a multiple hero bonds

it is arguably more effective than bonds because everyone stuck in the slow is fucked if its not canceled

getting both doesn't really make sense because if you bonds -> slow you're already too close, and slow -> bonds is silly because everything has been used by that point
Acritter
Profile Joined August 2010
Syria7637 Posts
September 08 2014 03:25 GMT
#128284
On September 08 2014 11:58 sandyph wrote:
so why do people (aui) start doing 0-2-3-1 Warlock ?
how does that work ? you ulti then immediately cast upheaval and then afk ?

You don't even need to ult, although that helps a lot. Upheaval is really, really strong, because it provides some of the best area control* in the game, right up there with Midnight Pulse and March of the Machines. Its special quality is that even though it does no damage, it greatly limits their positioning. They can't engage the heroes they want to engage (say, Sniper or Zeus) and can't disengage from the heroes they want to disengage from (say, Lifestealer or Ursa). The build also vastly elevates Warlock's target importance in those early fights, meaning that he's suddenly going to be soaking up valuable disables instead of the higher-position heroes. If he has a high early level in Fatal Bonds, he's going to lose all relevance to the fight the second his Bonds->Ult->maybe Word is blown. He can just be ignored after that point. With Upheaval, though, they need to focus on him. Of course, his weaknesses are that your team needs to be able to do a lot with that space he generates, and that there are some pretty great ways of addressing him. Rubick, for example, can Levitate him and then toss him into the rest of his team. Earthshaker can Fissure and stun the enemy team and him. Tide fucks everything up. So on and so forth. He can be really good, though.

*that doesn't outright stop enemy action like Chrono or Black Hole
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
sandyph
Profile Joined September 2010
Indonesia1640 Posts
September 08 2014 03:40 GMT
#128285
ah, didnt realize fatal bonds have way shorter range than the other two. Make sense to skip it then if you want to stay as far back as possible. wondering how to try this in pub without getting noob warlock no bounds report plx :-/

Put quote here for readability
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 08 2014 03:42 GMT
#128286
always assume that you are gonna be criticized whatever you do in pubs @_@
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
TomatoBisque
Profile Joined March 2013
United States6290 Posts
September 08 2014 03:42 GMT
#128287
http://www.learntocounter.com/why-dota-sucks-chapter-1/

This is a great read. Not because it's insightful, but because the author clearly has an axe to grind and it just permeates throughout
rip
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 08 2014 03:43 GMT
#128288
On September 08 2014 12:40 sandyph wrote:
ah, didnt realize fatal bonds have way shorter range than the other two. Make sense to skip it then if you want to stay as far back as possible. wondering how to try this in pub without getting noob warlock no bounds report plx :-/


Yeah with bond puts you in range of a lot of stuns. Its cool in lane, but I eaten it a bunch of times trying to get that thing off before dropping word in a team fight.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fleetfeet
Profile Blog Joined May 2014
Canada2794 Posts
September 08 2014 03:52 GMT
#128289
On September 08 2014 12:42 TomatoBisque wrote:
http://www.learntocounter.com/why-dota-sucks-chapter-1/

This is a great read. Not because it's insightful, but because the author clearly has an axe to grind and it just permeates throughout


I lost interest when the first two paragraphs said the same damn thing. And anyone out to shit on something a bunch of people enjoy isn't really worth my time anyhow, I think.
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2014-09-08 04:02:09
September 08 2014 03:59 GMT
#128290
On September 08 2014 12:40 sandyph wrote:
ah, didnt realize fatal bonds have way shorter range than the other two. Make sense to skip it then if you want to stay as far back as possible. wondering how to try this in pub without getting noob warlock no bounds report plx :-/


Don't. It takes a LOT of team support. Try it out with some friends, though!

Part of good pub strategy is ease of coordination. Upheaval is pretty hard to coordinate, because you all need to be on the same page of engaging or disengaging or it becomes kind of bad.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 08 2014 04:34 GMT
#128291
On September 08 2014 12:42 TomatoBisque wrote:
http://www.learntocounter.com/why-dota-sucks-chapter-1/

This is a great read. Not because it's insightful, but because the author clearly has an axe to grind and it just permeates throughout

Holy shit this is just hilarious... He's basically saying that Dota is an action game and should be made as one. Wow...fucking incredible. Gotta love any article that takes an entire chapter to explain why he has the authority to talk on these things.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
Last Edited: 2014-09-08 04:51:14
September 08 2014 04:51 GMT
#128292
On September 08 2014 13:34 LeLoup wrote:
Show nested quote +
On September 08 2014 12:42 TomatoBisque wrote:
http://www.learntocounter.com/why-dota-sucks-chapter-1/

This is a great read. Not because it's insightful, but because the author clearly has an axe to grind and it just permeates throughout

Holy shit this is just hilarious... He's basically saying that Dota is an action game and should be made as one. Wow...fucking incredible. Gotta love any article that takes an entire chapter to explain why he has the authority to talk on these things.


not just an article bro, he goes out of his way to make sure we know it's a "book"
Do yourself a favour and just STFU
r_con
Profile Blog Joined May 2011
United States824 Posts
Last Edited: 2014-09-08 05:16:55
September 08 2014 05:16 GMT
#128293
On September 08 2014 12:42 TomatoBisque wrote:
http://www.learntocounter.com/why-dota-sucks-chapter-1/

This is a great read. Not because it's insightful, but because the author clearly has an axe to grind and it just permeates throughout


I thought this was a troll, is this serious? holy shit this is hilarious, give me a little bit and ill read the whole damn thing.
Flash Fan!
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
September 08 2014 05:42 GMT
#128294
The guy is pretty entertaining, he's not just clueless regarding dota, but video games in general

http://www.teamliquid.net/blogs/383002-the-transformation-of-e-sports

Is what happened the last time he talked about dota, the thread got reasonably entertaining in the latter pages
When in doubt, just believe in yourself and press buttons
Yurie
Profile Blog Joined August 2010
12120 Posts
September 08 2014 05:49 GMT
#128295
I just read the entire first chapter. (Need to go to work so can't read the rest.) He listed a decently long list of what makes a good or bad game. I was checking if those things make DotA or Dota 2 good and said yes to each one. He also forgot the most important variable, is it fun?

You can break every single rule in every single rule book, as long as the game is more fun to play than its competition then it is a good game.
r_con
Profile Blog Joined May 2011
United States824 Posts
September 08 2014 06:02 GMT
#128296
Ok, so i read all that shit, I don't understand his problem with the genre, did this dude try to make a dota like game and people said it sucked or something? Video games have always been defined by technical limitations first off. Id love to see this guy look at 2d fighting games, and how fundamentally little they have changed in over 20 years. You have hundreds of takes on the same basic concept where each game emphasizes certain parts of what made street fighter 2 great. And if you play the 3d fighting games you will see that they are not much different, almost every take on fighting games(even divekick) has the same core rules. The fighting game genre has tried free for alls no blocking, no combos, infinite's, unblockables and all sorts of stuff, why doesn't he make a "book" on how sf2 is holding back the fighting game genre because we still use blockstun or some shit.
Flash Fan!
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
September 08 2014 06:04 GMT
#128297
Basically he played a bit of dota, and then a bit of lol. Realized that he really hated lol and the concept of marketing based esports. He also knows that being an uninformed, flamebaiting troll regarding dota will yield more pageviews for himself
When in doubt, just believe in yourself and press buttons
njt7
Profile Joined August 2012
Sweden769 Posts
September 08 2014 06:10 GMT
#128298
I am reading his chapter on the camera and I cant get over why he didnt just double tap his portrait and play on with a happy face.
"All the casters who flamed me ever for anything."
Yurie
Profile Blog Joined August 2010
12120 Posts
September 08 2014 06:16 GMT
#128299
On September 08 2014 15:10 njt7 wrote:
I am reading his chapter on the camera and I cant get over why he didnt just double tap his portrait and play on with a happy face.


Free camera is needed to play many Dota heroes. From chen, enchantress and meepo to techies, tinker and NP.
Fleetfeet
Profile Blog Joined May 2014
Canada2794 Posts
September 08 2014 06:53 GMT
#128300
It's the hanging and completely unsupported suppositions that get me. Chapter 2 implies that dota's an action game that did itself no service by being developed in an RTS engine. There's no explanation to what an "action game" is, according to him, nor (I guess until later in the.. uh... book) explanations as to why it being developed as a WC3 map was a bad thing.

I made it halfway through chapter 3 before I stopped again. I made it through all the "Fixed camera master race" shit that's supposedly justified by his nametag of "Michael J Lowell, game designer", but I lost it at his argument for IMMERSION being really really super important in video games, and dota 2 is bad because the camera is a free camera, so you're not watching your omniknight pinned to the center of the screen shouting PURIFY and feeling like a badass.

...Seriously, he clearly hasn't played omniknight. You can't NOT feel like a badass as that dude. Get the giant sword that burns everything around you with radiant fire, press the R button that makes you not take damage, and press the W button that makes people not cast insults and logic at you. I think he could get behind that, you just live in your own world of unstoppable, immortal oblivion.
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