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General Discussion - Page 48

Forum Index > Dota 2 General
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BeanerBurrito
Profile Joined December 2010
1010 Posts
Last Edited: 2011-12-08 20:49:54
December 08 2011 20:48 GMT
#941
On December 09 2011 01:29 danl9rm wrote:
Show nested quote +
On December 08 2011 05:57 BeanerBurrito wrote:
On December 08 2011 05:40 danl9rm wrote:
On December 08 2011 01:38 TheYango wrote:
On December 08 2011 01:23 Defury wrote:
Could be like me and have no clue how to play BRM although I don't act like I have a clue about brood wouldn't mind learning though

If you even read her skills once before playing (or hell, even WHILE you're playing her) it's pretty obvious that Spawn Spiderlings is worth maxing out.


Well, ya, of course it is. But, you don't have to play her that way. Sometimes I don't get spiderlings until after lvl 16 and just get stats instead. I don't play her as a pusher, then, but instead as an early ganker. It can be very effective in the lane where you don't have to worry about mana at all and if your opponent blows their stun, it's so easy to tower dive with ulti.

I'm not saying it's the best thing ever, but you don't have to cookie build every hero. And, sometimes, an inefficient build becomes superior because it throws off the enemy.


You seem pretty nice but i have to tell you straight up, things are cookie cutter for a reason, and an inefficient build is not superior, it is simply inefficient.

There are optimal builds, even if it isn't always max a certain skill first, there are certain ways of doing things that are just better than certain other ways

There is absolutely no reason to use a bad build if you could be using a better one

By doing something that is "different" if it also happens to be bad, you are a detriment to your team

It is your responsibility to play your hero to the fullest extent that you can


In the case of broodmother i can name an exact situation in which you are a detriment to your team, you gank an enemy hero, he begins running away with 100 health, you cannot kill him because you went stats instead of spiderlings, it is YOUR fault that the enemy hero lived instead of died, and you hurt your teams chances of winning by doing so.

No matter how good a player is at dota in general, there will always be someone better than them at something, always take advice when it is valid and all players should never be egotistical enough to pretend they are right when they have been proven wrong.


I think you are missing the point. What about when MVP 2 raxes and rofl's Nestea? Was his build inefficient?

Also, I think your scenario leaves many roads untraveled. What if, instead of running away at 100hp, you die to his combo because you didn't have enough hitpoints to survive it? Or, what if, instead of getting him to 100hp, you get him to 300hp because your slow wasn't good enough yet and you didn't get in many hits before tower range. You, then, shoot your spiderlings and take him to 100hp. Same ending.

You can't just say having spiderlings is always better than not having them, because that is kind of "duh?" That's like saying having a black king bar is always better than not having one. Of course it is. The point, though, is what you had to give up in order to get it. I may just rather get a linken's instead if I only have 1 disable to be concerned with.

I agree that you are supposed to "edit" your build based on the situation, that is a given, but you still prioritize the better spells based on the situation. If you can't do enough damage to your opponent, getting incapacitating bite instead of spiderlings just because its unorthodox isn't better.

Doing something like not getting spiderlings isn't analogus 2 raxing, it would be like what if mvp decided not to make his first barracks until 50 supply of scvs with no expansion because it's unorthodox, and then nestea killed him with 2 banelings

What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
December 08 2011 20:52 GMT
#942
On December 09 2011 02:39 whiteLotus wrote:
what i realy dislike about dota2 atm, i am playing beta for a long time now and the thing that sucks most is premades, dota2 needs Queue system like LoL has like right now, solo and teams, i realy dislike losing just cuz my teammates are getting wrecked by 3-4 man premades, i myself dont mind playing them i like challanges, maybe cuz i had to play against team stacks in dota leagues, but this is just hilarious, especialy since people playing dota2 atm are mostly newbs not actual dota players..

Very true. I'm guilty of queueing with groups quite a bit, and I don't solo queue any more because of too many random mishaps from people who, one way or another, just don't coordinate/cooperate.
Writerdamn, i was two days from retirement
ven
Profile Blog Joined December 2008
Germany332 Posts
Last Edited: 2011-12-09 07:30:19
December 09 2011 07:29 GMT
#943
Is the input lag this bad in general or only a result of the servers being overloaded last days? They've been definitely somewhat unstable recently with matchmaking being down etc.
I've heard from some people that it's comparable to HoN or War3 Lan, but to me it feels just like the old 250ms BNet delay which is pretty much unbearable.
You can reach the rainbow. I'll be there to help.
Grettin
Profile Joined April 2010
42416 Posts
December 09 2011 08:29 GMT
#944
Moscow5 vs Mouz on Joindota.com now. No specific tournament thread so posting it here..

"If I had force-fields in Brood War, I'd never lose." -Bisu
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
December 09 2011 09:42 GMT
#945
On December 09 2011 05:52 flamewheel wrote:
Show nested quote +
On December 09 2011 02:39 whiteLotus wrote:
what i realy dislike about dota2 atm, i am playing beta for a long time now and the thing that sucks most is premades, dota2 needs Queue system like LoL has like right now, solo and teams, i realy dislike losing just cuz my teammates are getting wrecked by 3-4 man premades, i myself dont mind playing them i like challanges, maybe cuz i had to play against team stacks in dota leagues, but this is just hilarious, especialy since people playing dota2 atm are mostly newbs not actual dota players..

Very true. I'm guilty of queueing with groups quite a bit, and I don't solo queue any more because of too many random mishaps from people who, one way or another, just don't coordinate/cooperate.


I solo, because I like my own pain. :p I actually seem to end up in a party of 4 pretty much instantly I join, but it's not like it's a party of 4 pros. Half the people I play with are pretty to extremely new. I do think that they're goin to need extremely good mmr and community incentives to make the game work, the few randoms I do end up playing with are usually a least two of : awful, think they're the god of dota, rude, racist, afk or don't speak at all.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
December 09 2011 10:05 GMT
#946
How do you guys like Krob? (Aka Death Prophet) Personally I just went 3-0 with her and she seems like a really good hero to use.
Plus the attack animation is wayy better than it was in Dota1. At least it seemed like it. I did find that if I went Arcane boots I would often have a surplus of mana, but if I got phase boots I'd often be left with very little mana...
Aka XephyR/Shaneyesss
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2011-12-09 10:44:29
December 09 2011 10:36 GMT
#947
On December 09 2011 19:05 vectorix108 wrote:
How do you guys like Krob? (Aka Death Prophet) Personally I just went 3-0 with her and she seems like a really good hero to use.
Plus the attack animation is wayy better than it was in Dota1. At least it seemed like it. I did find that if I went Arcane boots I would often have a surplus of mana, but if I got phase boots I'd often be left with very little mana...

Thats why I usually go BoT with her. Getting this in midgame should be easily with carrion swarm farm/killing towers with ult.
Gameplan is to push towers with ultimate while defending pushes with swarm. This hero is very good at killing buildings, but you have to put pressure on the other team and possibly kill a rax in midgame, since you are less useful in lategame, though its not as bad as with many other int heroes. You need hp to let your ghost deal the damage vs towers/in teamfight. You will probably still die sometimes later so bloodstone is my coreitem of choice. Order of building this should depend on how your lane develops, i.e if regen or hp ar more important, but soulbooster already gives enough regen if you dont spam your spells so i prefer it first. I Try to have point booster by lvl 6 most of the time and start pushing towers whenever ult cd is ready. Dont use ult too late since it takes time to release spirits and they heal you when ult ends (can provide an additional edge during fight by healing half of your hp or more). Ult spirits will attack the target you are attacking. This way you can kill towers even when creeps are there. Get one lvl in silence and passive at lvl 2/4. One lvl in passive increases the damage of your ult by 75% at lvl 6, silence is too good not to have it. It should be obvious how to use swarm/silence. Additional items may be active itmes with your big mana pool later and/or supporting items. Pick these by going for what your team needs. I prefer shivas / meka / pipe / guinsoo / heart. More experimental builds may include veil of discord / necrobook / lothars (if you want to backdoor raxes; your ultimate will still attack when you are invisible afaik).
whiteLotus
Profile Blog Joined July 2009
1833 Posts
December 09 2011 10:42 GMT
#948
so krobelus this time.heh.. any news on invoker? the only fun hero i want to play right now is invoker, but they keep adding boring heroes like naix and krobelus zz
The bird of Hermes is my name, eating my wings to make me tame
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 09 2011 12:28 GMT
#949
I want medusa for some reason.
WriterXiao8~~
whiteLotus
Profile Blog Joined July 2009
1833 Posts
December 09 2011 13:37 GMT
#950
hmm any1 watching dota 2 championship? seems like every team who picks AM wins game like by far, and no one stops him, mouz lost vs TeamShakira cuz AM went 17-2, and now Mouz picked AM against The Retry and are owning with AM doing w/e he wants, seems like he is realy OP atm? And for some reason teams just refuse to ban him? Even thought they clearly lose cuz of him
The bird of Hermes is my name, eating my wings to make me tame
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
December 09 2011 13:48 GMT
#951
Well to be fair, the better teams have been picking AM quite often, and if not they are two evenly matched teams then yes the AM wins, but there are definitely ways to stop AM. Drow/Spec, Rhasta/Lion, stuns and disables and good teamfights.

This last game, the Drow got the sickest farm but the team just wasn't there around the 15-30 minute marks to help him out. So many fights ended with the Mirana invis'ing the team and there were at least 8-10 early kills that could have been had, but the mouz players escaped with <150 hp each time.
Follow me: www.twitter.com/zlasher
whiteLotus
Profile Blog Joined July 2009
1833 Posts
Last Edited: 2011-12-09 14:34:09
December 09 2011 14:23 GMT
#952
Yes yes there are ways to stop am but we all know its not THAT easy picking counters to him isnt enough. I personaly think its just easier to ban him.

The bird of Hermes is my name, eating my wings to make me tame
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2011-12-09 14:38:14
December 09 2011 14:38 GMT
#953
On December 09 2011 16:29 ven wrote:
Is the input lag this bad in general or only a result of the servers being overloaded last days? They've been definitely somewhat unstable recently with matchmaking being down etc.
I've heard from some people that it's comparable to HoN or War3 Lan, but to me it feels just like the old 250ms BNet delay which is pretty much unbearable.


Even though I wrote a long winded rant on the last page, after testing it out with some fellow TLers yesterday ( <3 Goshawk and butters), I have to admit I was most likely wrong.

The "huge input lag" I and probably you too have been noticing comes from two sources imo:

a) Servers being overloaded. Butters and me tested it some days ago and we were 100% sure that it's like 250-400ms input lag that seemed built in. Yesterday when we tested it I with Goshawk we didn't notice ANY lag at all. Just as responsive as LoL or BW via Hamachi.

b) If you come from a non-dota background like me the turning speed of heroes can be perceived as lag. I mostly notice that kiting with ranged chars is incredibly difficult due to that mechanic and feels, in the beginning, "laggy" when you're used to almost instant "turning speed" of like vultures/dragoons or your standard LoL champion.

tl;dr: DotA 2 has - most likely - no built in delay. Sry bros. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
whiteLotus
Profile Blog Joined July 2009
1833 Posts
Last Edited: 2011-12-09 14:54:42
December 09 2011 14:52 GMT
#954
Yeah what i noticed in the begining and realy disliked that you cant realy kite, or run and use spells at the same time, like take for example AA you cant run and quickly use his W at the same time, you have to stop, turn arround then use it and then continue running..
The bird of Hermes is my name, eating my wings to make me tame
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
December 09 2011 15:04 GMT
#955
On December 09 2011 21:28 Kipsate wrote:
I want medusa for some reason.

Good for farming!
Writerdamn, i was two days from retirement
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
December 09 2011 15:09 GMT
#956
On December 09 2011 21:28 Kipsate wrote:
I want medusa for some reason.


Slithice please

Although, as the guy above said, I could be bothered to play several games with Invoker. He's always fun.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
BlueBird.
Profile Joined August 2008
United States3890 Posts
December 09 2011 15:38 GMT
#957
Anyone who has played valkyrie in Hon, and Mirana in Dota 2 will notice the turning speed "lag" a ton when you attempt to jump away from a gank and jump into the enemy team.. I have to purposely tell myself not to do it :D
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Velr
Profile Blog Joined July 2008
Switzerland10954 Posts
December 09 2011 15:47 GMT
#958
On December 09 2011 23:23 whiteLotus wrote:
Yes yes there are ways to stop am but we all know its not THAT easy picking counters to him isnt enough. I personaly think its just easier to ban him.




How do you counterpick what you can not touch?!



/rage at blink

theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2011-12-09 15:50:06
December 09 2011 15:49 GMT
#959
The game definitively has no artificial input delay. There are four factors at play:

1) definitely some bad servers and some bad routes to ISPs at this time
2) Dota2 netcode has zero client trust, unlike HON netcode
3) Dota2 netcode uses less bandwidth (by at least 50%) than HON netcode. Maybe Valve will raise the max tick rate in the future?
4) Slower attack animations, cast animations, and turning speeds in Dota2 vs HON

See Zoid's post http://dev.dota2.com/showthread.php?t=7036&p=43881&viewfull=1#post43881, my videos http://www.youtube.com/user/brm001, and the wiki on Source netcode https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Hoban
Profile Blog Joined February 2011
United States1600 Posts
December 09 2011 16:22 GMT
#960
About kiting with ranged champs:

Still fairly new to the game but I have been playing quite a bit of Drow, Mirana, and Windrunner. The most effective way I found to kite was to kite diagonally. If you try to shoot, run backwards, shoot you wont be able to do it. You have to spend time not only shooting, you also have to turn completely around, and then completely around again while the person chasing you just runs in a straight line. If you start running to the side, you have less turn time required to shoot/run and you are forcing the enemy to spend time turning. This is very noticeable on Drow Ranger. If you start kiting diagonally (and eventually decaying into a circular pattern) you will be able to keep your opponent from touching you most of the time. Also, if you kite this way in team fights, you generally don't get too far away from your team (as opposed to just running backwards). Learning to orbwalk is really important too. Viper/Drow can really kite all day, it just takes orbwalking and clever juking/pathing.
"I am a leaf on the wind."
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