Monk - Builds/Discussion - Page 27
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.Mystic
Canada486 Posts
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run.at.me
Australia550 Posts
On May 28 2012 18:44 NMx.StyX wrote: so price check on the fist? i edited it, somewhere between 500k-1mil | ||
clickrush
Switzerland3257 Posts
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Slayer91
Ireland23335 Posts
Fist is probably worth 1 mil, but will be hard to sell a lot of people won't apprecitate the life on hit that much. I'm using both way of the hundred fists with windforce flurry and fists of thunder. WotHF is great for DPS and has a bit of range I'm not convinced having both is the rest. WotHF feels weak for kiting but great for DPSing and has better AoE and the only other good option is lashing tail kick. (Don't like seven sided strike, 700% weapon damage every 30 seconds pretty crap overall and I don't need the invulnerability from it.) Using sweeping wind with inner storm atm, I think it's more a luxury though. | ||
Orpheusz
Australia210 Posts
Ugh, I wouldn't even mind doing this if it weren't for the fact that wizards and demon hunters can farm act 4 in blues. | ||
Daozzt
United States1263 Posts
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Regina
Netherlands148 Posts
a quick little movie i made this morning to show how i tank in act 2 and 3. Video is 1080p on my pc but cant get it uploaded on youtube, it makes 480p of it ![]() my build: http://us.battle.net/d3/en/calculator/monk#bYgihX!YZX!ZYabac Stats are at 7:40 in | ||
dmfg
United Kingdom591 Posts
On May 28 2012 20:26 Daozzt wrote: Also, act 3 is pretty much bullshit because everything 1-2 shots you regardless of gear. This is what people said about A1 inferno, until people began farming it. Then it's what people said about A2 inferno, and there's a video just below your post of someone tanking the shit out of A2 boss packs without even having to kite. People are progressing slowly through the acts without any nerfs to the monsters, and with several "nerfs" to the player characters. Next week people will be bitching about A3, and the week after about A4. Then in a month's time, everyone will complain that all of inferno is too easy. | ||
Orpheusz
Australia210 Posts
On May 28 2012 20:47 dmfg wrote: This is what people said about A1 inferno, until people began farming it. Then it's what people said about A2 inferno, and there's a video just below your post of someone tanking the shit out of A2 boss packs without even having to kite. People are progressing slowly through the acts without any nerfs to the monsters, and with several "nerfs" to the player characters. Next week people will be bitching about A3, and the week after about A4. Then in a month's time, everyone will complain that all of inferno is too easy. As I said, there'd be a lot less complaints if it was the same for everyone. Right now monks/barbs are stuck farming 10 hours a day feeding gold to our wizard overlords. You shouldn't need act 3-4 gear to progress through act 2. | ||
Daozzt
United States1263 Posts
On May 28 2012 20:47 dmfg wrote: This is what people said about A1 inferno, until people began farming it. Then it's what people said about A2 inferno, and there's a video just below your post of someone tanking the shit out of A2 boss packs without even having to kite. People are progressing slowly through the acts without any nerfs to the monsters, and with several "nerfs" to the player characters. Next week people will be bitching about A3, and the week after about A4. Then in a month's time, everyone will complain that all of inferno is too easy. Sure dude, that video showed that a monk decked out in gear worth millions of gold can "progress" through inferno. Now where's that video of the dh/wiz breezing through act 4 in blues. The game design is neither easy nor hard, it's broken. | ||
TunaBarrett
Sweden1045 Posts
On May 28 2012 18:43 run.at.me wrote: the damage is average, but spirit to health is realllly good, and life on it is also reaaaly good. i'd sell somewhere between 500k and 1mil (but i always undersell). the stats are awful, we dont need strength, and people who don't rely on spirit - health won't find it very attractive. to the other guy below, u get increased DPS from increasing your attack speed ( a bad weapon doesnt help) - increasing crit chance + crit %dmg and dex. so i have 14.5% crit chance, 137% crit dmg, 2.17 attack speed, with a 755 damage weapon with 1568 dexterity. This amounts to 23 and a half k dps or something without any buffs. im currently saving for a 10-15 mil one hander (my wep is currently 1.4 attk speed, i want 1.6-1.8). i got 7 mil almost there ;D ill trophy post when i get it to c the jump in dps. What are you farming to get that kinda cash? | ||
Rorix
357 Posts
http://us.battle.net/d3/en/calculator/monk#UYXgjQ!YbU!Ycbacc Screenshot + Show Spoiler + ![]() DPS shown is with Blinding Flash activated, actual DPS is around 8k-9k. Resistance shown is with Time of Need activated (+20%). Yes, this is inferno. Im switching between Windforce Flurry (for kiting) and Spirited Salvo run, currently in Act II going for the Kulle's blood quest. With my current equips and resources, elites and champion packs takes way more time to kill and damage is very low but I can survive. Need better weapon though lol. | ||
clickrush
Switzerland3257 Posts
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Ryndika
1489 Posts
On May 28 2012 23:09 clickrush wrote: who uses mystic ally in inferno? he often dies really fast because he doesnt care about aoe damage but that 25 spirit isnt much for the ability to distract strong spawns for a while + you get a fkton of sustained damage from them if you get a little lucky with their positioning. i guess eternal and earth give the most utility. Water ally helps kiting. | ||
Rorix
357 Posts
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nam nam
Sweden4672 Posts
On May 28 2012 21:10 Daozzt wrote: Sure dude, that video showed that a monk decked out in gear worth millions of gold can "progress" through inferno. Now where's that video of the dh/wiz breezing through act 4 in blues. The game design is neither easy nor hard, it's broken. Who's talking about blues? He's most likely right, in a few months people won't think inferno is very hard. | ||
run.at.me
Australia550 Posts
On May 28 2012 20:38 Regina wrote: http://www.youtube.com/watch?v=kSGvbFtP_DA a quick little movie i made this morning to show how i tank in act 2 and 3. Video is 1080p on my pc but cant get it uploaded on youtube, it makes 480p of it ![]() my build: http://us.battle.net/d3/en/calculator/monk#bYgihX!YZX!ZYabac Stats are at 7:40 in its good to see that you're able to tank for sure. so you're using the passive that reduces all dmg by 25% when you attack them? I am trying to rebuild myself so I can get off one with everything. But it'll cost millions to do so, and i want one of them 12 million one handers, so i'm currently saving for that. But then what good is high dps if I can't survive? So i have 643 res all around with one with everything. if i take it off, i have 240 to all and 643 to lightning... I think thats WAY too low. My current stats are below, and it seems you are able to survive with 480(or something) which is kind of encouraging. ![]() | ||
Regina
Netherlands148 Posts
Well id have too stress how important resolve + sweeping wind. Resolve applies on all targets that get dmg from sweeping wind. Without resolve act 3 gets ALOT harder really. Right now 500 resist to all seems sufficient only your resistance from physical should be higher like 600-700 also take in count i use 2 itemss whcih give me in total 17% less dmg from melee. if you are gearing up just try to camp teh AH for cheap items which are worth alot, in the end when you buy a new item for a slot that was originally cheap you actually get more money then invested, thus your new item suddenly was nearly free. This is how it has been working out for me. Also when buying shields keep the following thing in mind There are 3 shield type 1900-2900 absorb or something 2900-3700 and 3700-4700, the last one is which you want also you want a shiled with 20% block chance otherwise its useless i wouldnt advice going for such an expensive weapon so early on. first priority is to stay alife after that you can start do dmg. also one thing to keep in mind, if you have the luxury always try tog et extra armor stat on your gear 10 armor = 1 resist 10 armor * 0,2 = 2 (hard target) 10 armor * 0,5= 5 (deadly reach) 10 armor * 0,15 = 1,5 (enchantress) 10 armor = 18,5 with this build in solo play. | ||
Colm
United Kingdom51 Posts
http://eu.battle.net/d3/en/calculator/monk#WcXgYQ!cda!ZZbYaZ The idea is to have enough spirit regen for unlimited tempest rush and just snare the enemies so your demon hunter can go to town on everything. | ||
dmfg
United Kingdom591 Posts
On May 29 2012 00:13 Regina wrote: @run.at.me Well id have too stress how important resolve + sweeping wind. Resolve applies on all targets that get dmg from sweeping wind. Without resolve act 3 gets ALOT harder really. Right now 500 resist to all seems sufficient only your resistance from physical should be higher like 600-700 also take in count i use 2 itemss whcih give me in total 17% less dmg from melee. if you are gearing up just try to camp teh AH for cheap items which are worth alot, in the end when you buy a new item for a slot that was originally cheap you actually get more money then invested, thus your new item suddenly was nearly free. This is how it has been working out for me. Also when buying shields keep the following thing in mind There are 3 shield type 1900-2900 absorb or something 2900-3700 and 3700-4700, the last one is which you want also you want a shiled with 20% block chance otherwise its useless i wouldnt advice going for such an expensive weapon so early on. first priority is to stay alife after that you can start do dmg. also one thing to keep in mind, if you have the luxury always try tog et extra armor stat on your gear 10 armor = 1 resist 10 armor * 0,2 = 2 (hard target) 10 armor * 0,5= 5 (deadly reach) 10 armor * 0,15 = 1,5 (enchantress) 10 armor = 18,5 with this build in solo play. Do you ever run into trouble getting trapped, and how do you do vs ranged mobs? I tried a build like yours in Inferno A1 except Crippling + concussion instead of deadly reach, but I really really miss Dashing strike for both the mobility (vs getting trapped) and snare (vs ranged kiters). | ||
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