http://www.joindota.com/en/livestreams/596-starladder
still searching for a english stream.
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dragonborn
4781 Posts
March 13 2012 17:19 GMT
#4421
http://www.joindota.com/en/livestreams/596-starladder still searching for a english stream. | ||
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TheYango
United States47024 Posts
March 13 2012 17:42 GMT
#4422
If he's lucky, it'll pay for itself before the game is over! Why is Next.kz making Shadow Priest make Mek when Windrunner could have been done with it 2 minutes ago? Would help them take towers way faster. | ||
crms
United States11933 Posts
March 13 2012 17:54 GMT
#4423
On March 14 2012 02:19 dragonborn wrote: NEXT.Kz vs Western Wolves http://www.joindota.com/en/livestreams/596-starladder still searching for a english stream. http://www.twitch.tv/ggnetgodz english stream! | ||
NB
Netherlands12045 Posts
March 13 2012 18:05 GMT
#4424
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TheYango
United States47024 Posts
March 13 2012 18:13 GMT
#4425
On March 14 2012 03:05 NB wrote: just played vs a weaver had his rad around 20 mins... crushed his team at ~30 mins + 10 mins tier 3 drag out = 40 mins -_-... Over all weaver is a shit carry thats worst than every other hard carry except he has good escape mechanic(1 time dust dont work).... I rather to have an AM/doom(rad style) than a weaver on my team... Ya man Weaver is a shit carry and Chinese DotA 1 teams don't know what they're doing. Weaver is fine. He just doesn't fit the picks in DotA 2 atm. Don't really have anything to add to what rabidch already said. Plus, I don't know why you're comparing him to hard carries. Just like Mirana, Weaver isn't a lategame hard carry. He's a semicarry who's extremely strong in lane, very good damage from both spells and autoattacks in midgame fights, and great maneuverability that allows him to threaten back-line heroes. | ||
HypernovA
Canada556 Posts
March 13 2012 18:24 GMT
#4426
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Kirb
Germany900 Posts
March 13 2012 18:26 GMT
#4427
Great escape that also helps him positioning in teamfights. Ult and double shot are aimed to improve his carry role and the swarm rly buffers his mid game viabillity + is a good teamfight assisting spell. It's true that Weaver isn't as good as other hard carry heroes later on, but he will get his farm no matter what and is a pretty save option for an assisting carry imo. | ||
Iceman331
United States1306 Posts
March 13 2012 18:36 GMT
#4428
On March 14 2012 03:24 HypernovA wrote: Lmao Dendi just did a jungle storm spirit! That was fun to watch. It worked surprisingly well. | ||
Aui_2000
Canada435 Posts
March 13 2012 18:39 GMT
#4429
On March 14 2012 03:05 NB wrote: just played vs a weaver had his rad around 20 mins... crushed his team at ~30 mins + 10 mins tier 3 drag out = 40 mins -_-... Over all weaver is a shit carry thats worst than every other hard carry except he has good escape mechanic(1 time dust dont work).... I rather to have an AM/doom(rad style) than a weaver on my team... Did you just use your experience from a single pub game to call weaver a bad hero? I think that's a bit silly. Btw weaver isn't just a carry with two great escape mechs (which is already amazing), he's a great hero to pressure a side lane with a great orb and a vision/armour de-buff skill. Just don't go something stupid on him like vanguard. He's also not a traditional hard carry, although he's a lot better than doom as a hard carry. | ||
cilinder007
Slovenia7251 Posts
March 13 2012 18:52 GMT
#4430
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NB
Netherlands12045 Posts
March 13 2012 19:24 GMT
#4431
On March 14 2012 03:39 Validity wrote: Show nested quote + On March 14 2012 03:05 NB wrote: just played vs a weaver had his rad around 20 mins... crushed his team at ~30 mins + 10 mins tier 3 drag out = 40 mins -_-... Over all weaver is a shit carry thats worst than every other hard carry except he has good escape mechanic(1 time dust dont work).... I rather to have an AM/doom(rad style) than a weaver on my team... Did you just use your experience from a single pub game to call weaver a bad hero? I think that's a bit silly. Btw weaver isn't just a carry with two great escape mechs (which is already amazing), he's a great hero to pressure a side lane with a great orb and a vision/armour de-buff skill. Just don't go something stupid on him like vanguard. He's also not a traditional hard carry, although he's a lot better than doom as a hard carry. no, its my personal experience and i stand by it... if you compare him to semi-carry tier, mirana/storm etc has much more utilities as well as mid game dmg out put compare to weaver. Armor debuff might be the only good thing he could do in team fight but with the current hero pool majority of the dmg output mid game are magic anyway. lets think about it, picking a mirana and let her run support if she got killed too much is still better than a weaver being in same situation. the only 2 ways i know how to play weaver are rad first/liken first and both has its own weaknesses plus requires to on farm entering mid game. Most of the time i see weaver win is bc the other team didnt expect him and suddenly got out picked and lose lane control too early. btw, most of you keep referencing the chinese dota1 scene... how about correct source? :-/ personally i only know rabidch who is actually following PPV (or what ever that streaming software called -_-) edit: its PPTV ![]() | ||
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TheYango
United States47024 Posts
March 13 2012 19:40 GMT
#4432
On March 14 2012 04:24 NB wrote: lets think about it, picking a mirana and let her run support if she got killed too much is still better than a weaver being in same situation. Actually, Weaver's ability to get back into the game despite having a losing lane is extremely good. It's actually one of the hallmarks of Xiao8's Weaver play. Commentators have noted how often he'll get shut down in lane, have a few good teamfights, and suddenly out of nowhere become a huge damage threat again. The thing with Weaver is that The Swarm has phenomenal base damage (presenting a huge threat to back-line supports), and is amazing for picking up assist gold. Coupled with Weaver's ability to stay alive in a fight, and it will only take a a few fights for Weaver to make up a gold/XP disadvantage that may have come from a disadvantaged lane. On March 14 2012 04:24 NB wrote: the only 2 ways i know how to play weaver are rad first/liken first and both has its own weaknesses plus requires to on farm entering mid game. Most of the time i see weaver win is bc the other team didnt expect him and suddenly got out picked and lose lane control too early. Incidentally, neither are how he's played in China atm. AFAIK Chinese play has also never commonly used Linken's rush on Weaver. 2009 mentioned in a show showcasing Xiao8's Weaver FPVOD that the new way that LGD has been experimenting with Weaver (and that other teams have been picking up on) is to go for early teamfighting items like Treads+Janggo, rather than straight farming Radiance. The idea is to take advantage of Weaver's extremely good (and often underestimated) midgame teamfighting strength, rather than just having him sit in a lane and farm for 20 minutes. On March 14 2012 04:24 NB wrote: btw, most of you keep referencing the chinese dota1 scene... how about correct source? :-/ personally i only know rabidch who is actually following PPV (or what ever that streaming software called -_-) edit: its PPTV ![]() You don't need PPTV to watch VODs, only for live streaming. Even then, G-1 League has a CNTV stream as well (which from my experience lags less), and sometimes there are Russian restreams. I made a big post a while back about where to find Chinese DotA VODs/restreams, but it got completely ignored. | ||
Xinder
United States2269 Posts
March 13 2012 19:46 GMT
#4433
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Yoshi-
Germany10227 Posts
March 13 2012 19:46 GMT
#4434
2009 mentioned in a show showcasing Xiao8's Weaver FPVOD that the new way that LGD has been experimenting with Weaver (and that other teams have been picking up on) is to go for early teamfighting items like Treads+Janggo, rather than straight farming Radiance. The idea is to take advantage of Weaver's extremely good (and often underestimated) midgame teamfighting strength, rather than just having him sit in a lane and farm for 20 minutes. You already saw that from Super in the wdc game against navi | ||
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TheYango
United States47024 Posts
March 13 2012 19:47 GMT
#4435
On March 14 2012 04:46 Yoshi- wrote: Show nested quote + 2009 mentioned in a show showcasing Xiao8's Weaver FPVOD that the new way that LGD has been experimenting with Weaver (and that other teams have been picking up on) is to go for early teamfighting items like Treads+Janggo, rather than straight farming Radiance. The idea is to take advantage of Weaver's extremely good (and often underestimated) midgame teamfighting strength, rather than just having him sit in a lane and farm for 20 minutes. You already saw that from Super in the wdc game against navi Did he actually finish Janggo? I thought he rushed straight Radiance after getting a Bracer+Treads. EDIT: Oh yeah, he did get Janggo that game. That was the game where Burning got like a 14 min Radiance and 20 min Cuirass on Syllabear, lol. | ||
Aui_2000
Canada435 Posts
March 13 2012 19:48 GMT
#4436
On March 14 2012 04:24 NB wrote: no, its my personal experience and i stand by it... if you compare him to semi-carry tier, mirana/storm etc has much more utilities as well as mid game dmg out put compare to weaver. Armor debuff might be the only good thing he could do in team fight but with the current hero pool majority of the dmg output mid game are magic anyway. lets think about it, picking a mirana and let her run support if she got killed too much is still better than a weaver being in same situation. the only 2 ways i know how to play weaver are rad first/liken first and both has its own weaknesses plus requires to on farm entering mid game. Most of the time i see weaver win is bc the other team didnt expect him and suddenly got out picked and lose lane control too early. btw, most of you keep referencing the chinese dota1 scene... how about correct source? :-/ personally i only know rabidch who is actually following PPV (or what ever that streaming software called -_-) edit: its PPTV ![]() Weaver carries harder than potm/storm and is harder to shut down. You're correct that potm can sort of revert to a more support supplemental dps role, but I think you'd be surprised at how well weaver does with just treads vit booster pipe (the low econ build) + maybe a couple javelins building towards mkb. The armour reduction is great, his ww/orb do surprisingly high damage and he also puts pressures on enemy supports to have to buy more sentries/dusts, which is always beneficial. I think generally weaver's standard items are treads vit booster hood basi -> radiance -> heart -> manta/dps item http://gosugamers.net/dota/replays/ has replays from chinese DotA1 (Sorry if this is considered advertising, I'm not too clear if this is considered spam under the TL 10 commandments) edit: sorry my build might be a bit outdated because jango sounds awesome on weaver and I think the metagame has shifted to a bit more physical damage early on making hood on weaver a bit less stronk | ||
SKC
Brazil18828 Posts
March 13 2012 19:49 GMT
#4437
On March 14 2012 04:40 TheYango wrote: Show nested quote + On March 14 2012 04:24 NB wrote: lets think about it, picking a mirana and let her run support if she got killed too much is still better than a weaver being in same situation. Actually, Weaver's ability to get back into the game despite having a losing lane is extremely good. It's actually one of the hallmarks of Xiao8's Weaver play. Commentators have noted how often he'll get shut down in lane, have a few good teamfights, and suddenly out of nowhere become a huge damage threat again. The thing with Weaver is that The Swarm has phenomenal base damage (presenting a huge threat to back-line supports), and is amazing for picking up assist gold. Coupled with Weaver's ability to stay alive in a fight, and it will only take a a few fights for Weaver to make up a gold/XP disadvantage that may have come from a disadvantaged lane. Am I misunderstanding what you mean or has assist gold changed in Dota? Didn't you get assist gold just by being near the target, no matter if you actually did damage or not, and the only thing that changed was your name on the screen and your assist score, unless Sentinel/Scourge got the kill? | ||
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TheYango
United States47024 Posts
March 13 2012 19:51 GMT
#4438
On March 14 2012 04:49 SKC wrote: Am I misunderstanding what you mean or has assist gold changed in Dota? Didn't you get assist gold just by being near the target, no matter if you actually did damage or not, and the only thing that changed was your name on the screen and your assist score, unless Sentinel/Scourge got the kill? No, you're correct. Assist gold still functions that way. I don't know why I worded that the way I did. >.> | ||
Aui_2000
Canada435 Posts
March 13 2012 19:52 GMT
#4439
On March 14 2012 04:49 SKC wrote: Show nested quote + On March 14 2012 04:40 TheYango wrote: On March 14 2012 04:24 NB wrote: lets think about it, picking a mirana and let her run support if she got killed too much is still better than a weaver being in same situation. Actually, Weaver's ability to get back into the game despite having a losing lane is extremely good. It's actually one of the hallmarks of Xiao8's Weaver play. Commentators have noted how often he'll get shut down in lane, have a few good teamfights, and suddenly out of nowhere become a huge damage threat again. The thing with Weaver is that The Swarm has phenomenal base damage (presenting a huge threat to back-line supports), and is amazing for picking up assist gold. Coupled with Weaver's ability to stay alive in a fight, and it will only take a a few fights for Weaver to make up a gold/XP disadvantage that may have come from a disadvantaged lane. Am I misunderstanding what you mean or has assist gold changed in Dota? Didn't you get assist gold just by being near the target, no matter if you actually did damage or not, and the only thing that changed was your name on the screen and your assist score, unless Sentinel/Scourge got the kill? You're right. There's no assist gold; only AoE gold. edit: from playdota for yay knowledge: Heroes that are in a 1000 area and not being the killer will be granted a certain amount of reliable gold, depending on total heroes in that area. 1 Hero: 95+9*LevelOfDyingHero 2 Heroes: 20+8*LevelOfDyingHero 3 Heroes: 10+6*LevelOfDyingHero 4 or 5 Heroes: 6*LevelOfDyingHero Assists only give gold if Sentinel or Scourge gets the kill. I forgot about assists for sent/scourge kills ![]() | ||
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rabidch
United States20289 Posts
March 13 2012 19:52 GMT
#4440
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