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Monk - Builds/Discussion - Page 27

Forum Index > Diablo 3
Post a Reply
Prev 1 25 26 27 28 29 141 Next
.Mystic
Profile Joined September 2010
Canada486 Posts
May 28 2012 09:44 GMT
#521
so price check on the fist?
run.at.me
Profile Joined December 2011
Australia550 Posts
May 28 2012 09:46 GMT
#522
On May 28 2012 18:44 NMx.StyX wrote:
so price check on the fist?


i edited it, somewhere between 500k-1mil
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 28 2012 09:54 GMT
#523
damage is average??? there are like at most 3 of those weapons at a time in the AH
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-05-28 10:13:05
May 28 2012 10:09 GMT
#524
Combination strike builds I'm not convinced with. You can farm 1 inferno because your stats are insane. I went from soloing act 1 inferno with some difficulty with about 8.5k dps and then upgraded my weapon to like 10.5-11k dps with wrath of heaven on and suddenly everythings really easy (around 470 resist all, 30k hp)

Fist is probably worth 1 mil, but will be hard to sell a lot of people won't apprecitate the life on hit that much.

I'm using both way of the hundred fists with windforce flurry and fists of thunder. WotHF is great for DPS and has a bit of range I'm not convinced having both is the rest. WotHF feels weak for kiting but great for DPSing and has better AoE and the only other good option is lashing tail kick. (Don't like seven sided strike, 700% weapon damage every 30 seconds pretty crap overall and I don't need the invulnerability from it.)

Using sweeping wind with inner storm atm, I think it's more a luxury though.
Orpheusz
Profile Joined August 2010
Australia210 Posts
May 28 2012 11:00 GMT
#525
Is it possible to solo farm enough gold to buy the gear needed to solo act 3 in a reasonable time frame? Dumped a good 8-10m (this is after prowling the auction house for amazing deals) for act 2 and now it seems like everything that's even a tiny upgrade will cost millions a piece, and everything that drops from act 2 sucks.

Ugh, I wouldn't even mind doing this if it weren't for the fact that wizards and demon hunters can farm act 4 in blues.

Daozzt
Profile Joined July 2010
United States1263 Posts
May 28 2012 11:26 GMT
#526
Upgrading to tank gear from act 2 to act 3 is really expensive if you're looking to get 1000+ resist. Also, act 3 is pretty much bullshit because everything 1-2 shots you regardless of gear. I've found better success swapping out my tank set to full dps gear, with the glass cannon build (dual wield, 4 sec serenity, 30% dmg blind, mantra of conviction) and lots of cheesing/kiting elites between cooldowns.
Regina
Profile Joined November 2010
Netherlands148 Posts
Last Edited: 2012-05-28 11:39:15
May 28 2012 11:38 GMT
#527


a quick little movie i made this morning to show how i tank in act 2 and 3. Video is 1080p on my pc but cant get it uploaded on youtube, it makes 480p of it

my build: http://us.battle.net/d3/en/calculator/monk#bYgihX!YZX!ZYabac

Stats are at 7:40 in
dmfg
Profile Joined May 2008
United Kingdom591 Posts
May 28 2012 11:47 GMT
#528
On May 28 2012 20:26 Daozzt wrote:
Also, act 3 is pretty much bullshit because everything 1-2 shots you regardless of gear.


This is what people said about A1 inferno, until people began farming it. Then it's what people said about A2 inferno, and there's a video just below your post of someone tanking the shit out of A2 boss packs without even having to kite.

People are progressing slowly through the acts without any nerfs to the monsters, and with several "nerfs" to the player characters. Next week people will be bitching about A3, and the week after about A4. Then in a month's time, everyone will complain that all of inferno is too easy.
Orpheusz
Profile Joined August 2010
Australia210 Posts
May 28 2012 12:06 GMT
#529
On May 28 2012 20:47 dmfg wrote:
Show nested quote +
On May 28 2012 20:26 Daozzt wrote:
Also, act 3 is pretty much bullshit because everything 1-2 shots you regardless of gear.


This is what people said about A1 inferno, until people began farming it. Then it's what people said about A2 inferno, and there's a video just below your post of someone tanking the shit out of A2 boss packs without even having to kite.

People are progressing slowly through the acts without any nerfs to the monsters, and with several "nerfs" to the player characters. Next week people will be bitching about A3, and the week after about A4. Then in a month's time, everyone will complain that all of inferno is too easy.


As I said, there'd be a lot less complaints if it was the same for everyone. Right now monks/barbs are stuck farming 10 hours a day feeding gold to our wizard overlords. You shouldn't need act 3-4 gear to progress through act 2.
Daozzt
Profile Joined July 2010
United States1263 Posts
May 28 2012 12:10 GMT
#530
On May 28 2012 20:47 dmfg wrote:
Show nested quote +
On May 28 2012 20:26 Daozzt wrote:
Also, act 3 is pretty much bullshit because everything 1-2 shots you regardless of gear.


This is what people said about A1 inferno, until people began farming it. Then it's what people said about A2 inferno, and there's a video just below your post of someone tanking the shit out of A2 boss packs without even having to kite.

People are progressing slowly through the acts without any nerfs to the monsters, and with several "nerfs" to the player characters. Next week people will be bitching about A3, and the week after about A4. Then in a month's time, everyone will complain that all of inferno is too easy.



Sure dude, that video showed that a monk decked out in gear worth millions of gold can "progress" through inferno. Now where's that video of the dh/wiz breezing through act 4 in blues. The game design is neither easy nor hard, it's broken.
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
May 28 2012 13:21 GMT
#531
On May 28 2012 18:43 run.at.me wrote:
Show nested quote +
On May 28 2012 18:30 NMx.StyX wrote:
price check on these fists?

is life on hit #1 priority on monk weapon?
[image loading]


the damage is average, but spirit to health is realllly good, and life on it is also reaaaly good. i'd sell somewhere between 500k and 1mil (but i always undersell). the stats are awful, we dont need strength, and people who don't rely on spirit - health won't find it very attractive.


to the other guy below, u get increased DPS from increasing your attack speed ( a bad weapon doesnt help) - increasing crit chance + crit %dmg and dex.

so i have 14.5% crit chance, 137% crit dmg, 2.17 attack speed, with a 755 damage weapon with 1568 dexterity. This amounts to 23 and a half k dps or something without any buffs.

im currently saving for a 10-15 mil one hander (my wep is currently 1.4 attk speed, i want 1.6-1.8). i got 7 mil almost there ;D ill trophy post when i get it to c the jump in dps.



What are you farming to get that kinda cash?
Rorix
Profile Joined December 2010
357 Posts
Last Edited: 2012-05-28 13:46:57
May 28 2012 13:42 GMT
#532
inferno setup
http://us.battle.net/d3/en/calculator/monk#UYXgjQ!YbU!Ycbacc

Screenshot

+ Show Spoiler +
[image loading]

DPS shown is with Blinding Flash activated, actual DPS is around 8k-9k. Resistance shown is with Time of Need activated (+20%). Yes, this is inferno. Im switching between Windforce Flurry (for kiting) and Spirited Salvo run, currently in Act II going for the Kulle's blood quest.

With my current equips and resources, elites and champion packs takes way more time to kill and damage is very low but I can survive. Need better weapon though lol.

roflstomper
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2012-05-28 14:09:43
May 28 2012 14:09 GMT
#533
who uses mystic ally in inferno? he often dies really fast because he doesnt care about aoe damage but that 25 spirit isnt much for the ability to distract strong spawns for a while + you get a fkton of sustained damage from them if you get a little lucky with their positioning. i guess eternal and earth give the most utility.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Ryndika
Profile Blog Joined August 2010
1489 Posts
May 28 2012 14:17 GMT
#534
On May 28 2012 23:09 clickrush wrote:
who uses mystic ally in inferno? he often dies really fast because he doesnt care about aoe damage but that 25 spirit isnt much for the ability to distract strong spawns for a while + you get a fkton of sustained damage from them if you get a little lucky with their positioning. i guess eternal and earth give the most utility.

Water ally helps kiting.
as useful as teasalt
Rorix
Profile Joined December 2010
357 Posts
May 28 2012 14:18 GMT
#535
Good for distracting mobs while you run away for safety...and it give 10% life so, yeah. And no, the ally doesnt get 1 shotted.
roflstomper
nam nam
Profile Joined June 2010
Sweden4672 Posts
May 28 2012 14:21 GMT
#536
On May 28 2012 21:10 Daozzt wrote:
Show nested quote +
On May 28 2012 20:47 dmfg wrote:
On May 28 2012 20:26 Daozzt wrote:
Also, act 3 is pretty much bullshit because everything 1-2 shots you regardless of gear.


This is what people said about A1 inferno, until people began farming it. Then it's what people said about A2 inferno, and there's a video just below your post of someone tanking the shit out of A2 boss packs without even having to kite.

People are progressing slowly through the acts without any nerfs to the monsters, and with several "nerfs" to the player characters. Next week people will be bitching about A3, and the week after about A4. Then in a month's time, everyone will complain that all of inferno is too easy.



Sure dude, that video showed that a monk decked out in gear worth millions of gold can "progress" through inferno. Now where's that video of the dh/wiz breezing through act 4 in blues. The game design is neither easy nor hard, it's broken.


Who's talking about blues? He's most likely right, in a few months people won't think inferno is very hard.
run.at.me
Profile Joined December 2011
Australia550 Posts
Last Edited: 2012-05-28 14:49:11
May 28 2012 14:48 GMT
#537
On May 28 2012 20:38 Regina wrote:
http://www.youtube.com/watch?v=kSGvbFtP_DA

a quick little movie i made this morning to show how i tank in act 2 and 3. Video is 1080p on my pc but cant get it uploaded on youtube, it makes 480p of it

my build: http://us.battle.net/d3/en/calculator/monk#bYgihX!YZX!ZYabac

Stats are at 7:40 in


its good to see that you're able to tank for sure. so you're using the passive that reduces all dmg by 25% when you attack them?

I am trying to rebuild myself so I can get off one with everything. But it'll cost millions to do so, and i want one of them 12 million one handers, so i'm currently saving for that. But then what good is high dps if I can't survive?
So i have 643 res all around with one with everything. if i take it off, i have 240 to all and 643 to lightning... I think thats WAY too low.
My current stats are below, and it seems you are able to survive with 480(or something) which is kind of encouraging.
[image loading]
Regina
Profile Joined November 2010
Netherlands148 Posts
May 28 2012 15:13 GMT
#538
@run.at.me

Well id have too stress how important resolve + sweeping wind. Resolve applies on all targets that get dmg from sweeping wind. Without resolve act 3 gets ALOT harder really. Right now 500 resist to all seems sufficient only your resistance from physical should be higher like 600-700 also take in count i use 2 itemss whcih give me in total 17% less dmg from melee.

if you are gearing up just try to camp teh AH for cheap items which are worth alot, in the end when you buy a new item for a slot that was originally cheap you actually get more money then invested, thus your new item suddenly was nearly free. This is how it has been working out for me.

Also when buying shields keep the following thing in mind

There are 3 shield type
1900-2900 absorb or something
2900-3700
and
3700-4700, the last one is which you want also you want a shiled with 20% block chance otherwise its useless

i wouldnt advice going for such an expensive weapon so early on. first priority is to stay alife after that you can start do dmg.

also one thing to keep in mind, if you have the luxury always try tog et extra armor stat on your gear

10 armor = 1 resist

10 armor * 0,2 = 2 (hard target)
10 armor * 0,5= 5 (deadly reach)
10 armor * 0,15 = 1,5 (enchantress)

10 armor = 18,5 with this build in solo play.

Colm
Profile Blog Joined June 2011
United Kingdom51 Posts
May 28 2012 15:51 GMT
#539
If you have a demon hunter friend use this build for an easy kill on Iskatu in act 4 inferno. No real gear is needed apart from spirit regen.
http://eu.battle.net/d3/en/calculator/monk#WcXgYQ!cda!ZZbYaZ
The idea is to have enough spirit regen for unlimited tempest rush and just snare the enemies so your demon hunter can go to town on everything.

dmfg
Profile Joined May 2008
United Kingdom591 Posts
May 28 2012 16:15 GMT
#540
On May 29 2012 00:13 Regina wrote:
@run.at.me

Well id have too stress how important resolve + sweeping wind. Resolve applies on all targets that get dmg from sweeping wind. Without resolve act 3 gets ALOT harder really. Right now 500 resist to all seems sufficient only your resistance from physical should be higher like 600-700 also take in count i use 2 itemss whcih give me in total 17% less dmg from melee.

if you are gearing up just try to camp teh AH for cheap items which are worth alot, in the end when you buy a new item for a slot that was originally cheap you actually get more money then invested, thus your new item suddenly was nearly free. This is how it has been working out for me.

Also when buying shields keep the following thing in mind

There are 3 shield type
1900-2900 absorb or something
2900-3700
and
3700-4700, the last one is which you want also you want a shiled with 20% block chance otherwise its useless

i wouldnt advice going for such an expensive weapon so early on. first priority is to stay alife after that you can start do dmg.

also one thing to keep in mind, if you have the luxury always try tog et extra armor stat on your gear

10 armor = 1 resist

10 armor * 0,2 = 2 (hard target)
10 armor * 0,5= 5 (deadly reach)
10 armor * 0,15 = 1,5 (enchantress)

10 armor = 18,5 with this build in solo play.



Do you ever run into trouble getting trapped, and how do you do vs ranged mobs? I tried a build like yours in Inferno A1 except Crippling + concussion instead of deadly reach, but I really really miss Dashing strike for both the mobility (vs getting trapped) and snare (vs ranged kiters).
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