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D3 Hardcore Community - Page 34

Forum Index > Diablo 3
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Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 10 2013 06:10 GMT
#661
I think 100k is more than enough for hell mp10.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
carmon
Profile Joined December 2010
United States220 Posts
June 10 2013 08:24 GMT
#662
http://us.battle.net/d3/en/profile/Carmon-1825/hero/32251428

Things that stand out for me are 400 stat marrow and get the ias on gloves instead, high vit zuni trail, vit innas. Ideas anyone?
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 10 2013 16:07 GMT
#663
On June 10 2013 17:24 carmon wrote:
http://us.battle.net/d3/en/profile/Carmon-1825/hero/32251428

Things that stand out for me are 400 stat marrow and get the ias on gloves instead, high vit zuni trail, vit innas. Ideas anyone?

Very very nice gear. Boots and pants are the things that stand out to me as poor. I picked up my inna's pants (65/88 9%) for 200M, and there are some slightly worse ones for <100M atm.

My wizard for reference.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
June 10 2013 21:44 GMT
#664
On June 10 2013 15:10 Pokebunny wrote:
I think 100k is more than enough for hell mp10.


More than enough? Try having someone power level you with 80k dps in Hell MP10 lol

Even with my 206k dps things don't just fall over, unless maybe we have different definitions of fast / safe ^^ I've had some people power level me where the elite packs take 10+ seconds, that's really bad. They should be <5 seconds.
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 10 2013 22:01 GMT
#665
As a WD with 60k unbuffed, I've never had a single problem powerlevelling people on mp10 hell. As long as the person levelling has a brain and knows to stay at the maximum xp distance and around corners, I don't see how you could ever have an issue. If you are, one of you should reconsider hc. 100k is way more than enough for powerleveling.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2013-06-10 22:57:34
June 10 2013 22:57 GMT
#666
On June 11 2013 06:44 ChosenSC2 wrote:
Show nested quote +
On June 10 2013 15:10 Pokebunny wrote:
I think 100k is more than enough for hell mp10.


More than enough? Try having someone power level you with 80k dps in Hell MP10 lol

Even with my 206k dps things don't just fall over, unless maybe we have different definitions of fast / safe ^^ I've had some people power level me where the elite packs take 10+ seconds, that's really bad. They should be <5 seconds.

MP10 hell is about equivalent to MP0 inferno. A 100k unbuffed could EASILY nearly instant kill packs in MP10 hell (WD/wiz).
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
June 11 2013 01:29 GMT
#667
I guess I havn't power leveled people for 2 months +

Maybe they nerfed how much mp10 adds or something, I just remember I couldn't level people on MP10 when I first started and was doing about 110k dps, cuz I would have to sit there and hack on packs and it wasn't efficient. I believe you guys cuz I havn't done it in a while, its prolly changed.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 11 2013 02:16 GMT
#668
On June 11 2013 10:29 ChosenSC2 wrote:
I guess I havn't power leveled people for 2 months +

Maybe they nerfed how much mp10 adds or something, I just remember I couldn't level people on MP10 when I first started and was doing about 110k dps, cuz I would have to sit there and hack on packs and it wasn't efficient. I believe you guys cuz I havn't done it in a while, its prolly changed.

Other than inferno it's been the same since it came out.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
June 11 2013 03:02 GMT
#669
When they changed how much life / damage mobs have in relation to how many people are in a party, changed the XP% bonuses, life, damage of mobs based on MP level they have only ever changed Inferno? All the changes didn't affect other difficulties? I didn't know that ^^

Is there a list anywhere of all these numbers based on norm/ngtmare/hell vs Inferno?
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 11 2013 03:40 GMT
#670
On June 11 2013 12:02 ChosenSC2 wrote:
When they changed how much life / damage mobs have in relation to how many people are in a party, changed the XP% bonuses, life, damage of mobs based on MP level they have only ever changed Inferno? All the changes didn't affect other difficulties? I didn't know that ^^

Is there a list anywhere of all these numbers based on norm/ngtmare/hell vs Inferno?

Ah, right. The only one that actually did change it is the %bonus for more people in a party. The others did not affect lower difficulties.

They never changed the damage below inferno also.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
June 11 2013 03:43 GMT
#671
On June 11 2013 12:40 Pokebunny wrote:
Show nested quote +
On June 11 2013 12:02 ChosenSC2 wrote:
When they changed how much life / damage mobs have in relation to how many people are in a party, changed the XP% bonuses, life, damage of mobs based on MP level they have only ever changed Inferno? All the changes didn't affect other difficulties? I didn't know that ^^

Is there a list anywhere of all these numbers based on norm/ngtmare/hell vs Inferno?

Ah, right. The only one that actually did change it is the %bonus for more people in a party. The others did not affect lower difficulties.

They never changed the damage below inferno also.


Ya that sounds right now that you mention it I remember hearing that, you don't happen to know of a chart that exists to you? I can't seem to find an updated one :/
carmon
Profile Joined December 2010
United States220 Posts
June 11 2013 10:27 GMT
#672
On June 11 2013 01:07 Pokebunny wrote:
Show nested quote +
On June 10 2013 17:24 carmon wrote:
http://us.battle.net/d3/en/profile/Carmon-1825/hero/32251428

Things that stand out for me are 400 stat marrow and get the ias on gloves instead, high vit zuni trail, vit innas. Ideas anyone?

Very very nice gear. Boots and pants are the things that stand out to me as poor. I picked up my inna's pants (65/88 9%) for 200M, and there are some slightly worse ones for <100M atm.

My wizard for reference.


Thanks for the input, ended up swapping the tal chest for a 400 stat marrow for 200m. Also got a 320 stat zuni trail for 80m since I figured it was cheaper than a 200-240 stat one with 40-60 all resist which usually sell for way more. (comes out to the same ehp anyways) Overall lost 10k dps from the chest but gained 50k ehp and some much needed all resist, went from mid 500 to almost 700, strange thing about it i lost 200-300 heroscore from diabloprogress not sure how that works =.=. Let me know what you guys think.
Bitters
Profile Blog Joined August 2010
Canada303 Posts
June 11 2013 19:45 GMT
#673
Bitters#1656

Add me if you guys want to play, but I'm still pretty new to hardcore (PL 4 Monk)
chocopaw
Profile Blog Joined May 2011
2072 Posts
June 11 2013 20:53 GMT
#674
Hey Pokebunny (and others),
you mentioned once when I asked how to improve my witch doctor that when I buy a better weapon I should look out for maces and spears. What exactly does make them superior? And are there no cases at all where e.g. a sword would be a good choice?
http://twitter.com/lechocopaw
serum321
Profile Joined January 2012
United States606 Posts
June 11 2013 21:08 GMT
#675
Never lvled a witch doctor so I'm not 100% sure, but I think its because mana as a resource is a wd's biggest cap on dps so you want a slower weapon so your mana drains slower.
CactusSC2
Profile Joined October 2010
United States61 Posts
June 11 2013 22:31 GMT
#676
Hey everyone... I just started playing Hardcore... I played Beta and at launch in Softcore, but quickly lost interest... I was fairly active up until a little while after paragon levels were introduced... I missed the feeling D2 gave me and didn't think playing softcore would be interesting again, but I'm giving hardcore a shot... My lvl 7 demon hunter is still alive and kicking... Thanks for the interesting reading here that got me re-interested...
"To absent friends, lost loves, old gods, and the season of mists; and may each and every one of us always give the devil his due."
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
June 11 2013 23:41 GMT
#677
On June 12 2013 07:31 CactusSC2 wrote:
Hey everyone... I just started playing Hardcore... I played Beta and at launch in Softcore, but quickly lost interest... I was fairly active up until a little while after paragon levels were introduced... I missed the feeling D2 gave me and didn't think playing softcore would be interesting again, but I'm giving hardcore a shot... My lvl 7 demon hunter is still alive and kicking... Thanks for the interesting reading here that got me re-interested...


Welcome man! You will enjoy HC 100x more than SC. I've never heard of anyone who didn't like HC more once they got into it. If you ever got questions etc usually some in this thread can answer it. glHF!
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
June 11 2013 23:42 GMT
#678
On June 12 2013 05:53 chocopaw wrote:
Hey Pokebunny (and others),
you mentioned once when I asked how to improve my witch doctor that when I buy a better weapon I should look out for maces and spears. What exactly does make them superior? And are there no cases at all where e.g. a sword would be a good choice?



I would guess that he was talking about the base attack speed of the weapon and that being the reason. I'm not 100% sure tho.
Eschaton
Profile Joined May 2010
United States1245 Posts
Last Edited: 2013-06-12 01:43:15
June 12 2013 01:41 GMT
#679
On June 12 2013 08:42 ChosenSC2 wrote:
Show nested quote +
On June 12 2013 05:53 chocopaw wrote:
Hey Pokebunny (and others),
you mentioned once when I asked how to improve my witch doctor that when I buy a better weapon I should look out for maces and spears. What exactly does make them superior? And are there no cases at all where e.g. a sword would be a good choice?



I would guess that he was talking about the base attack speed of the weapon and that being the reason. I'm not 100% sure tho.


Yeah, it's definitely because of the base weapon attack speed, and the reasons are (afaik) two-fold.

1) Most WD skills use weapon damage to calculate the damage done. This isn't the DPS number shown for the weapon, but the min-max dmg shown below that; the DPS is a product of actual damage per hit * attacks per second. Maces and spears have 1.2 APS, and given an identical displayed DPS as a 1.4 APS Manajuma's knife, each bear will do significantly more damage. Skorns are also great for WD's due to this, but most prefer to still use an OH like TotD for pickup radius.

2) Related to 1) but different, WD's need to be mana-efficient. Doing the same damage with fewer attacks means you are using less mana to have the same effect. This is why +Atk Spd isn't a very important stat for WD's, although it doesn't hurt. It's always seemed ironic to me that WDs got a 1.4 base weapon as their class-specific 1h. I don't think that was thought through very well.
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
June 12 2013 01:47 GMT
#680
On June 12 2013 10:41 Eschaton wrote:
Show nested quote +
On June 12 2013 08:42 ChosenSC2 wrote:
On June 12 2013 05:53 chocopaw wrote:
Hey Pokebunny (and others),
you mentioned once when I asked how to improve my witch doctor that when I buy a better weapon I should look out for maces and spears. What exactly does make them superior? And are there no cases at all where e.g. a sword would be a good choice?



I would guess that he was talking about the base attack speed of the weapon and that being the reason. I'm not 100% sure tho.


Yeah, it's definitely because of the base weapon attack speed, and the reasons are (afaik) two-fold.

1) Most WD skills use weapon damage to calculate the damage done. This isn't the DPS number shown for the weapon, but the min-max dmg shown below that; the DPS is a product of actual damage per hit * attacks per second. Maces and spears have 1.2 APS, and given an identical displayed DPS as a 1.4 APS Manajuma's knife, each bear will do significantly more damage. Skorns are also great for WD's due to this, but most prefer to still use an OH like TotD for pickup radius.

2) Related to 1) but different, WD's need to be mana-efficient. Doing the same damage with fewer attacks means you are using less mana to have the same effect. This is why +Atk Spd isn't a very important stat for WD's, although it doesn't hurt. It's always seemed ironic to me that WDs got a 1.4 base weapon as their class-specific 1h. I don't think that was thought through very well.


This is good insight but there are builds you can do where Attack Speed isn't bad. I have pretty high attack speed for a WD and my mana never runs out, maybe like 1-3 times an hour. Attack Speed is good for me. I use full Zunimassa set and Mana Darts tho.
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