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On June 21 2012 09:12 Zozo wrote:Show nested quote +On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off.
And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful).
There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible").
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On June 21 2012 09:20 dmfg wrote:Show nested quote +On June 21 2012 09:12 Zozo wrote:On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off. And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful). There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible").
well, pindle was also one of the few monsters that could drop the highest possible item level
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On June 21 2012 09:20 dmfg wrote:Show nested quote +On June 21 2012 09:12 Zozo wrote:On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off. And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful). There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible").
That is just not true, you could farm gems and runes for crafters, you could make characters to do forge quests, you could roll charms for people that liked to low level duel or skillers, you could farm NM andariel for Sojs, you could powerlever people, you could farm whites/socketeds, camp uber D, farm torches, roll spirit/insights to sell the high ones, sell socket quests, hunt for keys... The list goes on, all of these paid off if you were efficient. Just go the d2jsp and see the wide variety of things people are trading in d2, and then go to d3 for nothing but end game items.
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Have you noticed the quality of your drops though?
Pre-patch, about half my items were lvl 62-63. Post-patch, less than a quarter of my items were lvl 62-63.
The latter is supported by blizzard patch notes, the previous from multiple loot recorders.
So sure, runs got a bit safer, and with practice, you probably get slightly more rares/hour (by a small margin) if you play for 3 hour chunks, but the quality of your loot has gone way down.
Thats true of course. Atm I dont really feel its worth it. I can prob make more cash scanning the AH and crafting.
I knew it would be a game for casuals but there need to be some kind of endgame. Some place where the 20 mill budget equip is not enough. I wish there was a dungeon, where hp and damage of mobs just go up and up unlimited and so does the drop rate of level 63 items. As of know like I said I sell everything really good on the rmah and still can farm "endgame".
I heard about some dhs makng 80rares/per hour with 300mf without switch. Maybe thats the way to go, because I´m not even close to that but ye, atm I dont really feel the need to upgrade my gear anymore.
In D2 you had clearing CS in a 8player game in the time of a Baal Run, which was not easy and kinda "endgame" content, but right now in D3 there is nothing like that.
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Is it just me or does this patch seem to make like 50% of all elites be damage reflectors?
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On June 21 2012 09:31 ShaLLoW[baY] wrote:Show nested quote +On June 21 2012 09:20 dmfg wrote:On June 21 2012 09:12 Zozo wrote:On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off. And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful). There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible"). well, pindle was also one of the few monsters that could drop the highest possible item level Yep after what seemed like a billion times killing him the stupid skeleton finally dropped me a unique hydra bow, the windforce.. still remember that moment .
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anyone have opinions on how the patch 1.0.3 changes will affect the value of gold?
I think there will be several factors that will cause gold value to start increasing which makes me unsure about actually spending gold on anything expensive
here are the factors that I can think of that will reduce gold supply and increase the value of gold
- inanimate objects no longer have magic/gold find applied to them - repair fees greatly reduce player gold growth through killing monsters - 1.0.3 causes a certain % of the player base to play the game less or quit which reduces gold supply - Blizzard has yet to enable the selling of gold on RMAH preventing an influx of gold from bot accounts to be sold through RMAH - Blizzard starting to go after bot accounts which reduces gold supply - gold finding bot methods have been nerfed greatly. they have to basically to kill monsters now to gold farm which requires a more sophisticated bot.
as long as gold is not sellable on RMAH, I think the value of gold will be increasing as time goes by. I have no idea how quickly the market will start adjusting to this though. it might happen pretty quickly since patch 1.0.3 has had a definite effect on reducing Diablo 3 player base.
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On June 21 2012 09:40 Zozo wrote:Show nested quote +On June 21 2012 09:20 dmfg wrote:On June 21 2012 09:12 Zozo wrote:On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off. And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful). There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible"). That is just not true, you could farm gems and runes for crafters, you could make characters to do forge quests, you could roll charms for people that liked to low level duel or skillers, you could farm NM andariel for Sojs, you could powerlever people, you could farm whites/socketeds, camp uber D, farm torches, roll spirit/insights to sell the high ones, sell socket quests, hunt for keys... The list goes on, all of these paid off if you were efficient. Just go the d2jsp and see the wide variety of things people are trading in d2, and then go to d3 for nothing but end game items. Now you're given a choice of farming A1 to A4. That allows a pretty large skill range to farm happily. Half the things you mentioned are even more boring or people leave the bots to do. The other half was additional content which came in later patches..
I heard that the D2 servers are still online, you might wanna check it out.
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On June 21 2012 13:10 Heh_ wrote:Show nested quote +On June 21 2012 09:40 Zozo wrote:On June 21 2012 09:20 dmfg wrote:On June 21 2012 09:12 Zozo wrote:On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off. And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful). There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible"). That is just not true, you could farm gems and runes for crafters, you could make characters to do forge quests, you could roll charms for people that liked to low level duel or skillers, you could farm NM andariel for Sojs, you could powerlever people, you could farm whites/socketeds, camp uber D, farm torches, roll spirit/insights to sell the high ones, sell socket quests, hunt for keys... The list goes on, all of these paid off if you were efficient. Just go the d2jsp and see the wide variety of things people are trading in d2, and then go to d3 for nothing but end game items. Now you're given a choice of farming A1 to A4. That allows a pretty large skill range to farm happily. Half the things you mentioned are even more boring or people leave the bots to do. The other half was additional content which came in later patches.. I heard that the D2 servers are still online, you might wanna check it out. with the ilvl63 rates being so nerfed it's not really feasible to clear act1 or 2 unless you clear 30-40 elites in 5-10 minutes. I mean sure you can farm elites in any act, but it wont be anywhere close to efficient.
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On June 21 2012 13:29 crms wrote:Show nested quote +On June 21 2012 13:10 Heh_ wrote:On June 21 2012 09:40 Zozo wrote:On June 21 2012 09:20 dmfg wrote:On June 21 2012 09:12 Zozo wrote:On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off. And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful). There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible"). That is just not true, you could farm gems and runes for crafters, you could make characters to do forge quests, you could roll charms for people that liked to low level duel or skillers, you could farm NM andariel for Sojs, you could powerlever people, you could farm whites/socketeds, camp uber D, farm torches, roll spirit/insights to sell the high ones, sell socket quests, hunt for keys... The list goes on, all of these paid off if you were efficient. Just go the d2jsp and see the wide variety of things people are trading in d2, and then go to d3 for nothing but end game items. Now you're given a choice of farming A1 to A4. That allows a pretty large skill range to farm happily. Half the things you mentioned are even more boring or people leave the bots to do. The other half was additional content which came in later patches.. I heard that the D2 servers are still online, you might wanna check it out. with the ilvl63 rates being so nerfed it's not really feasible to clear act1 or 2 unless you clear 30-40 elites in 5-10 minutes. I mean sure you can farm elites in any act, but it wont be anywhere close to efficient.
didnt the drop rates for ilvl 61-63 go up in the lower acts? Or am i completely missing something?
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On June 21 2012 14:42 Xacalite wrote:Show nested quote +On June 21 2012 13:29 crms wrote:On June 21 2012 13:10 Heh_ wrote:On June 21 2012 09:40 Zozo wrote:On June 21 2012 09:20 dmfg wrote:On June 21 2012 09:12 Zozo wrote:On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off. And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful). There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible"). That is just not true, you could farm gems and runes for crafters, you could make characters to do forge quests, you could roll charms for people that liked to low level duel or skillers, you could farm NM andariel for Sojs, you could powerlever people, you could farm whites/socketeds, camp uber D, farm torches, roll spirit/insights to sell the high ones, sell socket quests, hunt for keys... The list goes on, all of these paid off if you were efficient. Just go the d2jsp and see the wide variety of things people are trading in d2, and then go to d3 for nothing but end game items. Now you're given a choice of farming A1 to A4. That allows a pretty large skill range to farm happily. Half the things you mentioned are even more boring or people leave the bots to do. The other half was additional content which came in later patches.. I heard that the D2 servers are still online, you might wanna check it out. with the ilvl63 rates being so nerfed it's not really feasible to clear act1 or 2 unless you clear 30-40 elites in 5-10 minutes. I mean sure you can farm elites in any act, but it wont be anywhere close to efficient. didnt the drop rates for ilvl 61-63 go up in the lower acts? Or am i completely missing something?
yes but the ilvl63 drops went down significantly in acts 3 and 4. Even still, more to the point, it's 2% act 1, 4% act 2, 8% act 3/4. Considering the drop rate in act 3 went down ~66% it's been calculated to equal the amount of ilvl63 rares one used to get from doing 20-30 minutes azmodan runs, it would take 20 elite packs and 1 boss fight. This obviously takes way more time but those were values for act 3 elites. Considering acts 1 and 2 are 1/4 or 1/2 the current act 3 drop rate, you'd need to kill even more elites to equal the amount of ilvl 63 rares per clear. So not only were ilvl63 drop rates nerfed hard, the time to get the same amount of ilvl63 rares went up considerably. Farming is just not efficient in this new patch whatsoever, in comparsion to pre-1.0.3, it's not even remotely close.
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double; requesting delete.
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On June 21 2012 14:42 Xacalite wrote:Show nested quote +On June 21 2012 13:29 crms wrote:On June 21 2012 13:10 Heh_ wrote:On June 21 2012 09:40 Zozo wrote:On June 21 2012 09:20 dmfg wrote:On June 21 2012 09:12 Zozo wrote:On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off. And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful). There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible"). That is just not true, you could farm gems and runes for crafters, you could make characters to do forge quests, you could roll charms for people that liked to low level duel or skillers, you could farm NM andariel for Sojs, you could powerlever people, you could farm whites/socketeds, camp uber D, farm torches, roll spirit/insights to sell the high ones, sell socket quests, hunt for keys... The list goes on, all of these paid off if you were efficient. Just go the d2jsp and see the wide variety of things people are trading in d2, and then go to d3 for nothing but end game items. Now you're given a choice of farming A1 to A4. That allows a pretty large skill range to farm happily. Half the things you mentioned are even more boring or people leave the bots to do. The other half was additional content which came in later patches.. I heard that the D2 servers are still online, you might wanna check it out. with the ilvl63 rates being so nerfed it's not really feasible to clear act1 or 2 unless you clear 30-40 elites in 5-10 minutes. I mean sure you can farm elites in any act, but it wont be anywhere close to efficient. didnt the drop rates for ilvl 61-63 go up in the lower acts? Or am i completely missing something? I'm not sure about ilevel 61 but ilevel 62 and 63 were def "boosted." Its still terribly inefficient and horrendously mind numbing unless you get lucky though. The only real difference I've noticed as someone stuck on Belial (now even more so from the IAS nerf) is that instead I'm just getting a few more useless items with yellow names. Its really just a bone they tossed out for those stuck in progression from lack of drops/gold to buy stuff that doesn't realistically help them much.
Its a casual and rough test at best but from a full clear and an additional half clear of Act I these past two days I've gotten about 50 rares, with iirc at least half being below ilevel 60 and only three ilevel 63 items with five stack NV+70% additional magic find from equipment (I know its not that much). The ilevel 63 items and basically all other rares I got were garbage and only one of the ilevel 63 was worth even attempting to sell on the AH (20% MF and 10% crit gloves with no other dps stats lololol). I guess people did ask for more rares and now they have them...
On June 21 2012 15:00 crms wrote:Show nested quote +On June 21 2012 14:42 Xacalite wrote:On June 21 2012 13:29 crms wrote:On June 21 2012 13:10 Heh_ wrote:On June 21 2012 09:40 Zozo wrote:On June 21 2012 09:20 dmfg wrote:On June 21 2012 09:12 Zozo wrote:On June 21 2012 09:06 Coolness53 wrote:On June 21 2012 08:58 Zozo wrote: I was farming act3+4 on my tank barb with ease before the patch, now it just became really boring. I have no will to buy dps gear in order to do things faster when everyone can do butcher runs and compete with me on the AH. It was fun while it lasted, now it is just repetition without the thrill of the fights.
In the end diablo 2 was about the loot, making your characters really powerful, being able to offer something people couldn't/didn't want farm. Think annihilus, low level charms, white monarchs, socketed armors, runes, torchs, crafts, gems... With 1.0.3 and all the patches leading up to it, by trying to promote skill / rune variety and access to inferno for everyone, blizzard killed all the other forms of farm people with poor gear had and made everyone do the same thing.
I just finished a full run today, from act1 to diablo, on my wizard wasting only 3m on my gear. I had to skip half of the elite packs on the later acts, but it was still VERY easy (I guess belial enraged on me twice, and cydea took 20 mins), which led me to the question: What is the point? I can't even make money anymore.
I disagree with the idea that inferno is "content", when in reallity it is just a new difficulty setting, people already know that cain dies, no reason to destroy the game for people like me. I built my character with no more then 10 hours a week, now people that can do 30h of act1 clears will be richer, due to the (good) nature of RNG.
Game was nice when I was able to play it, standing still and hitting mobs (bar desecration) is not really a game, no challenge. I would be happy with USeast servers earlier, playing hardcore with 300ms was no go, even if they added it now, I wouldn't come back due to the disappointment after this week's patch.
Take away the difficulty of a PvE game and what does it have left? That's right, one, maybe two playthroughs. Annihilus wasn't even released until 1.10 which was years after the game. The game is about finding items. I do agree though they over nerfed inferno. I feel that they should add more content or make the Pony level with a new boss be end game but that is just me. I mentioned torchs also, which came even later. That is not the point, you were never restricted in diablo 2, in d3 however, anything other then killing elites will not pay off. And in D2, anything other than killing Mephisto/Baal/Pindleskin will not pay off (and Pindle only because of how easy he was despite the craptastic chance to drop anything not awful). There will always be an optimal way to farm. I'm just glad that in 1.03, that involves "actually playing the game" (as opposed to vase farming/goblin farming/D2's boss farming, all of which were "avoid playing the game as much as possible"). That is just not true, you could farm gems and runes for crafters, you could make characters to do forge quests, you could roll charms for people that liked to low level duel or skillers, you could farm NM andariel for Sojs, you could powerlever people, you could farm whites/socketeds, camp uber D, farm torches, roll spirit/insights to sell the high ones, sell socket quests, hunt for keys... The list goes on, all of these paid off if you were efficient. Just go the d2jsp and see the wide variety of things people are trading in d2, and then go to d3 for nothing but end game items. Now you're given a choice of farming A1 to A4. That allows a pretty large skill range to farm happily. Half the things you mentioned are even more boring or people leave the bots to do. The other half was additional content which came in later patches.. I heard that the D2 servers are still online, you might wanna check it out. with the ilvl63 rates being so nerfed it's not really feasible to clear act1 or 2 unless you clear 30-40 elites in 5-10 minutes. I mean sure you can farm elites in any act, but it wont be anywhere close to efficient. didnt the drop rates for ilvl 61-63 go up in the lower acts? Or am i completely missing something? yes but the ilvl63 drops went down significantly in acts 3 and 4. Even still, more to the point, it's 2% act 1, 4% act 2, 8% act 3/4. Considering the drop rate in act 3 went down ~66% it's been calculated to equal the amount of ilvl63 rares one used to get from doing 20-30 minutes azmodan runs, it would take 20 elite packs and 1 boss fight. This obviously takes way more time but those were values for act 3 elites. Considering acts 1 and 2 are 1/4 or 1/2 the current act 3 drop rate, you'd need to kill even more elites to equal the amount of ilvl 63 rares per clear. So not only were ilvl63 drop rates nerfed hard, the time to get the same amount of ilvl63 rares went up considerably. Farming is just not efficient in this new patch whatsoever, in comparsion to pre-1.0.3, it's not even remotely close. They gave us a great choice between a mind numbing gear grind or an even more mind numbing one to get to the less mind numbing one. They also made the wall between the two more frustrating because of a significant dps loss to many players, many of whom weren't even stacking IAS but only taking it because it was easy to get and provided a large boost.
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I don't get it. Why did they make level 51-59 item drop rate so high on Inferno if these items are totally USELESS! Why don't just lower 51-59 drop rate to minimum so I don't have to run to town to sell full inventory for 3k like an idiot every 10 minutes. That is really idiotic. I'm considering to just throw away items that are <60 from now on because it only wastes time. With 5 stacks of NV I can farm 3k gold in about a minute, just as much as it takes to run back to town and sell full inventory of crap. But staying on the battlefield I also have a chance to find an elite.
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Simple, Blizzard doesn't want us to have ilvl63 around every corner and that is why they nerfed it. This way the items will be more valuable and probably more people will use AH/RMAH to obtain items instead of hoping to drop some upgrade.
Also i am a DH who did not stack iAS and tried to play towards resists and hp to be able to survive 1 shot. After 1.03 patch, i can take 3-4 hits, but i can't kill shit. My bow was nerfed from 1090 dps to 970 and the only viable skill i could use to down monsters before they get me was NT, which was nerfed to be useless. I understand that elite players (the ones who abused goblins and chest runs to oblivion) were too overpowered with NT, but my damage got hit pretty hard and after 1,.03 the game seems harder for me with the ridiculous repair costs. Not speaking about reflect damage monsters, which i usually get down to half hp, before i run out of healing or dispcipline possibility and all i can do is run until my potion cools down.
On the other note my friend who plays wizzard is laughing his ass of how easy the game got for him. He can pretty much play tank now and do whatever he wants, and he is far from having BiS. I am not the type who would whine or something, i actually really like the challenge so i am cool with that. But the thing that pissed me off is farming is now much more pointless than it was before patch. Basically i kill stuff slower, i still get 1-shot from elite mobs and repairs are 4 times more expensive.
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Alot of DH are spoiled tho and im sure most of the ias nerfs were directed at them. You still outdamage a WD and a WIZ, just a little less then before now.
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Can anyone confirm that goblins drop more rare items since the patch? At least with 5 NV stacks that seems to be the case. Seems to me they changed this together with the 1 additional rare on champion packs.
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On June 21 2012 17:53 ihasaKAROT wrote: Alot of DH are spoiled tho and im sure most of the ias nerfs were directed at them. You still outdamage a WD and a WIZ, just a little less then before now.
I think thats very far far from true, it seems most DHs lost only about 20% (dropping 95k > 80k or something) while wizards overall lost more... my wizard went from 46k to 31k, lost over 32%.
Have seen even wizards losing 40-50% DPS, but DHs remains quite intact by this.
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On June 21 2012 18:03 Sek-Kuar wrote:Show nested quote +On June 21 2012 17:53 ihasaKAROT wrote: Alot of DH are spoiled tho and im sure most of the ias nerfs were directed at them. You still outdamage a WD and a WIZ, just a little less then before now. I think thats very far far from true, it seems most DHs lost only about 20% (dropping 95k > 80k or something) while wizards overall lost more... my wizard went from 46k to 31k, lost over 32%. Have seen even wizards losing 40-50% DPS, but DHs remains quite intact by this.
Wizards lost a lot of "displayed dps" since they fixed the way your damage was displaying via magic weapon.
Demon Hunter and Wizard both geared for the same amount of AS, lost the same amount of AS. (excluding quivers)
Also if you were using an AS weapon, your numbers might be drastically different from a DH without an as weapon.
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Wizards didn't lose nearly as much dps as they think, now they're just seeing a closer value to what their dps actually was before the patch. IAS is only useful up to a certain point for Wizards, because eventually you just AP starve yourself. It made our display DPS a lot higher, yes, but it wasn't nearly as useful as stacking crit/crit dmg. When using daggers/swords/wands, there's really no reason to have more than 10% new IAS. There was a wizard in my friends list using a dagger with over 50% IAS and it was really making me facepalm. If you're using a low 2h then sure, but else it's just a waste.
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