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On December 13 2011 14:11 KtheZ wrote:Show nested quote +On December 13 2011 08:34 Navi wrote: As a newbie question, what do people bind their item keys (and courier and hero / controlled units) as? 234 zxc for items works for me because it fits with the shape of the item box (3x2) with 1 being my hero and 5 being courier, but when syllabear is released I'm wondering if I should reformat my keys so that I can control the bear separately Well as a pubber I bind my item keys to ` 5678 Explanation: I leave 1234 for hero/courier/creeps (or meepo) ` is for the most used item i have (switches a lot, from treads to phase to tps to treecutters, etc) meanwhile i usually put less used stuff on 5 and 6 (treads later on, tps, clarities, etc) and its worked well for me.
i heard there are some bugs with tilda, would it work to queue minions etc. on it?
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On December 13 2011 14:12 iCanada wrote:Show nested quote +On December 13 2011 13:24 FinestHour wrote:On December 13 2011 13:22 iCanada wrote: LOL.
I just played in a pub with a korean huskar. By the end of the game, he was spawn camping them in their spawning pool just tanking the turret and outhealing it with lifesteal. FInished the game 41/1/12, only death was in enemy spawning ppool.
that was fun... Turret? No no no....Thiiiiiiiss issssss dotttttttaaaaaaa You know, the rapid fire turret when you enter the other teams pool? What is the correct term for it? Death lazers to stop you from spawn camping? lol.
Fountain or well, as others have stated. Turrets are in another game.
I just thought, for a moment, you were...were...one of them.
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I nominate...
![[image loading]](http://i.imgur.com/Nm0WW.png)
...for BEST CARRY
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On December 13 2011 16:10 Zlasher wrote:Show nested quote +On December 13 2011 08:34 Navi wrote: As a newbie question, what do people bind their item keys (and courier and hero / controlled units) as? 234 zxc for items works for me because it fits with the shape of the item box (3x2) with 1 being my hero and 5 being courier, but when syllabear is released I'm wondering if I should reformat my keys so that I can control the bear separately Meh, I'm a super scrub and after just 2 months of HoN I got usedto use alt+qweasd, and qwer for skills :[ So when I got into Dota 2 I just set those off the bat and haven't thought about changing them, 1 for hero 2 for courier 345 if i am controlling other units to pull or what not
I do this, but 1 for courier, f1 for hero, legacy keys. Might do some rebinding if ican be bothered, but I'm used to it now.
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ez style vs fnatic msi starting right now on joindota stream.
AA veno storm spirit NS Brood vs Void Windrunner Tide Sand King Crystal Maiden
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Is that the Bulba that posts here playing SS?
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Oh my god. Pop smoke, run into broodmother web, smoke wears off is queue to use dust. Find broodmother. My mind is blown!
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/rant (about PUBs)
WHY did they add Antimage this early? WHY has this guy this ridiculous spelldefense?
Seriously, he is in EVERY fucking game and as it is in total pubs you either completly lack the amount of CC to kill him or 1-2 morons are just spamming their CC at the first thing they see while AM swinging his blades...
Seriously, want to win the game? Pick Antimage. Want to save yourself time? Leave games when antimage is in the enemy team. There will be someone that feeds him! Or they make sure to not push ever so he does not even need to be fed to become ridiculous...
Just fix his magic resist allready or give his Blink a reasonable cooldown...
/rantoff
I played tons of Dota 1 pubs or semipubs until ~1-2 years ago and he never was a problem in any way, did they buff his MR or what happened? It's just weird...
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yeah antimage is pretty sick^^ 50% spell reduce and almost no cd on blink so sick :/
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Shadow demon is all that's needed to stop AM. Just hope he's added soon(considered his skills bear little bug potential, its not really a priority from a dev point of view)
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Anti mage is not overpowered, for the last time you just arent playing the game right.
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On December 14 2011 07:59 FinestHour wrote: Anti mage is not overpowered, for the last time you just arent playing the game right.
Instead of telling people they're not doing it right, tell them how to do it right. And don't just say "lol gank AM when he jungs lol". His blink requires too much coordination for most mid and low-level pugs.
P.S. AM is in every pug.
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On December 14 2011 08:20 Rybka wrote:Show nested quote +On December 14 2011 07:59 FinestHour wrote: Anti mage is not overpowered, for the last time you just arent playing the game right. Instead of telling people they're not doing it right, tell them how to do it right. And don't just say "lol gank AM when he jungs lol". His blink requires too much coordination for most mid and low-level pugs. P.S. AM is in every pug.
That hero is broken on every level, it's not just a pub problem. Look no further than every single dota 2 tournament played to date for proof. That hero is banned or first picked because it is too strong. If you know how to stop AM, go let the top teams know so they can use their bans better.
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On December 14 2011 08:34 scorch- wrote:Show nested quote +On December 14 2011 08:20 Rybka wrote:On December 14 2011 07:59 FinestHour wrote: Anti mage is not overpowered, for the last time you just arent playing the game right. Instead of telling people they're not doing it right, tell them how to do it right. And don't just say "lol gank AM when he jungs lol". His blink requires too much coordination for most mid and low-level pugs. P.S. AM is in every pug. That hero is broken on every level, it's not just a pub problem. Look no further than every single dota 2 tournament played to date for proof. That hero is banned or first picked because it is too strong. If you know how to stop AM, go let the top teams know so they can use their bans better.
If he is that broken in pro games, wouldn't he be banned every single game? Unless there are other 4 even more broken heroes, I don't think some team captains agree with what you are saying. Plus, why nerf him if he isn't considered that strong in Dota 1? Time and new heroes should fix that. Last tournament I saw, Lich was banned more often than AM, why aren't people complaining about Lich?
It is a pub problem.
Here's some data about the ESWC, that didn't happen too long ago:
http://gosugamers.net/general/features/2846
Furion: Banned in 18, first picked in 2 out of 25 matches. NS: Banned in 11, first picked in 5. AM: Banned in 12, first picked in 5. Chen: Banned in 13, first picked in 4. Lich: Banned in 12, first picked in 5.
I guess we need to fix Furion before working on AM.
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On December 14 2011 08:40 SKC wrote:Show nested quote +On December 14 2011 08:34 scorch- wrote:On December 14 2011 08:20 Rybka wrote:On December 14 2011 07:59 FinestHour wrote: Anti mage is not overpowered, for the last time you just arent playing the game right. Instead of telling people they're not doing it right, tell them how to do it right. And don't just say "lol gank AM when he jungs lol". His blink requires too much coordination for most mid and low-level pugs. P.S. AM is in every pug. That hero is broken on every level, it's not just a pub problem. Look no further than every single dota 2 tournament played to date for proof. That hero is banned or first picked because it is too strong. If you know how to stop AM, go let the top teams know so they can use their bans better. If he is that broken in pro games, wouldn't he be banned every single game? Unless there are other 4 even more broken heroes, I don't think some team captains agree with what you are saying. Plus, why nerf him if he isn't considered that strong in Dota 1? Time and new heroes should fix that. Last tournament I saw, Lich was banned more often than AM, why aren't people complaining about Lich? It is a pub problem. Here's some data about the ESWC, that didn't happen too long ago: http://gosugamers.net/general/features/2846Furion: Banned in 18, first picked in 2 out of 25 matches. NS: Banned in 11, first picked in 5. AM: Banned in 12, first picked in 5. Chen: Banned in 13, first picked in 4. Lich: Banned in 12, first picked in 5. I guess we need to fix Furion before working on AM.
broodmother was not in the game during eswc I assume? she is in my opinion much much more annoying than the rest :O
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On December 14 2011 08:40 SKC wrote:If he is that broken in pro games, wouldn't he be banned every single game? Unless there are other 4 even more broken heroes, I don't think some team captains agree with what you are saying. Plus, why nerf him if he isn't considered that strong in Dota 1? Time and new heroes should fix that. Last tournament I saw, Lich was banned more often than AM, why aren't people complaining about Lich? It is a pub problem. Here's some data about the ESWC, that didn't happen too long ago: http://gosugamers.net/general/features/2846Furion: Banned in 18, first picked in 2 out of 25 matches. NS: Banned in 11, first picked in 5. AM: Banned in 12, first picked in 5. Chen: Banned in 13, first picked in 4. Lich: Banned in 12, first picked in 5. I guess we need to fix Furion before working on AM.
I can think of a couple of reasons why he isn't banned every single game, and I'm only a mid-level player.
1) Both teams plan on picking him. 2) There are more pressing threats to your specific team makeup and/or hard carry. 3) One team's strat is focused around early game ganking and/or fast lane pushing, making late-game hard carries a sub-optimal choice if the opposing team can make good on these early-mid game threats. 4) SPECTRE. 5) FV 6) and yes, even though I said don't say it, "Lol gank him"
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Netherlands45349 Posts
The problem with Anti-Mage is that the dota 2 heropool is not large enough yet, vital heroes such as Lycan, Bane elemental, Shadow Demon, Invoker, Phantom lancer and many others are still missing.
but yes, right now he is definitely out of control, only coordinated teams can stop him.
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Didn't the star tournament that just happened have enigma go something like 15-1 over the course of the tournament.. I don't think that means he's fundamentally broken.. same with that Furion stat you just gave(to be fair I do think Furion is pretty crazy, global teleport that often is going to be hard to handle) Stats from these tournaments are isolated, and the game has new heroes being added every week, hard to look at stats over time right now like we could with BW or even SC2...
Anti-Mage is a huge problem in pubs, I can't speak for the pro level games as I've seen them tear up with other agility carries like Spectre and Faceless if they have a good team around them.
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The sole ability to blink makes it tempting for PUB games because everyone likes to get in and out of fights quickly. Other than that the hero has another button you need to press to be at maximum usage(for them), get lots of items and win.
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On December 14 2011 09:37 Kipsate wrote: The problem with Anti-Mage is that the dota 2 heropool is not large enough yet, vital heroes such as Lycan, Bane elemental, Shadow Demon, Invoker, Phantom lancer and many others are still missing.
but yes, right now he is definitely out of control, only coordinated teams can stop him. I'm no dota pro but this seems to be #1 reason why AM seems so strong. Watchign DotA1 tourneys and stuff AM is hardly the beast that he appears to be in DotA2.
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