Monk - Builds/Discussion - Page 69
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antelope591
Canada820 Posts
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slained
Canada966 Posts
Using keen eye left and wothf right, keen eye to kite. But maybe ill just ditch one of the abilities. Everyone should try wothf. My weapon was a 1.39 mace now its a 1.29 or something, it feels awful.. but it has 870 dps 97 dex 212 vit and 650 loh i dont think i can stand getting a lower dps weapon with similar stats | ||
Slayer91
Ireland23335 Posts
On June 21 2012 05:26 antelope591 wrote: FoT thunderclap and sweeping wind is the only way to go....any other combo takes forever to kill anything -_-. Deadly reach and keen eye is better for certain elite packs that you have to kite but I'd much rather sacrifice that for much faster killing speed in general. Take both IMO. Deadly reach is or was mandatory and FoT is a luxury (sweeping wind is the real DPS increaser, especially with AS suckingnow).FoT is what you use for chasing and trivial mobs (whites, 1-2 elites, bosses) and Deadly reach is for hard packs of elites and such. If you have to pick 1 reach is better unless you are overgeared. wothf is allright I didn't know about that holy damage proccing life on hit did you test that? At one point I thought sweeping wind did. | ||
kickinhead
Switzerland2069 Posts
important stats roughly with buffs/passives 40% critchance 650 resistances 45k life 20k dmg 7.5k armor 30 blockchance 4k block-amount 1.5 Attacks per second 120 Life per Spirit spent. http://us.battle.net/d3/en/calculator/monk#aegXih!XUY!YYabca switch mantra to overawe for more dmg or cyclone for earth ally/blinding echo for a more tanky version of the build. The amount of Spirit you gain from Quickening and a high crit-chance is pretty ridiculous, which allows you to fire a Pillar every 3 or so seconds, meaning about 9k Life thanks to the high amount of Life per Spirit spent and a 80% chance to stun stuff in front of you (where the pillar and the subsequent wave hit) and a 40% chance to stun in a decent AoE farther away from you. The build also works very well with Life per spirit spent, (you can easily get 40+ non the weapon and 20+ on the Helmet). Works even better with a bit lower healthpool in favour of more resistances/armor. I've not yet seen a build that works as well as this and it's even possible to run this build without uber-equip, cuz you have a decent ability to CC and kite etc. which makes 800+ resistances and 10k Armor not necessary. | ||
Slayer91
Ireland23335 Posts
People with 10k armour+ are usually including mantra/enchantress and keen eye.7.5k is quite a lot. I wouldn't be suprised if you could do any build with that gaer lol. Just spamming deadly reach and dodge mantra makes you invincible iwth that much life per spirit spent. (6k heals on mantra use) | ||
kickinhead
Switzerland2069 Posts
On June 21 2012 07:15 Slayer91 wrote: Your gear is definitely high end lol. You're down a few hundred resistances but way up on crit life block value/chance/max life/life per spirit spent and even attack speed is decently high. People with 10k armour+ are usually including mantra/enchantress and keen eye.7.5k is quite a lot. I wouldn't be suprised if you could do any build with that gaer lol. Just spamming deadly reach and dodge mantra makes you invincible iwth that much life per spirit spent. (6k heals on mantra use) My gear is good now, but I farmed act3 with: under 20 blockchance under 15k DMG under 600 ressis under 35k Helath under 35 Crit-Chance under 80 Life per Spirit spent and under 6.5k Armor I know of no other build that was able to do that without ever using a health-potion and without dying too often since most other Monk-Builds simply rely on having good enough gear and being tanky enough not to die while just standing around and dealing DMG... | ||
Slayer91
Ireland23335 Posts
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kickinhead
Switzerland2069 Posts
On June 21 2012 07:23 Slayer91 wrote: It's definitely interesting. I have around 33% crit chance now and I was thinking about all the crit stuff now. IMHO, the best and yet most underused builds always incorporate high amounts of Critchance.... ^^' I have a Baba-Build with 50+ CritChance that can basically spam weapon-throw non-stop and still is very tanky (good for kiting act2+ with lower gear as well) and a Wizard-Build with critical Mass that gets Diamond-Skin, Teleport and the bubble down to about 5/10 sec recast respectively and therefore be very tanky and versatile. Also, with the obvious DPS-multiplier (IAS) heavily nerfed, crit-chance+Crit-DMG are awesome for boosting your DPS. | ||
Derrida
2885 Posts
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AssuredVacancy
United States1167 Posts
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Amui
Canada10567 Posts
On June 21 2012 07:34 AssuredVacancy wrote: What's the current resist needed to tank act 3? I'm trying to rebuild a dps monk with the minimal amount of armor/resist/LoH needed, and try to max crit damage. Before 1k resist/7k armor is pretty good for act 3, what about now? From my experience, they nerfed it to the point where ~5-600 resists and 7k armor is all that's needed for act 3 while skipping harder elites, and around 600-700 it makes even the harder elites easily possible. Obviously this is both aspd and LoH dependant though. | ||
Daozzt
United States1263 Posts
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run.at.me
Australia550 Posts
but that means u need AIS on (4 items?) to attain 25%, which is just impossible to get while maintening high crit chance and high crit dmg. my perfect rings would look like this: +10-30dmg +100 dex 30-40all res 3%crit chance 25% crit dmg 7% inc attack speed ye.. so if anyone finds one... you can have my babies | ||
Daozzt
United States1263 Posts
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wwiv
Singapore182 Posts
On June 21 2012 10:00 Daozzt wrote: Crit has always been extremely underutilized because of attack speed, but it's always been good. It makes glass cannon builds even deadlier because of how it scales with sweeping winds cyclone rune. Right now, stacking crit and crit damage is probably the most efficient way to increase your dps. agreed on the sweeping wind + cyclone. lost around 8k dps but recovered most of it switching to crit + crit damage. i am still short of 3k dps to return to pre-patch levels but lowered mob damage has allowed me to run overawe + cyclone and with 1.8k LoH i can practically tank on any terrain modifying prefix. looking back, i think 1.03 has actually made my farming more efficient. | ||
seiferoth10
3362 Posts
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Slayer91
Ireland23335 Posts
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atmospheric
Austria49 Posts
what do you guys think about my HC build? | ||
Slayer91
Ireland23335 Posts
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Schwopzi
Netherlands954 Posts
On June 21 2012 20:59 atmospheric wrote: http://us.battle.net/d3/en/calculator/monk#WbYXgh!UYX!ZZaZaa what do you guys think about my HC build? Your dips is going to be really really really low like this. I tried the crippling/reach combo for a while as well and crippling basically just sucks balls because of it's low range. It's only good when you're surrounded but you never want to get surrounded so ya, 90% of the time you'll be wanting to abuse deadly reach's range anyway so you could just swap in something else. Circle of life is just a really mediocre rune for breath of live; if you want more survivability from it take fear, else take +dmg rune. | ||
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