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Dota memories

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yejin
Profile Blog Joined August 2006
France493 Posts
Last Edited: 2011-08-23 14:33:47
August 23 2011 14:33 GMT
#1
I realize that this is a Dota2 Forum but I couldn't help to notice that a lot of frequent players or participating here so... I'd like to bring some memories for the "old-school" dota players.

So here are three of my favourites Dota Old Patches fun times.

1. Rikimaru Death Ward
+ Show Spoiler +
Back then, hmm, 2005 ? Riki's ultimate was a ward similar to the witch doctor ultimate, with a lot more damage per second. Unless you instant moved away, you would die.
Invisibility was not his ultimate but a skill (like PA invisibility). Riki was freakin' imba, and dust didn't exist, try to imagine the rampages...

2. Kotl / Silencer / Warlock Golems
+ Show Spoiler +
Golems always were a problem to balance in Dota because it gave so much AOE control in fights, and an absolute imba tank to push towers. The first time I played dota, Golems were raised by a hero model similar to the current KOTL. Then, they disappeared to come back with the old silencer. Level 6 ultimate would be 1 golem, then 2, then 3 golems for level 16. Try to imagine 3 golems at level 16 in a regular fight, BYE BYE. Then Icefrog added Warlock and it was the time again for golems to return to the game :-)

3. MoM or die
+ Show Spoiler +
During the early times of icefrog, one of the first item to be fixed was Mask Of Madness. Just like lothar edge, it was the MUST have. Every build started with boots --> mask of madness. It had very little cost, no orb, attack speed upgrade and move speed upgrade so if you had a 1v1 fight, the guy with MoM would always catch you because he ran faster. Only counter was... to run at the same speed. Hence you could hear 10 MoM in every fight. AHAH.


Your turn to share stories :-)
nospeech
Corr
Profile Joined January 2009
Denmark796 Posts
August 23 2011 14:41 GMT
#2
2759 gold lost!
papyrus
Profile Joined August 2010
Philippines716 Posts
Last Edited: 2011-08-23 14:50:40
August 23 2011 14:50 GMT
#3
I remember that riki, that was freaking imba, as well as those silencer's golems. And silencer's autoattack can silence hero as well. lol that was sick.

I remember Nai'x the most agile hero but main attribute is STR. Cookie cutter build for it is buy sange and yasha and BKB and damage items. It's so funny that everytime Naix appear everyone will just run away or else you can't escape from it.

Fleebenworth
Profile Joined April 2011
463 Posts
Last Edited: 2011-08-23 14:55:07
August 23 2011 14:54 GMT
#4
The old riki was so pro...in those days you could only pick from your sides taverns and typically 2-3 people on sent wanted SA every game.

And upgrader orbs were boss =)
FacelessVoid
Profile Joined August 2011
United States408 Posts
August 23 2011 14:57 GMT
#5
http://www.playdota.com/forums/261955/how-old-dota/
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
August 23 2011 14:59 GMT
#6
Old morphling with spell steal was pretty hilarious. I remember making a team with friends just built around abusing morph and rhasta's wards - as well as droppable refresher orb.

We managed to cast 6 Agha wards in about 25 seconds.

Have morph have the wards already.

Morph casts wards
Rhasta casts wards
Morph copies wards, casts wards, refreshes
Morph casts wards, drops refresher
rhasta refreshes, casts wards
Morph copies the cast wards, casts wards again

We had a kotl, and both morph and rhasta had basically pure mana items - this was before arcane boots/ring even existed, so there was almost no way to get enough mana. Good times. Good times.

For every battle honour a thousand heroes die alone, unsung, and unremembered.
Dommk
Profile Joined May 2010
Australia4865 Posts
August 23 2011 14:59 GMT
#7
The days of 15min load times...
yejin
Profile Blog Joined August 2006
France493 Posts
August 23 2011 15:06 GMT
#8
On August 23 2011 23:59 Dommk wrote:
The days of 15min load times...


Oh my god, you would really FALL ASLEEP during the loading screen and wake up with the rooster.
nospeech
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
August 23 2011 15:09 GMT
#9
I quite liked them. You could put the kettle on, make some toast, have a moderately satisfying dump, then make your tea and come back, and someone still wouldn't have loaded.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Elasticity
Profile Blog Joined June 2010
3420 Posts
August 23 2011 15:15 GMT
#10
ran around as ES for 2 mins while 2 guys chasing me. Juked them while teammates go help <3.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2011-08-23 15:17:12
August 23 2011 15:16 GMT
#11
I remember when bloodstone gave regeneration stacks and everyone had phaseboots which gave armor. the common carries where only casters back then because of the insane survivability phase+bloodstone gave against sustained physical damage. krobellus necro where top choices and you would see the new remade storm rising as a more and more common pick allthough he was very underappreciated. also darkseer was a very underappreciated hero that suddenly was picked there. he had to be rebalanced alot until icefrog found a good middleground for him.

I also remember when i played dota the first time and took juggernaut. I was allways oom and died alot so i thought it was good to build hp and mana on him. this was a long time ago though
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Kirb
Profile Joined April 2010
Germany900 Posts
Last Edited: 2011-08-23 15:24:25
August 23 2011 15:17 GMT
#12
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
Yurie
Profile Blog Joined August 2010
12106 Posts
August 23 2011 15:24 GMT
#13
On August 24 2011 00:17 Kirb wrote:
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.


If the dagger was a problem or not is up for debate. It was a must have, just as bottle was before nerf. In some ways it made for better games, in many ways worse. I am still not sure that adding the cd on being attacked to dagger was a good idea.

I actually liked the era of bloodstone + phase caster carries. Krobelus being the strongest hero in the pool. ^^
vasculaR
Profile Joined March 2011
Malaysia791 Posts
August 23 2011 15:26 GMT
#14
hmm.. I remember when zeus was a wisp. Actually I don't really remember much about that version anymore lol! Dota changed a lot!
Song Ji Hyo hwaiting!
Kirb
Profile Joined April 2010
Germany900 Posts
August 23 2011 15:26 GMT
#15
On August 24 2011 00:24 Yurie wrote:
Show nested quote +
On August 24 2011 00:17 Kirb wrote:
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.


If the dagger was a problem or not is up for debate. It was a must have, just as bottle was before nerf. In some ways it made for better games, in many ways worse. I am still not sure that adding the cd on being attacked to dagger was a good idea.

I actually liked the era of bloodstone + phase caster carries. Krobelus being the strongest hero in the pool. ^^


Hm i dislike must have items. Takes away creativity and strategy imo.

And hell yeah... krobs days in the light were way to short. :'(
yejin
Profile Blog Joined August 2006
France493 Posts
August 23 2011 15:28 GMT
#16
On August 24 2011 00:17 Kirb wrote:
Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


AHAH someone on dotapickup still has the nickname "HowToGetWood"
nospeech
BeanerBurrito
Profile Joined December 2010
1010 Posts
August 23 2011 15:30 GMT
#17
how about when god was a hero and he could permanently sleep you away from exp

or pudge with summons was funny
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
yejin
Profile Blog Joined August 2006
France493 Posts
August 23 2011 15:32 GMT
#18
On August 24 2011 00:24 Yurie wrote:
Show nested quote +
On August 24 2011 00:17 Kirb wrote:
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.


If the dagger was a problem or not is up for debate. It was a must have, just as bottle was before nerf. In some ways it made for better games, in many ways worse. I am still not sure that adding the cd on being attacked to dagger was a good idea.

I actually liked the era of bloodstone + phase caster carries. Krobelus being the strongest hero in the pool. ^^


I think int heroes becoming tanks was boring (necrolyte with phase, hood, vanguard, shiva).
nospeech
greggy
Profile Joined October 2010
United Kingdom1483 Posts
Last Edited: 2011-08-23 15:47:48
August 23 2011 15:33 GMT
#19
Raider the hero with the ultimate of what rampage has in HoN now - grabs you and carries you around while the opponent's team shit all over you.

Gambler - the more gold you have, the more damage you deal.

Old invoker that was actually ridiculously OP because you could literally global people with meteor.

Imbadon when it was first released with the spell that gave you insane MS and AS but you couldn't control your hero when you cast it - the definition of tunnel vision. The spell was then reworked into his passive and replaced with death coil.

Old chen - 600 range strength hero with ultimate that let him control like 10 units at once in an aoe - stops all pushes and reverses them HARD.

Vanguard being considered a trash item - literally noone would buy it except like axe (who stacked 5 of those) and some people got it on tide as well.

Spectre of old that globaled shit all over the map when you had radiance and HoT.. o wait that's still the case
rabidch
Profile Joined January 2010
United States20289 Posts
August 23 2011 15:33 GMT
#20
http://eurobattle.net/showthread.php?t=96299

my favorite was the bugged fanadin version where everybody melted instantly in his ultimate
LiquidDota StaffOnly a true king can play the King.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
August 23 2011 15:35 GMT
#21
faceless void's old ulti : global stun

void demon.
s3x2-2 xiao3x2+2 bone3+2+2
Kirb
Profile Joined April 2010
Germany900 Posts
Last Edited: 2011-08-23 15:38:57
August 23 2011 15:36 GMT
#22
On August 24 2011 00:35 OopsOopsBaby wrote:
faceless void's old ulti : global stun

void demon.


And then morph would steal it and do it again. And it wasnt like 2 or 3 secs... it was longer. :D

Edit: And i still bought oblivion staff + euls to get hex like 2 years after they changed it :D
Caller
Profile Blog Joined September 2007
Poland8075 Posts
August 23 2011 15:37 GMT
#23
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-08-23 15:39:14
August 23 2011 15:39 GMT
#24
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa
LiquidDota StaffOnly a true king can play the King.
yejin
Profile Blog Joined August 2006
France493 Posts
August 23 2011 15:41 GMT
#25
On August 24 2011 00:39 rabidch wrote:
Show nested quote +
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.
nospeech
andy186
Profile Joined September 2010
Australia1058 Posts
August 23 2011 15:44 GMT
#26
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-08-23 15:46:02
August 23 2011 15:45 GMT
#27
On August 24 2011 00:41 yejin wrote:
Show nested quote +
On August 24 2011 00:39 rabidch wrote:
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.

which is why the chens team does the manta cloning so you have a 100 man push



On August 24 2011 00:44 andy186 wrote:
Show nested quote +
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd


icefrog should have a gamemode where the attack cd is off
LiquidDota StaffOnly a true king can play the King.
yejin
Profile Blog Joined August 2006
France493 Posts
August 23 2011 15:53 GMT
#28
On August 24 2011 00:45 rabidch wrote:
Show nested quote +
On August 24 2011 00:41 yejin wrote:
On August 24 2011 00:39 rabidch wrote:
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.

which is why the chens team does the manta cloning so you have a 100 man push



Show nested quote +
On August 24 2011 00:44 andy186 wrote:
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd


icefrog should have a gamemode where the attack cd is off


Would split the old and new players, risky. It always was a very controversial change but he decided to stick with it.

The change I dislike the most is the TP time increased on towers. It takes 7 seconds to get to a tower if you're the third to TP, and I used to love the MASS TPs.
nospeech
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
August 23 2011 15:57 GMT
#29
I still get caught out by the tp change from time to time. It's really annoying. Honestly I don't know if the blink change was a good or a bad thing - especially from a spectator point of view, but I quite like it from a gameplay standpoint.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
SiZ.FaNtAsY
Profile Blog Joined January 2007
Korea (South)1497 Posts
August 23 2011 16:01 GMT
#30
Remember the old naix so buff
Karma is a bitch
FLEIA
Profile Joined August 2011
Canada71 Posts
August 23 2011 16:04 GMT
#31
linkins mirror instead of sphere, it had a chance to reflected magic skill back at enemy >=) that was pretty crazy. Old naix 40% life steal >=) and 40% slow. Manta style, instead of disjoint with 2 illusion it summons up to 20 was it ? with charges. Dragon knight +20 armor for -20% atk speed. Old axe endless battle hunger unless you kill a creep >=). When there was no tango/chicken, nukers dominated the lanes.
rabidch
Profile Joined January 2010
United States20289 Posts
August 23 2011 16:06 GMT
#32
On August 24 2011 00:53 yejin wrote:
Show nested quote +
On August 24 2011 00:45 rabidch wrote:
On August 24 2011 00:41 yejin wrote:
On August 24 2011 00:39 rabidch wrote:
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.

which is why the chens team does the manta cloning so you have a 100 man push



On August 24 2011 00:44 andy186 wrote:
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd


icefrog should have a gamemode where the attack cd is off


Would split the old and new players, risky. It always was a very controversial change but he decided to stick with it.

The change I dislike the most is the TP time increased on towers. It takes 7 seconds to get to a tower if you're the third to TP, and I used to love the MASS TPs.

hmm i guess youre right

i really hated mass tps because it would just devolve into turtle strats
LiquidDota StaffOnly a true king can play the King.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-08-23 16:22:44
August 23 2011 16:22 GMT
#33
The old Manta style was also integrated in the Diffusal blade(woops, other way around)

Phantom lancer+that shit would make me go crazy.
WriterXiao8~~
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
August 23 2011 16:29 GMT
#34
I miss when tp's used to give tower's glyph armor. I feel like it was unnecessary to remove this. I can deal with tp's having cooldowns because it prevents turtle protect-your-carry type games but tp's only gave armor for 2 seconds and you would have to make a strategic decision to chain-protect your tower or not. With the new delay mechanic it wouldn't even be possible to continuously invuln your tower anyway.

Even with all 5 heroes + glyph that would only be 14 seconds of invuln. I feel like this took away from the skill department without really making the game faster or doing anything icefrog intended.

Some of the most exciting moves I've seen in dota involve chain-invulnerability on towers by VP when the tower has like 50 hp and with old blink dagger they turn the tide of the team fight by baiting the tower, then come back to deny the tower.

I started playing in .39 or something so not really that old school but I miss competitive teams and strategies more than map stuff. I think the most imba thing I played during was when aegis was 3 charges with armor and spell reduction and avatar of vengeance [ spectre's first incarnation ]

http://dotapro.com/heroes.php?display=hero&heroid=75

Basically in a competitive game you were actually punished for last hitting or harassing. There is no other hero I'm aware of that actually punished you for doing something fundamentally right. If you last hit a creep you took damage, if you tried to push her out of the lane you took damage. In a team fight if you killed a enemy hero you took 300 damage. If you were even in the 1000 aoe of a team fight and your allies killed enemy creeps you took damage. And all of this damage had a ministun so you couldn't tp or use channeling spells. You couldn't run away from AoV because she had true phase lasting 25 seconds with a short cd and phase boots didn't exist back then.

Also miss fun stuff like santa roshan!

poorcloud
Profile Joined April 2011
Singapore2748 Posts
August 23 2011 16:50 GMT
#35
I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
August 23 2011 16:54 GMT
#36
On August 24 2011 01:50 poorcloud wrote:
I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.


Wow that actually worked? Would like to see it now haha.
Dear Sixsmith...
Kirb
Profile Joined April 2010
Germany900 Posts
Last Edited: 2011-08-23 16:59:04
August 23 2011 16:57 GMT
#37
On August 24 2011 01:54 EchoZ wrote:
Show nested quote +
On August 24 2011 01:50 poorcloud wrote:
I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.


Wow that actually worked? Would like to see it now haha.


Yeah it worked with es stun too before all leagues forbid it and forced the change, because creeps were not smart enough to move around. Was pretty ridiculous.

Edit: The axe roshan trick was pretty funny too in pubs. :D Lvl 1 rosh kill solo and everyone was like wtf. xD Or the melt bug so you could stack melts wit ta. ^^
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2011-08-23 17:12:43
August 23 2011 17:01 GMT
#38
I remember the old Storm Spirit that had the shield spell

And the old Naix, oh god the old naix
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
August 23 2011 17:09 GMT
#39
On August 24 2011 01:01 SiZ.FaNtAsY wrote:
Remember the old naix so buff

lol ya dat old naix with avatar as it's ultimate... pretty much the definition of "end game" back then.
Well, I don't mind the new naix too much.
[TLMS] REBOOT
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
August 23 2011 17:40 GMT
#40
On August 24 2011 01:01 SiZ.FaNtAsY wrote:
Remember the old naix so buff

LOL Imba.

I remember the Faceless Void changes when he had Carrier Swarm and Global Ulti. Then he was given this weird Omnislash basic skill till his current skill set now. Shadow Fiends weird AOE circle skill which you could widen the range. Tinker being able to refresh BKB. Lots of a good stuff.
eSports Prodigy & Illuminati member.
Phyrful
Profile Joined July 2011
United States248 Posts
August 23 2011 17:41 GMT
#41
1. 3 passive skill Naix. farm for 30 minutes, pop out with a shitton of items, press R, kill everyone!

2. Bloodstone that stacked hp and mana regen on Storm Elemental; utterly unstoppable

3. When Tinker's ult refreshed BKB and Linkens, turning him into a magic immune juggernaut tank
"It's a choose, not a perfumation"-Lina
Phyrful
Profile Joined July 2011
United States248 Posts
August 23 2011 17:55 GMT
#42
Oh and when Spectre's passive shield wasn't a reflect percentage of damage, but a percentage chance to reflect all; you would sometimes get a lucky reflect off a Finger of Death or Laguna Blade and kill someone off the other team
"It's a choose, not a perfumation"-Lina
Belano
Profile Blog Joined May 2009
Sweden657 Posts
August 23 2011 22:40 GMT
#43
When aegis was buyable, gave three revives (back to base as well) and ridiculous stats (lots of armor and magic resistance). Late game pushes -> Die, revive, boots of travel, die, revive, boots of travel, die revive etc.

So many memories in this thread
Bring back 1 supply roaches.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2011-08-23 22:52:11
August 23 2011 22:51 GMT
#44
On August 24 2011 00:53 yejin wrote:
Show nested quote +
On August 24 2011 00:45 rabidch wrote:
On August 24 2011 00:41 yejin wrote:
On August 24 2011 00:39 rabidch wrote:
On August 24 2011 00:37 Caller wrote:
i miss when manta style used to let you clone allies

4 people get manta, clone ur farmed pa, rape face

they used to have push strats that shared manta (items on cd could be dropped back then)

so everybody would share manta really quick and clone each other to make 16 clones for uber pushes

im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa


Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.

which is why the chens team does the manta cloning so you have a 100 man push



On August 24 2011 00:44 andy186 wrote:
On August 24 2011 00:17 Kirb wrote:
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D

And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.

Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D

Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D


the 3 charged bought aegis man that was good.

Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him

I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd


icefrog should have a gamemode where the attack cd is off


Would split the old and new players, risky. It always was a very controversial change but he decided to stick with it.

The change I dislike the most is the TP time increased on towers. It takes 7 seconds to get to a tower if you're the third to TP, and I used to love the MASS TPs.


this was one of the most needed changes to bring back aggressive strats into dota like fastpush/gank strats. I love the change for this.

Some of the changes icefrog made were weird at the first glance and ppl dont like all of them but I think the guy really understands how dota works in the deepest. And if he doesnt then he is allways willing to take advice.

The dagger nerf also was controversial but very needed to increase the variety of viable picks and strategies.

Same as the backdoor nerf. many tournaments and inhouse leagues forbid backdooring but with the mechanics he implemented its now much harder to pull off so you dont need that external rule anymore.

Or how he brought back hardcarries into competetive play with the phaseboots nerf, the new manta, the better vanguard. He just knows how the game works at a given time and never failed to adjust the right thing to let the players evolve the game and digging deeper into it.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
DuckS
Profile Joined September 2010
United States845 Posts
August 23 2011 23:27 GMT
#45
baha, i remember first starting it, being one of those "how to get wood?" noobs ^^; i think my first hero was Clinkz.. It was always nice, when i got into it, my heart would always pound and i'd get really nervous before those very pivotal moments. It's all mechanical now, and that doesn't happen. Also, other good memories include getting realllllly good aim with pudge's hook and mirana's arrow ^^ ive prob played pudge 5x more than every other hero ive played in dota
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
August 24 2011 15:43 GMT
#46
Was it storm that had an awesome ability before the rework, much like puppet in hons now. I remember rushing 5 hyperstones and dieng instantly.

Favourite part was buying aegis but, you could get doom/buy aegis and instantly solo enemy team as certain heroes.
Nuxar
Profile Joined February 2009
Canada212 Posts
August 24 2011 17:26 GMT
#47
OMG, i did just remember that storm spirit did infact have a major rework O_o cant believe i forgot. But what was his abilities before?
Yurie
Profile Blog Joined August 2010
12106 Posts
August 24 2011 17:45 GMT
#48
On August 25 2011 02:26 Nuxar wrote:
OMG, i did just remember that storm spirit did infact have a major rework O_o cant believe i forgot. But what was his abilities before?

Electric Rave = Extreme atk speed at the cost of mana per second
Barrier = Put a shield that absorbs magic dmg
Overload = Mini nuke/slow after a certain number of attacks
Electric Grapple (ult) = Long distance blink + drag heroes with you
josemb40
Profile Blog Joined March 2009
Peru611 Posts
Last Edited: 2011-08-24 21:13:47
August 24 2011 21:10 GMT
#49
old void could stop the time everywhere in the map

Edit: awww someone said it already in page 2.. how about medusa being able to purge in lvl 2 or 3? and having split arrows all with the same damage as the base damage
wiiiiiiiiiiiiiiiii
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2011-08-24 21:41:53
August 24 2011 21:29 GMT
#50
I think this was when Morphling was first introduced, his ultimate Undercover would make you impersonate anyone in the opposite team, stealing the hero model of course, but you would also ''switch'' temporarily to the other team.

You could read the opposite team's chat, write to them under the chosen player's name, it was genius and SOOOOO much fun in pubs.

Here's a good article btw about old imba heroes :
http://eurobattle.net/showthread.php?t=96299
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2011-08-24 23:27:29
August 24 2011 23:25 GMT
#51
i remember kurokys tinker and kunkka back at dota league masters 2009, and ks.int beeing sick nerdslayers....their play was so beautiful and aggressive ( <3 sk + lina lane and solo tinker and all that good stuff :D )
with puppey also starting to show his awesome support/roaming earthshaker....
i want the old team baaaack so badly :D

just good old times were carriers like dusa etc. werent that strong yet (may you rot in hell asian turtle monsters :D )....^^
"Your Razor sucks!" -Kuroky's Dad
Eogris
Profile Blog Joined April 2007
United States148 Posts
August 24 2011 23:41 GMT
#52
I was so god awful at DotA when i played, but one of the funniest memories i have was getting Divine Rapier almost completely by accident.
THE NUKES GONNA LAND ON HIS ARMYYYYYYYYYYY
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
August 25 2011 00:06 GMT
#53
Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning.
Medusa also didn't have % dmg reduction on split arrows(or so I believe).

I loved that

too bad it was stupidly overpowerd.
WriterXiao8~~
Cocacooh
Profile Joined August 2010
Norway1510 Posts
August 25 2011 01:00 GMT
#54
Juking people with old terrorblade illusions, when he had lifedrain and shit. When you had to have diffusal blade to get manta. Old Chaos Knight, its just not the same to play him without the old blinkstrike.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
August 25 2011 01:13 GMT
#55
conjurer. gg!
Belano
Profile Blog Joined May 2009
Sweden657 Posts
August 25 2011 01:27 GMT
#56
On August 25 2011 09:06 Kipsate wrote:
Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning.
Medusa also didn't have % dmg reduction on split arrows(or so I believe).

I loved that

too bad it was stupidly overpowerd.

Before she got the stone thing ulti she was pretty underpowered I remember. She did get dmg reduction on her arrows and she was almost never played iirc.
Bring back 1 supply roaches.
SKC
Profile Joined October 2010
Brazil18828 Posts
August 25 2011 01:46 GMT
#57
On August 25 2011 10:27 Belano wrote:
Show nested quote +
On August 25 2011 09:06 Kipsate wrote:
Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning.
Medusa also didn't have % dmg reduction on split arrows(or so I believe).

I loved that

too bad it was stupidly overpowerd.

Before she got the stone thing ulti she was pretty underpowered I remember. She did get dmg reduction on her arrows and she was almost never played iirc.


There was a previous version where she was much stronger. I think it was around the time of the buyable Aegis, involving Divine Rapier builds. I'm pretty sure Split Shot gave 100% damage, but I'm not sure what else changed. She was very, very good.

My earliest memories are from the Riki with the Death ward and Pudge with the flies. Riki has been discussed, but Pudge was also a completelly diferent hero. You could gather corpses and rise them as summons IIRC, and his ultimate would summon flies that had like 95% evasion and would auto-replicate while attacking. It was very annoying as a hero with no aoe. I don't remember those versions that well though, used to just play cassually in Battle.net like any other custom game.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
August 25 2011 01:49 GMT
#58
These are more individual memories but...

soloing against col.Fear in a scrim back in cal season 2 and getting absolutely crushed.

Learning to play silencer against solo lich with no tangoes back then.

Playing against col.Throzz and clan ATC (Throzz's casual clan) every single night as we prepared for cal-o playoffs.

Reaching Ro8 in playoffs, then getting raped solo mid silencer vs visage against KD.Mystyle. Disbanding the team right after, quitting dota for a while.

haha
manner
hongo
Profile Blog Joined January 2011
207 Posts
August 25 2011 01:51 GMT
#59
I remember when everyone got boots first or you were nub.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
August 25 2011 01:55 GMT
#60
i remember the days you can buy items for team mate and medusa split shot deals 100% damage or something. we rush all the cores for medusa = team kill gg :3
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
August 25 2011 01:59 GMT
#61
On August 25 2011 08:25 gwaihir wrote:
i remember kurokys tinker and kunkka back at dota league masters 2009, and ks.int beeing sick nerdslayers....their play was so beautiful and aggressive ( <3 sk + lina lane and solo tinker and all that good stuff :D )
with puppey also starting to show his awesome support/roaming earthshaker....
i want the old team baaaack so badly :D

just good old times were carriers like dusa etc. werent that strong yet (may you rot in hell asian turtle monsters :D )....^^


i think i still have that replay somewhere....kurokys using tinker solo top lane... mym <3
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
August 25 2011 04:19 GMT
#62
Ah... Rememberin those special bosses.

When both teams in the game were at a drawpoint after so long, we gave up and went to try and find boss tauren chieftain and take him on. We all died.
Stick it up. take it up. step aside and see the world
Taco_Bueno
Profile Joined August 2010
United States43 Posts
August 25 2011 08:08 GMT
#63
yep dota the holy grail of game balance
mjf
Profile Joined April 2010
United States436 Posts
August 25 2011 08:16 GMT
#64
On August 25 2011 10:51 hongo wrote:
I remember when everyone got boots first or you were nub.


LOL yeah.. the load times man.. those were king.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
August 25 2011 08:32 GMT
#65
On August 25 2011 10:27 Belano wrote:
Show nested quote +
On August 25 2011 09:06 Kipsate wrote:
Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning.
Medusa also didn't have % dmg reduction on split arrows(or so I believe).

I loved that

too bad it was stupidly overpowerd.

Before she got the stone thing ulti she was pretty underpowered I remember. She did get dmg reduction on her arrows and she was almost never played iirc.


god no, she was horrendous. 7 100% damage arrows, purge, reasonable int gain, and a spell shield even more obnoxious than the one at the moment?

I used to just get the old manta (illusion cast one), and attack-move into peoples bases.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
St.Velten
Profile Joined March 2011
Germany222 Posts
August 25 2011 14:14 GMT
#66
The first time Ursa was brought into the game: Double Gold Gain as us skilled fury swipes (bug), strength as main attribute, Overpower with +15% movespeed, ulti with 8/9/10% +dmg and 40mana/sec cost. <3
Count9
Profile Blog Joined May 2009
China10928 Posts
August 25 2011 14:25 GMT
#67
I finally convinced my friend to play the game after a year of avoiding it cause he hated how the 3-d models looked in WC3, he gets tossed into the river behind the spawn point by a tiny. 100% my favorite memory, he surprisingly didn't just give up and kept playing.
GrimZeRo
Profile Joined January 2011
United States113 Posts
August 25 2011 15:47 GMT
#68
I remember when you could use blink dagger while taking damage. Not totally old school dota there, but damnnnnn it was imba. Every hero had to have one to kill anything..
Hearthstone, Borderlands, SC2, D3 and more! http://www.twitch.tv/promisesplays
ilovelings
Profile Joined January 2011
Argentina776 Posts
August 25 2011 17:08 GMT
#69
Buildable Aegis
That bad ass dagger
500 gold to start
57 gold GGbranch
v1.0 Kunkka
v1.0 TC

















(I still divine rush on clinkz)
People is diying.
DoYouHas
Profile Joined November 2008
United States1140 Posts
August 25 2011 17:12 GMT
#70
I remember when you could pull an invisible wisp out of CM's ult and use it to build more towers. But then it wouldn't matter because your tree/throne were vulnerable from the start and pudge would just wear them down with flies all game.
Guts? Determination? $5?
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
August 29 2011 06:10 GMT
#71
On August 24 2011 01:50 poorcloud wrote:
I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.


Then Earthshaker gets +4,300 gold from 1 ulti.....
rabidch
Profile Joined January 2010
United States20289 Posts
August 29 2011 06:22 GMT
#72
On August 29 2011 15:10 Pwnographics wrote:
Show nested quote +
On August 24 2011 01:50 poorcloud wrote:
I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.


Then Earthshaker gets +4,300 gold from 1 ulti.....

ES wasn't implemented then. In fact it took a great deal of spell coordination to stop a push like that.
LiquidDota StaffOnly a true king can play the King.
graph1k
Profile Joined December 2010
United States97 Posts
August 29 2011 07:53 GMT
#73
Omni/Pudge combos, who said rot had to damage Pudge?

Whenever I played with my friends and we did that combo we got first blood before the creepwave spawned, was good times.

Also techies, all you needed was to get to 11 and then have fun at the opponents secret shop. One of my friends was so good at him, he made it impossible to use theirs, and then we just warded around ours and ganked whoever tried to use it.
Kirb
Profile Joined April 2010
Germany900 Posts
August 29 2011 09:42 GMT
#74
On August 29 2011 16:53 graph1k wrote:
Omni/Pudge combos, who said rot had to damage Pudge?

Whenever I played with my friends and we did that combo we got first blood before the creepwave spawned, was good times.

Also techies, all you needed was to get to 11 and then have fun at the opponents secret shop. One of my friends was so good at him, he made it impossible to use theirs, and then we just warded around ours and ganked whoever tried to use it.


Wait... repelling pudge doesn't work anymore?! Wtf - mind blown.
valaki
Profile Joined June 2009
Hungary2476 Posts
August 29 2011 09:54 GMT
#75
Morphling's ult was to steal any ability.
ggaemo fan
Horse...falcon
Profile Joined December 2010
United States1851 Posts
August 29 2011 10:46 GMT
#76
I played a pub match against a Nv.Merlini once. Could have been a fake but he farmed a ridiculously fast radiance on medusa and single-handedly raped our entire team in 15 minutes.
Artosis: "From horsssse....falcon"
yejin
Profile Blog Joined August 2006
France493 Posts
August 29 2011 11:28 GMT
#77
Played with puppey in my team once, he went 29-2 with potm but we still lost because we all sucked but him.
nospeech
s4rk
Profile Joined December 2003
Philippines137 Posts
August 29 2011 12:20 GMT
#78
perma invi bug for brood mother
fury swipes not working
chaos knight's about 11
all of medusa's arrows doing 100% damage
late game where people mass aegis and divine rapiers
old version where you can attack the throne directly even though you haven't wrecked a single tower

i miss those days
o rly
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
August 29 2011 12:28 GMT
#79
On August 23 2011 23:50 papyrus wrote:
I remember that riki, that was freaking imba, as well as those silencer's golems. And silencer's autoattack can silence hero as well. lol that was sick.

I remember Nai'x the most agile hero but main attribute is STR. Cookie cutter build for it is buy sange and yasha and BKB and damage items. It's so funny that everytime Naix appear everyone will just run away or else you can't escape from it.



The old school naix was so imba ... good times.
Bora Pain minha porra!
Kragx
Profile Joined February 2010
Denmark236 Posts
August 29 2011 12:30 GMT
#80
On August 25 2011 10:59 BurningSera wrote:
Show nested quote +
On August 25 2011 08:25 gwaihir wrote:
i remember kurokys tinker and kunkka back at dota league masters 2009, and ks.int beeing sick nerdslayers....their play was so beautiful and aggressive ( <3 sk + lina lane and solo tinker and all that good stuff :D )
with puppey also starting to show his awesome support/roaming earthshaker....
i want the old team baaaack so badly :D

just good old times were carriers like dusa etc. werent that strong yet (may you rot in hell asian turtle monsters :D )....^^


i think i still have that replay somewhere....kurokys using tinker solo top lane... mym <3


You should check out Yamatehs tinker in a game between Ks.My vs DmZ (old Avid, norwegian+swedish guys + lacoste) from a MYM PriDe. Back when BKB rearmed. He pretty much 1v5'ed a team with roof (entangles goes through BKB) and spectre, it's a pretty crazy game.

http://www.gosugamers.net/dota/replays/15832
chocopaw
Profile Blog Joined May 2011
2072 Posts
August 29 2011 12:36 GMT
#81
[image loading]

That's just the most hilarious thing ever.
http://twitter.com/lechocopaw
GenocideRun
Profile Joined July 2010
United States262 Posts
August 29 2011 15:22 GMT
#82
U-Cross IHL, Mike and Swiss beats rage, Playing with pendragon in a TDA game and every time he had a poison cast on him auto attacking him until dead, SOZO bombing random TDA games, Korok being like 12, JollyJoker actually being good, Warwick being the biggest joke, Reading Inde_eDs guides to every hero to get good. SO many memories.
Genocide.run, Dota2 player and sc2 fan!
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2011-08-29 18:42:18
August 29 2011 15:33 GMT
#83
I remember in the very first couple of version of dota there was a Keeper of the Forest type hero that could make Towers. Yes you heard me right and there wasn't a cap on it either, just had a very long cooldown. I remember games where our team had like 7 extra towers that I owned. This was back when dota had no combo items and the max level was 10.

This same hero made a appearance in the short lived official dota sequel which took place at a dwarven stronghold in the mountain. The sentinel base was centrally located and the scourge base was up in the top left and bottom right corners if I remember correctly anyways it was pretty damn fun that's for sure.

Both these facts are pretty fucking crazy if you think about it.

Oh also the first introduction of the soul ring where a circlet, a ring of regeneration and a sobi mask. Would combine for no additional cost to give +5 stats +75% mana regeneration +3 health regeneration. Most of my builds included at least 3 lol.

Oh shit I just remembered in later versions of dota Crystal maiden used had wisps coded into her ultimate to make it work. You used to be able to stop cancel it and because they were unchanged from the wisps used by the old keeper make towers. Holy shit yeah that's definitely the craziest thing I remember doing was building god damn towers with crystal maiden.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
August 29 2011 15:40 GMT
#84
On August 24 2011 02:41 Phyrful wrote:
3. When Tinker's ult refreshed BKB and Linkens, turning him into a magic immune juggernaut tank


Nah that was the best time in all of dota, especially because it only took me a few games before I figured out just how bullshit my favorite hero was =].
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2011-08-29 16:22:14
August 29 2011 16:20 GMT
#85
I'll never forget 5.84c. That version was so dumb from today's perspective, but at the time that 6.xx had just come out there was a big division between people who played 6.xx and people who still played 5.84c. I fell into the latter category for a long time ('til 6.28 or so, I want to say) and probably played 200-300 games of 5.84c all-time.

I don't remember that much about the game itself except that 5.84c was on a winter tileset (I think) and I definitely used to autoattack in lane and buy 2 +2hp/s rings at the beginning of the game ._.
Fleebenworth
Profile Joined April 2011
463 Posts
August 29 2011 16:37 GMT
#86
5.84c forever
Horo
Profile Blog Joined February 2011
United States351 Posts
August 29 2011 18:24 GMT
#87


Hella get that imba 100 man push with old school stormy.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
August 29 2011 19:38 GMT
#88
Morphling with Spellsteal ultimate + 6sec CD blink was still the most imbalanced thing I've ever seen. Blink + Warstomp = you ain't gettin away.

5.36 era Luna when her ultimate instantly did 3k damage to you if you were the only thing in range...

Pudge with mass summons killing everything.

Faceless Void stunning the entire map.

Magnus killing your whole team with one Reverse Polarity and 3 Battlefuries + MoM

5.84c_v2 fixed by True_Rus because Guinsoo couldn't figure out how to fix the load time.

Literally every item before v6.00 being ridiculously overpowered and super expensive. Skadi giving +50 all stats, Buriza giving 80% attack speed...

Basher stacking.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Uranium
Profile Blog Joined May 2010
United States1077 Posts
August 29 2011 19:41 GMT
#89
I'm seeing a lot of 5.84c nostalgia in this thread, so we should set up a "5.84c day" and just play 5.84c all day (or night). It would be sick awesome.

Yea? Nay?
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
theqat
Profile Blog Joined March 2008
United States2856 Posts
August 29 2011 19:53 GMT
#90
On August 30 2011 04:41 Uranium wrote:
I'm seeing a lot of 5.84c nostalgia in this thread, so we should set up a "5.84c day" and just play 5.84c all day (or night). It would be sick awesome.

Yea? Nay?


I really doubt that the map works at all anymore. They've patched the map editor so much since then . . . but I'd be happy to be proven wrong!
exittlight
Profile Joined December 2010
Australia271 Posts
Last Edited: 2011-09-01 06:49:12
September 01 2011 06:47 GMT
#91
I remember there was that boss you could fight if you found all the frogs or something

Old razor was my favourite hero.. so sad to see him changed even though that was recent

Every game I just gave all my items to the carry. Oh and I always would put items under techies so they would try pick them up.

Even after aegis was buy-able it would teleport you back to base.
If you have no goals in life, you can never be disappointed.
Grokken
Profile Joined June 2010
Sweden245 Posts
September 01 2011 07:00 GMT
#92
On August 30 2011 03:24 Wyrm_uW wrote:
http://www.youtube.com/watch?v=WTC4be90R-0

Hella get that imba 100 man push with old school stormy.


Oh lol i made that when i was like 15 or something. It's just random crap made in moviemaker, it still has like 50 times the amount of views of the rest of my vids together somehow...

As for memories, i remember when spectre was called avatar of vengeance and had haunt as a single target spell, don't remember the rest of her abilities though, she was a really crappy hero back then if I remember correctly.
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
September 01 2011 07:09 GMT
#93
Basher stacking... Troll warlord...

As soon as he hit you... You're done.
abyss
Profile Joined September 2009
Czech Republic139 Posts
September 01 2011 08:40 GMT
#94
i remember Doom bringer with 60 sec doom... thats what i call imba
Stupid is who stupid does
Yoshi-
Profile Joined October 2008
Germany10227 Posts
September 01 2011 09:47 GMT
#95
On September 01 2011 15:47 exittlight wrote:
I remember there was that boss you could fight if you found all the frogs or something

Old razor was my favourite hero.. so sad to see him changed even though that was recent

Every game I just gave all my items to the carry. Oh and I always would put items under techies so they would try pick them up.

Even after aegis was buy-able it would teleport you back to base.

In 6.69 icefrog added that quest again and you could kill phoenix.
jfourz
Profile Joined August 2009
Ireland421 Posts
September 01 2011 15:24 GMT
#96
maverick - gambler
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
josemb40
Profile Blog Joined March 2009
Peru611 Posts
September 01 2011 15:51 GMT
#97
Chaos having a 1% or 5% chance of striking 300% critical at lvl 1, good times
wiiiiiiiiiiiiiiiii
rabidch
Profile Joined January 2010
United States20289 Posts
September 01 2011 15:54 GMT
#98
On August 30 2011 04:53 theqat wrote:
Show nested quote +
On August 30 2011 04:41 Uranium wrote:
I'm seeing a lot of 5.84c nostalgia in this thread, so we should set up a "5.84c day" and just play 5.84c all day (or night). It would be sick awesome.

Yea? Nay?


I really doubt that the map works at all anymore. They've patched the map editor so much since then . . . but I'd be happy to be proven wrong!


most things work. some things dont.

On September 02 2011 00:51 josemb40 wrote:
Chaos having a 1% or 5% chance of striking 300% critical at lvl 1, good times

it was actually 11x (1100%) critical.
LiquidDota StaffOnly a true king can play the King.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
September 01 2011 16:07 GMT
#99
It also never procced, because the WC3 engine rounded 1% down to 0%.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
September 01 2011 18:07 GMT
#100
On September 02 2011 01:07 lozarian wrote:
It also never procced, because the WC3 engine rounded 1% down to 0%.

Iirc this only happens with the prd?
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
September 01 2011 18:25 GMT
#101
I remember when there was some game I think before DOTA where both sides were human and there were more lanes. One side has guarded by Zeus and the other by Athena. When your heroes leveled most of them grew really big. That was a good one.

Then there was that DOTA where the akasha hero was way too good and the fountain was not in the corner of the map. I didn't know much about that version because whenever I played I got destroyed because I didn't know which heroes were overpowered and which ones sucked (excpet for akasha).
kethers
Profile Blog Joined October 2010
United States719 Posts
Last Edited: 2011-09-02 18:24:51
September 02 2011 18:20 GMT
#102
Old Naix = insanely imba. Had passive slow, lifesteal, increased move/atk speed and a 20sec Magic Immune, get a BKB for double the fun, I could take on 3-5 heroes at a time and come out without a scratch

Having a buyable Aegis of Immortality with 3 charges, then rush for Divine Rapier.

Old Blink Dagger, none of that "can't be used if attacked recently" bullshit

Minzy
Profile Joined May 2010
Australia387 Posts
September 02 2011 23:37 GMT
#103
item pooling. aaah good times. lol.
Huh...
Proof.
Profile Joined August 2011
535 Posts
Last Edited: 2011-09-03 08:34:14
September 03 2011 08:25 GMT
#104
On August 23 2011 23:33 yejin wrote:
I realize that this is a Dota2 Forum but I couldn't help to notice that a lot of frequent players or participating here so... I'd like to bring some memories for the "old-school" dota players.

So here are three of my favourites Dota Old Patches fun times.

1. Rikimaru Death Ward
+ Show Spoiler +
Back then, hmm, 2005 ? Riki's ultimate was a ward similar to the witch doctor ultimate, with a lot more damage per second. Unless you instant moved away, you would die.
Invisibility was not his ultimate but a skill (like PA invisibility). Riki was freakin' imba, and dust didn't exist, try to imagine the rampages...



IIRC old riki also had blink (not that bullcrap blink strike that most other heroes have) and critical strike which could go up to 3x. Cause, you know, you always gotta have that back up plan in case the ward doesn't work.

Oh and as for memories, I don't know which version this is, but it's pretty far back (far back before Icefrog). Razor had a 500% attack boosting increase skill along with drow. Beginning of the game would literally be a click-fest to see if one would end up playing either hero. And a couple versions after that, Crystal Maiden was introduced for the first time, and her ultimate insta RAPED everything in range. I believe it was nerfed (less nova explosions) couple versions later.
He who has a why to live can bear almost any how
Crahptacular
Profile Joined December 2008
United States295 Posts
September 03 2011 08:54 GMT
#105
leshrac with no autoattack

6x shadow plate manny

fuzzy wuzzy's shop midlane and SQB for early game harass

mass skele summon lich

sidereal with its siege mode

i'll stop before i end up just listing every hero, but man, i miss those days.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 03 2011 09:31 GMT
#106
u guys make it sound so fun. ive only played HoN but i still have very little idea wtf u are talking about. will try dota 2 and hope i do not fail too hard. it was fun to read your posts
zeru
Profile Blog Joined September 2010
8156 Posts
Last Edited: 2011-09-03 10:05:06
September 03 2011 09:50 GMT
#107
--- Nuked ---
_MiU
Profile Joined July 2011
Australia35 Posts
September 03 2011 10:15 GMT
#108
Laguna blade on towers was always fun
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 03 2011 11:21 GMT
#109
U guys have to be like 120 years old...
The oldest funny thing I can remember is the old naix with 4.0 agi growth 3 passives and bkb ult that was mentioned here a couple of times already :-/

I don't think it's gonna happen, but it would be so sweet if there was a fun Dota 2 mod where you could play these old vintage versions.
super gg
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
Last Edited: 2011-09-03 13:29:25
September 03 2011 13:28 GMT
#110
On August 23 2011 23:33 yejin wrote:
I realize that this is a Dota2 Forum but I couldn't help to notice that a lot of frequent players or participating here so... I'd like to bring some memories for the "old-school" dota players.

So here are three of my favourites Dota Old Patches fun times.

1. Rikimaru Death Ward
+ Show Spoiler +
Back then, hmm, 2005 ? Riki's ultimate was a ward similar to the witch doctor ultimate, with a lot more damage per second. Unless you instant moved away, you would die.
Invisibility was not his ultimate but a skill (like PA invisibility). Riki was freakin' imba, and dust didn't exist, try to imagine the rampages...


Ohhhhhh Death Ward. Good times.


2. Kotl / Silencer / Warlock Golems
+ Show Spoiler +
Golems always were a problem to balance in Dota because it gave so much AOE control in fights, and an absolute imba tank to push towers. The first time I played dota, Golems were raised by a hero model similar to the current KOTL. Then, they disappeared to come back with the old silencer. Level 6 ultimate would be 1 golem, then 2, then 3 golems for level 16. Try to imagine 3 golems at level 16 in a regular fight, BYE BYE. Then Icefrog added Warlock and it was the time again for golems to return to the game :-)


Nope! Silencer's Ulti applied a passive silence to his attacks. He had healing wave, Infernals and starfall for his first three skills.


3. MoM or die
+ Show Spoiler +
During the early times of icefrog, one of the first item to be fixed was Mask Of Madness. Just like lothar edge, it was the MUST have. Every build started with boots --> mask of madness. It had very little cost, no orb, attack speed upgrade and move speed upgrade so if you had a 1v1 fight, the guy with MoM would always catch you because he ran faster. Only counter was... to run at the same speed. Hence you could hear 10 MoM in every fight. AHAH.


Your turn to share stories :-)


It had no cost at all, and very little increased damage taken I remember playing Dragon Knight with that, go dragon form and blasting the shit out of everything.
____________________________________________________________________________

1) When Sand King was first released his epicentre had no cast time and no/very little delay between the pulses. Clearly OP.

2) Also, memories of my friend KSing another friend's Juggernaut with Lina's autoattack, and getting yelled at. It was the same game too where he cycloned an enemy while the other guy omnislashed. Rage ensued, absolutely hilarious.

3) Days when Chen had purge, passive critical, Holy Light, Holy persuasion. Oh my, I loved those days. Chen was OP beyond belief. He's so shit now

4) Kotl's wisp was also one of those awesome ultimates. Epic pushing capabilities. Also, got Stygian Desolator for lulz.

5) Back in the day there was no limit on the amount of beams from Luna's eclipse hitting a hero.

6) Prophet + MoM = used to be so awesome.

7) Phantom Assassin used to have 5%/10%/15% chance to crit 4x.

8) Stealth Assassin, apart from his Death Ward, had passive 3.5x crit, blink (not blink strike). He was pretty fucking powerful.

9) Terrorblade's ultimate used to have a 750 cast range at level 3.

10) No one knew how to deal with Techies, I won against my friends using techies because of his OP mines. They used to look exactly like observer wards, so I'd place them in cute locations next to doodads. No one noticed even though they had gem/wards.

____________________________________________________________________________

E:

On September 03 2011 17:54 Crahptacular wrote:
leshrac with no autoattack

6x shadow plate manny

fuzzy wuzzy's shop midlane and SQB for early game harass

mass skele summon lich

sidereal with its siege mode

i'll stop before i end up just listing every hero, but man, i miss those days.


Wtf how old are you T___T



kethers
Profile Blog Joined October 2010
United States719 Posts
September 03 2011 13:37 GMT
#111
On September 03 2011 17:54 Crahptacular wrote:
leshrac with no autoattack

6x shadow plate manny

fuzzy wuzzy's shop midlane and SQB for early game harass

mass skele summon lich

sidereal with its siege mode

i'll stop before i end up just listing every hero, but man, i miss those days.


haha, I used to play Lich during that version as well.

Hero Level Max was like 10, I would just mass farm/push and pool my gold to my friends haha, summon skel, heal and mass summon skel as ulti, fun times
duckii
Profile Joined April 2010
Germany1017 Posts
September 03 2011 17:00 GMT
#112
i remember when maiden ulti lagged the whole game every time you would cast it.
Crahptacular
Profile Joined December 2008
United States295 Posts
September 03 2011 20:34 GMT
#113
On September 03 2011 22:28 saritenite wrote:
Show nested quote +
On September 03 2011 17:54 Crahptacular wrote:
leshrac with no autoattack

6x shadow plate manny

fuzzy wuzzy's shop midlane and SQB for early game harass

mass skele summon lich

sidereal with its siege mode

i'll stop before i end up just listing every hero, but man, i miss those days.


Wtf how old are you T___T


Is 22 old? o_o. Just played a lot of RoC DotA back in the day. I was one of those RoC DotA >>> Allstars people when both communities were active at the same time.
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
September 03 2011 22:26 GMT
#114
On September 04 2011 05:34 Crahptacular wrote:
Show nested quote +
On September 03 2011 22:28 saritenite wrote:
On September 03 2011 17:54 Crahptacular wrote:
leshrac with no autoattack

6x shadow plate manny

fuzzy wuzzy's shop midlane and SQB for early game harass

mass skele summon lich

sidereal with its siege mode

i'll stop before i end up just listing every hero, but man, i miss those days.


Wtf how old are you T___T


Is 22 old? o_o. Just played a lot of RoC DotA back in the day. I was one of those RoC DotA >>> Allstars people when both communities were active at the same time.


Ah....21 this year. Started a year or two later than you I guess.
Imbajoe
Profile Joined September 2010
United States857 Posts
September 05 2011 03:04 GMT
#115
I remember there was a map released on April 1st (April Fools Day) in some year. All I can recall was that it was a joke map with a very small map size that resembled the DotA map, and very few champs to select from (Rhasta, Omni are who I remember)
i wear a kitten scarf
radmax86
Profile Joined September 2004
United States437 Posts
September 06 2011 02:47 GMT
#116
I remember when Testie seriously raged so hard at ilovecats the poor guy quit dota for 6 months

12/30/2008, Nevar forget.
skipgamer
Profile Blog Joined April 2010
Australia701 Posts
Last Edited: 2011-09-06 13:43:15
September 06 2011 13:40 GMT
#117
Gotta say, some pretty impressive / early memories here! well done guys!

All I remember back in RoC was 3 corridors I came to DotA relatively late.

(used to love the 3 corr maps that had minigames/challenges when you died)
macmann
Profile Joined May 2011
87 Posts
September 06 2011 14:12 GMT
#118
On September 06 2011 11:47 radmax86 wrote:
I remember when Testie seriously raged so hard at ilovecats the poor guy quit dota for 6 months

12/30/2008, Nevar forget.

that kid now disappeared huh? ilovecats
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
September 06 2011 14:26 GMT
#119
I remember selecting heroes with wisps in RoC and sniper having an ult that was a bomb. Can't say I miss those ddays, everything seemed so much more chaotic.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
September 06 2011 14:28 GMT
#120
I remember in in RoC there was a razoresque hero, with ladder unholy frenzy, and I thought that it would be awesome to stack regen rings so that I could always have it on without losing hp. I thought I was so clever.

I think the imba warden you're thinking of was from dota darkness falls, where it would split into 8 pigs with massive chaos damage, and there were super strong bash weapons, and a terrorblade that could make you drop items. It was nuts.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
September 07 2011 03:16 GMT
#121
Man I'm nostalgic for the days when Sent and Scourge could only pick their respective sides' heroes.

Competitively it was quite silly but I like the lore feel of Sentinel vs. Scourge.
Artosis: "From horsssse....falcon"
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
Last Edited: 2011-09-07 04:13:38
September 07 2011 04:13 GMT
#122
I remember when Heart's gave a solid 34+ hp per second boost. and they were stackable. Thus late game you would see an axe ultimate late game 6 heart build.
aruno, arunoaj, aruno_aj | Those are my main aliases
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