I realize that this is a Dota2 Forum but I couldn't help to notice that a lot of frequent players or participating here so... I'd like to bring some memories for the "old-school" dota players.
So here are three of my favourites Dota Old Patches fun times.
Back then, hmm, 2005 ? Riki's ultimate was a ward similar to the witch doctor ultimate, with a lot more damage per second. Unless you instant moved away, you would die. Invisibility was not his ultimate but a skill (like PA invisibility). Riki was freakin' imba, and dust didn't exist, try to imagine the rampages...
Golems always were a problem to balance in Dota because it gave so much AOE control in fights, and an absolute imba tank to push towers. The first time I played dota, Golems were raised by a hero model similar to the current KOTL. Then, they disappeared to come back with the old silencer. Level 6 ultimate would be 1 golem, then 2, then 3 golems for level 16. Try to imagine 3 golems at level 16 in a regular fight, BYE BYE. Then Icefrog added Warlock and it was the time again for golems to return to the game :-)
During the early times of icefrog, one of the first item to be fixed was Mask Of Madness. Just like lothar edge, it was the MUST have. Every build started with boots --> mask of madness. It had very little cost, no orb, attack speed upgrade and move speed upgrade so if you had a 1v1 fight, the guy with MoM would always catch you because he ran faster. Only counter was... to run at the same speed. Hence you could hear 10 MoM in every fight. AHAH.
I remember that riki, that was freaking imba, as well as those silencer's golems. And silencer's autoattack can silence hero as well. lol that was sick.
I remember Nai'x the most agile hero but main attribute is STR. Cookie cutter build for it is buy sange and yasha and BKB and damage items. It's so funny that everytime Naix appear everyone will just run away or else you can't escape from it.
Old morphling with spell steal was pretty hilarious. I remember making a team with friends just built around abusing morph and rhasta's wards - as well as droppable refresher orb.
We managed to cast 6 Agha wards in about 25 seconds.
We had a kotl, and both morph and rhasta had basically pure mana items - this was before arcane boots/ring even existed, so there was almost no way to get enough mana. Good times. Good times.
I quite liked them. You could put the kettle on, make some toast, have a moderately satisfying dump, then make your tea and come back, and someone still wouldn't have loaded.
I remember when bloodstone gave regeneration stacks and everyone had phaseboots which gave armor. the common carries where only casters back then because of the insane survivability phase+bloodstone gave against sustained physical damage. krobellus necro where top choices and you would see the new remade storm rising as a more and more common pick allthough he was very underappreciated. also darkseer was a very underappreciated hero that suddenly was picked there. he had to be rebalanced alot until icefrog found a good middleground for him.
I also remember when i played dota the first time and took juggernaut. I was allways oom and died alot so i thought it was good to build hp and mana on him. this was a long time ago though
Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D
Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
On August 24 2011 00:17 Kirb wrote: And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
If the dagger was a problem or not is up for debate. It was a must have, just as bottle was before nerf. In some ways it made for better games, in many ways worse. I am still not sure that adding the cd on being attacked to dagger was a good idea.
I actually liked the era of bloodstone + phase caster carries. Krobelus being the strongest hero in the pool. ^^
On August 24 2011 00:17 Kirb wrote: And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
If the dagger was a problem or not is up for debate. It was a must have, just as bottle was before nerf. In some ways it made for better games, in many ways worse. I am still not sure that adding the cd on being attacked to dagger was a good idea.
I actually liked the era of bloodstone + phase caster carries. Krobelus being the strongest hero in the pool. ^^
Hm i dislike must have items. Takes away creativity and strategy imo.
And hell yeah... krobs days in the light were way to short. :'(
On August 24 2011 00:17 Kirb wrote: Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
AHAH someone on dotapickup still has the nickname "HowToGetWood"
On August 24 2011 00:17 Kirb wrote: And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
If the dagger was a problem or not is up for debate. It was a must have, just as bottle was before nerf. In some ways it made for better games, in many ways worse. I am still not sure that adding the cd on being attacked to dagger was a good idea.
I actually liked the era of bloodstone + phase caster carries. Krobelus being the strongest hero in the pool. ^^
I think int heroes becoming tanks was boring (necrolyte with phase, hood, vanguard, shiva).
Raider the hero with the ultimate of what rampage has in HoN now - grabs you and carries you around while the opponent's team shit all over you.
Gambler - the more gold you have, the more damage you deal.
Old invoker that was actually ridiculously OP because you could literally global people with meteor.
Imbadon when it was first released with the spell that gave you insane MS and AS but you couldn't control your hero when you cast it - the definition of tunnel vision. The spell was then reworked into his passive and replaced with death coil.
Old chen - 600 range strength hero with ultimate that let him control like 10 units at once in an aoe - stops all pushes and reverses them HARD.
Vanguard being considered a trash item - literally noone would buy it except like axe (who stacked 5 of those) and some people got it on tide as well.
Spectre of old that globaled shit all over the map when you had radiance and HoT.. o wait that's still the case
On August 24 2011 00:17 Kirb wrote: Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D
Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
the 3 charged bought aegis man that was good.
Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him
I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd
On August 24 2011 00:17 Kirb wrote: Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D
Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
the 3 charged bought aegis man that was good.
Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him
I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd
icefrog should have a gamemode where the attack cd is off
On August 24 2011 00:17 Kirb wrote: Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D
Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
the 3 charged bought aegis man that was good.
Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him
I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd
icefrog should have a gamemode where the attack cd is off
Would split the old and new players, risky. It always was a very controversial change but he decided to stick with it.
The change I dislike the most is the TP time increased on towers. It takes 7 seconds to get to a tower if you're the third to TP, and I used to love the MASS TPs.
I still get caught out by the tp change from time to time. It's really annoying. Honestly I don't know if the blink change was a good or a bad thing - especially from a spectator point of view, but I quite like it from a gameplay standpoint.
linkins mirror instead of sphere, it had a chance to reflected magic skill back at enemy >=) that was pretty crazy. Old naix 40% life steal >=) and 40% slow. Manta style, instead of disjoint with 2 illusion it summons up to 20 was it ? with charges. Dragon knight +20 armor for -20% atk speed. Old axe endless battle hunger unless you kill a creep >=). When there was no tango/chicken, nukers dominated the lanes.
On August 24 2011 00:37 Caller wrote: i miss when manta style used to let you clone allies
4 people get manta, clone ur farmed pa, rape face
they used to have push strats that shared manta (items on cd could be dropped back then)
so everybody would share manta really quick and clone each other to make 16 clones for uber pushes
im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa
Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.
which is why the chens team does the manta cloning so you have a 100 man push
On August 24 2011 00:44 andy186 wrote:
On August 24 2011 00:17 Kirb wrote: Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D
Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
the 3 charged bought aegis man that was good.
Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him
I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd
icefrog should have a gamemode where the attack cd is off
Would split the old and new players, risky. It always was a very controversial change but he decided to stick with it.
The change I dislike the most is the TP time increased on towers. It takes 7 seconds to get to a tower if you're the third to TP, and I used to love the MASS TPs.
hmm i guess youre right
i really hated mass tps because it would just devolve into turtle strats
I miss when tp's used to give tower's glyph armor. I feel like it was unnecessary to remove this. I can deal with tp's having cooldowns because it prevents turtle protect-your-carry type games but tp's only gave armor for 2 seconds and you would have to make a strategic decision to chain-protect your tower or not. With the new delay mechanic it wouldn't even be possible to continuously invuln your tower anyway.
Even with all 5 heroes + glyph that would only be 14 seconds of invuln. I feel like this took away from the skill department without really making the game faster or doing anything icefrog intended.
Some of the most exciting moves I've seen in dota involve chain-invulnerability on towers by VP when the tower has like 50 hp and with old blink dagger they turn the tide of the team fight by baiting the tower, then come back to deny the tower.
I started playing in .39 or something so not really that old school but I miss competitive teams and strategies more than map stuff. I think the most imba thing I played during was when aegis was 3 charges with armor and spell reduction and avatar of vengeance [ spectre's first incarnation ]
Basically in a competitive game you were actually punished for last hitting or harassing. There is no other hero I'm aware of that actually punished you for doing something fundamentally right. If you last hit a creep you took damage, if you tried to push her out of the lane you took damage. In a team fight if you killed a enemy hero you took 300 damage. If you were even in the 1000 aoe of a team fight and your allies killed enemy creeps you took damage. And all of this damage had a ministun so you couldn't tp or use channeling spells. You couldn't run away from AoV because she had true phase lasting 25 seconds with a short cd and phase boots didn't exist back then.
I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.
On August 24 2011 01:50 poorcloud wrote: I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.
Wow that actually worked? Would like to see it now haha.
On August 24 2011 01:50 poorcloud wrote: I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.
Wow that actually worked? Would like to see it now haha.
Yeah it worked with es stun too before all leagues forbid it and forced the change, because creeps were not smart enough to move around. Was pretty ridiculous.
Edit: The axe roshan trick was pretty funny too in pubs. :D Lvl 1 rosh kill solo and everyone was like wtf. xD Or the melt bug so you could stack melts wit ta. ^^
On August 24 2011 01:01 SiZ.FaNtAsY wrote: Remember the old naix so buff
LOL Imba.
I remember the Faceless Void changes when he had Carrier Swarm and Global Ulti. Then he was given this weird Omnislash basic skill till his current skill set now. Shadow Fiends weird AOE circle skill which you could widen the range. Tinker being able to refresh BKB. Lots of a good stuff.
Oh and when Spectre's passive shield wasn't a reflect percentage of damage, but a percentage chance to reflect all; you would sometimes get a lucky reflect off a Finger of Death or Laguna Blade and kill someone off the other team
When aegis was buyable, gave three revives (back to base as well) and ridiculous stats (lots of armor and magic resistance). Late game pushes -> Die, revive, boots of travel, die, revive, boots of travel, die revive etc.
On August 24 2011 00:37 Caller wrote: i miss when manta style used to let you clone allies
4 people get manta, clone ur farmed pa, rape face
they used to have push strats that shared manta (items on cd could be dropped back then)
so everybody would share manta really quick and clone each other to make 16 clones for uber pushes
im pretty sure the only thing that could stop it then was a chen mass persuasion or an ultra farmed medusa
Or Chen having 75 neutrals gathered at fountain, waiting for the march of the army.
which is why the chens team does the manta cloning so you have a 100 man push
On August 24 2011 00:44 andy186 wrote:
On August 24 2011 00:17 Kirb wrote: Obviously the time you could buy and sell(!!) aegis. And not one hero ever died + divine was like a must have on your team. :D
And we had ofcourse nearly the same problem lol has atm - every freaking hero bought a dagger in each game before they invented the cooldown per attack system.
Edit: And in the early early days - fuck yes im that oldschool xDDDD - there was this freaking zombie who had the abomination ability from wc3 that didnt stop till the enemy was at 1 hp and it worked on towers too. :D
Edit2: Or does anyone remember the times every noob asked how to get wood, cause the recipes had this "1 wood" in the description? :D
the 3 charged bought aegis man that was good.
Those were the days. Hans2 with his aegis rapier rushes on skeleton king posting on dota-allstars forums while everyone raged at him
I miss old dagger i understood the change but never liked it. Always thought it was more fun without the attack cd
icefrog should have a gamemode where the attack cd is off
Would split the old and new players, risky. It always was a very controversial change but he decided to stick with it.
The change I dislike the most is the TP time increased on towers. It takes 7 seconds to get to a tower if you're the third to TP, and I used to love the MASS TPs.
this was one of the most needed changes to bring back aggressive strats into dota like fastpush/gank strats. I love the change for this.
Some of the changes icefrog made were weird at the first glance and ppl dont like all of them but I think the guy really understands how dota works in the deepest. And if he doesnt then he is allways willing to take advice.
The dagger nerf also was controversial but very needed to increase the variety of viable picks and strategies.
Same as the backdoor nerf. many tournaments and inhouse leagues forbid backdooring but with the mechanics he implemented its now much harder to pull off so you dont need that external rule anymore.
Or how he brought back hardcarries into competetive play with the phaseboots nerf, the new manta, the better vanguard. He just knows how the game works at a given time and never failed to adjust the right thing to let the players evolve the game and digging deeper into it.
baha, i remember first starting it, being one of those "how to get wood?" noobs ^^; i think my first hero was Clinkz.. It was always nice, when i got into it, my heart would always pound and i'd get really nervous before those very pivotal moments. It's all mechanical now, and that doesn't happen. Also, other good memories include getting realllllly good aim with pudge's hook and mirana's arrow ^^ ive prob played pudge 5x more than every other hero ive played in dota
On August 25 2011 02:26 Nuxar wrote: OMG, i did just remember that storm spirit did infact have a major rework O_o cant believe i forgot. But what was his abilities before?
Electric Rave = Extreme atk speed at the cost of mana per second Barrier = Put a shield that absorbs magic dmg Overload = Mini nuke/slow after a certain number of attacks Electric Grapple (ult) = Long distance blink + drag heroes with you
old void could stop the time everywhere in the map
Edit: awww someone said it already in page 2.. how about medusa being able to purge in lvl 2 or 3? and having split arrows all with the same damage as the base damage
I think this was when Morphling was first introduced, his ultimate Undercover would make you impersonate anyone in the opposite team, stealing the hero model of course, but you would also ''switch'' temporarily to the other team.
You could read the opposite team's chat, write to them under the chosen player's name, it was genius and SOOOOO much fun in pubs.
i remember kurokys tinker and kunkka back at dota league masters 2009, and ks.int beeing sick nerdslayers....their play was so beautiful and aggressive ( <3 sk + lina lane and solo tinker and all that good stuff :D ) with puppey also starting to show his awesome support/roaming earthshaker.... i want the old team baaaack so badly :D
just good old times were carriers like dusa etc. werent that strong yet (may you rot in hell asian turtle monsters :D )....^^
Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning. Medusa also didn't have % dmg reduction on split arrows(or so I believe).
Juking people with old terrorblade illusions, when he had lifedrain and shit. When you had to have diffusal blade to get manta. Old Chaos Knight, its just not the same to play him without the old blinkstrike.
On August 25 2011 09:06 Kipsate wrote: Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning. Medusa also didn't have % dmg reduction on split arrows(or so I believe).
I loved that
too bad it was stupidly overpowerd.
Before she got the stone thing ulti she was pretty underpowered I remember. She did get dmg reduction on her arrows and she was almost never played iirc.
On August 25 2011 09:06 Kipsate wrote: Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning. Medusa also didn't have % dmg reduction on split arrows(or so I believe).
I loved that
too bad it was stupidly overpowerd.
Before she got the stone thing ulti she was pretty underpowered I remember. She did get dmg reduction on her arrows and she was almost never played iirc.
There was a previous version where she was much stronger. I think it was around the time of the buyable Aegis, involving Divine Rapier builds. I'm pretty sure Split Shot gave 100% damage, but I'm not sure what else changed. She was very, very good.
My earliest memories are from the Riki with the Death ward and Pudge with the flies. Riki has been discussed, but Pudge was also a completelly diferent hero. You could gather corpses and rise them as summons IIRC, and his ultimate would summon flies that had like 95% evasion and would auto-replicate while attacking. It was very annoying as a hero with no aoe. I don't remember those versions that well though, used to just play cassually in Battle.net like any other custom game.
soloing against col.Fear in a scrim back in cal season 2 and getting absolutely crushed.
Learning to play silencer against solo lich with no tangoes back then.
Playing against col.Throzz and clan ATC (Throzz's casual clan) every single night as we prepared for cal-o playoffs.
Reaching Ro8 in playoffs, then getting raped solo mid silencer vs visage against KD.Mystyle. Disbanding the team right after, quitting dota for a while.
i remember the days you can buy items for team mate and medusa split shot deals 100% damage or something. we rush all the cores for medusa = team kill gg :3
On August 25 2011 08:25 gwaihir wrote: i remember kurokys tinker and kunkka back at dota league masters 2009, and ks.int beeing sick nerdslayers....their play was so beautiful and aggressive ( <3 sk + lina lane and solo tinker and all that good stuff :D ) with puppey also starting to show his awesome support/roaming earthshaker.... i want the old team baaaack so badly :D
just good old times were carriers like dusa etc. werent that strong yet (may you rot in hell asian turtle monsters :D )....^^
i think i still have that replay somewhere....kurokys using tinker solo top lane... mym <3
On August 25 2011 09:06 Kipsate wrote: Purge used to be a Medusa ability on a ridicilously low cd and a ridicilously strong slow(basically, it would ROOT YOU is how much it would slow you), would instantly kill summoned creeps, would dispell buffs and debuffs. Medusa also had a very powerfull chain lightning. Medusa also didn't have % dmg reduction on split arrows(or so I believe).
I loved that
too bad it was stupidly overpowerd.
Before she got the stone thing ulti she was pretty underpowered I remember. She did get dmg reduction on her arrows and she was almost never played iirc.
god no, she was horrendous. 7 100% damage arrows, purge, reasonable int gain, and a spell shield even more obnoxious than the one at the moment?
I used to just get the old manta (illusion cast one), and attack-move into peoples bases.
The first time Ursa was brought into the game: Double Gold Gain as us skilled fury swipes (bug), strength as main attribute, Overpower with +15% movespeed, ulti with 8/9/10% +dmg and 40mana/sec cost. <3
I finally convinced my friend to play the game after a year of avoiding it cause he hated how the 3-d models looked in WC3, he gets tossed into the river behind the spawn point by a tiny. 100% my favorite memory, he surprisingly didn't just give up and kept playing.
I remember when you could use blink dagger while taking damage. Not totally old school dota there, but damnnnnn it was imba. Every hero had to have one to kill anything..
I remember when you could pull an invisible wisp out of CM's ult and use it to build more towers. But then it wouldn't matter because your tree/throne were vulnerable from the start and pudge would just wear them down with flies all game.
On August 24 2011 01:50 poorcloud wrote: I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.
Then Earthshaker gets +4,300 gold from 1 ulti.....
On August 24 2011 01:50 poorcloud wrote: I remember when chen used to have persuasion, would use the persuaded creeps to block the ramp leading out of the sentinel/scourge base, till there were 100 creeps or so. Then release all of them and throw in an uber push lol.
Then Earthshaker gets +4,300 gold from 1 ulti.....
ES wasn't implemented then. In fact it took a great deal of spell coordination to stop a push like that.
Omni/Pudge combos, who said rot had to damage Pudge?
Whenever I played with my friends and we did that combo we got first blood before the creepwave spawned, was good times.
Also techies, all you needed was to get to 11 and then have fun at the opponents secret shop. One of my friends was so good at him, he made it impossible to use theirs, and then we just warded around ours and ganked whoever tried to use it.
On August 29 2011 16:53 graph1k wrote: Omni/Pudge combos, who said rot had to damage Pudge?
Whenever I played with my friends and we did that combo we got first blood before the creepwave spawned, was good times.
Also techies, all you needed was to get to 11 and then have fun at the opponents secret shop. One of my friends was so good at him, he made it impossible to use theirs, and then we just warded around ours and ganked whoever tried to use it.
Wait... repelling pudge doesn't work anymore?! Wtf - mind blown.
I played a pub match against a Nv.Merlini once. Could have been a fake but he farmed a ridiculously fast radiance on medusa and single-handedly raped our entire team in 15 minutes.
perma invi bug for brood mother fury swipes not working chaos knight's about 11 all of medusa's arrows doing 100% damage late game where people mass aegis and divine rapiers old version where you can attack the throne directly even though you haven't wrecked a single tower
On August 23 2011 23:50 papyrus wrote: I remember that riki, that was freaking imba, as well as those silencer's golems. And silencer's autoattack can silence hero as well. lol that was sick.
I remember Nai'x the most agile hero but main attribute is STR. Cookie cutter build for it is buy sange and yasha and BKB and damage items. It's so funny that everytime Naix appear everyone will just run away or else you can't escape from it.
On August 25 2011 08:25 gwaihir wrote: i remember kurokys tinker and kunkka back at dota league masters 2009, and ks.int beeing sick nerdslayers....their play was so beautiful and aggressive ( <3 sk + lina lane and solo tinker and all that good stuff :D ) with puppey also starting to show his awesome support/roaming earthshaker.... i want the old team baaaack so badly :D
just good old times were carriers like dusa etc. werent that strong yet (may you rot in hell asian turtle monsters :D )....^^
i think i still have that replay somewhere....kurokys using tinker solo top lane... mym <3
You should check out Yamatehs tinker in a game between Ks.My vs DmZ (old Avid, norwegian+swedish guys + lacoste) from a MYM PriDe. Back when BKB rearmed. He pretty much 1v5'ed a team with roof (entangles goes through BKB) and spectre, it's a pretty crazy game.
U-Cross IHL, Mike and Swiss beats rage, Playing with pendragon in a TDA game and every time he had a poison cast on him auto attacking him until dead, SOZO bombing random TDA games, Korok being like 12, JollyJoker actually being good, Warwick being the biggest joke, Reading Inde_eDs guides to every hero to get good. SO many memories.
I remember in the very first couple of version of dota there was a Keeper of the Forest type hero that could make Towers. Yes you heard me right and there wasn't a cap on it either, just had a very long cooldown. I remember games where our team had like 7 extra towers that I owned. This was back when dota had no combo items and the max level was 10.
This same hero made a appearance in the short lived official dota sequel which took place at a dwarven stronghold in the mountain. The sentinel base was centrally located and the scourge base was up in the top left and bottom right corners if I remember correctly anyways it was pretty damn fun that's for sure.
Both these facts are pretty fucking crazy if you think about it.
Oh also the first introduction of the soul ring where a circlet, a ring of regeneration and a sobi mask. Would combine for no additional cost to give +5 stats +75% mana regeneration +3 health regeneration. Most of my builds included at least 3 lol.
Oh shit I just remembered in later versions of dota Crystal maiden used had wisps coded into her ultimate to make it work. You used to be able to stop cancel it and because they were unchanged from the wisps used by the old keeper make towers. Holy shit yeah that's definitely the craziest thing I remember doing was building god damn towers with crystal maiden.
On August 24 2011 02:41 Phyrful wrote: 3. When Tinker's ult refreshed BKB and Linkens, turning him into a magic immune juggernaut tank
Nah that was the best time in all of dota, especially because it only took me a few games before I figured out just how bullshit my favorite hero was =].
I'll never forget 5.84c. That version was so dumb from today's perspective, but at the time that 6.xx had just come out there was a big division between people who played 6.xx and people who still played 5.84c. I fell into the latter category for a long time ('til 6.28 or so, I want to say) and probably played 200-300 games of 5.84c all-time.
I don't remember that much about the game itself except that 5.84c was on a winter tileset (I think) and I definitely used to autoattack in lane and buy 2 +2hp/s rings at the beginning of the game ._.
I'm seeing a lot of 5.84c nostalgia in this thread, so we should set up a "5.84c day" and just play 5.84c all day (or night). It would be sick awesome.
On August 30 2011 04:41 Uranium wrote: I'm seeing a lot of 5.84c nostalgia in this thread, so we should set up a "5.84c day" and just play 5.84c all day (or night). It would be sick awesome.
Yea? Nay?
I really doubt that the map works at all anymore. They've patched the map editor so much since then . . . but I'd be happy to be proven wrong!
Hella get that imba 100 man push with old school stormy.
Oh lol i made that when i was like 15 or something. It's just random crap made in moviemaker, it still has like 50 times the amount of views of the rest of my vids together somehow...
As for memories, i remember when spectre was called avatar of vengeance and had haunt as a single target spell, don't remember the rest of her abilities though, she was a really crappy hero back then if I remember correctly.
On August 30 2011 04:41 Uranium wrote: I'm seeing a lot of 5.84c nostalgia in this thread, so we should set up a "5.84c day" and just play 5.84c all day (or night). It would be sick awesome.
Yea? Nay?
I really doubt that the map works at all anymore. They've patched the map editor so much since then . . . but I'd be happy to be proven wrong!
most things work. some things dont.
On September 02 2011 00:51 josemb40 wrote: Chaos having a 1% or 5% chance of striking 300% critical at lvl 1, good times
I remember when there was some game I think before DOTA where both sides were human and there were more lanes. One side has guarded by Zeus and the other by Athena. When your heroes leveled most of them grew really big. That was a good one.
Then there was that DOTA where the akasha hero was way too good and the fountain was not in the corner of the map. I didn't know much about that version because whenever I played I got destroyed because I didn't know which heroes were overpowered and which ones sucked (excpet for akasha).
Old Naix = insanely imba. Had passive slow, lifesteal, increased move/atk speed and a 20sec Magic Immune, get a BKB for double the fun, I could take on 3-5 heroes at a time and come out without a scratch
Having a buyable Aegis of Immortality with 3 charges, then rush for Divine Rapier.
Old Blink Dagger, none of that "can't be used if attacked recently" bullshit
On August 23 2011 23:33 yejin wrote: I realize that this is a Dota2 Forum but I couldn't help to notice that a lot of frequent players or participating here so... I'd like to bring some memories for the "old-school" dota players.
So here are three of my favourites Dota Old Patches fun times.
Back then, hmm, 2005 ? Riki's ultimate was a ward similar to the witch doctor ultimate, with a lot more damage per second. Unless you instant moved away, you would die. Invisibility was not his ultimate but a skill (like PA invisibility). Riki was freakin' imba, and dust didn't exist, try to imagine the rampages...
IIRC old riki also had blink (not that bullcrap blink strike that most other heroes have) and critical strike which could go up to 3x. Cause, you know, you always gotta have that back up plan in case the ward doesn't work.
Oh and as for memories, I don't know which version this is, but it's pretty far back (far back before Icefrog). Razor had a 500% attack boosting increase skill along with drow. Beginning of the game would literally be a click-fest to see if one would end up playing either hero. And a couple versions after that, Crystal Maiden was introduced for the first time, and her ultimate insta RAPED everything in range. I believe it was nerfed (less nova explosions) couple versions later.
u guys make it sound so fun. ive only played HoN but i still have very little idea wtf u are talking about. will try dota 2 and hope i do not fail too hard. it was fun to read your posts
U guys have to be like 120 years old... The oldest funny thing I can remember is the old naix with 4.0 agi growth 3 passives and bkb ult that was mentioned here a couple of times already :-/
I don't think it's gonna happen, but it would be so sweet if there was a fun Dota 2 mod where you could play these old vintage versions.
On August 23 2011 23:33 yejin wrote: I realize that this is a Dota2 Forum but I couldn't help to notice that a lot of frequent players or participating here so... I'd like to bring some memories for the "old-school" dota players.
So here are three of my favourites Dota Old Patches fun times.
Back then, hmm, 2005 ? Riki's ultimate was a ward similar to the witch doctor ultimate, with a lot more damage per second. Unless you instant moved away, you would die. Invisibility was not his ultimate but a skill (like PA invisibility). Riki was freakin' imba, and dust didn't exist, try to imagine the rampages...
Golems always were a problem to balance in Dota because it gave so much AOE control in fights, and an absolute imba tank to push towers. The first time I played dota, Golems were raised by a hero model similar to the current KOTL. Then, they disappeared to come back with the old silencer. Level 6 ultimate would be 1 golem, then 2, then 3 golems for level 16. Try to imagine 3 golems at level 16 in a regular fight, BYE BYE. Then Icefrog added Warlock and it was the time again for golems to return to the game :-)
Nope! Silencer's Ulti applied a passive silence to his attacks. He had healing wave, Infernals and starfall for his first three skills.
During the early times of icefrog, one of the first item to be fixed was Mask Of Madness. Just like lothar edge, it was the MUST have. Every build started with boots --> mask of madness. It had very little cost, no orb, attack speed upgrade and move speed upgrade so if you had a 1v1 fight, the guy with MoM would always catch you because he ran faster. Only counter was... to run at the same speed. Hence you could hear 10 MoM in every fight. AHAH.
Your turn to share stories :-)
It had no cost at all, and very little increased damage taken I remember playing Dragon Knight with that, go dragon form and blasting the shit out of everything. ____________________________________________________________________________
1) When Sand King was first released his epicentre had no cast time and no/very little delay between the pulses. Clearly OP.
2) Also, memories of my friend KSing another friend's Juggernaut with Lina's autoattack, and getting yelled at. It was the same game too where he cycloned an enemy while the other guy omnislashed. Rage ensued, absolutely hilarious.
3) Days when Chen had purge, passive critical, Holy Light, Holy persuasion. Oh my, I loved those days. Chen was OP beyond belief. He's so shit now
4) Kotl's wisp was also one of those awesome ultimates. Epic pushing capabilities. Also, got Stygian Desolator for lulz.
5) Back in the day there was no limit on the amount of beams from Luna's eclipse hitting a hero.
6) Prophet + MoM = used to be so awesome.
7) Phantom Assassin used to have 5%/10%/15% chance to crit 4x.
8) Stealth Assassin, apart from his Death Ward, had passive 3.5x crit, blink (not blink strike). He was pretty fucking powerful.
9) Terrorblade's ultimate used to have a 750 cast range at level 3.
10) No one knew how to deal with Techies, I won against my friends using techies because of his OP mines. They used to look exactly like observer wards, so I'd place them in cute locations next to doodads. No one noticed even though they had gem/wards.
On September 03 2011 17:54 Crahptacular wrote: leshrac with no autoattack
6x shadow plate manny
fuzzy wuzzy's shop midlane and SQB for early game harass
mass skele summon lich
sidereal with its siege mode
i'll stop before i end up just listing every hero, but man, i miss those days.
Wtf how old are you T___T
Is 22 old? o_o. Just played a lot of RoC DotA back in the day. I was one of those RoC DotA >>> Allstars people when both communities were active at the same time.
On September 03 2011 17:54 Crahptacular wrote: leshrac with no autoattack
6x shadow plate manny
fuzzy wuzzy's shop midlane and SQB for early game harass
mass skele summon lich
sidereal with its siege mode
i'll stop before i end up just listing every hero, but man, i miss those days.
Wtf how old are you T___T
Is 22 old? o_o. Just played a lot of RoC DotA back in the day. I was one of those RoC DotA >>> Allstars people when both communities were active at the same time.
Ah....21 this year. Started a year or two later than you I guess.
I remember there was a map released on April 1st (April Fools Day) in some year. All I can recall was that it was a joke map with a very small map size that resembled the DotA map, and very few champs to select from (Rhasta, Omni are who I remember)
I remember selecting heroes with wisps in RoC and sniper having an ult that was a bomb. Can't say I miss those ddays, everything seemed so much more chaotic.
I remember in in RoC there was a razoresque hero, with ladder unholy frenzy, and I thought that it would be awesome to stack regen rings so that I could always have it on without losing hp. I thought I was so clever.
I think the imba warden you're thinking of was from dota darkness falls, where it would split into 8 pigs with massive chaos damage, and there were super strong bash weapons, and a terrorblade that could make you drop items. It was nuts.
I remember when Heart's gave a solid 34+ hp per second boost. and they were stackable. Thus late game you would see an axe ultimate late game 6 heart build.