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Dota memories - Page 2

Forum Index > Dota 2 General
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OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
August 23 2011 15:35 GMT
#21
faceless void's old ulti : global stun

void demon.
s3x2-2 xiao3x2+2 bone3+2+2
Kirb
Profile Joined April 2010
Germany900 Posts
Last Edited: 2011-08-23 15:38:57
August 23 2011 15:36 GMT
#22
On August 24 2011 00:35 OopsOopsBaby wrote:
faceless void's old ulti : global stun

void demon.


And then morph would steal it and do it again. And it wasnt like 2 or 3 secs... it was longer. :D

Edit: And i still bought oblivion staff + euls to get hex like 2 years after they changed it :D
Caller
Profile Blog Joined September 2007
Poland8075 Posts
August 23 2011 15:37 GMT
#23
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-08-23 15:39:14
August 23 2011 15:39 GMT
#24
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa
LiquidDota StaffOnly a true king can play the King.
yejin
Profile Blog Joined August 2006
France493 Posts
August 23 2011 15:41 GMT
#25
On August 24 2011 00:39 rabidch wrote:
Show nested quote +
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.
nospeech
andy186
Profile Joined September 2010
Australia1058 Posts
August 23 2011 15:44 GMT
#26
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-08-23 15:46:02
August 23 2011 15:45 GMT
#27
On August 24 2011 00:41 yejin wrote:
Show nested quote +
On August 24 2011 00:39 rabidch wrote:
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.

which is why the chens team does the manta cloning so you have a 100 man push



On August 24 2011 00:44 andy186 wrote:
Show nested quote +
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd


icefrog should have a gamemode where the attack cd is off
LiquidDota StaffOnly a true king can play the King.
yejin
Profile Blog Joined August 2006
France493 Posts
August 23 2011 15:53 GMT
#28
On August 24 2011 00:45 rabidch wrote:
Show nested quote +
On August 24 2011 00:41 yejin wrote:
On August 24 2011 00:39 rabidch wrote:
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.

which is why the chens team does the manta cloning so you have a 100 man push



Show nested quote +
On August 24 2011 00:44 andy186 wrote:
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd


icefrog should have a gamemode where the attack cd is off


Would split the old and new players, risky. It always was a very controversial change but he decided to stick with it.

The change I dislike the most is the TP time increased on towers. It takes 7 seconds to get to a tower if you're the third to TP, and I used to love the MASS TPs.
nospeech
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
August 23 2011 15:57 GMT
#29
I still get caught out by the tp change from time to time. It's really annoying. Honestly I don't know if the blink change was a good or a bad thing - especially from a spectator point of view, but I quite like it from a gameplay standpoint.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
August 23 2011 16:01 GMT
#30
Remember the old naix so buff
Karma is a bitch
FLEIA
Profile Joined August 2011
Canada71 Posts
August 23 2011 16:04 GMT
#31
linkins mirror instead of sphere, it had a chance to reflected magic skill back at enemy >=) that was pretty crazy. Old naix 40% life steal >=) and 40% slow. Manta style, instead of disjoint with 2 illusion it summons up to 20 was it ? with charges. Dragon knight +20 armor for -20% atk speed. Old axe endless battle hunger unless you kill a creep >=). When there was no tango/chicken, nukers dominated the lanes.
rabidch
Profile Joined January 2010
United States20289 Posts
August 23 2011 16:06 GMT
#32
On August 24 2011 00:53 yejin wrote:
Show nested quote +
On August 24 2011 00:45 rabidch wrote:
On August 24 2011 00:41 yejin wrote:
On August 24 2011 00:39 rabidch wrote:
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.

which is why the chens team does the manta cloning so you have a 100 man push



On August 24 2011 00:44 andy186 wrote:
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd


icefrog should have a gamemode where the attack cd is off


Would split the old and new players, risky. It always was a very controversial change but he decided to stick with it.

The change I dislike the most is the TP time increased on towers. It takes 7 seconds to get to a tower if you're the third to TP, and I used to love the MASS TPs.

hmm i guess youre right

i really hated mass tps because it would just devolve into turtle strats
LiquidDota StaffOnly a true king can play the King.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-08-23 16:22:44
August 23 2011 16:22 GMT
#33
The old Manta style was also integrated in the Diffusal blade(woops, other way around)

Phantom lancer+that shit would make me go crazy.
WriterXiao8~~
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
August 23 2011 16:29 GMT
#34
I miss when tp's used to give tower's glyph armor. I feel like it was unnecessary to remove this. I can deal with tp's having cooldowns because it prevents turtle protect-your-carry type games but tp's only gave armor for 2 seconds and you would have to make a strategic decision to chain-protect your tower or not. With the new delay mechanic it wouldn't even be possible to continuously invuln your tower anyway.

Even with all 5 heroes + glyph that would only be 14 seconds of invuln. I feel like this took away from the skill department without really making the game faster or doing anything icefrog intended.

Some of the most exciting moves I've seen in dota involve chain-invulnerability on towers by VP when the tower has like 50 hp and with old blink dagger they turn the tide of the team fight by baiting the tower, then come back to deny the tower.

I started playing in .39 or something so not really that old school but I miss competitive teams and strategies more than map stuff. I think the most imba thing I played during was when aegis was 3 charges with armor and spell reduction and avatar of vengeance [ spectre's first incarnation ]

http://dotapro.com/heroes.php?display=hero&heroid=75

Basically in a competitive game you were actually punished for last hitting or harassing. There is no other hero I'm aware of that actually punished you for doing something fundamentally right. If you last hit a creep you took damage, if you tried to push her out of the lane you took damage. In a team fight if you killed a enemy hero you took 300 damage. If you were even in the 1000 aoe of a team fight and your allies killed enemy creeps you took damage. And all of this damage had a ministun so you couldn't tp or use channeling spells. You couldn't run away from AoV because she had true phase lasting 25 seconds with a short cd and phase boots didn't exist back then.

Also miss fun stuff like santa roshan!

poorcloud
Profile Joined April 2011
Singapore2748 Posts
August 23 2011 16:50 GMT
#35
I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
August 23 2011 16:54 GMT
#36
On August 24 2011 01:50 poorcloud wrote:
I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.


Wow that actually worked? Would like to see it now haha.
Dear Sixsmith...
Kirb
Profile Joined April 2010
Germany900 Posts
Last Edited: 2011-08-23 16:59:04
August 23 2011 16:57 GMT
#37
On August 24 2011 01:54 EchoZ wrote:
Show nested quote +
On August 24 2011 01:50 poorcloud wrote:
I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.


Wow that actually worked? Would like to see it now haha.


Yeah it worked with es stun too before all leagues forbid it and forced the change, because creeps were not smart enough to move around. Was pretty ridiculous.

Edit: The axe roshan trick was pretty funny too in pubs. :D Lvl 1 rosh kill solo and everyone was like wtf. xD Or the melt bug so you could stack melts wit ta. ^^
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2011-08-23 17:12:43
August 23 2011 17:01 GMT
#38
I remember the old Storm Spirit that had the shield spell

And the old Naix, oh god the old naix
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
August 23 2011 17:09 GMT
#39
On August 24 2011 01:01 SiZ.FaNtAsY wrote:
Remember the old naix so buff

lol ya dat old naix with avatar as it's ultimate... pretty much the definition of "end game" back then.
Well, I don't mind the new naix too much.
[TLMS] REBOOT
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
August 23 2011 17:40 GMT
#40
On August 24 2011 01:01 SiZ.FaNtAsY wrote:
Remember the old naix so buff

LOL Imba.

I remember the Faceless Void changes when he had Carrier Swarm and Global Ulti. Then he was given this weird Omnislash basic skill till his current skill set now. Shadow Fiends weird AOE circle skill which you could widen the range. Tinker being able to refresh BKB. Lots of a good stuff.
eSports Prodigy & Illuminati member.
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