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Monk - Builds/Discussion - Page 68

Forum Index > Diablo 3
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Prev 1 66 67 68 69 70 141 Next
fR.INDI
Profile Joined June 2003
Germany50 Posts
June 20 2012 04:09 GMT
#1341
how are the people playing the monk after the patch weapon+shield or dual weapon ???
sandroba
Profile Joined April 2006
Canada4998 Posts
June 20 2012 04:39 GMT
#1342
On June 20 2012 11:28 Charger wrote:
Ok, I chose monk as my 2nd char but I'm kind of struggling past act 1 inferno and could really use some help. I would like to know (assuming my build is ok) what items I need to upgrade asap. aka what is holding me back. Thank you for all your help.

Items
+ Show Spoiler +
[image loading]


Stats
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[image loading][image loading]


Build
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[image loading]


Golves and boots specially suck. They are the pieces that can get the highest dex bonus and yours have <100. Try to get some offensive gloves and high dex boots and worry about resists on other gear (shoulders, belt, pants, chest, bracers, helm).
Really after patch you should only need high resists in those 6 pieces and be good to go. Everything else you should focus on DPS first and defense later (dex is nice cuz it gives you both). You can even drop your shield completely after you have good enough gear.
Merany
Profile Blog Joined February 2011
France890 Posts
Last Edited: 2012-06-20 05:45:06
June 20 2012 05:42 GMT
#1343
On June 20 2012 03:50 Jisall wrote:
Show nested quote +
On June 20 2012 03:41 Merany wrote:
Hi guys,

I'm currently leveling a monk in HardCore and I'm not really sure what to use as my main skill: I can't really decide between Crippling Wave with Concussion, Fists of Thunder with Lightning Flash and Way of the Hundred Fists (not sure about the rune either...).
I'm playing with Mystic Ally, 4 defensive skills and a shield.

Is there a clear answer on which one is better or is it more about personal preferences / gameplay style? Is the patch going to change anything about that? Keeping in mind I'm not max yet and my gear is obviously pretty bad

Also, sorry if this as been answered before.



It is player preference. Crippling wave works best when you are getting mobbed on, so unless you can survive very easy it would be hard to use it to its full potential and not die. FoT is the best spirit generator and has a knockback on level 3 (not sure if lightning flash destroys the knockback). FoT is better single target dps then crippling wave so it might be more suited for HC, since you want to go carefully as not to die. WoHF is teh best DPS out of the group and backs knockback I would recomment the crit increasing attack speed it buffs your dps the most. You generate spirit slower then FoT and are lockdown during the second attack for a longer period of time making you immobile. SC i would go with WoHF, HC i would go with FoT, its more mobile and generates spirit for your defencive abilities faster, you might not kill as fast but it will be easier for you to survive.


Thanks for the answer!
My initial thoughts kinda match yours. I was really happy by the increased DPS when I started to use WoHF but quickly realized that the attack animation and the immobile thing was going to be a problem in HC. I'm gonna stick to FoT with Lightning Flash rune then
Masssta
Profile Joined February 2011
United States17 Posts
June 20 2012 05:59 GMT
#1344
Im looking for a good Hardcore monk build, anyone have anything?
Theres nothing better than being passionate about what you love.
Jisall
Profile Blog Joined January 2011
United States2054 Posts
Last Edited: 2012-06-20 08:46:20
June 20 2012 08:36 GMT
#1345
On June 20 2012 14:59 Masssta wrote:
Im looking for a good Hardcore monk build, anyone have anything?


http://us.battle.net/d3/en/calculator/monk#bdiQXg!ZYU!ZbbcZY
Once you get good Life on Hit change transcendence to seize the initiative.

You will not kill fast at all, team up with some dps'ers. Focus on Dex, Resist all, Resist (element of your choosing), Loh, vitality. This build is pretty stable against elite as long as you decent gear.
Dashing strike will get you out of sticky situations, i would recomend practicing it on SC

Keen Eye gives you a good armor bonus. You can also kite elites with strong affix's with this.

Sweeping winds combined with resolve makes you have a -25% enemy damage (if you dashing strike onto their ranged mobs, you will be in range of melee and ranged for the debuff)

MoH the 20% extra resist is nice, you can swap this one out for MoE with hard target. Its personal peference, MoE offers more mitigation from armor and dodge. Moh offers more resist the higher your resists are and tags on extra healing. Find one you feel comfortable with and roll with it.

Breath of Heaven will keep your HP topped off. You can also test out the 1.5 second fear rune. It doesn't heal as much but it gives you another escape mechanism.

Serenity is HC manditory imo, its your oh shit ability that gives you 4 seconds to find a fix before you die.

On June 20 2012 14:42 Merany wrote:
Show nested quote +
On June 20 2012 03:50 Jisall wrote:
On June 20 2012 03:41 Merany wrote:
Hi guys,

I'm currently leveling a monk in HardCore and I'm not really sure what to use as my main skill: I can't really decide between Crippling Wave with Concussion, Fists of Thunder with Lightning Flash and Way of the Hundred Fists (not sure about the rune either...).
I'm playing with Mystic Ally, 4 defensive skills and a shield.

Is there a clear answer on which one is better or is it more about personal preferences / gameplay style? Is the patch going to change anything about that? Keeping in mind I'm not max yet and my gear is obviously pretty bad

Also, sorry if this as been answered before.



It is player preference. Crippling wave works best when you are getting mobbed on, so unless you can survive very easy it would be hard to use it to its full potential and not die. FoT is the best spirit generator and has a knockback on level 3 (not sure if lightning flash destroys the knockback). FoT is better single target dps then crippling wave so it might be more suited for HC, since you want to go carefully as not to die. WoHF is teh best DPS out of the group and backs knockback I would recomment the crit increasing attack speed it buffs your dps the most. You generate spirit slower then FoT and are lockdown during the second attack for a longer period of time making you immobile. SC i would go with WoHF, HC i would go with FoT, its more mobile and generates spirit for your defencive abilities faster, you might not kill as fast but it will be easier for you to survive.


Thanks for the answer!
My initial thoughts kinda match yours. I was really happy by the increased DPS when I started to use WoHF but quickly realized that the attack animation and the immobile thing was going to be a problem in HC. I'm gonna stick to FoT with Lightning Flash rune then


Deadly reach is less dps with keen eye, but gives slightly better damage mitigation as well. I know alot of SC monks are using FoT in higher level inferno builds, but deadly reach would be considered the safer build, its just slower.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
JackDino
Profile Joined July 2010
Gabon6219 Posts
June 20 2012 09:35 GMT
#1346
Did the submission rune get buffed to 20%? always thought it was 18%.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Derrida
Profile Joined March 2011
2885 Posts
Last Edited: 2012-06-20 10:35:53
June 20 2012 10:34 GMT
#1347
Any fellow monks interested in helping me out in EU SC? I currently have a weapon listed for 3m bid, with 1 hour 14 minutes to go. It has 1 bid. I do not want the item to be sold for under 4m, so I reaaaaaally appreciate if someone bid 4m on it. If they win the item, I will refund their money in whole.
#1 Grubby Fan.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2012 10:37 GMT
#1348
Set the bid to 4m next time?
KCCO!
Derrida
Profile Joined March 2011
2885 Posts
June 20 2012 10:37 GMT
#1349
On June 20 2012 19:37 ihasaKAROT wrote:
Set the bid to 4m next time?


Yes thank you for your help, if there is a next time, that's what I will do.
#1 Grubby Fan.
Slayer91
Profile Joined February 2006
Ireland23463 Posts
June 20 2012 11:04 GMT
#1350
On June 20 2012 11:28 Charger wrote:
Ok, I chose monk as my 2nd char but I'm kind of struggling past act 1 inferno and could really use some help. I would like to know (assuming my build is ok) what items I need to upgrade asap. aka what is holding me back. Thank you for all your help.

Items
+ Show Spoiler +
[image loading]


Stats
+ Show Spoiler +
[image loading][image loading]


Build
+ Show Spoiler +
[image loading]


Drop blind for mystic ally.
Get deadly reach with keen eye.
I'd personally get sweeping wind firestorm over breath of heaven but that's debateable.

I'd never swap out transcendence for resolve though especially with low attack speed. It was viable with over 2+ attacks per second I guess.
aka Teutonica
Derrida
Profile Joined March 2011
2885 Posts
Last Edited: 2012-06-20 13:22:19
June 20 2012 13:18 GMT
#1351
lol, I am getting extremely bad combinations for my first few hours of play. All kinds of fire chains, molten, plague, vortex, desecrate, shielding mobs. like 8 of the past 10 packs had 3 of these mentioned affixes for them.

but they are (act 3) very killable after the nerf.
#1 Grubby Fan.
Charger
Profile Blog Joined September 2010
United States2405 Posts
June 20 2012 14:33 GMT
#1352
Thank you very much for the help guys, I am extremely grateful. :D
It's easy to be a Monday morning quarterback.
Slayer91
Profile Joined February 2006
Ireland23463 Posts
June 20 2012 15:01 GMT
#1353
Lol, inferno is a joke now after the nerf. Mightn't need life on hit at all, just life regen/both heal spells/transcendence. Well I guess a "joke"is harsh. It's more like having 1k resist all lets you tank stuff now, when before you still had to dodge/kite everything and having 1k resists increased your DPS uptime singnificantly over 1 min+ periods.
aka Teutonica
slained
Profile Blog Joined October 2006
Canada966 Posts
June 20 2012 15:08 GMT
#1354
To be honest, I missed 1.02 over this patch.
I just finally was able to solo a4 with no trouble, then boom.. I do it 1/2 the speed with my low dps.
fR.INDI
Profile Joined June 2003
Germany50 Posts
June 20 2012 16:07 GMT
#1355
Can someone tell me wat LOH and DPS per weapon min, is needed for farming act3??
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 20 2012 16:20 GMT
#1356
On June 21 2012 01:07 fR.INDI wrote:
Can someone tell me wat LOH and DPS per weapon min, is needed for farming act3??

Well, I had 1,5 k LoH & 15k dps when I got there, and that was pretty overkill, think you can do it with quite a lot lower than that.
slained
Profile Blog Joined October 2006
Canada966 Posts
June 20 2012 17:05 GMT
#1357
Wow 15k dps.. You would have to, skip so many extra health guys with that. I'm doing it with 18k and 900 loh but really hate taking as long as I do with ny dps, but I suppose you can't really get much higher
Slayer91
Profile Joined February 2006
Ireland23463 Posts
June 20 2012 17:37 GMT
#1358
On June 21 2012 02:05 slained wrote:
Wow 15k dps.. You would have to, skip so many extra health guys with that. I'm doing it with 18k and 900 loh but really hate taking as long as I do with ny dps, but I suppose you can't really get much higher


???
Skip extra hp?
There's 2 ways to kill elites
1: Kill them with serenity and possibly blind durations and run when they're not up
2: Match your healing/second xdamage reduction versus their DPS input (hp doesn't matter)

I did the 2nd part mostly, if I couldn't I geared up more, and when they out damage you you just need to kite more therefore take less damage while you're waiting for cds and thereby increasing the healing in versus dps in.
The less you have to kite the faster you kill something. So with 15k DPS if he has better defensive stats he can kill faster perhaps. Or perhaps he has a different build? With mystic ally and sweeping wind you won't need much DPS to kill elites fast if you don't have much trouble surviving them.
aka Teutonica
slained
Profile Blog Joined October 2006
Canada966 Posts
June 20 2012 18:03 GMT
#1359
I dont use sweeping winds, but i had trouble with a extra health shielding shamans and blood clan spell casters running away..takes me like 9 minutes, find so annoying. Its not i had trouble staying alive, was just annoying as hell, rather would skip.
Slayer91
Profile Joined February 2006
Ireland23463 Posts
June 20 2012 20:16 GMT
#1360
FoT thunderclap heglps a lot.

If you're just using sweeping wind offensively you're going to have problems but you can easily change build to fix the problem.
aka Teutonica
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