• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:19
CEST 12:19
KST 19:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP
Tourneys
[BSL23] RO24 Group Stage [ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7180 users

General Discussion - Page 546

Forum Index > Dota 2 General
Post a Reply
Prev 1 544 545 546 547 548 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-13 10:53:34
May 13 2012 10:52 GMT
#10901
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.
Moderator
Graviton
Profile Joined November 2011
Australia146 Posts
May 13 2012 10:53 GMT
#10902
Salvageable, you ain't.
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
May 13 2012 10:53 GMT
#10903
--- Nuked ---
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
May 13 2012 10:55 GMT
#10904
It's like the world against PU and he just won't give up and back off.

Whyyyyyyyyyyyyyy
Moderator
rabidch
Profile Joined January 2010
United States20289 Posts
May 13 2012 10:55 GMT
#10905
On May 13 2012 19:24 Unleashing wrote:


Worthy of a repost.

yes please.
LiquidDota StaffOnly a true king can play the King.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 13 2012 10:56 GMT
#10906
On May 13 2012 19:55 Firebolt145 wrote:
It's like the world against PU and he just won't give up and back off.

Whyyyyyyyyyyyyyy

The ego of a mid level dota player
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 13 2012 10:56 GMT
#10907
On May 13 2012 19:24 Unleashing wrote:
http://www.youtube.com/watch?v=5hfYJsQAhl0

Worthy of a repost.

pu have u watched this
cus it's pretty accurate
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
May 13 2012 10:57 GMT
#10908
-CM is to DotA as is scouting to SC. Playing blind is like playing rock paper scissors.

And yes, the game is somewhat decided by Hero picks, just like if you try to 15 hatch when your opponent is 6 pooling.

Can you PLEASE make a new thread or take it to a forum that wants to talk about balance?
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-13 11:03:29
May 13 2012 11:03 GMT
#10909
Paralleluniverse, I'm going to ask you a question.

Suppose we take your claim, that the game is not balanced from hero to hero, and that there is some portion of the hero pool that is better or picked more often than the rest of the pool (I'm sure at this level of generality, many people will agree).

Why, as a design goal, is it desirable for Icefrog and Valve to go through the effort of ensuring that EVERY hero is equally good? In the context of Starcraft, race balance is desirable because you only have 3 races. Having only 2 or 1 of them be viable limits diversity of gameplay. But the thing is, DotA already has 100+ heroes. Coupled with how bans work in -CM which already create diversity in terms of what people feel they don't want to play against, we already have a surplus of diversity in terms of lineup selection. Even if you accept that some 20-30 heroes get picked significantly more often than the rest, I believe most of the community would agree that amount of diversity is acceptable. The amount of effort required to make the other 2/3 of the pool equally ban/pick-worthy just takes more man-hours of testing and development time than the gain is really worth.

In a game with 3 races, having only 1 of them being significantly better than the other two can be problematic for diversity. In a game with 100 heroes, I don't think anyone is losing sleep over the fact that 20-30 of them get picked more often than the rest.
Moderator
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 11:11:29
May 13 2012 11:08 GMT
#10910
On May 13 2012 19:52 TheYango wrote:
Show nested quote +
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.

The analogy is ridiculous. Build orders generally do not matter beyond the first several minutes unless you're planning to 6 pool or something like that, because it's possible to change build orders. 15 minutes into the game, the buildings you've built but cannot unbuild are essentially irrelevant. The same is not true in DotA, what you can do depends on what heroes you've picked, and what heroes your opponents have picked. This is unchangeable. In SC2, you can go siege tanks with whatever build order you choose, in DotA, the same doesn't apply. If heroes are build orders, then build orders don't matter that much in a mid-game and beyond of SC2, while they matter a lot in DotA 2 from beginning to end. As a result the choices you made at the start about heroes, which isn't really part of the game is a much larger determining factor to the outcome of the game, than the buildings you've made in SC2 before you've scouted the opponent.
5-s
Profile Joined June 2010
United States1674 Posts
Last Edited: 2012-05-13 11:11:36
May 13 2012 11:11 GMT
#10911
On May 13 2012 20:08 paralleluniverse wrote:
Show nested quote +
On May 13 2012 19:52 TheYango wrote:
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.

The analogy is ridiculous. Build orders generally do not matter beyond the first several minutes unless you're planning to 6 pool or something like that, because it's possible to change build orders. 15 minutes into the game, the buildings you've built but cannot unbuild are essentially irrelevant. The same is not true in DotA, what you can do depends on what heroes you've picked, and what heroes your opponents have picked. This is unchangeable. In SC2, you can go siege tanks with whatever build order you choose, in DotA, the same doesn't apply. If heroes are build orders, then build orders don't matter that much in a mid-game and beyond of SC2, while the matter a lot in DotA 2 from beginning to end. As a result the choices you made at the start about heroes, which isn't really part of the game is a much larger determining factor to the outcome of the game, than the buildings you've made in SC2 before you've scouted the opponent.

The buildings you make at the start of the game of sc2 certainly does matter. If you build 3 spawning pools, you're gonna lose. That's essentially what most people are doing in AP games, picking ridiculous lineups that make no sense. And it definitely does matter whether you get gas or not, etc. It limits your options.
I liked Dota before it was Mainstream.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
Last Edited: 2012-05-13 11:12:06
May 13 2012 11:11 GMT
#10912
On May 13 2012 20:08 paralleluniverse wrote:
Show nested quote +
On May 13 2012 19:52 TheYango wrote:
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.

The analogy is ridiculous. Build orders generally do not matter beyond the first several minutes unless you're planning to 6 pool or something like that, because it's possible to change build orders. 15 minutes into the game, the buildings you've built but cannot unbuild are essentially irrelevant. The same is not true in DotA, what you can do depends on what heroes you've picked, and what heroes your opponents have picked. This is unchangeable. In SC2, you can go siege tanks with whatever build order you choose, in DotA, the same doesn't apply. If heroes are build orders, then build orders don't matter that much in a mid-game and beyond of SC2, while the matter a lot in DotA 2 from beginning to end. As a result the choices you made at the start about heroes, which isn't really part of the game is a much larger determining factor to the outcome of the game, than the buildings you've made in SC2 before you've scouted the opponent.

15 minutes into the game you can farm a ghost sceptor to counter Ursa. He is now irrelevant.
Moderator
rabidch
Profile Joined January 2010
United States20289 Posts
May 13 2012 11:14 GMT
#10913
On May 13 2012 20:11 Firebolt145 wrote:
Show nested quote +
On May 13 2012 20:08 paralleluniverse wrote:
On May 13 2012 19:52 TheYango wrote:
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.

The analogy is ridiculous. Build orders generally do not matter beyond the first several minutes unless you're planning to 6 pool or something like that, because it's possible to change build orders. 15 minutes into the game, the buildings you've built but cannot unbuild are essentially irrelevant. The same is not true in DotA, what you can do depends on what heroes you've picked, and what heroes your opponents have picked. This is unchangeable. In SC2, you can go siege tanks with whatever build order you choose, in DotA, the same doesn't apply. If heroes are build orders, then build orders don't matter that much in a mid-game and beyond of SC2, while the matter a lot in DotA 2 from beginning to end. As a result the choices you made at the start about heroes, which isn't really part of the game is a much larger determining factor to the outcome of the game, than the buildings you've made in SC2 before you've scouted the opponent.

15 minutes into the game you can farm a ghost sceptor to counter Ursa. He is now irrelevant.

midas is more expensive than a ghost scepter.
LiquidDota StaffOnly a true king can play the King.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
Last Edited: 2012-05-13 11:15:33
May 13 2012 11:15 GMT
#10914
On May 13 2012 20:14 rabidch wrote:
Show nested quote +
On May 13 2012 20:11 Firebolt145 wrote:
On May 13 2012 20:08 paralleluniverse wrote:
On May 13 2012 19:52 TheYango wrote:
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.

The analogy is ridiculous. Build orders generally do not matter beyond the first several minutes unless you're planning to 6 pool or something like that, because it's possible to change build orders. 15 minutes into the game, the buildings you've built but cannot unbuild are essentially irrelevant. The same is not true in DotA, what you can do depends on what heroes you've picked, and what heroes your opponents have picked. This is unchangeable. In SC2, you can go siege tanks with whatever build order you choose, in DotA, the same doesn't apply. If heroes are build orders, then build orders don't matter that much in a mid-game and beyond of SC2, while the matter a lot in DotA 2 from beginning to end. As a result the choices you made at the start about heroes, which isn't really part of the game is a much larger determining factor to the outcome of the game, than the buildings you've made in SC2 before you've scouted the opponent.

15 minutes into the game you can farm a ghost sceptor to counter Ursa. He is now irrelevant.

midas is more expensive than a ghost scepter.

Farming sceptor so early in the game is pretty silly imo, you'll end up killing yourself with all the magic nukes flying about
Moderator
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 11:18:08
May 13 2012 11:15 GMT
#10915
On May 13 2012 20:11 5-s wrote:
Show nested quote +
On May 13 2012 20:08 paralleluniverse wrote:
On May 13 2012 19:52 TheYango wrote:
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.

The analogy is ridiculous. Build orders generally do not matter beyond the first several minutes unless you're planning to 6 pool or something like that, because it's possible to change build orders. 15 minutes into the game, the buildings you've built but cannot unbuild are essentially irrelevant. The same is not true in DotA, what you can do depends on what heroes you've picked, and what heroes your opponents have picked. This is unchangeable. In SC2, you can go siege tanks with whatever build order you choose, in DotA, the same doesn't apply. If heroes are build orders, then build orders don't matter that much in a mid-game and beyond of SC2, while the matter a lot in DotA 2 from beginning to end. As a result the choices you made at the start about heroes, which isn't really part of the game is a much larger determining factor to the outcome of the game, than the buildings you've made in SC2 before you've scouted the opponent.

The buildings you make at the start of the game of sc2 certainly does matter. If you build 3 spawning pools, you're gonna lose. That's essentially what most people are doing in AP games, picking ridiculous lineups that make no sense. And it definitely does matter whether you get gas or not, etc. It limits your options.

Nobody builds 3 spawning pools, so the buildings that are made do not matter beyond the first few minutes. In DotA 2, heroes always matter. The outcome of the game is mostly predetermined by hero choice, the same is not true in SC2.

Under this argument, it's OK if DotA can have heroes that are insanely overpowered, such as a 10000 DPS hero, because it's possible to veto that hero. Even though it will never be used in CM, because it's always vetoed, it's still overpowered.
paralleluniverse
Profile Joined July 2010
4065 Posts
May 13 2012 11:17 GMT
#10916
On May 13 2012 19:53 Dattish wrote:
Are you seriously suggesting the game to be balanced around low level play?

Find me a quote where I have suggested this.
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
May 13 2012 11:17 GMT
#10917
On May 13 2012 20:08 paralleluniverse wrote:
Show nested quote +
On May 13 2012 19:52 TheYango wrote:
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.

The analogy is ridiculous. Build orders generally do not matter beyond the first several minutes unless you're planning to 6 pool or something like that, because it's possible to change build orders. 15 minutes into the game, the buildings you've built but cannot unbuild are essentially irrelevant. The same is not true in DotA, what you can do depends on what heroes you've picked, and what heroes your opponents have picked. This is unchangeable. In SC2, you can go siege tanks with whatever build order you choose, in DotA, the same doesn't apply. If heroes are build orders, then build orders don't matter that much in a mid-game and beyond of SC2, while they matter a lot in DotA 2 from beginning to end. As a result the choices you made at the start about heroes, which isn't really part of the game is a much larger determining factor to the outcome of the game, than the buildings you've made in SC2 before you've scouted the opponent.


Of course it does. If you make 7 racks pumping pure marines straight and you don't finish off your opponent while he gets an expansion up, you're obviously fucked too. No shit your build order or your hero selection has a lot to do with the outcome of the game.
rabidch
Profile Joined January 2010
United States20289 Posts
May 13 2012 11:18 GMT
#10918
On May 13 2012 20:15 Firebolt145 wrote:
Show nested quote +
On May 13 2012 20:14 rabidch wrote:
On May 13 2012 20:11 Firebolt145 wrote:
On May 13 2012 20:08 paralleluniverse wrote:
On May 13 2012 19:52 TheYango wrote:
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.

The analogy is ridiculous. Build orders generally do not matter beyond the first several minutes unless you're planning to 6 pool or something like that, because it's possible to change build orders. 15 minutes into the game, the buildings you've built but cannot unbuild are essentially irrelevant. The same is not true in DotA, what you can do depends on what heroes you've picked, and what heroes your opponents have picked. This is unchangeable. In SC2, you can go siege tanks with whatever build order you choose, in DotA, the same doesn't apply. If heroes are build orders, then build orders don't matter that much in a mid-game and beyond of SC2, while the matter a lot in DotA 2 from beginning to end. As a result the choices you made at the start about heroes, which isn't really part of the game is a much larger determining factor to the outcome of the game, than the buildings you've made in SC2 before you've scouted the opponent.

15 minutes into the game you can farm a ghost sceptor to counter Ursa. He is now irrelevant.

midas is more expensive than a ghost scepter.

Farming sceptor so early in the game is pretty silly imo, you'll end up killing yourself with all the magic nukes flying about

oh so that is why you can't beat these overpowered heroes. because once you get those items it'll turn into a lopsided game!
LiquidDota StaffOnly a true king can play the King.
CountChocula
Profile Blog Joined January 2011
Canada2068 Posts
Last Edited: 2012-05-13 11:24:05
May 13 2012 11:20 GMT
#10919
On May 13 2012 20:15 Firebolt145 wrote:
Show nested quote +
On May 13 2012 20:14 rabidch wrote:
On May 13 2012 20:11 Firebolt145 wrote:
On May 13 2012 20:08 paralleluniverse wrote:
On May 13 2012 19:52 TheYango wrote:
On May 13 2012 19:49 paralleluniverse wrote:
I added more to that post:
You also can't repick based on what the opponent has picked, like in AP. and this means that the game is somewhat determined by hero choice, before the game has started. Build orders happen after the game has started, and you can react to your opponents build order by changing yours. You cannot react to your opponents hero choice by changing your hero.

The fact that CM is even needed shows how imbalanced some of the heroes intrinsically are, it's not an argument for DotA being a paragon of perfect balance.

You can't repick your heroes, just like you can't unmake buildings and units that you've already made. But you CAN alter how you ban/pick the remaining heroes in the draft, and you can alter your item choices once you're in the game.

You can't entirely change your build order after you scout something. You can only alter the portions that you have not yet completed. Likewise you can alter your draft based on what your opponent picks, but only the picks that occur after theirs.

The analogy is ridiculous. Build orders generally do not matter beyond the first several minutes unless you're planning to 6 pool or something like that, because it's possible to change build orders. 15 minutes into the game, the buildings you've built but cannot unbuild are essentially irrelevant. The same is not true in DotA, what you can do depends on what heroes you've picked, and what heroes your opponents have picked. This is unchangeable. In SC2, you can go siege tanks with whatever build order you choose, in DotA, the same doesn't apply. If heroes are build orders, then build orders don't matter that much in a mid-game and beyond of SC2, while the matter a lot in DotA 2 from beginning to end. As a result the choices you made at the start about heroes, which isn't really part of the game is a much larger determining factor to the outcome of the game, than the buildings you've made in SC2 before you've scouted the opponent.

15 minutes into the game you can farm a ghost sceptor to counter Ursa. He is now irrelevant.

midas is more expensive than a ghost scepter.

Farming sceptor so early in the game is pretty silly imo, you'll end up killing yourself with all the magic nukes flying about

You can just keep it without using the active in most fights. +7 to all stats is pretty good. A poor man's Janggo Drum or Ulti Orb for those times when neither will save you from Ursa, but Ghost Scepter will.
Writer我会让他们连馒头都吃不到 Those championships owed me over the years, I will take them back one by one.
RockIronrod
Profile Joined May 2011
Australia1369 Posts
May 13 2012 11:22 GMT
#10920
Can we just ignore him already?
We've spent like 10 pages shitting on him and he won't take a hint. Let him be a stubborn bastard if he wants, he won't change his mind about this and it's a waste of bandwidth trying to convince him otherwise.
Prev 1 544 545 546 547 548 6534 Next
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko219
Rex 2
StarCraft: Brood War
Britney 38141
Calm 7767
Shuttle 1529
Bisu 639
firebathero 638
EffOrt 294
Mini 217
Stork 173
Soma 151
Dewaltoss 106
[ Show more ]
Leta 105
ZerO 99
Hyun 93
Light 92
Snow 74
Rush 63
Mong 60
Last 48
Barracks 43
Pusan 38
910 38
hero 34
Killer 33
NotJumperer 31
Sharp 31
NaDa 29
Hm[arnc] 24
HiyA 17
Shinee 15
Noble 14
ajuk12(nOOB) 12
Free 12
sorry 12
Terrorterran 11
Sacsri 9
Dota 2
Gorgc6548
XaKoH 408
Fuzer 82
XcaliburYe81
League of Legends
JimRising 375
Counter-Strike
allub356
dupreeh343
edward233
x6flipin176
gobbtv115
Heroes of the Storm
Trikslyr47
Other Games
summit1g8721
singsing951
crisheroes256
Livibee247
ZerO(Twitch)6
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 589
Other Games
gamesdonequick452
StarCraft: Brood War
UltimateBattle 68
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH291
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 5
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1162
• Stunt453
Upcoming Events
IntoTheTV X SOOP
41m
Reynor vs Zoun
Neeb vs Rogue
Rex2
OSC
12h 41m
FEL
1d 22h
Patches Events
2 days
AI Arena Tournament
2 days
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.