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Hardcore - a guide & why you should play it - Page 8

Forum Index > Diablo 3
Post a Reply
Prev 1 6 7 8 9 10 22 Next All
willoc
Profile Joined February 2011
Canada1530 Posts
June 14 2012 19:56 GMT
#141
Thanks for this guide!
Be bold and mighty forces will come to your aid!
TimoS1703
Profile Joined March 2011
Germany250 Posts
June 14 2012 21:58 GMT
#142
Whoa, just had the most epic near death experience of all times. Overestimated my monk in nightmare and ran into some strange mob, that could stun me and did tons of damage. managed to run back for about 2min, where i was stunned with below 200hp for a few times but every fucking time i could use a potion or this invincible cast just about right.
Im still shivering, my pulse was close to 200 i guess. Such feelings only work with HC man. No chance Ill go back to softcore again )
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
Last Edited: 2012-06-14 23:11:51
June 14 2012 23:09 GMT
#143
Guys, I have a question about Transcendence. Does the life per spirit spent increase with your level or with your max life?

EDIT: My monk, currently doing Act II Nightmare, has been using it for a while, and it's been pretty great, but I can see it getting diminishing returns.

Also, how about that Near Death Experience passive? Is it worth it to sacrifice, say, resolve, or wouldn't you be better off runing Divine Protection into Mantra of Evasion?
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
June 15 2012 01:12 GMT
#144
On June 15 2012 02:12 Flik wrote:
I just got to hell on my monk. Do I need resistances yet? Should I start gearing towards it? What should my stat priorities be from here on out?


Cant really gear for it until like act 3. The all resist stat requires level 55 or something i think. You dont need all resist in hell, maybe act 4 but one shouldn't go there unless it's to kill Diablo and enter inferno anyway. In other words you don't need it but resists beat out vitality point for point by miles the first 200 points or so. So if you get a few all resist pieces with another resist that you choose to stack by all means use them.
Netsky
Profile Joined October 2010
Australia1155 Posts
June 15 2012 01:22 GMT
#145
Hardcore is the only way to play this game. Softcore is just...no challenge and no brain = boring.

Nearly level 60 and loving it atm.
diophan
Profile Joined September 2011
United States1018 Posts
June 15 2012 07:12 GMT
#146
Can some people give rough levels they beat normal on and each act for Nightmare and Hell? I'm wondering how much XP farming I should be doing and really want to feel prepared by having a baseline. Rolling a wizard BTW.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-06-15 07:38:24
June 15 2012 07:36 GMT
#147
On June 15 2012 08:09 procyonlotor wrote:
Guys, I have a question about Transcendence. Does the life per spirit spent increase with your level or with your max life?

EDIT: My monk, currently doing Act II Nightmare, has been using it for a while, and it's been pretty great, but I can see it getting diminishing returns.

Also, how about that Near Death Experience passive? Is it worth it to sacrifice, say, resolve, or wouldn't you be better off runing Divine Protection into Mantra of Evasion?

NDE is worth taking when u know you have some incline to do a risk(or mistake), for example it popped 2-3 times for me because i was goofin to much in MF gear but never popped in serious fight when i selected encounters appropriate to the level of gear. So some people dont use it because they dont involve any risks in their play. I mean it may help when u stumble upon seriously hard pack or get cornered, however trancendence with good life on hit and life per spirit spend or resolve is way superior. Mostly inferno concern.

I think of removing it in future actually, as some nasty packs are seriously strong and NDE won't help much vs them but i will be always able to take it again for MF runs as insurance. You would be suprised how many people die with MF gear ;]

But when you are still on NM its to early to think about it NDE is 58 level (afair).
Stork[gm]
Phael
Profile Joined May 2010
United States281 Posts
June 15 2012 07:49 GMT
#148
On June 15 2012 16:12 diophan wrote:
Can some people give rough levels they beat normal on and each act for Nightmare and Hell? I'm wondering how much XP farming I should be doing and really want to feel prepared by having a baseline. Rolling a wizard BTW.


My numbers so far as a first time hardcore player (I'd imagine subsequent run-throughs would feature lower levels and higher dps), level 52 wizard, closing in on Butcher now ...

Normal diablo - 2k hp, 600 dps, level 32
Nightmare butcher - 5.6k hp, 1200 dps, level 38
Nightmare belial - 8k hp, 2200 dps, level 43
Nightmare azmodan - 13k hp, 4100 dps, level 48
Nightmare diablo - 15k hp, 4300 dps, level 49 (act 4 gives you no xp ...) Warning: Izual was a bitch with these stats.

Other than that one fight with Izual, there wasn't a single time during any of my leveling so far that I've even fallen below half hp. Playing inferno really does make you a lot better at avoiding stuff apparently.
jhlee820
Profile Joined June 2011
149 Posts
June 15 2012 12:22 GMT
#149
I was so excited to play Hardcore after reading this and went on D3. Then I saw that RMAH wasn't in hardcore Maybe I'll start playing it once I get enough blizzard credits to get HOTS for free
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
June 15 2012 12:52 GMT
#150
Just joined the band wagon with a Demon Hunter - I must be fcking nuts. Fnished normal Butcher and going strong.

Serious wondering if I should get a shield + life on hit handcrossbow
Stop procrastinating
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
June 15 2012 12:55 GMT
#151
On June 15 2012 21:52 padfoota wrote:
Just joined the band wagon with a Demon Hunter - I must be fcking nuts. Fnished normal Butcher and going strong.

Serious wondering if I should get a shield + life on hit handcrossbow


I already lost 6 DH´s, still i am only playing DH in HC :D

DH hwaiting!

(Seriously thou, you might get mad at quick + mortar at some point in your carreer)
There's a fine line between bravery and stupidity.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
June 15 2012 14:29 GMT
#152
frozen/jail/mortar is pretty brutal as a DH as well. DH HC is a challenge, that's for sure, but spamming SS / traps / prep while kiting for your life can be pretty exhilarating.
By the way, my name is Funk. I am not of your world
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-06-15 15:08:47
June 15 2012 14:43 GMT
#153
I have a SC DH and rolled a HC one. Only in act 3 nightmare so far but it's ridiculous how few times I've been hit. Like some people have said, playing through inferno really forces you to be good at avoiding stuff. I think I've been hit by some lacuni, sand worms, the poison-spitting wall warms, and maybe 2 mortar shots in the entirety of nightmare so far.

That being said elites aren't a big threat until hell, when they can spawn some nasty combos and have enough hp to survive more than a few shots, so we'll see what happens. I still have bad dreams of reflect/extra fast/fire chains/teleport (or phase beasts) warping behind me and dying instantly to fire chains tick. And don't get me started on soul lashers.

My bet for where I'll die though is hell act 2 to those mobs that leave poison pools upon death.

EDIT: how much farming/AH did you guys do for hell inferno as a DH? Do you use 1h xbow + shield? I'm pretty confident in avoiding damage but I want to have a pretty wide margin for error - I've been hit too many times by rubber banding or GIGANTIC ranges on some abilities that can 1 shot a lesser-geared DH (like those fatties in act 1 exploding on death, or molten mobs with their 10 yard explosion radius even though the graphics look tiny, or spear throwers in act 3 with 10 foot wide spears).
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
June 15 2012 14:54 GMT
#154
Making a WD right now
KTY
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2012-06-15 15:21:34
June 15 2012 15:18 GMT
#155
Been practicing plenty against mortars in Inferno SC already (one shot one kill....you know the drill), but Ill probably still die to them.

Jailer/Frozen isnt so bad if you have disc at hand...its the wallers..wallers with mobs that also wall and illus that also wall and they sit at the opening of the wall making another wall that you simply cannot do much against it.

I hate that shit.


I remember running into a couple fast mods (on the zergling like things..you know the part where you cross the bridge and the guard said "Theres a big pack coming this time"? those mobs) in a1 inferno when i started, could not kill them. Ran around town hoping the merchants/Leah/Guards would do something. Even ran to the very beginning where the guard comments on Never seeing anyone fight like that.
Fucking NPCs cannot do shit. Realized the boss also had vampiric. GG no re. Fun times.
Stop procrastinating
Promises
Profile Joined February 2004
Netherlands1821 Posts
June 15 2012 15:44 GMT
#156
I would like to greatly thank the author of this thread; I was annoyed with D3 Inferno (or even from Hell on really); a love for range classes seemed to have bitten me in the ass and from early on in Hell all I was doing was running away, and most packs werent kitable anymore so it was just some fire and forget spells and cry while running, and it only got worse during Inferno. Difficulty felt incredibly random (and not even particularly challenging at hard times ,just time consuming), and the Glass Cannon build everyone recommended just meant huge frustration when every single thing just oneshots you, particularly annoying on ambush type mobs (jump on/invisible till they hit you, etc) and a sense of accomplishment after killing a boss on the 13th attempt was largely absent (more a sense of relief).

I had SO MUCH FUN playing hardcore. Even normal packs have something of a thrill, a more robust build just suits my style better (this isnt exclusive to hardcore ofc but it is what made me try it out), and the thrill of going in to a room with a boss knowing only one of you can come it is exhilerating, and there is such a sense of accomplishment, even when clearing relatively simple challenges such as Normal mode. Thanks a lot =)
I'm a man of my word, and that word is "unreliable".
diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-06-15 16:16:30
June 15 2012 16:12 GMT
#157
On June 15 2012 16:49 Phael wrote:
Other than that one fight with Izual, there wasn't a single time during any of my leveling so far that I've even fallen below half hp. Playing inferno really does make you a lot better at avoiding stuff apparently.


I agree completely. There were some funny moments in skype where I was explaining the strats to my friend I used to kill Belial, Siegebreaker, and Azmodan right before the fight. Then what happened every time was we could just stand there and turret because it was normal difficulty Also I feel like I'm a kiting champ after playing inferno wizard with slow attack speed.
willoc
Profile Joined February 2011
Canada1530 Posts
June 15 2012 18:51 GMT
#158
On June 15 2012 16:49 Phael wrote:
Show nested quote +
On June 15 2012 16:12 diophan wrote:
Can some people give rough levels they beat normal on and each act for Nightmare and Hell? I'm wondering how much XP farming I should be doing and really want to feel prepared by having a baseline. Rolling a wizard BTW.


My numbers so far as a first time hardcore player (I'd imagine subsequent run-throughs would feature lower levels and higher dps), level 52 wizard, closing in on Butcher now ...

Normal diablo - 2k hp, 600 dps, level 32
Nightmare butcher - 5.6k hp, 1200 dps, level 38
Nightmare belial - 8k hp, 2200 dps, level 43
Nightmare azmodan - 13k hp, 4100 dps, level 48
Nightmare diablo - 15k hp, 4300 dps, level 49 (act 4 gives you no xp ...) Warning: Izual was a bitch with these stats.

Other than that one fight with Izual, there wasn't a single time during any of my leveling so far that I've even fallen below half hp. Playing inferno really does make you a lot better at avoiding stuff apparently.


These numbers (and the rest once someone finds them) would be great in the OP! I'm always hesitant to fight a boss since I'm not sure of their stats and want to be at least at the same level when I attempt them.
Be bold and mighty forces will come to your aid!
Sandster
Profile Joined November 2006
United States4054 Posts
June 15 2012 19:32 GMT
#159
It would also be helpful to give an idea of how much damage you take based on class/health/resists/etc. Belial overhead smash, Izual freeze, Azmodan pools/fireball, Cydaea poison spit, Diablo fireball/bone prison, etc. These are all attacks that are avoidable, but mistakes happen and you can be hit by these, all of which can one shot you on inferno.
Phael
Profile Joined May 2010
United States281 Posts
June 15 2012 19:47 GMT
#160
Fairly sure base damage numbers are available from bradygames' guide.

To finish up pre-inferno:

Hell butcher - 17k hp, 4700 dps, level 52
Hell belial - 18k hp, 5900 dps, level 55
Hell azmodan - 17k hp, 7400 dps, level 57
Hell diablo - 17k hp, 7600 dps, level 58 (izual was downright scary here)

I've got a lot of experience with azmodan/diablo so even though I stayed at 100% hp the entire fight, those stats may not be enough if you accidentally get hit with something. Also, I miss using rubies in helm, sigh.
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