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LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
April 03 2012 09:35 GMT
#6521
I still think that QW invoker is much more powerful. QE invoker has its uses to be sure, but QW just has so many strenghts you are giving up: EMP early game destroys many heroes since no hero gets huge amounts of mana early-mid game, movement speed makes you nigh impossible to kill if you don't overextend, in the mid-lategame your Q and W spells are much more powerful, and spells such as icewall, defeaning blast and alacrity are powerful with only 1 point in E.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
Last Edited: 2012-04-03 09:49:47
April 03 2012 09:43 GMT
#6522
My fave build would have to be going Quas x2 then maxing wex and putting points you can in quas when possible stopping quas at 4 then maxing exort.

I just love the mobility that wex gives and how EMP can shut down so many pushes or screw up so many fights early on by draining most of the enemy teams mana. But then again I play a gank heavy style invoker let the hard carries farm up while I just roam and gank to hell after the laning phase ofc. During laning phase I just go mid control runes and gank with Cold snap/tornado.

Item build being, GG branch, tango and blade of attack to start. Then I go Phase Boots > Magic Wand > Drums > Force Staff then save for buy backs and buy either an Agha or Sheepstick depending on what is needed.

I think I next get the chance I'll try your Extort build and see how it fairs, I've just felt so useless early game when I've tried it before but I'll give it another go :D
<3 | Dota 2 | DayZ | <3
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
April 03 2012 09:49 GMT
#6523
Why was XBOCT playing on ComeWithMe's stream :o
Moderator
Hoban
Profile Blog Joined February 2011
United States1600 Posts
April 03 2012 09:50 GMT
#6524
Yup get 4/4 in Quas/Exort before Wex unless I think I will really need ghostwalk. Invoke takes so long that I would rather use cold snap, forge spirits, and ice wall or sun strike depending on the situation. Generally if I am getting dived or something I can icewall, forge spirit, cold snap, throw up 3 quas, and juke around enough to get at least 1 kill. The only reason I would take Wex before level 10 is if I either skipped lvl 2 invoke or if the other team has a very scary ganker (night stalker, riki, ect) where I can't rely on stun and run and must use invisibility. Plus any team that really wants to gank me is bringing dust whether I have wex or not. Imo the faster you have 2x Forge Spirits, the faster you become a 1v1 monster.

All this time playing invoker though, I feel like I am starting to pull off some amazing plays. I can definitely see now why he is one of the very best heroes. He can literally do everything and least pretty well. I remember the very first game I had with invoker, I was solo mid against bloodseeker. Man, what hell that was. I think I got dominated for the first 10-15 games mid. In my last 10 games, I don't think I have lost my lane. He is so amazingly powerful at all stages of the game.

Anyway, some item choices I really want to try are
a) Mana boots on Quas/Exort. My gut tells me treads are always the way to go (attack speed so strong) but I really hate having mana problems. Maybe it will just be a pub build but who knows.

b) Blood stone and scepter after boots just for shits and giggles. Then a refresher.

Any other item builds that aren't drums+push? Or should I try some divinecourage builds next?
"I am a leaf on the wind."
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
April 03 2012 09:56 GMT
#6525
I dunno, I prefer phase boots on Invoker myself, regardless of what build. Allows you to chase a coldsnap'd target much easier.
Moderator
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 03 2012 10:07 GMT
#6526
as somebody has pointed out earlier, the dmg that EMP dealt in teamfight will soon be negated in high level game by 2-3 mana boot. this is around the 20 mins mark where support get their farm and level up. At this point you want to cut back on W and put more into E as invoker for the dmg out put. An easier way to dealt with this is just not going QW from the first place.

Another problem is that tornado often hurt more than good bc it give the enemy invulnerability and sometime that reset the cooldown on their escape mechanism. Mean while if you use QE you have a global nuke presence from very early on and strong nuke/ disable into mid game (we have since the perma stun combo Ion shell + cold snap). Landing sunstrike is really easy if you draft strong early disables such as VS, SS or lion/enigma. Another thing that i need to test out myself is the ability to kill rosh early on with forge and medallion.

Overall, i prefer QW in pub but if i have a well coordinated team, QE will be the route i choose.
Im daed. Follow me @TL_NB
Yoshi-
Profile Joined October 2008
Germany10227 Posts
April 03 2012 10:44 GMT
#6527


http://prodota2.com/

A tournament featuring Asian, European and North American teams
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
April 03 2012 12:02 GMT
#6528
On April 03 2012 19:07 NB wrote:
as somebody has pointed out earlier, the dmg that EMP dealt in teamfight will soon be negated in high level game by 2-3 mana boot. this is around the 20 mins mark where support get their farm and level up. At this point you want to cut back on W and put more into E as invoker for the dmg out put. An easier way to dealt with this is just not going QW from the first place.

Another problem is that tornado often hurt more than good bc it give the enemy invulnerability and sometime that reset the cooldown on their escape mechanism. Mean while if you use QE you have a global nuke presence from very early on and strong nuke/ disable into mid game (we have since the perma stun combo Ion shell + cold snap). Landing sunstrike is really easy if you draft strong early disables such as VS, SS or lion/enigma. Another thing that i need to test out myself is the ability to kill rosh early on with forge and medallion.

Overall, i prefer QW in pub but if i have a well coordinated team, QE will be the route i choose.


The problem is that shortly after the stage they stop being effected by EMP, some carries start coming out with items. When there are carries on the field you help your team more with disable than damage, so I prefer W > E at this stage as well. The only time I personally would go E > W is if I'm focusing on it early game - otherwise I neglect more than one point until WQ are maxed.

Sunstrike is good for ganks, but invoker is a naturally good ganker whether your are sun-striking or walking to a lane to 'nado+snap them.


On April 03 2012 18:50 Hoban wrote:Anyway, some item choices I really want to try are
a) Mana boots on Quas/Exort. My gut tells me treads are always the way to go (attack speed so strong) but I really hate having mana problems. Maybe it will just be a pub build but who knows.

b) Blood stone and scepter after boots just for shits and giggles. Then a refresher.

Any other item builds that aren't drums+push? Or should I try some divinecourage builds next?


With QE you desperately need extra mobility. I would prioritise phase boots even more on QE builds than QW builds. Also, blink would probably be a good idea on him, since icewall and meteor are very position dependant, and you have terrible base MS.

With QW I often forgo force for Euls. Force isn't as useful when you have near-max MS, and Euls fixes my mana problems forever, gives me even more disable, and gives me more MS (I love Euls, but it isn't good in many situations. I take any chance I get to use it, so take this with a grain of salt).
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
April 03 2012 12:07 GMT
#6529
On April 03 2012 19:07 NB wrote:
as somebody has pointed out earlier, the dmg that EMP dealt in teamfight will soon be negated in high level game by 2-3 mana boot. this is around the 20 mins mark where support get their farm and level up. At this point you want to cut back on W and put more into E as invoker for the dmg out put. An easier way to dealt with this is just not going QW from the first place.

Another problem is that tornado often hurt more than good bc it give the enemy invulnerability and sometime that reset the cooldown on their escape mechanism. Mean while if you use QE you have a global nuke presence from very early on and strong nuke/ disable into mid game (we have since the perma stun combo Ion shell + cold snap). Landing sunstrike is really easy if you draft strong early disables such as VS, SS or lion/enigma. Another thing that i need to test out myself is the ability to kill rosh early on with forge and medallion.

Overall, i prefer QW in pub but if i have a well coordinated team, QE will be the route i choose.


Even before this emp nerf, multiple mana boots could always do that, but that never stopped (quas wex) invoker from being first banned for the last two years. If we consider exort invoker to be a distinct hero, my question is whether it's even worth a first ban. I don't think I'd give away lycanthrope for an exort invoker, for instance, but wex invoker just empirically dominated team fights so hard that it's worth considering.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
April 03 2012 13:51 GMT
#6530
On April 03 2012 21:02 LAN-f34r wrote:
Show nested quote +
On April 03 2012 19:07 NB wrote:
as somebody has pointed out earlier, the dmg that EMP dealt in teamfight will soon be negated in high level game by 2-3 mana boot. this is around the 20 mins mark where support get their farm and level up. At this point you want to cut back on W and put more into E as invoker for the dmg out put. An easier way to dealt with this is just not going QW from the first place.

Another problem is that tornado often hurt more than good bc it give the enemy invulnerability and sometime that reset the cooldown on their escape mechanism. Mean while if you use QE you have a global nuke presence from very early on and strong nuke/ disable into mid game (we have since the perma stun combo Ion shell + cold snap). Landing sunstrike is really easy if you draft strong early disables such as VS, SS or lion/enigma. Another thing that i need to test out myself is the ability to kill rosh early on with forge and medallion.

Overall, i prefer QW in pub but if i have a well coordinated team, QE will be the route i choose.


The problem is that shortly after the stage they stop being effected by EMP, some carries start coming out with items. When there are carries on the field you help your team more with disable than damage, so I prefer W > E at this stage as well. The only time I personally would go E > W is if I'm focusing on it early game - otherwise I neglect more than one point until WQ are maxed.

Sunstrike is good for ganks, but invoker is a naturally good ganker whether your are sun-striking or walking to a lane to 'nado+snap them.


Show nested quote +
On April 03 2012 18:50 Hoban wrote:Anyway, some item choices I really want to try are
a) Mana boots on Quas/Exort. My gut tells me treads are always the way to go (attack speed so strong) but I really hate having mana problems. Maybe it will just be a pub build but who knows.

b) Blood stone and scepter after boots just for shits and giggles. Then a refresher.

Any other item builds that aren't drums+push? Or should I try some divinecourage builds next?


With QE you desperately need extra mobility. I would prioritise phase boots even more on QE builds than QW builds. Also, blink would probably be a good idea on him, since icewall and meteor are very position dependant, and you have terrible base MS.

With QW I often forgo force for Euls. Force isn't as useful when you have near-max MS, and Euls fixes my mana problems forever, gives me even more disable, and gives me more MS (I love Euls, but it isn't good in many situations. I take any chance I get to use it, so take this with a grain of salt).


So how does this sound for an Exort invoker. Bracer/Null -> Phase -> Medallion -> Blink and/or Force. It should allow you to Rosh at lvl 10 really easily. I really hand't thought about medallion on invoker but man, what a great item (I go medallion on almost everyone else lol). Does anyone ever get a bottle on invoker?

As far as ganking with Q/E vs Q/W, I find they both have their ups and downs. Q/E the global presence is intimidating to say the least. Even solo queueing, if you are aware of the other lanes you can ensure kills from a mile away. Forge spirits become an annoying force in the lane around level 5-6 and continue to frustrate opponents. You are slow to move for ganks but if you just get phases early then that will help with that problem. With Q/W it is much easier to physically gank other lanes. A well placed tornado can ensure a kill or even a double kill. You have a much better escape mechanism in the form of ghostwalk (though ice wall will get you out of a dive pretty well), and your mobility is intimidating.

I think the next few games I will focus on Q/E getting phases and a medallion and go for very early rosh attempts. Any recommendations on starting items? For Q/W I go tangoes+claw but for Q/E I generally go tango+hp pot+branch+circlet+(3 str or 3 int).
"I am a leaf on the wind."
Candadar
Profile Blog Joined July 2011
2049 Posts
April 03 2012 14:27 GMT
#6531


I'm thoroughly enjoying these videos.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
April 03 2012 16:28 GMT
#6532
man playing QE invoker is way too reliant on team's coordination :/
POGGERS
Shai
Profile Blog Joined August 2010
Canada806 Posts
April 03 2012 16:40 GMT
#6533
On April 03 2012 19:44 Yoshi- wrote:
http://www.youtube.com/watch?v=6TdAZRmTNN0

http://prodota2.com/

A tournament featuring Asian, European and North American teams


I'm ready for a certain Australian team to complain profusly about pings. International online tournaments are exciting at first, but painful when you realize only eastern NA and western Europe are actually having a good time.
Eagerly awaiting Techies.
Grombidal
Profile Joined May 2011
Sweden49 Posts
April 03 2012 16:46 GMT
#6534
On April 04 2012 01:28 konadora wrote:
man playing QE invoker is way too reliant on team's coordination :/


I got this feeling aswell when I tried out invoker for the first time against real people.
In the game after my first one I tried QW invoker and it seemed to me to work better since you can easily determine when to engage the enemy.
Tornado, emp and then invoke cold snap is such a good innitiation, and alot of the times the opponents get scared and go back after it.

tho I think I played it slightly wrong in the way I never realy trained exort until quas and wex was full, so that is something I will change the next time I play invoker.
Flatout all the time
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
April 03 2012 17:36 GMT
#6535
On April 04 2012 01:46 Grombidal wrote:
Show nested quote +
On April 04 2012 01:28 konadora wrote:
man playing QE invoker is way too reliant on team's coordination :/


I got this feeling aswell when I tried out invoker for the first time against real people.
In the game after my first one I tried QW invoker and it seemed to me to work better since you can easily determine when to engage the enemy.
Tornado, emp and then invoke cold snap is such a good innitiation, and alot of the times the opponents get scared and go back after it.

tho I think I played it slightly wrong in the way I never realy trained exort until quas and wex was full, so that is something I will change the next time I play invoker.

yeah with QW you are more in control, when i went QE, i couldn't get people to push and/or gank at all :/

forged spirits useless -_-
POGGERS
Yoshi-
Profile Joined October 2008
Germany10227 Posts
April 03 2012 17:37 GMT
#6536
On April 04 2012 01:40 Shai wrote:
Show nested quote +
On April 03 2012 19:44 Yoshi- wrote:
http://www.youtube.com/watch?v=6TdAZRmTNN0

http://prodota2.com/

A tournament featuring Asian, European and North American teams


I'm ready for a certain Australian team to complain profusly about pings. International online tournaments are exciting at first, but painful when you realize only eastern NA and western Europe are actually having a good time.

Actually european team have the worst time, they need to play on uswest, which is quite good for teams like al.
imweakless
Profile Blog Joined September 2009
757 Posts
April 03 2012 17:39 GMT
#6537
http://sylvirspydir.blogspot.com/2012/04/why-mymdota-left-hyhy-breaks-silence.html
interview about why hyhy left mym
KMK,Qri,GsD#1, UEE,stork jangbi for life!
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-04-03 18:05:49
April 03 2012 18:05 GMT
#6538
On April 04 2012 02:39 imweakless wrote:
http://sylvirspydir.blogspot.com/2012/04/why-mymdota-left-hyhy-breaks-silence.html
interview about why hyhy left mym

The current Team Zenith DotA2 line up consists of :
"hyhy" Han Yong Benedict Lim
"iceiceice" Daryl Koh
"xfreedom" Nicholas Lim
"xy" Toh Wai Hong
"ChuaN" Wong Hock Chuan

Are chuaN and Tofuboi Chu and Tofu from some years ago ?
What I liked more in Dota 1 was when Chu updated his replay thread on playdota. All his replays were amazing <3
eluv
Profile Joined August 2010
United States1251 Posts
April 03 2012 18:26 GMT
#6539
Tobi reveals that out of ~500 games played, 191 are Furion. Good god I have no idea how you could play that many games on the same hero.
"Yes I fucked my way to the GSL partnership" - Sundance
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
April 03 2012 18:35 GMT
#6540
omg looool just played a game where i was invoker

team was invoker od pugna necro and fv

vs a bs razor enigma sniper and clockwerk

bs and razor goes like 10-0 each early game

OD goes afk for 5 mins

but we perservere and don't give up, 20 minutes later, we reverse the score from being down around 15 kills to being ahead 10 kills

all that aoe with aghanim invoker + chrono = GG
POGGERS
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