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Monk - Builds/Discussion - Page 69

Forum Index > Diablo 3
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antelope591
Profile Joined October 2007
Canada820 Posts
June 20 2012 20:26 GMT
#1361
FoT thunderclap and sweeping wind is the only way to go....any other combo takes forever to kill anything -_-. Deadly reach and keen eye is better for certain elite packs that you have to kite but I'd much rather sacrifice that for much faster killing speed in general.
slained
Profile Blog Joined October 2006
Canada966 Posts
Last Edited: 2012-06-20 20:46:46
June 20 2012 20:45 GMT
#1362
Im using wohf instead of fist of lightning since it yields higher loh than fot the holy dmg DoT triggers loh and it has a nice hop to it similar to lightning clap.

Using keen eye left and wothf right, keen eye to kite. But maybe ill just ditch one of the abilities. Everyone should try wothf. My weapon was a 1.39 mace now its a 1.29 or something, it feels awful.. but it has 870 dps 97 dex 212 vit and 650 loh i dont think i can stand getting a lower dps weapon with similar stats
Slayer91
Profile Joined February 2006
Ireland23352 Posts
Last Edited: 2012-06-20 21:50:20
June 20 2012 21:49 GMT
#1363
On June 21 2012 05:26 antelope591 wrote:
FoT thunderclap and sweeping wind is the only way to go....any other combo takes forever to kill anything -_-. Deadly reach and keen eye is better for certain elite packs that you have to kite but I'd much rather sacrifice that for much faster killing speed in general.


Take both IMO. Deadly reach is or was mandatory and FoT is a luxury (sweeping wind is the real DPS increaser, especially with AS suckingnow).FoT is what you use for chasing and trivial mobs (whites, 1-2 elites, bosses) and Deadly reach is for hard packs of elites and such.
If you have to pick 1 reach is better unless you are overgeared.
wothf is allright I didn't know about that holy damage proccing life on hit did you test that? At one point I thought sweeping wind did.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
June 20 2012 22:12 GMT
#1364
my Inferno-build for act2+

important stats roughly with buffs/passives

40% critchance
650 resistances
45k life
20k dmg
7.5k armor
30 blockchance
4k block-amount
1.5 Attacks per second
120 Life per Spirit spent.

http://us.battle.net/d3/en/calculator/monk#aegXih!XUY!YYabca

switch mantra to overawe for more dmg or cyclone for earth ally/blinding echo for a more tanky version of the build.

The amount of Spirit you gain from Quickening and a high crit-chance is pretty ridiculous, which allows you to fire a Pillar every 3 or so seconds, meaning about 9k Life thanks to the high amount of Life per Spirit spent and a 80% chance to stun stuff in front of you (where the pillar and the subsequent wave hit) and a 40% chance to stun in a decent AoE farther away from you.

The build also works very well with Life per spirit spent, (you can easily get 40+ non the weapon and 20+ on the Helmet). Works even better with a bit lower healthpool in favour of more resistances/armor.

I've not yet seen a build that works as well as this and it's even possible to run this build without uber-equip, cuz you have a decent ability to CC and kite etc. which makes 800+ resistances and 10k Armor not necessary.
https://soundcloud.com/thesamplethief
Slayer91
Profile Joined February 2006
Ireland23352 Posts
June 20 2012 22:15 GMT
#1365
Your gear is definitely high end lol. You're down a few hundred resistances but way up on crit life block value/chance/max life/life per spirit spent and even attack speed is decently high.
People with 10k armour+ are usually including mantra/enchantress and keen eye.7.5k is quite a lot. I wouldn't be suprised if you could do any build with that gaer lol. Just spamming deadly reach and dodge mantra makes you invincible iwth that much life per spirit spent. (6k heals on mantra use)
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2012-06-20 22:23:19
June 20 2012 22:22 GMT
#1366
On June 21 2012 07:15 Slayer91 wrote:
Your gear is definitely high end lol. You're down a few hundred resistances but way up on crit life block value/chance/max life/life per spirit spent and even attack speed is decently high.
People with 10k armour+ are usually including mantra/enchantress and keen eye.7.5k is quite a lot. I wouldn't be suprised if you could do any build with that gaer lol. Just spamming deadly reach and dodge mantra makes you invincible iwth that much life per spirit spent. (6k heals on mantra use)


My gear is good now, but I farmed act3 with:

under 20 blockchance
under 15k DMG
under 600 ressis
under 35k Helath
under 35 Crit-Chance
under 80 Life per Spirit spent
and under 6.5k Armor

I know of no other build that was able to do that without ever using a health-potion and without dying too often since most other Monk-Builds simply rely on having good enough gear and being tanky enough not to die while just standing around and dealing DMG...
https://soundcloud.com/thesamplethief
Slayer91
Profile Joined February 2006
Ireland23352 Posts
June 20 2012 22:23 GMT
#1367
It's definitely interesting. I have around 33% crit chance now and I was thinking about all the crit stuff now.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2012-06-20 22:28:33
June 20 2012 22:28 GMT
#1368
On June 21 2012 07:23 Slayer91 wrote:
It's definitely interesting. I have around 33% crit chance now and I was thinking about all the crit stuff now.


IMHO, the best and yet most underused builds always incorporate high amounts of Critchance.... ^^'

I have a Baba-Build with 50+ CritChance that can basically spam weapon-throw non-stop and still is very tanky (good for kiting act2+ with lower gear as well) and a Wizard-Build with critical Mass that gets Diamond-Skin, Teleport and the bubble down to about 5/10 sec recast respectively and therefore be very tanky and versatile.

Also, with the obvious DPS-multiplier (IAS) heavily nerfed, crit-chance+Crit-DMG are awesome for boosting your DPS.
https://soundcloud.com/thesamplethief
Derrida
Profile Joined March 2011
2885 Posts
June 20 2012 22:31 GMT
#1369
^ when you have over 100 crit damage, 1 crit rating is better than 1 IAS anyway. But this nerf to AS made my monk spirit starved in most of the fights.
#1 Grubby Fan.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
June 20 2012 22:34 GMT
#1370
What's the current resist needed to tank act 3? I'm trying to rebuild a dps monk with the minimal amount of armor/resist/LoH needed, and try to max crit damage. Before 1k resist/7k armor is pretty good for act 3, what about now?
We spend our youth attaining wealth, and our wealth attaining youth.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 21 2012 00:42 GMT
#1371
On June 21 2012 07:34 AssuredVacancy wrote:
What's the current resist needed to tank act 3? I'm trying to rebuild a dps monk with the minimal amount of armor/resist/LoH needed, and try to max crit damage. Before 1k resist/7k armor is pretty good for act 3, what about now?


From my experience, they nerfed it to the point where ~5-600 resists and 7k armor is all that's needed for act 3 while skipping harder elites, and around 600-700 it makes even the harder elites easily possible. Obviously this is both aspd and LoH dependant though.
Porouscloud - NA LoL
Daozzt
Profile Joined July 2010
United States1263 Posts
June 21 2012 01:00 GMT
#1372
Crit has always been extremely underutilized because of attack speed, but it's always been good. It makes glass cannon builds even deadlier because of how it scales with sweeping winds cyclone rune. Right now, stacking crit and crit damage is probably the most efficient way to increase your dps.
run.at.me
Profile Joined December 2011
Australia550 Posts
June 21 2012 01:09 GMT
#1373
im liking having massive dps (45k with light) but my attack speed dual wielding is 1.7. and... i hate it... so much. coming from a 3attk speed (when i was using a sword and shield) my monk feels soooooooooooooooooooooooooooooooooo slow but the dps returns on attack speed is just pathetic. and when i get a frenzy shrine im like yeah i'd be ok with this attk speed
but that means u need AIS on (4 items?) to attain 25%, which is just impossible to get while maintening high crit chance and high crit dmg.
my perfect rings would look like this:
+10-30dmg
+100 dex
30-40all res
3%crit chance
25% crit dmg
7% inc attack speed

ye.. so if anyone finds one... you can have my babies
Daozzt
Profile Joined July 2010
United States1263 Posts
June 21 2012 01:48 GMT
#1374
All the crit damage you need should come from weapons and weapon sockets. You can still get ias from rings/amulet, etc.
wwiv
Profile Joined April 2010
Singapore182 Posts
June 21 2012 02:59 GMT
#1375
On June 21 2012 10:00 Daozzt wrote:
Crit has always been extremely underutilized because of attack speed, but it's always been good. It makes glass cannon builds even deadlier because of how it scales with sweeping winds cyclone rune. Right now, stacking crit and crit damage is probably the most efficient way to increase your dps.


agreed on the sweeping wind + cyclone. lost around 8k dps but recovered most of it switching to crit + crit damage. i am still short of 3k dps to return to pre-patch levels but lowered mob damage has allowed me to run overawe + cyclone and with 1.8k LoH i can practically tank on any terrain modifying prefix.

looking back, i think 1.03 has actually made my farming more efficient.
seiferoth10
Profile Joined May 2010
3362 Posts
June 21 2012 03:28 GMT
#1376
I'm definitely liking Cyclone, but I'm curious if the lightning clouds' aoe applies Resolve?
Slayer91
Profile Joined February 2006
Ireland23352 Posts
June 21 2012 11:16 GMT
#1377
People are still using resolve?
atmospheric
Profile Joined April 2010
Austria49 Posts
June 21 2012 11:59 GMT
#1378
http://us.battle.net/d3/en/calculator/monk#WbYXgh!UYX!ZZaZaa

what do you guys think about my HC build?
Slayer91
Profile Joined February 2006
Ireland23352 Posts
June 21 2012 12:44 GMT
#1379
Crippling wave is pretty useless get mystic ally or sweeping wind with firestorm.
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
June 21 2012 12:54 GMT
#1380
On June 21 2012 20:59 atmospheric wrote:
http://us.battle.net/d3/en/calculator/monk#WbYXgh!UYX!ZZaZaa

what do you guys think about my HC build?


Your dips is going to be really really really low like this. I tried the crippling/reach combo for a while as well and crippling basically just sucks balls because of it's low range. It's only good when you're surrounded but you never want to get surrounded so ya, 90% of the time you'll be wanting to abuse deadly reach's range anyway so you could just swap in something else.
Circle of life is just a really mediocre rune for breath of live; if you want more survivability from it take fear, else take +dmg rune.
Only the dead have seen the end of war
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