6.79 Changelog - Page 52
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Gentso
United States2218 Posts
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Sn0_Man
Tebellong44238 Posts
On October 19 2013 01:09 Gentso wrote: I can see naga support falling off a little bit. The riptide has insane level 1 damage, which makes her ridiculous in early skirmishes. But if it's hitting only one or maybe two people now, it's manageable. That and because she already has some mana problems as a support early game. Sure its harder to hit but its still nuts. Plus as support her mana issues were minimal really. Now you have to go mana boots (whereas before treadswapping was sufficient). I don't mind the nerf. I played her a lot as support and she was much too good. | ||
sCCrooked
Korea (South)1306 Posts
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Sn0_Man
Tebellong44238 Posts
On October 19 2013 01:11 sCCrooked wrote: I don't understand anyone who thinks about bitching because pudge can now use blink dagger. They mega-nerfed him with the free movement after hook hits. The whole point of hook was being able to safely grab someone out of the group and get a quick kill before moving off, now you can't do that. This nerf to pudge is massive and basically makes him useless since now any big hooks are no longer kills. If you are skilled enough to hook way across the river or hide up on a ledge, they can now just walk down the ledge and be completely fine while you're stuck and are now exposed. This is an awful change to him. And you can't read lol. They only get free pathing if you hook them onto a "ledge" like where furion cliffjungles from. | ||
lprk
Poland2249 Posts
On October 19 2013 01:11 sCCrooked wrote: I don't understand anyone who thinks about bitching because pudge can now use blink dagger. They mega-nerfed him with the free movement after hook hits. The whole point of hook was being able to safely grab someone out of the group and get a quick kill before moving off, now you can't do that. This nerf to pudge is massive and basically makes him useless since now any big hooks are no longer kills. It actually punishes those who are good with him because longer-range and more difficult shots are no longer rewarded with kills/gold (in fact just the opposite). If you are skilled enough to hook way across the river or hide up on a ledge, they can now just walk down the ledge and be completely fine while you're stuck and are now exposed. This is an awful change to him. In test client it actually works only on few selected areas not on every ledge. | ||
fascistfromhell
1689 Posts
-Sentry Wards changes -Armlet changes HALP guys, pls :D | ||
writer22816
United States5775 Posts
On October 19 2013 01:11 sCCrooked wrote: I don't understand anyone who thinks about bitching because pudge can now use blink dagger. They mega-nerfed him with the free movement after hook hits. The whole point of hook was being able to safely grab someone out of the group and get a quick kill before moving off, now you can't do that. This nerf to pudge is massive and basically makes him useless since now any big hooks are no longer kills. It actually punishes those who are good with him because longer-range and more difficult shots are no longer rewarded with kills/gold (in fact just the opposite). If you are skilled enough to hook way across the river or hide up on a ledge, they can now just walk down the ledge and be completely fine while you're stuck and are now exposed. This is an awful change to him. Um what? The pathing change is just there so you can't troll your own teammates. | ||
sCCrooked
Korea (South)1306 Posts
On October 19 2013 01:13 Sn0_Man wrote: And you can't read lol. They only get free pathing if you hook them onto a "ledge" like where furion cliffjungles from. Ironically, you did not read and therefore made a stupid statement. Try reading the second to last sentence and realize how dumb it was for you to make your comment. Um what? The pathing change is just there so you can't troll your own teammates. If you were in any way correct in your thinking, you'd question why it affects enemies then. If it were really just for anti-trolling, it would affect your own team only and not enemies hooked. I still remain 100% right with my point. | ||
Gentso
United States2218 Posts
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Saryph
United States1955 Posts
On October 19 2013 01:14 fascistfromhell wrote: Two things I need help to understand: -Sentry Wards changes -Armlet changes HALP guys, pls :D Armlet's strength gain now takes place over time, so toggling doesn't give the instant hp boost like before. Sentries now last longer, but no longer give a permanent really small amount of vision around them, it only lasts for a few seconds when you first place them. Their detection ability is not changed. | ||
Kabras
Romania3508 Posts
On October 19 2013 00:59 Noizhende wrote: Aren't hooked targets being pulled to the location pudge was, when he casted the hook, since a while ago? it's not just the hook.. getting a blink allows him to jump and bite someone without even having to land the hook. or just yolo blink with rot into the enemy team. it's extremely powerful initiation in the midgame, especially if he has a level advantage and can't be killed immediately. it's also not like you can ignore the rot in the teamfight, that shit's very annoying so it forces you to focus him until he's dead. i actually think it's stronger than tide with blink for example, cuz once tide ravages he's done, nobody cares about him anymore. i don't see this lasting tbh... | ||
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TheYango
United States47024 Posts
On October 19 2013 01:14 fascistfromhell wrote: Two things I need help to understand: -Sentry Wards changes -Armlet changes HALP guys, pls :D Previously Sentry Wards gave a small bit of vision around where they were in addition to detecting. Now they no longer have that vision for the full duration. They give a bit of vision for a short duration, then give 0 vision for the remainder (but still detect). The main consequence of this is that if you sentry an enemy ward, and then they re-place a ward on top of your sentry, you won't see them place that ward unless you otherwise had vision of that spot. | ||
Saryph
United States1955 Posts
On October 19 2013 01:15 sCCrooked wrote: Ironically, you did not read and therefore made a stupid statement. Try reading the second to last sentence and realize how dumb it was for you to make your comment. If you were in any way correct in your thinking, you'd question why it affects enemies then. If it were really just for anti-trolling, it would affect your own team only and not enemies hooked. I still remain 100% right with my point. Pudge's hook does not give you the ability to walk up and down any cliffs or ledges (like your 'across the river' complaint seems to suggest you believe.) It only protects you from being hooked into places that Rubick cannot toss people (best way I can easily explain it.) | ||
Sn0_Man
Tebellong44238 Posts
On October 19 2013 01:15 sCCrooked wrote: Ironically, you did not read and therefore made a stupid statement. Try reading the second to last sentence and realize how dumb it was for you to make your comment. If you were in any way correct in your thinking, you'd question why it affects enemies then. If it were really just for anti-trolling, it would affect your own team only and not enemies hooked. I still remain 100% right with my point. LMFAO you still can't read. Across the river doesn't let them walk down. It literally only matters when you blink/force yourself up to an unreachable location then hook somebody else there too. In no other situation does this aid the enemy. | ||
Kabi
Argentina22 Posts
Skywrath Mage's Ultimate stacking: How spectre's ultimate works now: Silly bloodseeker movement speed possible in a real game: | ||
fascistfromhell
1689 Posts
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ZasZ.
United States2911 Posts
On October 19 2013 01:15 sCCrooked wrote: Ironically, you did not read and therefore made a stupid statement. Try reading the second to last sentence and realize how dumb it was for you to make your comment. If you were in any way correct in your thinking, you'd question why it affects enemies then. If it were really just for anti-trolling, it would affect your own team only and not enemies hooked. I still remain 100% right with my point. Pudge - Can now use Blink Dagger - If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds - Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12% - Dismember Scepter strength multiplier increased from 0.75 to 1.0 Are you dumb? Rather than allow yourself to be corrected by someone who actually read the patch notes, you just come across as an arrogant ass. The 5 seconds of free pathing, at least according to these patch notes, only occurs if you hook someone to unpathable terrain, i.e. cliffs over runes, or Furion cliff jungling spots, etc. A completely necessary addition now that he can use Blink Dagger, so you can't troll people by hooking them from unreachable locations. According to this wording, any spot you can currently hook from is still possible after this change. Sorry, you do not remain "100% right" with your point. Try a little humility. User was warned for this post | ||
NeonFlare
Finland1307 Posts
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ScarPe
Germany392 Posts
On October 19 2013 01:15 sCCrooked wrote: Ironically, you did not read and therefore made a stupid statement. Try reading the second to last sentence and realize how dumb it was for you to make your comment. If you were in any way correct in your thinking, you'd question why it affects enemies then. If it were really just for anti-trolling, it would affect your own team only and not enemies hooked. I still remain 100% right with my point. you are wrong. it dosent work for every ledge. only the ones, where u cant walk off naturally will givt that buff to a hooked target. | ||
Ramiz1989
12124 Posts
On October 19 2013 01:15 sCCrooked wrote: Ironically, you did not read and therefore made a stupid statement. Try reading the second to last sentence and realize how dumb it was for you to make your comment. If you were in any way correct in your thinking, you'd question why it affects enemies then. If it were really just for anti-trolling, it would affect your own team only and not enemies hooked. I still remain 100% right with my point. The only nerf to the Pudge is Flesh Heap nerf. The thing you are talking about doesn't work that way. | ||
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