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6.79 Changelog - Page 80

Forum Index > Dota 2 General
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Prev 1 78 79 80 81 82 87 Next
Shaella
Profile Blog Joined January 2013
United States14828 Posts
October 24 2013 19:23 GMT
#1581
On October 25 2013 04:23 Tunga wrote:
Show nested quote +
On October 25 2013 03:52 Shaella wrote:
On October 25 2013 02:48 Tunga wrote:
If you dislike the patch please upvote this thread

http://www.reddit.com/r/DotA2/commen...ta_2_campaign/

We need to let valve know that they might be killing the game and being top 10 on reddit may indeed get their attention

1. You failed to link
2. hahahahahahahaha
3. ahahahhahahaahahahaaha


Sorry fixed: http://www.reddit.com/r/DotA2/comments/1p4uj2/bring_back_dota_2_campaign/

doesn't make it any less pathetic or wrong.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 24 2013 19:28 GMT
#1582
I'll say its kinda a shame you can't just play the 6.78 map the way u can in wc3 but realistically that campaign is just... well the descriptors I'd use might get me warned rofl.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 24 2013 19:42 GMT
#1583
" DotA developers may be killing the game similar to what happened in Starcraft II."

HAHAHAHAH+ Show Spoiler +
....as if starcraft 2 was "killed" and wasn't just "not as good as bw to begin with".
oh sorry, that's my personal agenda.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
October 24 2013 19:47 GMT
#1584
On October 25 2013 04:11 writer22816 wrote:
so are necrobooks super imba now? judging from tongfu vs dk it's going to be really hard to counter a midgame 5 man push strat with multiple necronomicons.


No more HoM or HotD to deal with them, increased duration time, and being unable to fight Necro minions without risking all that pure damage blowback. Yeah, they're pretty good. XD
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 24 2013 19:50 GMT
#1585
6.79 just got released. Give it some time
EZ4ENCE
crms
Profile Joined February 2010
United States11933 Posts
October 24 2013 19:53 GMT
#1586
tournaments will probably just add rules of max necrobooks like in dota 1.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 24 2013 19:54 GMT
#1587
Hon had a CD on the necrobook recipe much like smoke. I kinda liked that approach TBH but i'm quite willing to wait and see how this develops.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SilverStar
Profile Joined January 2012
Sweden18511 Posts
October 24 2013 19:59 GMT
#1588
http://www.cyborgmatt.com/2013/10/dota-6-79-roshan-timer-explained/

Great explanation of the Roshan timer. Still don't get how it works though lol
Irratonalys
Profile Joined March 2011
Germany902 Posts
October 24 2013 20:09 GMT
#1589
diffusal blade and other purges counter necro, so just get a helmet of the dominator and control the purge creep if your unwilling to get a diff blade.
The futures uncertain , but the end is always near
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
October 24 2013 20:10 GMT
#1590
On October 25 2013 05:09 Irratonalys wrote:
diffusal blade and other purges counter necro, so just get a helmet of the dominator and control the purge creep if your unwilling to get a diff blade.


(facepalm)

Helm of the Dominator and Hand of Midas no longer work on Necronomicon units.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Irratonalys
Profile Joined March 2011
Germany902 Posts
October 24 2013 20:13 GMT
#1591

(facepalm)

Helm of the Dominator and Hand of Midas no longer work on Necronomicon units.


(double facepalm)
but purges do. use the helmet to grab yourself the creep with the purge ability and use that to get rid of the necrocreep
The futures uncertain , but the end is always near
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
October 24 2013 20:16 GMT
#1592
On October 25 2013 05:13 Irratonalys wrote:
Show nested quote +

(facepalm)

Helm of the Dominator and Hand of Midas no longer work on Necronomicon units.


(double facepalm)
but purges do. use the helmet to grab yourself the creep with the purge ability and use that to get rid of the necrocreep

Yeah, because it's as easy as it sounds. The purge has a very low range and the creep has an even lower hp. Good luck reliably purging necrooks with that.
super gg
Irratonalys
Profile Joined March 2011
Germany902 Posts
Last Edited: 2013-10-24 20:19:11
October 24 2013 20:18 GMT
#1593
Yeah, because it's as easy as it sounds. The purge has a very low range and the creep has an even lower hp. Good luck reliably purging necrooks with that.


well , it shouldent be easy to use a 1800 gold item to get rid of a 5300 gold item. the purge creep is actually really small , and is easily overlooked in teamfights, ive pulled this off , and im not a good player in any way
The futures uncertain , but the end is always near
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
October 24 2013 20:21 GMT
#1594
On October 24 2013 22:56 govie wrote:
Show nested quote +
On October 24 2013 22:47 SKC wrote:
On October 24 2013 21:34 govie wrote:
On October 24 2013 21:26 bluegarfield wrote:
On October 24 2013 21:21 govie wrote:
I dont understand the below quote from OP, can someone clarify what AoE the agh.septer gives doom? thx

- Doom Aghanim AoE requirement increased from 550 to 900
- Hide Spoiler -
This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.


it is the AoE in which the doomed target have the doom duration frozen, aka if Doom with aghs cast doom on Gyro, as long as Gyro stay within 900 range around Doom, the doom duration is frozen


Thx! Thats a pretty nice upgrade, but dont know if that justifies an expensive septer. Could be i guess, lemme think

That's not the only change from Aghs, it also increases the duration and damage. It's still not exactly an amazing items for doom, but far more practical than it would be otherwise.


Well, if there is no manasupport in the team (cm or kotl), I allways have mana issues. If i would go septer first, i can skip vangaurd and a shiva's is less good after septer anyways becuz ive allready got better manaproduction. So, septer could be potent because u can skip 2 expensive items if u can manage it all with a septer.`

edit: Tried it with manaboots into --> bloodstone+septer -> u have a nice early tanking spellspammer but to much mana to spend. Not good!

You could just get mana boots --> scepter, and not bother with Bloodstone. Energy Booster doesn't obligate you to Bloodstone.
My strategy is to fork people.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 24 2013 20:23 GMT
#1595
On October 25 2013 05:21 Severedevil wrote:
Show nested quote +
On October 24 2013 22:56 govie wrote:
On October 24 2013 22:47 SKC wrote:
On October 24 2013 21:34 govie wrote:
On October 24 2013 21:26 bluegarfield wrote:
On October 24 2013 21:21 govie wrote:
I dont understand the below quote from OP, can someone clarify what AoE the agh.septer gives doom? thx

- Doom Aghanim AoE requirement increased from 550 to 900
- Hide Spoiler -
This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.


it is the AoE in which the doomed target have the doom duration frozen, aka if Doom with aghs cast doom on Gyro, as long as Gyro stay within 900 range around Doom, the doom duration is frozen


Thx! Thats a pretty nice upgrade, but dont know if that justifies an expensive septer. Could be i guess, lemme think

That's not the only change from Aghs, it also increases the duration and damage. It's still not exactly an amazing items for doom, but far more practical than it would be otherwise.


Well, if there is no manasupport in the team (cm or kotl), I allways have mana issues. If i would go septer first, i can skip vangaurd and a shiva's is less good after septer anyways becuz ive allready got better manaproduction. So, septer could be potent because u can skip 2 expensive items if u can manage it all with a septer.`

edit: Tried it with manaboots into --> bloodstone+septer -> u have a nice early tanking spellspammer but to much mana to spend. Not good!

You could just get mana boots --> scepter, and not bother with Bloodstone. Energy Booster doesn't obligate you to Bloodstone.

Or you could just not throw away 4200 gold and avoid purchasing aghs since its horrendous.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Comeh
Profile Blog Joined July 2008
United States18919 Posts
October 24 2013 20:24 GMT
#1596
On October 25 2013 05:18 Irratonalys wrote:
Show nested quote +
Yeah, because it's as easy as it sounds. The purge has a very low range and the creep has an even lower hp. Good luck reliably purging necrooks with that.


well , it shouldent be easy to use a 1800 gold item to get rid of a 5300 gold item. the purge creep is actually really small , and is easily overlooked in teamfights, ive pulled this off , and im not a good player in any way

A: you need a purge creep camp to spawn
B: you need to keep it alive from AOEs, which are very popular right now
C: good players can kill it with 1/2 hits
D: 400 puge damage / 5 second cooldown means you'll need a lot of casting while it stays alive.

It could work, but its not very reliable.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
nojok
Profile Joined May 2011
France15845 Posts
October 24 2013 20:29 GMT
#1597
On October 25 2013 05:23 Sn0_Man wrote:
Show nested quote +
On October 25 2013 05:21 Severedevil wrote:
On October 24 2013 22:56 govie wrote:
On October 24 2013 22:47 SKC wrote:
On October 24 2013 21:34 govie wrote:
On October 24 2013 21:26 bluegarfield wrote:
On October 24 2013 21:21 govie wrote:
I dont understand the below quote from OP, can someone clarify what AoE the agh.septer gives doom? thx

- Doom Aghanim AoE requirement increased from 550 to 900
- Hide Spoiler -
This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.


it is the AoE in which the doomed target have the doom duration frozen, aka if Doom with aghs cast doom on Gyro, as long as Gyro stay within 900 range around Doom, the doom duration is frozen


Thx! Thats a pretty nice upgrade, but dont know if that justifies an expensive septer. Could be i guess, lemme think

That's not the only change from Aghs, it also increases the duration and damage. It's still not exactly an amazing items for doom, but far more practical than it would be otherwise.


Well, if there is no manasupport in the team (cm or kotl), I allways have mana issues. If i would go septer first, i can skip vangaurd and a shiva's is less good after septer anyways becuz ive allready got better manaproduction. So, septer could be potent because u can skip 2 expensive items if u can manage it all with a septer.`

edit: Tried it with manaboots into --> bloodstone+septer -> u have a nice early tanking spellspammer but to much mana to spend. Not good!

You could just get mana boots --> scepter, and not bother with Bloodstone. Energy Booster doesn't obligate you to Bloodstone.

Or you could just not throw away 4200 gold and avoid purchasing aghs since its horrendous.

Agha is good on doom, but he really needs some HP and armor before. Those no armor doom are so annoying in pubs.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Derrida
Profile Joined March 2011
2885 Posts
October 24 2013 21:00 GMT
#1598
soooo much night time with nightstalker lvl3 ulti... jesus...
#1 Grubby Fan.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
October 24 2013 21:05 GMT
#1599
On October 25 2013 04:59 SilverStar wrote:
http://www.cyborgmatt.com/2013/10/dota-6-79-roshan-timer-explained/

Great explanation of the Roshan timer. Still don't get how it works though lol

These seem like conflicting statements.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-10-24 21:09:22
October 24 2013 21:07 GMT
#1600
On October 25 2013 06:05 Alur wrote:
Show nested quote +
On October 25 2013 04:59 SilverStar wrote:
http://www.cyborgmatt.com/2013/10/dota-6-79-roshan-timer-explained/

Great explanation of the Roshan timer. Still don't get how it works though lol

These seem like conflicting statements.

Well, it looks pretty and in depth?

It really is a good explanation, but it's not exactly rocket science. The outer circle is the fixed 8mins, and the inner circle changes between 1, 2 or 3 minutes, and has 1, 2 or 3 mark, accordingly. The red unused time is probally the one thing that may not be clear at first.
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