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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
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Reasonable
Profile Joined September 2010
Ukraine1432 Posts
June 21 2012 14:15 GMT
#621
On June 21 2012 18:32 Teliko wrote:
Wizards didn't lose nearly as much dps as they think, now they're just seeing a closer value to what their dps actually was before the patch. IAS is only useful up to a certain point for Wizards, because eventually you just AP starve yourself. It made our display DPS a lot higher, yes, but it wasn't nearly as useful as stacking crit/crit dmg. When using daggers/swords/wands, there's really no reason to have more than 10% new IAS. There was a wizard in my friends list using a dagger with over 50% IAS and it was really making me facepalm. If you're using a low 2h then sure, but else it's just a waste.

IAS is good for wizards because it allows you to unload AP fast and get away back into kiting range. You point stands accurate for overstacking IAS. I tested aggregate attack speeds from 0.9 to 1.5 and 1.3 feels just perfect. Now I stand at 1.07 and I often times find myself running away with full AP. A positive side of low attack speed is that you get to 1 shoot weak normal mobs. It really simplifies the whole grinding process, provided that you farm at the level where you can in fact 1 shoot normal mobs. That is Act 2 for me. At Act 3/4 I would appreciate more IAS, but since stacking IAS is impossible now, I think I'll just stick to farming Act 2 until I get enough intelligence to 1 shoot normal mobs in Act 3.
TheAngryZergling
Profile Joined January 2011
United States387 Posts
June 21 2012 14:22 GMT
#622
This patch was garbage. Introduced so friggin many bugs. Zombie bears being the most egregious but thats just one of many.
Everything in life is most clearly explained through a Starcraft analogy.
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 21 2012 14:30 GMT
#623
On June 21 2012 23:15 Reasonable wrote:
Show nested quote +
On June 21 2012 18:32 Teliko wrote:
Wizards didn't lose nearly as much dps as they think, now they're just seeing a closer value to what their dps actually was before the patch. IAS is only useful up to a certain point for Wizards, because eventually you just AP starve yourself. It made our display DPS a lot higher, yes, but it wasn't nearly as useful as stacking crit/crit dmg. When using daggers/swords/wands, there's really no reason to have more than 10% new IAS. There was a wizard in my friends list using a dagger with over 50% IAS and it was really making me facepalm. If you're using a low 2h then sure, but else it's just a waste.

IAS is good for wizards because it allows you to unload AP fast and get away back into kiting range. You point stands accurate for overstacking IAS. I tested aggregate attack speeds from 0.9 to 1.5 and 1.3 feels just perfect. Now I stand at 1.07 and I often times find myself running away with full AP. A positive side of low attack speed is that you get to 1 shoot weak normal mobs. It really simplifies the whole grinding process, provided that you farm at the level where you can in fact 1 shoot normal mobs. That is Act 2 for me. At Act 3/4 I would appreciate more IAS, but since stacking IAS is impossible now, I think I'll just stick to farming Act 2 until I get enough intelligence to 1 shoot normal mobs in Act 3.

Well yes, I won't argue that it's nice to have some IAS if your weapon is slow, you just really need to be able to find the point you can attack enough comfortably without hitting 100% AP too often. Personally my sweet spot is around 1.5APS. Any higher and I feel like it's a waste of a stat, so optimally I'd be using daggers, but I aim to use wands with lacuni prowlers which gets me at around 1.47 which I'm perfectly happy with. After that, I stack crit and crit dmg. Again, obviously if you want to hit hard with a slow 2h, you'll need to stack a lot more, because anything below around 1.1aps will probably get you killed trying to kite. Currently on act 3 myself and farming happily with 1.47aps.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
June 21 2012 14:42 GMT
#624
BTW all they needed to do are the following:

1) redefine difficulty levels and make max. char level 99
2) remove freakin cooldown from potions and make potions expensive
3) make bosses drop better loot and make them twice as hard
4) optional but not possible - remove RMAH

Then we would have Diablo game instead of some crappy wow hybrid.
Brood War is the best RTS that has ever been created.
Technique
Profile Joined March 2010
Netherlands1542 Posts
Last Edited: 2012-06-21 14:52:02
June 21 2012 14:48 GMT
#625
On June 21 2012 23:42 Ricjames wrote:
BTW all they needed to do are the following:

1) redefine difficulty levels and make max. char level 99
2) remove freakin cooldown from potions and make potions expensive
3) make bosses drop better loot and make them twice as hard
4) optional but not possible - remove RMAH

Then we would have Diablo game instead of some crappy wow hybrid.

1) Lvl 60 is much better, no unfair level advantage in pvp (well maybe not ''unfair'', but who really takes the time to lvl to 99 or even close to that?).

2) Much better with cool down, so you can't just smash the lol full hp button everytime you got yourself in a hard spot.

3) They obviously don't want people to kill 1 boss, leave game and make the next 1.

4) What's wrong with rmah? Personally i stopped using paypal long ago for obvious reasons, but i can still use it as a better ingame currency than gold and perhaps buy some blizz games with it (hopefully hots).
If you think you're good, you suck. If you think you suck, you're getting better.
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 21 2012 15:06 GMT
#626
Removing the pot cooldown and making them more expensive just means the high end farmers with millions of gold can make as many mistakes as they want while the casuals can't afford to make any. Maybe another higher level pot or something, but it has to have a cooldown, that's not really debatable.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
DannyJ
Profile Joined March 2010
United States5110 Posts
June 21 2012 15:11 GMT
#627
My god these drop rates are killing me. Collected almost 2 full pages of rares in my stash from act 3 and there was only like 5 that werent vendor trash. Why Blizzard
myBattleship
Profile Joined May 2012
Korea (South)41 Posts
June 21 2012 15:32 GMT
#628
On June 21 2012 23:48 Technique wrote:
Show nested quote +
On June 21 2012 23:42 Ricjames wrote:
BTW all they needed to do are the following:

1) redefine difficulty levels and make max. char level 99
2) remove freakin cooldown from potions and make potions expensive
3) make bosses drop better loot and make them twice as hard
4) optional but not possible - remove RMAH

Then we would have Diablo game instead of some crappy wow hybrid.

1) Lvl 60 is much better, no unfair level advantage in pvp (well maybe not ''unfair'', but who really takes the time to lvl to 99 or even close to that?).

2) Much better with cool down, so you can't just smash the lol full hp button everytime you got yourself in a hard spot.

3) They obviously don't want people to kill 1 boss, leave game and make the next 1.

4) What's wrong with rmah? Personally i stopped using paypal long ago for obvious reasons, but i can still use it as a better ingame currency than gold and perhaps buy some blizz games with it (hopefully hots).



There are a few things you clearly don't understand here. And in diablo2 they were resolved, maybe the developers got lucky or maybe they planned it from the start but here's the deal:

1) Let me just say right away, there is no pvp in d3 so your point is already invalid but for the sake of it. Previous instalments had pvp but it was never the focus of the game. You could declare hostility versus a players above lvl 9, so it was never balanced. And blizzard said, they don't want to balance pvp so, what's the point here exactly?
On top of that, the main reason why lvl 60 is horrible is because once you're at max level, you have nothing else to do. You can only try and beat the game on hardest difficulty. Okay. You can farm for gear... but why would you?
In diablo 2, if you played without rushing, there is no way you could have reached 99 by the end of Hell, specifically in vanilla d2. So in the end you still had some levels ahead of you that you would just get by farming gear. Those levels gave you more stat points and more skill points and you had some higher level gear that you couldn't equip yet until you leveled up. In d3, there is none of that. You just have inferno to beat but there is really nothing to motivate you to do it, combine that with god awful item design and overall loot drop system and you really start having second thoughts.
You mention, why would anyone level all the way to 99? Well, you don't have to go all the way up there but it's nice to have something else to look for after you've beaten the game, don't you think?

2) So now, instead of potion spam we have people either chain-ressing each other or just kiting elites to the checkpoint where you can res and get back in the fight immediatly. There is really nothing wrong with potion spam, because it replaces skills that give u regen or healing skills. And now you have more options: Either go with no-regen items and just chug the potions or get some regen and use that as your crutch or just put some defensive healing/lifegaining skills on your bar. Besides, the potions in d3 don't even heal 50% of your hp, in some cases that don't even heal 25%.

3) Bosses drop nothing useful if you don't have valor stacks. So now you HAVE to go out there and kill 5 elite packs before you get to do your boss. It feels like a chore not like a game. If bosses dropped good loot but then elite packs would make that loot even better, yeah I can see how people would go out of their way to hunt down mobs. And besides, what's wrong with killing the same boss over and over? Gaming is very repetitive, in starcraft you have your openings and builds that you refine and you do them over and over again... Why can't I find a way to kill diablo fast and just do that? They have these random events in the world, well how about spawning some rare bosses during those events that drop cool loot. That would encourage players to go out there and do them.

4) There is nothing wrong with rmah, I agree on this one. In d2 you could go online and buy items, no problem. rmah is just an easier ans safer way of doing so. The only problem with rmah in d3, and it's not so much the AH itself but it's that bland, uninspired, boring itemisation in the game. No item feels unique. And partially the reason for that is the whole stats-on-items system that they have gone with. That's for another discussion though
Freedom is the most contageous virus known to men.
TheAngryZergling
Profile Joined January 2011
United States387 Posts
June 21 2012 15:41 GMT
#629
Here are just the officially acknowledged fuckups introduced by the 1.0.3 patch. over 35 of them:
http://us.battle.net/d3/en/forum/topic/4916972036
Everything in life is most clearly explained through a Starcraft analogy.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 21 2012 15:43 GMT
#630
On June 22 2012 00:32 myBattleship wrote:
Show nested quote +
On June 21 2012 23:48 Technique wrote:
On June 21 2012 23:42 Ricjames wrote:
BTW all they needed to do are the following:

1) redefine difficulty levels and make max. char level 99
2) remove freakin cooldown from potions and make potions expensive
3) make bosses drop better loot and make them twice as hard
4) optional but not possible - remove RMAH

Then we would have Diablo game instead of some crappy wow hybrid.

1) Lvl 60 is much better, no unfair level advantage in pvp (well maybe not ''unfair'', but who really takes the time to lvl to 99 or even close to that?).

2) Much better with cool down, so you can't just smash the lol full hp button everytime you got yourself in a hard spot.

3) They obviously don't want people to kill 1 boss, leave game and make the next 1.

4) What's wrong with rmah? Personally i stopped using paypal long ago for obvious reasons, but i can still use it as a better ingame currency than gold and perhaps buy some blizz games with it (hopefully hots).



There are a few things you clearly don't understand here. And in diablo2 they were resolved, maybe the developers got lucky or maybe they planned it from the start but here's the deal:

1) Let me just say right away, there is no pvp in d3 so your point is already invalid but for the sake of it. Previous instalments had pvp but it was never the focus of the game. You could declare hostility versus a players above lvl 9, so it was never balanced. And blizzard said, they don't want to balance pvp so, what's the point here exactly?
On top of that, the main reason why lvl 60 is horrible is because once you're at max level, you have nothing else to do. You can only try and beat the game on hardest difficulty. Okay. You can farm for gear... but why would you?
In diablo 2, if you played without rushing, there is no way you could have reached 99 by the end of Hell, specifically in vanilla d2. So in the end you still had some levels ahead of you that you would just get by farming gear. Those levels gave you more stat points and more skill points and you had some higher level gear that you couldn't equip yet until you leveled up. In d3, there is none of that. You just have inferno to beat but there is really nothing to motivate you to do it, combine that with god awful item design and overall loot drop system and you really start having second thoughts.
You mention, why would anyone level all the way to 99? Well, you don't have to go all the way up there but it's nice to have something else to look for after you've beaten the game, don't you think?

2) So now, instead of potion spam we have people either chain-ressing each other or just kiting elites to the checkpoint where you can res and get back in the fight immediatly. There is really nothing wrong with potion spam, because it replaces skills that give u regen or healing skills. And now you have more options: Either go with no-regen items and just chug the potions or get some regen and use that as your crutch or just put some defensive healing/lifegaining skills on your bar. Besides, the potions in d3 don't even heal 50% of your hp, in some cases that don't even heal 25%.

3) Bosses drop nothing useful if you don't have valor stacks. So now you HAVE to go out there and kill 5 elite packs before you get to do your boss. It feels like a chore not like a game. If bosses dropped good loot but then elite packs would make that loot even better, yeah I can see how people would go out of their way to hunt down mobs. And besides, what's wrong with killing the same boss over and over? Gaming is very repetitive, in starcraft you have your openings and builds that you refine and you do them over and over again... Why can't I find a way to kill diablo fast and just do that? They have these random events in the world, well how about spawning some rare bosses during those events that drop cool loot. That would encourage players to go out there and do them.

4) There is nothing wrong with rmah, I agree on this one. In d2 you could go online and buy items, no problem. rmah is just an easier ans safer way of doing so. The only problem with rmah in d3, and it's not so much the AH itself but it's that bland, uninspired, boring itemisation in the game. No item feels unique. And partially the reason for that is the whole stats-on-items system that they have gone with. That's for another discussion though


Seems like you don't understand.

1) PvP is scheduled to come out in a later patch, and they'll balance it then. PvE is their first priority. Inferno was designed to be an optional difficulty level, for players who completed the game on hell and reached level 60 and "want something more". If you think the item design of D3 is god-awful, think about the design of D2. Not much better, in fact much more terrible.

2) Have fun chain-ressing with the increased repair costs. It was an unintended exploit, and thus it got nerfed. Potion spam is just plain retarded. Now, you actually have to play cautiously and carefully consider potion usage instead of facetanking everything. Although I will agree that a higher level potion should exist, and maybe the cooldown should be reduced to 15-20s.

3) Blizzard specifically didn't want people to do endless boss runs. That's why in patch 1.03, it's equally profitable to kill a boss or an elite, although some bosses are easier to kill because their mechanics are predictable and they don't have crazy affixes.

4) AH and RMAH is good in the sense that item trading is incorporated within the game, and you don't have to visit shady websites. I don't see why you're complaining about "no item feels unique" when D2 was a total fail in that regard.
=Þ
Dizmaul
Profile Joined March 2010
United States831 Posts
June 21 2012 15:56 GMT
#631
I thought blizzard said they had no intention of making PvP balanced for competitive play? It always makes me laugh when I see posts that say "quit d3, might come back for PvP". Don't think PvP will be a saving grace for anyone, unless they changed there minds about how serious they will implement it.
It is what it is
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
June 21 2012 16:00 GMT
#632
On June 22 2012 00:43 Heh_ wrote:
Show nested quote +
On June 22 2012 00:32 myBattleship wrote:
On June 21 2012 23:48 Technique wrote:
On June 21 2012 23:42 Ricjames wrote:
BTW all they needed to do are the following:

1) redefine difficulty levels and make max. char level 99
2) remove freakin cooldown from potions and make potions expensive
3) make bosses drop better loot and make them twice as hard
4) optional but not possible - remove RMAH

Then we would have Diablo game instead of some crappy wow hybrid.

1) Lvl 60 is much better, no unfair level advantage in pvp (well maybe not ''unfair'', but who really takes the time to lvl to 99 or even close to that?).

2) Much better with cool down, so you can't just smash the lol full hp button everytime you got yourself in a hard spot.

3) They obviously don't want people to kill 1 boss, leave game and make the next 1.

4) What's wrong with rmah? Personally i stopped using paypal long ago for obvious reasons, but i can still use it as a better ingame currency than gold and perhaps buy some blizz games with it (hopefully hots).



There are a few things you clearly don't understand here. And in diablo2 they were resolved, maybe the developers got lucky or maybe they planned it from the start but here's the deal:

1) Let me just say right away, there is no pvp in d3 so your point is already invalid but for the sake of it. Previous instalments had pvp but it was never the focus of the game. You could declare hostility versus a players above lvl 9, so it was never balanced. And blizzard said, they don't want to balance pvp so, what's the point here exactly?
On top of that, the main reason why lvl 60 is horrible is because once you're at max level, you have nothing else to do. You can only try and beat the game on hardest difficulty. Okay. You can farm for gear... but why would you?
In diablo 2, if you played without rushing, there is no way you could have reached 99 by the end of Hell, specifically in vanilla d2. So in the end you still had some levels ahead of you that you would just get by farming gear. Those levels gave you more stat points and more skill points and you had some higher level gear that you couldn't equip yet until you leveled up. In d3, there is none of that. You just have inferno to beat but there is really nothing to motivate you to do it, combine that with god awful item design and overall loot drop system and you really start having second thoughts.
You mention, why would anyone level all the way to 99? Well, you don't have to go all the way up there but it's nice to have something else to look for after you've beaten the game, don't you think?

2) So now, instead of potion spam we have people either chain-ressing each other or just kiting elites to the checkpoint where you can res and get back in the fight immediatly. There is really nothing wrong with potion spam, because it replaces skills that give u regen or healing skills. And now you have more options: Either go with no-regen items and just chug the potions or get some regen and use that as your crutch or just put some defensive healing/lifegaining skills on your bar. Besides, the potions in d3 don't even heal 50% of your hp, in some cases that don't even heal 25%.

3) Bosses drop nothing useful if you don't have valor stacks. So now you HAVE to go out there and kill 5 elite packs before you get to do your boss. It feels like a chore not like a game. If bosses dropped good loot but then elite packs would make that loot even better, yeah I can see how people would go out of their way to hunt down mobs. And besides, what's wrong with killing the same boss over and over? Gaming is very repetitive, in starcraft you have your openings and builds that you refine and you do them over and over again... Why can't I find a way to kill diablo fast and just do that? They have these random events in the world, well how about spawning some rare bosses during those events that drop cool loot. That would encourage players to go out there and do them.

4) There is nothing wrong with rmah, I agree on this one. In d2 you could go online and buy items, no problem. rmah is just an easier ans safer way of doing so. The only problem with rmah in d3, and it's not so much the AH itself but it's that bland, uninspired, boring itemisation in the game. No item feels unique. And partially the reason for that is the whole stats-on-items system that they have gone with. That's for another discussion though


Seems like you don't understand.

1) PvP is scheduled to come out in a later patch, and they'll balance it then. PvE is their first priority. Inferno was designed to be an optional difficulty level, for players who completed the game on hell and reached level 60 and "want something more". If you think the item design of D3 is god-awful, think about the design of D2. Not much better, in fact much more terrible.

2) Have fun chain-ressing with the increased repair costs. It was an unintended exploit, and thus it got nerfed. Potion spam is just plain retarded. Now, you actually have to play cautiously and carefully consider potion usage instead of facetanking everything. Although I will agree that a higher level potion should exist, and maybe the cooldown should be reduced to 15-20s.

3) Blizzard specifically didn't want people to do endless boss runs. That's why in patch 1.03, it's equally profitable to kill a boss or an elite, although some bosses are easier to kill because their mechanics are predictable and they don't have crazy affixes.

4) AH and RMAH is good in the sense that item trading is incorporated within the game, and you don't have to visit shady websites. I don't see why you're complaining about "no item feels unique" when D2 was a total fail in that regard.


Thank you for some support MyBattleship. He clearly doesn't get it, that's fine.
All i want to say that this is hack and slash game, not hack run run run run slash game.
I feel like playing wow despite i have never tried it.

Inferno being a bonus for people that finished the game on HELL - you have to be kidding me, right?
Until inferno the game is a tutorial to try out what skill choices you have and the real game starts on inferno. Unfortunately it also ends right where it started, because you have already reached max. level.
Brood War is the best RTS that has ever been created.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 21 2012 16:09 GMT
#633
On June 22 2012 01:00 Ricjames wrote:
Show nested quote +
On June 22 2012 00:43 Heh_ wrote:
On June 22 2012 00:32 myBattleship wrote:
On June 21 2012 23:48 Technique wrote:
On June 21 2012 23:42 Ricjames wrote:
BTW all they needed to do are the following:

1) redefine difficulty levels and make max. char level 99
2) remove freakin cooldown from potions and make potions expensive
3) make bosses drop better loot and make them twice as hard
4) optional but not possible - remove RMAH

Then we would have Diablo game instead of some crappy wow hybrid.

1) Lvl 60 is much better, no unfair level advantage in pvp (well maybe not ''unfair'', but who really takes the time to lvl to 99 or even close to that?).

2) Much better with cool down, so you can't just smash the lol full hp button everytime you got yourself in a hard spot.

3) They obviously don't want people to kill 1 boss, leave game and make the next 1.

4) What's wrong with rmah? Personally i stopped using paypal long ago for obvious reasons, but i can still use it as a better ingame currency than gold and perhaps buy some blizz games with it (hopefully hots).



There are a few things you clearly don't understand here. And in diablo2 they were resolved, maybe the developers got lucky or maybe they planned it from the start but here's the deal:

1) Let me just say right away, there is no pvp in d3 so your point is already invalid but for the sake of it. Previous instalments had pvp but it was never the focus of the game. You could declare hostility versus a players above lvl 9, so it was never balanced. And blizzard said, they don't want to balance pvp so, what's the point here exactly?
On top of that, the main reason why lvl 60 is horrible is because once you're at max level, you have nothing else to do. You can only try and beat the game on hardest difficulty. Okay. You can farm for gear... but why would you?
In diablo 2, if you played without rushing, there is no way you could have reached 99 by the end of Hell, specifically in vanilla d2. So in the end you still had some levels ahead of you that you would just get by farming gear. Those levels gave you more stat points and more skill points and you had some higher level gear that you couldn't equip yet until you leveled up. In d3, there is none of that. You just have inferno to beat but there is really nothing to motivate you to do it, combine that with god awful item design and overall loot drop system and you really start having second thoughts.
You mention, why would anyone level all the way to 99? Well, you don't have to go all the way up there but it's nice to have something else to look for after you've beaten the game, don't you think?

2) So now, instead of potion spam we have people either chain-ressing each other or just kiting elites to the checkpoint where you can res and get back in the fight immediatly. There is really nothing wrong with potion spam, because it replaces skills that give u regen or healing skills. And now you have more options: Either go with no-regen items and just chug the potions or get some regen and use that as your crutch or just put some defensive healing/lifegaining skills on your bar. Besides, the potions in d3 don't even heal 50% of your hp, in some cases that don't even heal 25%.

3) Bosses drop nothing useful if you don't have valor stacks. So now you HAVE to go out there and kill 5 elite packs before you get to do your boss. It feels like a chore not like a game. If bosses dropped good loot but then elite packs would make that loot even better, yeah I can see how people would go out of their way to hunt down mobs. And besides, what's wrong with killing the same boss over and over? Gaming is very repetitive, in starcraft you have your openings and builds that you refine and you do them over and over again... Why can't I find a way to kill diablo fast and just do that? They have these random events in the world, well how about spawning some rare bosses during those events that drop cool loot. That would encourage players to go out there and do them.

4) There is nothing wrong with rmah, I agree on this one. In d2 you could go online and buy items, no problem. rmah is just an easier ans safer way of doing so. The only problem with rmah in d3, and it's not so much the AH itself but it's that bland, uninspired, boring itemisation in the game. No item feels unique. And partially the reason for that is the whole stats-on-items system that they have gone with. That's for another discussion though


Seems like you don't understand.

1) PvP is scheduled to come out in a later patch, and they'll balance it then. PvE is their first priority. Inferno was designed to be an optional difficulty level, for players who completed the game on hell and reached level 60 and "want something more". If you think the item design of D3 is god-awful, think about the design of D2. Not much better, in fact much more terrible.

2) Have fun chain-ressing with the increased repair costs. It was an unintended exploit, and thus it got nerfed. Potion spam is just plain retarded. Now, you actually have to play cautiously and carefully consider potion usage instead of facetanking everything. Although I will agree that a higher level potion should exist, and maybe the cooldown should be reduced to 15-20s.

3) Blizzard specifically didn't want people to do endless boss runs. That's why in patch 1.03, it's equally profitable to kill a boss or an elite, although some bosses are easier to kill because their mechanics are predictable and they don't have crazy affixes.

4) AH and RMAH is good in the sense that item trading is incorporated within the game, and you don't have to visit shady websites. I don't see why you're complaining about "no item feels unique" when D2 was a total fail in that regard.


Thank you for some support MyBattleship. He clearly doesn't get it, that's fine.
All i want to say that this is hack and slash game, not hack run run run run slash game.
I feel like playing wow despite i have never tried it.

Inferno being a bonus for people that finished the game on HELL - you have to be kidding me, right?
Until inferno the game is a tutorial to try out what skill choices you have and the real game starts on inferno. Unfortunately it also ends right where it started, because you have already reached max. level.

A random post that I grabbed off the internet, spent 5 seconds to find: http://www.gamersbook.com/scene/news/blizzard-talks-about-diablo-iii-inferno-difficulty-and-balance/

It's funny how uninformed people are busy conjuring things up with their mind.
=Þ
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
June 21 2012 16:19 GMT
#634
On June 22 2012 01:09 Heh_ wrote:
Show nested quote +
On June 22 2012 01:00 Ricjames wrote:
On June 22 2012 00:43 Heh_ wrote:
On June 22 2012 00:32 myBattleship wrote:
On June 21 2012 23:48 Technique wrote:
On June 21 2012 23:42 Ricjames wrote:
BTW all they needed to do are the following:

1) redefine difficulty levels and make max. char level 99
2) remove freakin cooldown from potions and make potions expensive
3) make bosses drop better loot and make them twice as hard
4) optional but not possible - remove RMAH

Then we would have Diablo game instead of some crappy wow hybrid.

1) Lvl 60 is much better, no unfair level advantage in pvp (well maybe not ''unfair'', but who really takes the time to lvl to 99 or even close to that?).

2) Much better with cool down, so you can't just smash the lol full hp button everytime you got yourself in a hard spot.

3) They obviously don't want people to kill 1 boss, leave game and make the next 1.

4) What's wrong with rmah? Personally i stopped using paypal long ago for obvious reasons, but i can still use it as a better ingame currency than gold and perhaps buy some blizz games with it (hopefully hots).



There are a few things you clearly don't understand here. And in diablo2 they were resolved, maybe the developers got lucky or maybe they planned it from the start but here's the deal:

1) Let me just say right away, there is no pvp in d3 so your point is already invalid but for the sake of it. Previous instalments had pvp but it was never the focus of the game. You could declare hostility versus a players above lvl 9, so it was never balanced. And blizzard said, they don't want to balance pvp so, what's the point here exactly?
On top of that, the main reason why lvl 60 is horrible is because once you're at max level, you have nothing else to do. You can only try and beat the game on hardest difficulty. Okay. You can farm for gear... but why would you?
In diablo 2, if you played without rushing, there is no way you could have reached 99 by the end of Hell, specifically in vanilla d2. So in the end you still had some levels ahead of you that you would just get by farming gear. Those levels gave you more stat points and more skill points and you had some higher level gear that you couldn't equip yet until you leveled up. In d3, there is none of that. You just have inferno to beat but there is really nothing to motivate you to do it, combine that with god awful item design and overall loot drop system and you really start having second thoughts.
You mention, why would anyone level all the way to 99? Well, you don't have to go all the way up there but it's nice to have something else to look for after you've beaten the game, don't you think?

2) So now, instead of potion spam we have people either chain-ressing each other or just kiting elites to the checkpoint where you can res and get back in the fight immediatly. There is really nothing wrong with potion spam, because it replaces skills that give u regen or healing skills. And now you have more options: Either go with no-regen items and just chug the potions or get some regen and use that as your crutch or just put some defensive healing/lifegaining skills on your bar. Besides, the potions in d3 don't even heal 50% of your hp, in some cases that don't even heal 25%.

3) Bosses drop nothing useful if you don't have valor stacks. So now you HAVE to go out there and kill 5 elite packs before you get to do your boss. It feels like a chore not like a game. If bosses dropped good loot but then elite packs would make that loot even better, yeah I can see how people would go out of their way to hunt down mobs. And besides, what's wrong with killing the same boss over and over? Gaming is very repetitive, in starcraft you have your openings and builds that you refine and you do them over and over again... Why can't I find a way to kill diablo fast and just do that? They have these random events in the world, well how about spawning some rare bosses during those events that drop cool loot. That would encourage players to go out there and do them.

4) There is nothing wrong with rmah, I agree on this one. In d2 you could go online and buy items, no problem. rmah is just an easier ans safer way of doing so. The only problem with rmah in d3, and it's not so much the AH itself but it's that bland, uninspired, boring itemisation in the game. No item feels unique. And partially the reason for that is the whole stats-on-items system that they have gone with. That's for another discussion though


Seems like you don't understand.

1) PvP is scheduled to come out in a later patch, and they'll balance it then. PvE is their first priority. Inferno was designed to be an optional difficulty level, for players who completed the game on hell and reached level 60 and "want something more". If you think the item design of D3 is god-awful, think about the design of D2. Not much better, in fact much more terrible.

2) Have fun chain-ressing with the increased repair costs. It was an unintended exploit, and thus it got nerfed. Potion spam is just plain retarded. Now, you actually have to play cautiously and carefully consider potion usage instead of facetanking everything. Although I will agree that a higher level potion should exist, and maybe the cooldown should be reduced to 15-20s.

3) Blizzard specifically didn't want people to do endless boss runs. That's why in patch 1.03, it's equally profitable to kill a boss or an elite, although some bosses are easier to kill because their mechanics are predictable and they don't have crazy affixes.

4) AH and RMAH is good in the sense that item trading is incorporated within the game, and you don't have to visit shady websites. I don't see why you're complaining about "no item feels unique" when D2 was a total fail in that regard.


Thank you for some support MyBattleship. He clearly doesn't get it, that's fine.
All i want to say that this is hack and slash game, not hack run run run run slash game.
I feel like playing wow despite i have never tried it.

Inferno being a bonus for people that finished the game on HELL - you have to be kidding me, right?
Until inferno the game is a tutorial to try out what skill choices you have and the real game starts on inferno. Unfortunately it also ends right where it started, because you have already reached max. level.

A random post that I grabbed off the internet, spent 5 seconds to find: http://www.gamersbook.com/scene/news/blizzard-talks-about-diablo-iii-inferno-difficulty-and-balance/

It's funny how uninformed people are busy conjuring things up with their mind.


Except not a single thing we were talking about was in the link you posted...
Brood War is the best RTS that has ever been created.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 21 2012 16:29 GMT
#635
On June 22 2012 01:19 Ricjames wrote:
Show nested quote +
On June 22 2012 01:09 Heh_ wrote:
On June 22 2012 01:00 Ricjames wrote:
On June 22 2012 00:43 Heh_ wrote:
On June 22 2012 00:32 myBattleship wrote:
On June 21 2012 23:48 Technique wrote:
On June 21 2012 23:42 Ricjames wrote:
BTW all they needed to do are the following:

1) redefine difficulty levels and make max. char level 99
2) remove freakin cooldown from potions and make potions expensive
3) make bosses drop better loot and make them twice as hard
4) optional but not possible - remove RMAH

Then we would have Diablo game instead of some crappy wow hybrid.

1) Lvl 60 is much better, no unfair level advantage in pvp (well maybe not ''unfair'', but who really takes the time to lvl to 99 or even close to that?).

2) Much better with cool down, so you can't just smash the lol full hp button everytime you got yourself in a hard spot.

3) They obviously don't want people to kill 1 boss, leave game and make the next 1.

4) What's wrong with rmah? Personally i stopped using paypal long ago for obvious reasons, but i can still use it as a better ingame currency than gold and perhaps buy some blizz games with it (hopefully hots).



There are a few things you clearly don't understand here. And in diablo2 they were resolved, maybe the developers got lucky or maybe they planned it from the start but here's the deal:

1) Let me just say right away, there is no pvp in d3 so your point is already invalid but for the sake of it. Previous instalments had pvp but it was never the focus of the game. You could declare hostility versus a players above lvl 9, so it was never balanced. And blizzard said, they don't want to balance pvp so, what's the point here exactly?
On top of that, the main reason why lvl 60 is horrible is because once you're at max level, you have nothing else to do. You can only try and beat the game on hardest difficulty. Okay. You can farm for gear... but why would you?
In diablo 2, if you played without rushing, there is no way you could have reached 99 by the end of Hell, specifically in vanilla d2. So in the end you still had some levels ahead of you that you would just get by farming gear. Those levels gave you more stat points and more skill points and you had some higher level gear that you couldn't equip yet until you leveled up. In d3, there is none of that. You just have inferno to beat but there is really nothing to motivate you to do it, combine that with god awful item design and overall loot drop system and you really start having second thoughts.
You mention, why would anyone level all the way to 99? Well, you don't have to go all the way up there but it's nice to have something else to look for after you've beaten the game, don't you think?

2) So now, instead of potion spam we have people either chain-ressing each other or just kiting elites to the checkpoint where you can res and get back in the fight immediatly. There is really nothing wrong with potion spam, because it replaces skills that give u regen or healing skills. And now you have more options: Either go with no-regen items and just chug the potions or get some regen and use that as your crutch or just put some defensive healing/lifegaining skills on your bar. Besides, the potions in d3 don't even heal 50% of your hp, in some cases that don't even heal 25%.

3) Bosses drop nothing useful if you don't have valor stacks. So now you HAVE to go out there and kill 5 elite packs before you get to do your boss. It feels like a chore not like a game. If bosses dropped good loot but then elite packs would make that loot even better, yeah I can see how people would go out of their way to hunt down mobs. And besides, what's wrong with killing the same boss over and over? Gaming is very repetitive, in starcraft you have your openings and builds that you refine and you do them over and over again... Why can't I find a way to kill diablo fast and just do that? They have these random events in the world, well how about spawning some rare bosses during those events that drop cool loot. That would encourage players to go out there and do them.

4) There is nothing wrong with rmah, I agree on this one. In d2 you could go online and buy items, no problem. rmah is just an easier ans safer way of doing so. The only problem with rmah in d3, and it's not so much the AH itself but it's that bland, uninspired, boring itemisation in the game. No item feels unique. And partially the reason for that is the whole stats-on-items system that they have gone with. That's for another discussion though


Seems like you don't understand.

1) PvP is scheduled to come out in a later patch, and they'll balance it then. PvE is their first priority. Inferno was designed to be an optional difficulty level, for players who completed the game on hell and reached level 60 and "want something more". If you think the item design of D3 is god-awful, think about the design of D2. Not much better, in fact much more terrible.

2) Have fun chain-ressing with the increased repair costs. It was an unintended exploit, and thus it got nerfed. Potion spam is just plain retarded. Now, you actually have to play cautiously and carefully consider potion usage instead of facetanking everything. Although I will agree that a higher level potion should exist, and maybe the cooldown should be reduced to 15-20s.

3) Blizzard specifically didn't want people to do endless boss runs. That's why in patch 1.03, it's equally profitable to kill a boss or an elite, although some bosses are easier to kill because their mechanics are predictable and they don't have crazy affixes.

4) AH and RMAH is good in the sense that item trading is incorporated within the game, and you don't have to visit shady websites. I don't see why you're complaining about "no item feels unique" when D2 was a total fail in that regard.


Thank you for some support MyBattleship. He clearly doesn't get it, that's fine.
All i want to say that this is hack and slash game, not hack run run run run slash game.
I feel like playing wow despite i have never tried it.

Inferno being a bonus for people that finished the game on HELL - you have to be kidding me, right?
Until inferno the game is a tutorial to try out what skill choices you have and the real game starts on inferno. Unfortunately it also ends right where it started, because you have already reached max. level.

A random post that I grabbed off the internet, spent 5 seconds to find: http://www.gamersbook.com/scene/news/blizzard-talks-about-diablo-iii-inferno-difficulty-and-balance/

It's funny how uninformed people are busy conjuring things up with their mind.


Except not a single thing we were talking about was in the link you posted...

You want more sources? Sure
http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty
http://www.diablowiki.net/Inferno
=Þ
andrewlt
Profile Joined August 2009
United States7702 Posts
June 21 2012 16:48 GMT
#636
On June 22 2012 01:00 Ricjames wrote:
Show nested quote +
On June 22 2012 00:43 Heh_ wrote:
On June 22 2012 00:32 myBattleship wrote:
On June 21 2012 23:48 Technique wrote:
On June 21 2012 23:42 Ricjames wrote:
BTW all they needed to do are the following:

1) redefine difficulty levels and make max. char level 99
2) remove freakin cooldown from potions and make potions expensive
3) make bosses drop better loot and make them twice as hard
4) optional but not possible - remove RMAH

Then we would have Diablo game instead of some crappy wow hybrid.

1) Lvl 60 is much better, no unfair level advantage in pvp (well maybe not ''unfair'', but who really takes the time to lvl to 99 or even close to that?).

2) Much better with cool down, so you can't just smash the lol full hp button everytime you got yourself in a hard spot.

3) They obviously don't want people to kill 1 boss, leave game and make the next 1.

4) What's wrong with rmah? Personally i stopped using paypal long ago for obvious reasons, but i can still use it as a better ingame currency than gold and perhaps buy some blizz games with it (hopefully hots).



There are a few things you clearly don't understand here. And in diablo2 they were resolved, maybe the developers got lucky or maybe they planned it from the start but here's the deal:

1) Let me just say right away, there is no pvp in d3 so your point is already invalid but for the sake of it. Previous instalments had pvp but it was never the focus of the game. You could declare hostility versus a players above lvl 9, so it was never balanced. And blizzard said, they don't want to balance pvp so, what's the point here exactly?
On top of that, the main reason why lvl 60 is horrible is because once you're at max level, you have nothing else to do. You can only try and beat the game on hardest difficulty. Okay. You can farm for gear... but why would you?
In diablo 2, if you played without rushing, there is no way you could have reached 99 by the end of Hell, specifically in vanilla d2. So in the end you still had some levels ahead of you that you would just get by farming gear. Those levels gave you more stat points and more skill points and you had some higher level gear that you couldn't equip yet until you leveled up. In d3, there is none of that. You just have inferno to beat but there is really nothing to motivate you to do it, combine that with god awful item design and overall loot drop system and you really start having second thoughts.
You mention, why would anyone level all the way to 99? Well, you don't have to go all the way up there but it's nice to have something else to look for after you've beaten the game, don't you think?

2) So now, instead of potion spam we have people either chain-ressing each other or just kiting elites to the checkpoint where you can res and get back in the fight immediatly. There is really nothing wrong with potion spam, because it replaces skills that give u regen or healing skills. And now you have more options: Either go with no-regen items and just chug the potions or get some regen and use that as your crutch or just put some defensive healing/lifegaining skills on your bar. Besides, the potions in d3 don't even heal 50% of your hp, in some cases that don't even heal 25%.

3) Bosses drop nothing useful if you don't have valor stacks. So now you HAVE to go out there and kill 5 elite packs before you get to do your boss. It feels like a chore not like a game. If bosses dropped good loot but then elite packs would make that loot even better, yeah I can see how people would go out of their way to hunt down mobs. And besides, what's wrong with killing the same boss over and over? Gaming is very repetitive, in starcraft you have your openings and builds that you refine and you do them over and over again... Why can't I find a way to kill diablo fast and just do that? They have these random events in the world, well how about spawning some rare bosses during those events that drop cool loot. That would encourage players to go out there and do them.

4) There is nothing wrong with rmah, I agree on this one. In d2 you could go online and buy items, no problem. rmah is just an easier ans safer way of doing so. The only problem with rmah in d3, and it's not so much the AH itself but it's that bland, uninspired, boring itemisation in the game. No item feels unique. And partially the reason for that is the whole stats-on-items system that they have gone with. That's for another discussion though


Seems like you don't understand.

1) PvP is scheduled to come out in a later patch, and they'll balance it then. PvE is their first priority. Inferno was designed to be an optional difficulty level, for players who completed the game on hell and reached level 60 and "want something more". If you think the item design of D3 is god-awful, think about the design of D2. Not much better, in fact much more terrible.

2) Have fun chain-ressing with the increased repair costs. It was an unintended exploit, and thus it got nerfed. Potion spam is just plain retarded. Now, you actually have to play cautiously and carefully consider potion usage instead of facetanking everything. Although I will agree that a higher level potion should exist, and maybe the cooldown should be reduced to 15-20s.

3) Blizzard specifically didn't want people to do endless boss runs. That's why in patch 1.03, it's equally profitable to kill a boss or an elite, although some bosses are easier to kill because their mechanics are predictable and they don't have crazy affixes.

4) AH and RMAH is good in the sense that item trading is incorporated within the game, and you don't have to visit shady websites. I don't see why you're complaining about "no item feels unique" when D2 was a total fail in that regard.


Thank you for some support MyBattleship. He clearly doesn't get it, that's fine.
All i want to say that this is hack and slash game, not hack run run run run slash game.
I feel like playing wow despite i have never tried it.

Inferno being a bonus for people that finished the game on HELL - you have to be kidding me, right?
Until inferno the game is a tutorial to try out what skill choices you have and the real game starts on inferno. Unfortunately it also ends right where it started, because you have already reached max. level.


Stop making up bullshit about WoW, then. I have a subscription to it from day 1 of release and current D3 doesn't play like WoW at all. In fact, it's not even remotely close. You guys sound like a bunch of teenagers just hating on the cool thing to hate without really knowing anything about it.


tuho12345
Profile Blog Joined July 2011
4482 Posts
June 21 2012 16:49 GMT
#637
They should fix the most stupid and fucked up chat UI for me, I wanna chat with my friend and I have to tap tab every fucking line. Damn annoying.
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
June 21 2012 16:50 GMT
#638
On June 22 2012 00:11 DannyJ wrote:
My god these drop rates are killing me. Collected almost 2 full pages of rares in my stash from act 3 and there was only like 5 that werent vendor trash. Why Blizzard

They are doing this to make money over RMAH. Surprised how many people of you don't get this.
'
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
FrOsTyy
Profile Joined November 2010
United States125 Posts
June 21 2012 17:09 GMT
#639
I'll start with, lol fuckin noobs!

Okay read on.

In dedication to those who say "the game is too hard" or "it cost me more to repair than i can even make from farming". Its obvious these people have no idea how the game works. Their characters are under geared for the location their are trying to farm. I have a great idea. Let's go back to the gold old days where we could call a spade a spade, or in this case a noob a noob and not get warned by Teamliquid. These people whining are all noobs and I think its time we band together, point, and laugh at all these noobs who can't survive.

Lol fuckin noobs! ^_^
I'd love to get your help!
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-06-21 17:15:01
June 21 2012 17:13 GMT
#640
On June 22 2012 02:09 FrOsTyy wrote:
I'll start with, lol fuckin noobs!

Okay read on.

In dedication to those who say "the game is too hard" or "it cost me more to repair than i can even make from farming". Its obvious these people have no idea how the game works. Their characters are under geared for the location their are trying to farm. I have a great idea. Let's go back to the gold old days where we could call a spade a spade, or in this case a noob a noob and not get warned by Teamliquid. These people whining are all noobs and I think its time we band together, point, and laugh at all these noobs who can't survive.

Lol fuckin noobs! ^_^


The repair costs are pretty high regardless, since even without dying, you'll need to cough up about 1k gold after 5-10 minutes, since you lose durability over time....

Why not just increase the durability loss when dying to like 30-50%, instead of raising the costs altogether? That actually avoids rezzing to many times to kill one pack, since you'll have to TP for repairs.
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