6.79 Changelog - Page 50
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sc14s
United States5052 Posts
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Mafe
Germany5966 Posts
On October 18 2013 22:08 Spyisaspy wrote: - Living Armor cooldown rebalanced from 15 to 32/26/20/14 - Living Armor manacost increased from 25 to 50 treant nooooooooooooooooo ![]() Shouldn't this confirm the patchnotes to be fake? | ||
goody153
44119 Posts
sprint without mana cost for slardar is awesome .. looks like icefrog wants to insert slardar into the meta game i love the venge and pudge that can use dagger ![]() | ||
Skrelt
Netherlands306 Posts
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Spyisaspy
United States183 Posts
On October 18 2013 22:22 Mafe wrote: Shouldn't this confirm the patchnotes to be fake? it's not fake | ||
boon2537
United States905 Posts
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Garnet
Vietnam9020 Posts
The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs Can someone enlightens me on what this means? | ||
Emnjay808
United States10655 Posts
Hes making a joke since IceFrog loves Treant. On October 18 2013 22:55 Garnet wrote: Can someone enlightens me on what this means? Im pretty sure it means that theyll perform a backswing after casting their spells, as opposed to before where they would immediately break off after their cast animation without any forced commands. You never noticed how fluid Veno felt after you casted Gale? Same with Batrider and his Flamebreak. Thinking about it now, I noticed it with VS too. I couldnt really tell this bug with Clock since he just kinda stays in his Cogs lol. | ||
govie
9334 Posts
FLuff takes about it for 4 hours, this is under two hours. | ||
Thienan567
United States670 Posts
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SKC
Brazil18828 Posts
On October 18 2013 23:07 Thienan567 wrote: Speaking of patches, shouldn't this patch also include a boss hero? It's a x.x9 patch after all. "Secret" boss hero. I don't remember the minigames being listed in the patchnotes. | ||
Elgar
United States231 Posts
On October 18 2013 21:43 ne0lith wrote: Do you think it will be worth it to pick Chen or Enchantress anymore? With the whole jungling nerf it doesn't seem like it, which is a shame because they're heroes that become spectacular in the right hands. I think this is going to make them more valuable actually. The nerfs to jungling have a more direct effect on those who actively farm it for an extended period of time. This leaves few that can still tap into the resources of the jungle like Chen and Enchantress can. The patch is trying to promote more conflict and active play, something that many of the jungle creeps you convert are excellent at. While yes, there is a nerf to the xp/gold gain of some mobs, don't forget that you still have the ability to make great plays for your team. Harpies, Wildkin, Centaurs...these all still exist and haven't been touched by the patch it seems. With the way you can't pool regen anymore, harassing the enemies in the lane becomes much more valuable. Even if you don't get an early kill, you make their supports have to stick around and pop regen on their laners, or even force them to have to go back to the fountain early; this alone can win you lanes and set the tempo going into the later parts of the game. | ||
Jinsho
United Kingdom3101 Posts
This should change it up a bit. | ||
nojok
France15845 Posts
On October 18 2013 23:28 Elgar wrote: I think this is going to make them more valuable actually. The nerfs to jungling have a more direct effect on those who actively farm it for an extended period of time. This leaves few that can still tap into the resources of the jungle like Chen and Enchantress can. The patch is trying to promote more conflict and active play, something that many of the jungle creeps you convert are excellent at. While yes, there is a nerf to the xp/gold gain of some mobs, don't forget that you still have the ability to make great plays for your team. Harpies, Wildkin, Centaurs...these all still exist and haven't been touched by the patch it seems. With the way you can't pool regen anymore, harassing the enemies in the lane becomes much more valuable. Even if you don't get an early kill, you make their supports have to stick around and pop regen on their laners, or even force them to have to go back to the fountain early; this alone can win you lanes and set the tempo going into the later parts of the game. You forgot to mention the golems nerf!! Yeah kill those trash magic resist shit even faster! And they can't spawn 2 times in a row! Alleluia! | ||
Crow!
United States150 Posts
The jungle shoud just be made to work like LoL's does already. All this fiddling around with rules is trying to cover up a broken machine with enough duct tape to make a casual observer fail to see the fundamental failings, without addressing the obvious core issues. The attachment to the arcane gameplay mechanics that were born of lazy programming is baffling to me. I like the Shadowblade change; makes little to no difference when ganking, but a pretty noticeable difference when trying to run away. As for Yasha, I think the game has enough mobility creep as is without buffing the movement speed bonuses on items. I like how artificial no-blink-on-this-hero restrictions are being removed, but I think there's probably a smoother, less likely to be abused alternative to the problem of heroes being stuck than a 5 second walk-through-walls. Could it be made so that, if the game detects you're stuck on a cliff, you can always walk downhill? The melee/ranged rax changes seem like changes for changes' sake. | ||
GentleDrill
United Kingdom672 Posts
On October 18 2013 23:07 Thienan567 wrote: Speaking of patches, shouldn't this patch also include a boss hero? It's a x.x9 patch after all. That's Dota 1 only, and as far as we can tell there's no Dota 1 version of this patch. | ||
EnumaAvalon
Philippines3613 Posts
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Gentso
United States2218 Posts
On October 18 2013 23:46 EnumaAvalon wrote: Tranquils are now very decent For roamers. It disables on attack for 13 seconds. I wonder does that apply only for enemy heroes or creeps, too? | ||
Ryrmidon
Canada371 Posts
On October 18 2013 22:37 goody153 wrote: wow .. alchemist and abaddon change are painful sprint without mana cost for slardar is awesome .. looks like icefrog wants to insert slardar into the meta game i love the venge and pudge that can use dagger ![]() How is it gonna make games more creative? Pudge can now just blink onto people and dismember eithout having to hit a hook or worry about positioning (gl playing support in pub games vs pudge). Vengeful will still probably prefer force staff | ||
HaruRH
Singapore2780 Posts
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