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Dota memories - Page 3

Forum Index > Dota 2 General
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Phyrful
Profile Joined July 2011
United States248 Posts
August 23 2011 17:41 GMT
#41
1. 3 passive skill Naix. farm for 30 minutes, pop out with a shitton of items, press R, kill everyone!

2. Bloodstone that stacked hp and mana regen on Storm Elemental; utterly unstoppable

3. When Tinker's ult refreshed BKB and Linkens, turning him into a magic immune juggernaut tank
"It's a choose, not a perfumation"-Lina
Phyrful
Profile Joined July 2011
United States248 Posts
August 23 2011 17:55 GMT
#42
Oh and when Spectre's passive shield wasn't a reflect percentage of damage, but a percentage chance to reflect all; you would sometimes get a lucky reflect off a Finger of Death or Laguna Blade and kill someone off the other team
"It's a choose, not a perfumation"-Lina
Belano
Profile Blog Joined May 2009
Sweden657 Posts
August 23 2011 22:40 GMT
#43
When aegis was buyable, gave three revives (back to base as well) and ridiculous stats (lots of armor and magic resistance). Late game pushes -> Die, revive, boots of travel, die, revive, boots of travel, die revive etc.

So many memories in this thread
Bring back 1 supply roaches.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2011-08-23 22:52:11
August 23 2011 22:51 GMT
#44
On August 24 2011 00:53 yejin wrote:
Show nested quote +
On August 24 2011 00:45 rabidch wrote:
On August 24 2011 00:41 yejin wrote:
On August 24 2011 00:39 rabidch wrote:
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.

which is why the chens team does the manta cloning so you have a 100 man push



On August 24 2011 00:44 andy186 wrote:
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd


icefrog should have a gamemode where the attack cd is off


Would split the old and new players, risky. It always was a very controversial change but he decided to stick with it.

The change I dislike the most is the TP time increased on towers. It takes 7 seconds to get to a tower if you're the third to TP, and I used to love the MASS TPs.


this was one of the most needed changes to bring back aggressive strats into dota like fastpush/gank strats. I love the change for this.

Some of the changes icefrog made were weird at the first glance and ppl dont like all of them but I think the guy really understands how dota works in the deepest. And if he doesnt then he is allways willing to take advice.

The dagger nerf also was controversial but very needed to increase the variety of viable picks and strategies.

Same as the backdoor nerf. many tournaments and inhouse leagues forbid backdooring but with the mechanics he implemented its now much harder to pull off so you dont need that external rule anymore.

Or how he brought back hardcarries into competetive play with the phaseboots nerf, the new manta, the better vanguard. He just knows how the game works at a given time and never failed to adjust the right thing to let the players evolve the game and digging deeper into it.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
DuckS
Profile Joined September 2010
United States845 Posts
August 23 2011 23:27 GMT
#45
baha, i remember first starting it, being one of those "how to get wood?" noobs ^^; i think my first hero was Clinkz.. It was always nice, when i got into it, my heart would always pound and i'd get really nervous before those very pivotal moments. It's all mechanical now, and that doesn't happen. Also, other good memories include getting realllllly good aim with pudge's hook and mirana's arrow ^^ ive prob played pudge 5x more than every other hero ive played in dota
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
August 24 2011 15:43 GMT
#46
Was it storm that had an awesome ability before the rework, much like puppet in hons now. I remember rushing 5 hyperstones and dieng instantly.

Favourite part was buying aegis but, you could get doom/buy aegis and instantly solo enemy team as certain heroes.
Nuxar
Profile Joined February 2009
Canada212 Posts
August 24 2011 17:26 GMT
#47
OMG, i did just remember that storm spirit did infact have a major rework O_o cant believe i forgot. But what was his abilities before?
Yurie
Profile Blog Joined August 2010
12106 Posts
August 24 2011 17:45 GMT
#48
On August 25 2011 02:26 Nuxar wrote:
OMG, i did just remember that storm spirit did infact have a major rework O_o cant believe i forgot. But what was his abilities before?

Electric Rave = Extreme atk speed at the cost of mana per second
Barrier = Put a shield that absorbs magic dmg
Overload = Mini nuke/slow after a certain number of attacks
Electric Grapple (ult) = Long distance blink + drag heroes with you
josemb40
Profile Blog Joined March 2009
Peru611 Posts
Last Edited: 2011-08-24 21:13:47
August 24 2011 21:10 GMT
#49
old void could stop the time everywhere in the map

Edit: awww someone said it already in page 2.. how about medusa being able to purge in lvl 2 or 3? and having split arrows all with the same damage as the base damage
wiiiiiiiiiiiiiiiii
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2011-08-24 21:41:53
August 24 2011 21:29 GMT
#50
I think this was when Morphling was first introduced, his ultimate Undercover would make you impersonate anyone in the opposite team, stealing the hero model of course, but you would also ''switch'' temporarily to the other team.

You could read the opposite team's chat, write to them under the chosen player's name, it was genius and SOOOOO much fun in pubs.

Here's a good article btw about old imba heroes :
http://eurobattle.net/showthread.php?t=96299
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2011-08-24 23:27:29
August 24 2011 23:25 GMT
#51
i remember kurokys tinker and kunkka back at dota league masters 2009, and ks.int beeing sick nerdslayers....their play was so beautiful and aggressive ( <3 sk + lina lane and solo tinker and all that good stuff :D )
with puppey also starting to show his awesome support/roaming earthshaker....
i want the old team baaaack so badly :D

just good old times were carriers like dusa etc. werent that strong yet (may you rot in hell asian turtle monsters :D )....^^
"Your Razor sucks!" -Kuroky's Dad
Eogris
Profile Blog Joined April 2007
United States148 Posts
August 24 2011 23:41 GMT
#52
I was so god awful at DotA when i played, but one of the funniest memories i have was getting Divine Rapier almost completely by accident.
THE NUKES GONNA LAND ON HIS ARMYYYYYYYYYYY
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
August 25 2011 00:06 GMT
#53
Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning.
Medusa also didn't have % dmg reduction on split arrows(or so I believe).

I loved that

too bad it was stupidly overpowerd.
WriterXiao8~~
Cocacooh
Profile Joined August 2010
Norway1510 Posts
August 25 2011 01:00 GMT
#54
Juking people with old terrorblade illusions, when he had lifedrain and shit. When you had to have diffusal blade to get manta. Old Chaos Knight, its just not the same to play him without the old blinkstrike.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
August 25 2011 01:13 GMT
#55
conjurer. gg!
Belano
Profile Blog Joined May 2009
Sweden657 Posts
August 25 2011 01:27 GMT
#56
On August 25 2011 09:06 Kipsate wrote:
Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning.
Medusa also didn't have % dmg reduction on split arrows(or so I believe).

I loved that

too bad it was stupidly overpowerd.

Before she got the stone thing ulti she was pretty underpowered I remember. She did get dmg reduction on her arrows and she was almost never played iirc.
Bring back 1 supply roaches.
SKC
Profile Joined October 2010
Brazil18828 Posts
August 25 2011 01:46 GMT
#57
On August 25 2011 10:27 Belano wrote:
Show nested quote +
On August 25 2011 09:06 Kipsate wrote:
Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning.
Medusa also didn't have % dmg reduction on split arrows(or so I believe).

I loved that

too bad it was stupidly overpowerd.

Before she got the stone thing ulti she was pretty underpowered I remember. She did get dmg reduction on her arrows and she was almost never played iirc.


There was a previous version where she was much stronger. I think it was around the time of the buyable Aegis, involving Divine Rapier builds. I'm pretty sure Split Shot gave 100% damage, but I'm not sure what else changed. She was very, very good.

My earliest memories are from the Riki with the Death ward and Pudge with the flies. Riki has been discussed, but Pudge was also a completelly diferent hero. You could gather corpses and rise them as summons IIRC, and his ultimate would summon flies that had like 95% evasion and would auto-replicate while attacking. It was very annoying as a hero with no aoe. I don't remember those versions that well though, used to just play cassually in Battle.net like any other custom game.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
August 25 2011 01:49 GMT
#58
These are more individual memories but...

soloing against col.Fear in a scrim back in cal season 2 and getting absolutely crushed.

Learning to play silencer against solo lich with no tangoes back then.

Playing against col.Throzz and clan ATC (Throzz's casual clan) every single night as we prepared for cal-o playoffs.

Reaching Ro8 in playoffs, then getting raped solo mid silencer vs visage against KD.Mystyle. Disbanding the team right after, quitting dota for a while.

haha
manner
hongo
Profile Blog Joined January 2011
207 Posts
August 25 2011 01:51 GMT
#59
I remember when everyone got boots first or you were nub.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
August 25 2011 01:55 GMT
#60
i remember the days you can buy items for team mate and medusa split shot deals 100% damage or something. we rush all the cores for medusa = team kill gg :3
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
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