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United States47024 Posts
On February 18 2012 02:49 Kipsate wrote: How do you guys build OD, treads, drums , forcestaff and that new item rods of atmos look cool but they make him fairly squishy, do you guys get some additional survivability before you go scyte? Conventional way to build OD is Treads, Mekansm, Force Staff, before working on Sheepstick and other lategame items. Janggo is fine if someone else on your team is getting Mek, but Mek is ideal because OD lacks a good source of HP regen while having great mana regen, so Mek is well suited to him. It also buffers your survivability comfortably. Situational items to consider are Ghost Scepter (great when dealing with other autoattack carries, as you can still manual-cast Arcane Orb while Ghost Sceptered), Blink Dagger, Shiva's, BKB, Heart.
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On February 18 2012 02:59 TheYango wrote:Show nested quote +On February 18 2012 02:49 Kipsate wrote: How do you guys build OD, treads, drums , forcestaff and that new item rods of atmos look cool but they make him fairly squishy, do you guys get some additional survivability before you go scyte? Conventional way to build OD is Treads, Mekansm, Force Staff, before working on Sheepstick and other lategame items. Janggo is fine if someone else on your team is getting Mek, but Mek is ideal because OD lacks a good source of HP regen while having great mana regen, so Mek is well suited to him. It also buffers your survivability comfortably. Situational items to consider are Ghost Scepter (great when dealing with other autoattack carries, as you can still manual-cast Arcane Orb while Ghost Sceptered), Blink Dagger, Shiva's, BKB, Heart. what about orchid?
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On February 18 2012 03:42 Ryuu314 wrote:Show nested quote +On February 18 2012 02:59 TheYango wrote:On February 18 2012 02:49 Kipsate wrote: How do you guys build OD, treads, drums , forcestaff and that new item rods of atmos look cool but they make him fairly squishy, do you guys get some additional survivability before you go scyte? Conventional way to build OD is Treads, Mekansm, Force Staff, before working on Sheepstick and other lategame items. Janggo is fine if someone else on your team is getting Mek, but Mek is ideal because OD lacks a good source of HP regen while having great mana regen, so Mek is well suited to him. It also buffers your survivability comfortably. Situational items to consider are Ghost Scepter (great when dealing with other autoattack carries, as you can still manual-cast Arcane Orb while Ghost Sceptered), Blink Dagger, Shiva's, BKB, Heart. what about orchid?
Orchid is a good item for cc but OD's damage comes from an increased mana pool. However it all depends on the situation in game like always.
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rage for the first time for the last few years playing video games... + Show Spoiler +
there should be a system so you cant deny teammates items unless they are gem or rapier... fucking abuse chicken and deny all of my item... worst part is the entire team reported me instead of that faggot.
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Netherlands45349 Posts
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Drow seems to shut od down quite well from my pubbing experience at least anyway.
And Omg that bug, hope it gets fixed soon....
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Link's invoker. I just jizzed.
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cant play dota2 atm with the manta abuse, so dota1 it is today
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About OD items: Shivas also fits him quite well, I personally enjoyed some success with it. Gives him an aoe-attack he lacks, useful against pushes. Orchid is basically one of the very few items that boosts intelligence and autoattack, so surely a good choice.
In case of money-trouble, euls is something to be considered. Or, since OD doesnt need manaregen (once his manapool is a little above 1000, probably before lvl 10), you might also buy midas. Attack-speed = yesyes for OD. If you have 1000+ mana, be sure to buy the pure mana-regen components (sobi mask, void stone) of items last, since they give you absolutely no additional benefit on their own.
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another common bug is that if you play an AP game after SD, ur heroes gona be grayed out like SD and u have to use the menu to select all heroes to fix it.
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Is it a known bug, that I (or maybe more people) cant observe games anymore?
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On February 18 2012 02:52 EnvyUK wrote:Show nested quote +On February 17 2012 22:36 Unleashing wrote: So, have you guys seen the new bug? <Snip> Result of the bug: Why in the world would you post game breaking bugs on a public forum? What do you have to gain from it? It just increases the change of people abusing it in more games. This is not dev.dota2.
You know...so there's more public awareness of it and it gets fixed...?
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DOWN WITH THE SHIP AND HE GETS MAELK! HE GETS MAELK!!!!!
DD vs EG is so epic to watch. <3 Tobi
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hey ive 2 very basic questions : can you see other pple creep score like in LoL? i cant find it on the scoreboard. Also what is a decent creep score after like 10 minut so i can figure out how i am doing :p
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On February 18 2012 05:17 dafnay wrote: hey ive 2 very basic questions : can you see other pple creep score like in LoL? i cant find it on the scoreboard. Also what is a decent creep score after like 10 minut so i can figure out how i am doing :p
You can't and around 40-60.
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On February 18 2012 05:13 Slardar wrote: DOWN WITH THE SHIP AND HE GETS MAELK! HE GETS MAELK!!!!!
DD vs EG is so epic to watch. <3 Tobi
Super good, this EG/MYM pushing is sick. Who cares about LinkInvoker.
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United States47024 Posts
On February 18 2012 04:32 Mafe wrote: About OD items: Shivas also fits him quite well, I personally enjoyed some success with it. Gives him an aoe-attack he lacks, useful against pushes. Orchid is basically one of the very few items that boosts intelligence and autoattack, so surely a good choice.
In case of money-trouble, euls is something to be considered. Or, since OD doesnt need manaregen (once his manapool is a little above 1000, probably before lvl 10), you might also buy midas. Attack-speed = yesyes for OD. If you have 1000+ mana, be sure to buy the pure mana-regen components (sobi mask, void stone) of items last, since they give you absolutely no additional benefit on their own. Orchid spends a big component on mana regen, and the active is most useful during midgame solo-killing scenarios. For a late-game carry like OD that wants his item actives to have defensive utility in keping him alive (which Mek, Force Staff, and Sheepstick all do), it's not ideal.
I honestly would never really consider Eul's on OD. OD isn't short of "money-trouble" options, between Janggo, Ghost Scepter, and Null Talismans.
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FREEAGLELAND26780 Posts
On February 18 2012 02:49 Kipsate wrote: How do you guys build OD, treads, drums , forcestaff and that new item rods of atmos look cool but they make him fairly squishy, do you guys get some additional survivability before you go scyte? Headress Treads Mek Force Staff BKB/Hex or swap the last twoooo
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new interface is soo much preatier
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