Anyways, I'm really sad that the Navi game crashed out T_T 56 minute game with only 1200 gold difference, no rax down, like 6-7 BKB's and all heroes maxed out. What an awesome game that was =\
General Discussion - Page 49
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Zlasher
United States9129 Posts
Anyways, I'm really sad that the Navi game crashed out T_T 56 minute game with only 1200 gold difference, no rax down, like 6-7 BKB's and all heroes maxed out. What an awesome game that was =\ | ||
Kaiko
209 Posts
On December 10 2011 01:22 Hoban wrote: About kiting with ranged champs: Still fairly new to the game but I have been playing quite a bit of Drow, Mirana, and Windrunner. The most effective way I found to kite was to kite diagonally. If you try to shoot, run backwards, shoot you wont be able to do it. You have to spend time not only shooting, you also have to turn completely around, and then completely around again while the person chasing you just runs in a straight line. If you start running to the side, you have less turn time required to shoot/run and you are forcing the enemy to spend time turning. This is very noticeable on Drow Ranger. If you start kiting diagonally (and eventually decaying into a circular pattern) you will be able to keep your opponent from touching you most of the time. Also, if you kite this way in team fights, you generally don't get too far away from your team (as opposed to just running backwards). Learning to orbwalk is really important too. Viper/Drow can really kite all day, it just takes orbwalking and clever juking/pathing. You need to Orb Walk. This is a fundamental skill once you pass out of the pub stage of DotA (talking DotA 1 since you can only play pubs in DotA 2 really except for scrims, etc). Your attack animation is sometimes longer than it takes to do your actual attack. Sometimes you'll have .5 seconds of windup time, shoot, then have another .5 seconds of cooldown time before you can move. You can avoid this by pressing "S" (stop), or forward moving after your missile launches. You don't gain any attack speed this way. You're still limited to whatever attack speed you have, but at the early stages of the game this allows you to move MORE OFTEN than waiting for your entire animation to finish. It's critical for kiting properly and chasing early on when, say, your Frost Arrows aren't a high level yet. It takes some practice but once you get into a swing of it, you'll land more kills more often. | ||
Suffo
United States936 Posts
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esotericc
449 Posts
On the other hand I could be practicing Sc2. | ||
r.Evo
Germany14079 Posts
On December 10 2011 16:57 esotericc wrote: I can't decide whether I should focus time on DotA 2 or not, I mean ultimately I would like to play in some leagues/tournaments (Not pro) But the likely hood of this as a scene new comer seems next to impossible. On the other hand I could be practicing Sc2. Do what you enjoy. Don't let others tell you what to enjoy why and what not. Short summary for me: I love LoL (and play it on an okay level with my team which practices multiple times per week) but that doesn't keep me from enjoying DotA 2 and trying to get better at it. What's definitly transferable in both games (even though neither side likes to hear it) is a general understanding of how the game works. (Good) Positioning is very similar and both are won (imo) more by knowledge and teamwork than by mechanical skill. Simply KNOWING which hero/champion can do what when and why against who gives you an insane edge. While solid mechanics are mandatory from a certain level on, they are not nearly as tough as mechanics for e.g. SCBW/Q3/SC2 if you want to perform on a similar level. tl;dr: Play what you enjoy. If you're keeping up for half a year/year with a solid attitude you'll probably be top 10% of the playerbase (which by no means indicates that you're good or anything btw =P) without too much trouble. | ||
EtherealBlade
660 Posts
On December 10 2011 16:57 esotericc wrote: I can't decide whether I should focus time on DotA 2 or not, I mean ultimately I would like to play in some leagues/tournaments (Not pro) But the likely hood of this as a scene new comer seems next to impossible. On the other hand I could be practicing Sc2. Depends more on whether you can get 4 trusted and good teammates for playing every now and then, and not so much on practising all day as opposed to SC2 in my opinion. | ||
Qbek
Poland12923 Posts
On December 10 2011 22:44 Muki wrote: Depends more on whether you can get 4 trusted and good teammates for playing every now and then, and not so much on practising all day as opposed to SC2 in my opinion. That's so true, with just one friend dota gets so much more funny, especially when you have some coordination already and do some abusive matchups :D It's really hard to make a successful agressive lane without playing together for some time/being on skype(STUN NOW! I WANT HIM DEAD!) | ||
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TheYango
United States47024 Posts
http://v.youku.com/v_show/id_XMjgwNzk3ODI4.html (it's in Chinese, but it should still be pretty clear what I mean when hes discussing the ward placements) At about 10:00-ish, he shows 2 ward placements (one for Sent, one for Scourge) that prevents creep spawns at BOTH the hard camp and the short lane pull-able medium camp, despite looking like the ward doesn't have vision of that medium camp. I think I've seen other Chinese teams use those ward spots but I can't actually remember seeing non-Chinese teams use that spot. Do they not know about it? Because it seems to be much more useful than just planting a ward blocking the pull-able camp that only blocks 1 camp and doesn't show you all that much. I also just tested both of these. They both work in DotA 2. | ||
Hoban
United States1600 Posts
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cilinder007
Slovenia7251 Posts
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EtherealBlade
660 Posts
On December 11 2011 03:19 cilinder007 wrote: a jungling naix is really not that good, he farms very slowly early on Jungling naix only needs an armlet and maybe a PT and he's already a problem. Not that hard to farm at all if the enemy team doesn't stop him. | ||
esotericc
449 Posts
On December 10 2011 22:44 Muki wrote: Depends more on whether you can get 4 trusted and good teammates for playing every now and then, and not so much on practising all day as opposed to SC2 in my opinion. Yea I don't know anyone who plays dota2 right now.my hope was when the ladder is released if I get high enough I could find a decent team b by being good | ||
lozarian
United Kingdom1043 Posts
On December 10 2011 23:04 TheYango wrote: So, I was watching an older 2009 guide video for VS, and he showed something interesting with regard to ward placements. http://v.youku.com/v_show/id_XMjgwNzk3ODI4.html (it's in Chinese, but it should still be pretty clear what I mean when hes discussing the ward placements) At about 10:00-ish, he shows 2 ward placements (one for Sent, one for Scourge) that prevents creep spawns at BOTH the hard camp and the short lane pull-able medium camp, despite looking like the ward doesn't have vision of that medium camp. I think I've seen other Chinese teams use those ward spots but I can't actually remember seeing non-Chinese teams use that spot. Do they not know about it? Because it seems to be much more useful than just planting a ward blocking the pull-able camp that only blocks 1 camp and doesn't show you all that much. I also just tested both of these. They both work in DotA 2. Yeah they know about it, but it depends what you want to do with your early wards, whether stopping the jungle is worth it, early game denying the pull spot is almost as good as doing both because there are very few people who can take on a hard camp before getting a few levels, and denying the pull camp gives you better vision of the lane i.e. people tping in out of vision and going around the woods to gank. Just my supposition, but if you think about how much more aggressive the europeans at the time of that video were compared to the chinese teams, it kinda makes sense. | ||
Yurie
11681 Posts
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rabidch
United States20288 Posts
+ Show Spoiler + +22000 gold lead. holy shit thats called outplayed. dendi pudge impressive as usually but LoH won 1v2 lane in every aspect (creeps, kills, everything), mouz must be really unhappy with how that was played | ||
Numy
South Africa35471 Posts
On December 12 2011 00:29 rabidch wrote: uhhh yeah gg wp na'vi... + Show Spoiler + +22000 gold lead. holy shit thats called outplayed. dendi pudge impressive as usually but LoH won 1v2 lane in every aspect (creeps, kills, everything), mouz must be really unhappy with how that was played + Show Spoiler + Yea a bit sad coz mouz have been playing quite impressive but that game was just saddening for them. Navi completely dismantled them. | ||
Yurie
11681 Posts
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dtz
5834 Posts
Ok, the 4 are not really randoms ( Goblak and blow) but it's still just a makeshift team with 0 prev experience. | ||
Numy
South Africa35471 Posts
On December 12 2011 01:52 dtz wrote: How does PGG keep doing it lol. Take 4 random friends and own LANs. Join a powerhouse, make the team disband, got blamed and then pick another 4 players and own the next LANs. Ok, the 4 are not really randoms ( Goblak and blow) but it's still just a makeshift team with 0 prev experience. From what I've seen PGG himself been playing like crap. At least the games vs m5. | ||
Benjef
United Kingdom6921 Posts
They owned at the international ![]() | ||
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