On December 01 2011 14:12 itkovian wrote: Just was playing a game and Juggernaut omni-slashed and killed Lich. Then the unit said "I'm the juggernaut, Lich" <3 Valve I love how they're taking the time to make specific quotes for so many instances. + Show Spoiler +
If you don't get the quote, its a parody of xmen 3: "I'm the juggernaut, bitch." Terrible movie, but kind of a humorous quote.
yeah! I noticed one with omni-knight too, I killed weaver when he was invis and he said something like "reality is not your plaything weaver"... Gave me a huuuuuge smile :D
There's a ton of those small things in all valve games. TF2 is packed with funny comments from the classes. It will be possible to listen to all of them later over here. Right now some of them are not uploaded yet, they're doing it alphabethically it seems.
One thing that sorta shocks me is how bad some streamers play, as in like they auto attack everything, don't know basic mechanics of pulling and how to micro minions against creep, don't skill correctly at all, don't use spells properly in fights, etc.
Yet they still manage to not feed to all hell and their team wins. Is there that large of a disparity in MMR's and are they really working that well, there is some serious silver-league play going on that gets passed by. You try to mention in the stream chat that they should skill something in a certain order and they just get pissy about it lol. Was watching some random guy who seems to have played a bit of HoN and thats it, playing broodmother and refusing to skill broodlings past level 1, would max out his web, get ulti at 6, max out the third spell next, and say "broodlings aren't THAT good come on, theres no point in getting them" lol. Rushes BKB first and just pops it in 1v1 fights against an earthshaker that is running away. Doesn't use his broodling spell to last hit or do any damage, and just throws webs all over the place like its his lifes calling.
How are people getting away with playing like this, especially when they choose that they are experienced players in the initial calling. My mind is just absolutely blown.
On December 01 2011 14:12 itkovian wrote: Just was playing a game and Juggernaut omni-slashed and killed Lich. Then the unit said "I'm the juggernaut, Lich" <3 Valve I love how they're taking the time to make specific quotes for so many instances. + Show Spoiler +
If you don't get the quote, its a parody of xmen 3: "I'm the juggernaut, bitch." Terrible movie, but kind of a humorous quote.
yeah! I noticed one with omni-knight too, I killed weaver when he was invis and he said something like "reality is not your plaything weaver"... Gave me a huuuuuge smile :D
The first time I died to a Lina on CM and she said "Lina, you hellfire bitch" it made me smile, I love the quotes that they threw in.
On December 08 2011 01:23 Defury wrote: Could be like me and have no clue how to play BRM although I don't act like I have a clue about brood wouldn't mind learning though
If you even read her skills once before playing (or hell, even WHILE you're playing her) it's pretty obvious that Spawn Spiderlings is worth maxing out.
I just wanted to say that dota 2 so far, is really awesome. At first I thought the interface needed some improvement but I just wasn't used to it yet.I had trouble seeing the items icons, and the mana cost on skills and their cooldowns, but actually that is all well done when used to it (cost is at bottom right of icon of the skill and cooldown appears directly on the icon once used)
Honestly I can tell you that the interface and the visuals on the heroes and skills are really well done and very clear.
I really hope you all get a chance to try the beta because this is a pre-order for me and it's really well thought out game. Great job so far valve!
What is people's opinion of the matchmaking? I personally feel it isn't up to stuff yet, pairing up a wide disparity of skills in one team. In SC2 team ladders it would pair up masters players with silver players and call it a day. Does it do this and make even teams or does it have tiers where it tries to place people?
Doesn't feel like sprees of wins or losses effects it all that much either. Going like 7 games without losing doesn't really give a feeling of better games at the end of it...
Well I have had mixed experiences. 2 days ago, I could have sworn I was playing against the stupidest people on the planet. Ended up winning 10 of my 11 games that day. Between yesterday and today, queuing up with the same 2 people as the previous days, we ended 2-14. It just felt like we were playing against people who could abuse everything and we got destroyed. Also, we were getting matched with some absolutely terrible allies.
All in all, it feels very streaky. You win 7-9 in a row then your MMR overcompensates and you lose the next 10 games. It may just be bad luck as I only have ~60 games played so far but I will keep tabs on it.
On December 08 2011 03:43 Hoban wrote: Well I have had mixed experiences. 2 days ago, I could have sworn I was playing against the stupidest people on the planet. Ended up winning 10 of my 11 games that day. Between yesterday and today, queuing up with the same 2 people as the previous days, we ended 2-14. It just felt like we were playing against people who could abuse everything and we got destroyed. Also, we were getting matched with some absolutely terrible allies.
All in all, it feels very streaky. You win 7-9 in a row then your MMR overcompensates and you lose the next 10 games. It may just be bad luck as I only have ~60 games played so far but I will keep tabs on it.
The problem is its much harder to measure skill in team games. This means EVERYONE in the game should have played a big amount of games to allow good balance. With constant influx of new peaople, its quite impossible to hapen.
On December 08 2011 02:59 Yurie wrote: What is people's opinion of the matchmaking? I personally feel it isn't up to stuff yet, pairing up a wide disparity of skills in one team. In SC2 team ladders it would pair up masters players with silver players and call it a day. Does it do this and make even teams or does it have tiers where it tries to place people?
Doesn't feel like sprees of wins or losses effects it all that much either. Going like 7 games without losing doesn't really give a feeling of better games at the end of it...
There's also a lot less people playing Dota 2 than SC2 so it's hard to judge how the matchmaking is. It could just be finding a wider skill range because it widens search since there's not enough within decently range?
On December 08 2011 01:23 Defury wrote: Could be like me and have no clue how to play BRM although I don't act like I have a clue about brood wouldn't mind learning though
If you even read her skills once before playing (or hell, even WHILE you're playing her) it's pretty obvious that Spawn Spiderlings is worth maxing out.
Well, ya, of course it is. But, you don't have to play her that way. Sometimes I don't get spiderlings until after lvl 16 and just get stats instead. I don't play her as a pusher, then, but instead as an early ganker. It can be very effective in the lane where you don't have to worry about mana at all and if your opponent blows their stun, it's so easy to tower dive with ulti.
I'm not saying it's the best thing ever, but you don't have to cookie build every hero. And, sometimes, an inefficient build becomes superior because it throws off the enemy.
On December 08 2011 01:23 Defury wrote: Could be like me and have no clue how to play BRM although I don't act like I have a clue about brood wouldn't mind learning though
If you even read her skills once before playing (or hell, even WHILE you're playing her) it's pretty obvious that Spawn Spiderlings is worth maxing out.
Well, ya, of course it is. But, you don't have to play her that way. Sometimes I don't get spiderlings until after lvl 16 and just get stats instead. I don't play her as a pusher, then, but instead as an early ganker. It can be very effective in the lane where you don't have to worry about mana at all and if your opponent blows their stun, it's so easy to tower dive with ulti.
I'm not saying it's the best thing ever, but you don't have to cookie build every hero. And, sometimes, an inefficient build becomes superior because it throws off the enemy.
You seem pretty nice but i have to tell you straight up, things are cookie cutter for a reason, and an inefficient build is not superior, it is simply inefficient.
There are optimal builds, even if it isn't always max a certain skill first, there are certain ways of doing things that are just better than certain other ways
There is absolutely no reason to use a bad build if you could be using a better one
By doing something that is "different" if it also happens to be bad, you are a detriment to your team
It is your responsibility to play your hero to the fullest extent that you can
In the case of broodmother i can name an exact situation in which you are a detriment to your team, you gank an enemy hero, he begins running away with 100 health, you cannot kill him because you went stats instead of spiderlings, it is YOUR fault that the enemy hero lived instead of died, and you hurt your teams chances of winning by doing so.
No matter how good a player is at dota in general, there will always be someone better than them at something, always take advice when it is valid and all players should never be egotistical enough to pretend they are right when they have been proven wrong.
For me it's not a matter of getting used to it or not, it's a matter of a stupid (artificial) feature that has no reason to be there.
Yes, in the old b.net (which was designed back in 1998) we had that kind of lag. Everyone had it, everyone hated it, but everyone got used to.
For Starcraft we invented launchers to have near-lan latency and any and all major tournaments started to use them to get the game closer to 0ms latency. THAT IS HOW A GAME WOULD BE WITHOUT ANY TECHNICAL RESTRICTIONS. You think, you act, your character moves instantly. Not to mention that any game I can think actually HAS that feeling when playing over LAN. (and most achieve almost the same when being played over good servers close to you/Hamachi etc.)
This goes for ANY even remotely competetive game, whether it's SCBW, SC2, Q3, CS 1.6 / Source, Q3, LoL, HoN. Hell, even my diablo 2 characters on the US West reddit server react quicker than dota 2 heroes.
Shitty / badly programmed interface that leads to lag/delay shouldn't be shrugged off with a "get used to it, it is like that because we're recreating a game which basis was made thirteen years ago" - if someone wants features like that he can cancel his 10+mbit dsl and play on dial up.
(This rant isn't directed directly at you, I just got some other responses from dota players who are like "Yeah dota 1 was like that get used to it, it's a feature" - that's a response I'd accept from stubborn Amish People, but not from people who care about being a competetive e-sport.)
Just played my first Dota2 match and so far it feels just EPIC! It's like it brought back that epic feel warcraft3 has, it's beautiful, it feels much bigger than LoL which i have never got to like. The heroes are awesome, the music. You can really tell it's a Valve developed game. Fuuucking epic
On December 08 2011 01:23 Defury wrote: Could be like me and have no clue how to play BRM although I don't act like I have a clue about brood wouldn't mind learning though
If you even read her skills once before playing (or hell, even WHILE you're playing her) it's pretty obvious that Spawn Spiderlings is worth maxing out.
Well, ya, of course it is. But, you don't have to play her that way. Sometimes I don't get spiderlings until after lvl 16 and just get stats instead. I don't play her as a pusher, then, but instead as an early ganker. It can be very effective in the lane where you don't have to worry about mana at all and if your opponent blows their stun, it's so easy to tower dive with ulti.
I'm not saying it's the best thing ever, but you don't have to cookie build every hero. And, sometimes, an inefficient build becomes superior because it throws off the enemy.
You seem pretty nice but i have to tell you straight up, things are cookie cutter for a reason, and an inefficient build is not superior, it is simply inefficient.
There are optimal builds, even if it isn't always max a certain skill first, there are certain ways of doing things that are just better than certain other ways
There is absolutely no reason to use a bad build if you could be using a better one
By doing something that is "different" if it also happens to be bad, you are a detriment to your team
It is your responsibility to play your hero to the fullest extent that you can
In the case of broodmother i can name an exact situation in which you are a detriment to your team, you gank an enemy hero, he begins running away with 100 health, you cannot kill him because you went stats instead of spiderlings, it is YOUR fault that the enemy hero lived instead of died, and you hurt your teams chances of winning by doing so.
No matter how good a player is at dota in general, there will always be someone better than them at something, always take advice when it is valid and all players should never be egotistical enough to pretend they are right when they have been proven wrong.
I think you are missing the point. What about when MVP 2 raxes and rofl's Nestea? Was his build inefficient?
Also, I think your scenario leaves many roads untraveled. What if, instead of running away at 100hp, you die to his combo because you didn't have enough hitpoints to survive it? Or, what if, instead of getting him to 100hp, you get him to 300hp because your slow wasn't good enough yet and you didn't get in many hits before tower range. You, then, shoot your spiderlings and take him to 100hp. Same ending.
You can't just say having spiderlings is always better than not having them, because that is kind of "duh?" That's like saying having a black king bar is always better than not having one. Of course it is. The point, though, is what you had to give up in order to get it. I may just rather get a linken's instead if I only have 1 disable to be concerned with.
On December 08 2011 01:23 Defury wrote: Could be like me and have no clue how to play BRM although I don't act like I have a clue about brood wouldn't mind learning though
If you even read her skills once before playing (or hell, even WHILE you're playing her) it's pretty obvious that Spawn Spiderlings is worth maxing out.
Well, ya, of course it is. But, you don't have to play her that way. Sometimes I don't get spiderlings until after lvl 16 and just get stats instead. I don't play her as a pusher, then, but instead as an early ganker. It can be very effective in the lane where you don't have to worry about mana at all and if your opponent blows their stun, it's so easy to tower dive with ulti.
I'm not saying it's the best thing ever, but you don't have to cookie build every hero. And, sometimes, an inefficient build becomes superior because it throws off the enemy.
You seem pretty nice but i have to tell you straight up, things are cookie cutter for a reason, and an inefficient build is not superior, it is simply inefficient.
There are optimal builds, even if it isn't always max a certain skill first, there are certain ways of doing things that are just better than certain other ways
There is absolutely no reason to use a bad build if you could be using a better one
By doing something that is "different" if it also happens to be bad, you are a detriment to your team
It is your responsibility to play your hero to the fullest extent that you can
In the case of broodmother i can name an exact situation in which you are a detriment to your team, you gank an enemy hero, he begins running away with 100 health, you cannot kill him because you went stats instead of spiderlings, it is YOUR fault that the enemy hero lived instead of died, and you hurt your teams chances of winning by doing so.
No matter how good a player is at dota in general, there will always be someone better than them at something, always take advice when it is valid and all players should never be egotistical enough to pretend they are right when they have been proven wrong.
I think you are missing the point. What about when MVP 2 raxes and rofl's Nestea? Was his build inefficient?
Also, I think your scenario leaves many roads untraveled. What if, instead of running away at 100hp, you die to his combo because you didn't have enough hitpoints to survive it? Or, what if, instead of getting him to 100hp, you get him to 300hp because your slow wasn't good enough yet and you didn't get in many hits before tower range. You, then, shoot your spiderlings and take him to 100hp. Same ending.
You can't just say having spiderlings is always better than not having them, because that is kind of "duh?" That's like saying having a black king bar is always better than not having one. Of course it is. The point, though, is what you had to give up in order to get it. I may just rather get a linken's instead if I only have 1 disable to be concerned with.
I agree here. There will be many scenarios supporting different types of builds, cookie or not. Cookie cutters are just builds that can be used in more situations. It's a good place to start and learn from, but eventually a player should venture out and base their builds on each individual game. Cookie cutters are optimal in terms of your character, but not necessarily in terms of the game being played right now.
what i realy dislike about dota2 atm, i am playing beta for a long time now and the thing that sucks most is premades, dota2 needs Queue system like LoL has like right now, solo and teams, i realy dislike losing just cuz my teammates are getting wrecked by 3-4 man premades, i myself dont mind playing them i like challanges, maybe cuz i had to play against team stacks in dota leagues, but this is just hilarious, especialy since people playing dota2 atm are mostly newbs not actual dota players..