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I realize that this is a Dota2 Forum but I couldn't help to notice that a lot of frequent players or participating here so... I'd like to bring some memories for the "old-school" dota players.
So here are three of my favourites Dota Old Patches fun times.
1. Rikimaru Death Ward + Show Spoiler +Back then, hmm, 2005 ? Riki's ultimate was a ward similar to the witch doctor ultimate, with a lot more damage per second. Unless you instant moved away, you would die. Invisibility was not his ultimate but a skill (like PA invisibility). Riki was freakin' imba, and dust didn't exist, try to imagine the rampages... 2. Kotl / Silencer / Warlock Golems + Show Spoiler +Golems always were a problem to balance in Dota because it gave so much AOE control in fights, and an absolute imba tank to push towers. The first time I played dota, Golems were raised by a hero model similar to the current KOTL. Then, they disappeared to come back with the old silencer. Level 6 ultimate would be 1 golem, then 2, then 3 golems for level 16. Try to imagine 3 golems at level 16 in a regular fight, BYE BYE. Then Icefrog added Warlock and it was the time again for golems to return to the game :-)
3. MoM or die + Show Spoiler +During the early times of icefrog, one of the first item to be fixed was Mask Of Madness. Just like lothar edge, it was the MUST have. Every build started with boots --> mask of madness. It had very little cost, no orb, attack speed upgrade and move speed upgrade so if you had a 1v1 fight, the guy with MoM would always catch you because he ran faster. Only counter was... to run at the same speed. Hence you could hear 10 MoM in every fight. AHAH.
Your turn to share stories :-)
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I remember that riki, that was freaking imba, as well as those silencer's golems. And silencer's autoattack can silence hero as well. lol that was sick.
I remember Nai'x the most agile hero but main attribute is STR. Cookie cutter build for it is buy sange and yasha and BKB and damage items. It's so funny that everytime Naix appear everyone will just run away or else you can't escape from it.
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The old riki was so pro...in those days you could only pick from your sides taverns and typically 2-3 people on sent wanted SA every game.
And upgrader orbs were boss =)
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Old morphling with spell steal was pretty hilarious. I remember making a team with friends just built around abusing morph and rhasta's wards - as well as droppable refresher orb.
We managed to cast 6 Agha wards in about 25 seconds.
Have morph have the wards already.
Morph casts wards Rhasta casts wards Morph copies wards, casts wards, refreshes Morph casts wards, drops refresher rhasta refreshes, casts wards Morph copies the cast wards, casts wards again
We had a kotl, and both morph and rhasta had basically pure mana items - this was before arcane boots/ring even existed, so there was almost no way to get enough mana. Good times. Good times.
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The days of 15min load times...
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On August 23 2011 23:59 Dommk wrote: The days of 15min load times...
Oh my god, you would really FALL ASLEEP during the loading screen and wake up with the rooster.
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I quite liked them. You could put the kettle on, make some toast, have a moderately satisfying dump, then make your tea and come back, and someone still wouldn't have loaded.
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ran around as ES for 2 mins while 2 guys chasing me. Juked them while teammates go help <3.
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I remember when bloodstone gave regeneration stacks and everyone had phaseboots which gave armor. the common carries where only casters back then because of the insane survivability phase+bloodstone gave against sustained physical damage. krobellus necro where top choices and you would see the new remade storm rising as a more and more common pick allthough he was very underappreciated. also darkseer was a very underappreciated hero that suddenly was picked there. he had to be rebalanced alot until icefrog found a good middleground for him.
I also remember when i played dota the first time and took juggernaut. I was allways oom and died alot so i thought it was good to build hp and mana on him. this was a long time ago though
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Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D
Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
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On August 24 2011 00:17 Kirb wrote: And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
If the dagger was a problem or not is up for debate. It was a must have, just as bottle was before nerf. In some ways it made for better games, in many ways worse. I am still not sure that adding the cd on being attacked to dagger was a good idea.
I actually liked the era of bloodstone + phase caster carries. Krobelus being the strongest hero in the pool. ^^
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hmm.. I remember when zeus was a wisp. Actually I don't really remember much about that version anymore lol! Dota changed a lot!
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On August 24 2011 00:24 Yurie wrote:Show nested quote +On August 24 2011 00:17 Kirb wrote: And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
If the dagger was a problem or not is up for debate. It was a must have, just as bottle was before nerf. In some ways it made for better games, in many ways worse. I am still not sure that adding the cd on being attacked to dagger was a good idea. I actually liked the era of bloodstone + phase caster carries. Krobelus being the strongest hero in the pool. ^^
Hm i dislike must have items. Takes away creativity and strategy imo.
And hell yeah... krobs days in the light were way to short. :'(
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On August 24 2011 00:17 Kirb wrote: Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
AHAH someone on dotapickup still has the nickname "HowToGetWood"
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how about when god was a hero and he could permanently sleep you away from exp
or pudge with summons was funny
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On August 24 2011 00:24 Yurie wrote:Show nested quote +On August 24 2011 00:17 Kirb wrote: And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
If the dagger was a problem or not is up for debate. It was a must have, just as bottle was before nerf. In some ways it made for better games, in many ways worse. I am still not sure that adding the cd on being attacked to dagger was a good idea. I actually liked the era of bloodstone + phase caster carries. Krobelus being the strongest hero in the pool. ^^
I think int heroes becoming tanks was boring (necrolyte with phase, hood, vanguard, shiva).
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Raider the hero with the ultimate of what rampage has in HoN now - grabs you and carries you around while the opponent's team shit all over you.
Gambler - the more gold you have, the more damage you deal.
Old invoker that was actually ridiculously OP because you could literally global people with meteor.
Imbadon when it was first released with the spell that gave you insane MS and AS but you couldn't control your hero when you cast it - the definition of tunnel vision. The spell was then reworked into his passive and replaced with death coil.
Old chen - 600 range strength hero with ultimate that let him control like 10 units at once in an aoe - stops all pushes and reverses them HARD.
Vanguard being considered a trash item - literally noone would buy it except like axe (who stacked 5 of those) and some people got it on tide as well.
Spectre of old that globaled shit all over the map when you had radiance and HoT.. o wait that's still the case
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