On June 12 2012 10:38 Hikari wrote: LoH is not the ultimate solution to everything. It is nice and I recommend ~800, but at the same time you also notice that LoH usually doesn't "work" when you need it to heal you the most: such as trying to get hits into annoying runners with crowd control suffixes (nightmare, jail, etc).
how does stacking vitality help you if you cant hit anything? any fight worth having a discussion about takes quite a while to kill as a tanky barb, a large health buffer will not sustain you. with my current setup i have 2500 hp/s while im on something, within the 3 seconds of taunt i can generate almost 10k health, even against runners. thats 30% of my total health pool without even using revenge.
On June 12 2012 10:38 Hikari wrote:
There is a slightly cheaper route of trying to stack as much HP as possible to the >90k mark. With so much vit, revenge heals for a lot more and you have a large buffer to damage taken. Vit also grants armor. You still want 900-1k resist after impunity though.
flawed logic, revenge scales with ehp not hp, stacking billions of vit doesnt do anything to revenge that gold spent on resists wouldnt do.
so im far enough with my second set (1h+shield) that i can "tank" in pony lvl. by tank i mean stall death enough to be useful. found a 600 loh 150 vit 180str 190 dex 620dps dagger which is quite noticeable.
on the other hand my sorc that got 60 yesterday just finished her first 5stack siegebreaker run. something thats still impossible for my barb. but gotta say that the wizard spike on her that i found some time ago on belial runs proved to be worth much more then i thought. like 4m or so and handily beats a 840dps 150int 1h i found today.so the gear isnt all that crap
guess the barb is semi shelved for now, money will go into wiz since its so incredibly much more useful for farming.
On June 12 2012 07:35 PencilZerg wrote: I killed Maghda with 5 stacks today for the first time largely thanks to the wonderful people in this thread handing out advice. I really feel I have moved but act 2 poses new challenges. I still don't have millions of gold, but at my current gear level I believe some obvious standouts should be upgradeable at reasonable prices. The following screenshot is with War Cry - Impunity and without enhchantress
I am thinking a new weapon, torso or shield with added strength might be worth looking in to.
Throughout act 1 I was using Berserker's Rage since I wasn't impressed by superstition compared to the other defensive passives. I am of course having a harder time in act 2. Is a switch to incorporate Superstition recommended for someone breaking their way in to act 2?
Thanks again for helping me through act 1. I have a feeling it will be a while before I am in act 3 though...
my stats and spec for farming the end of act2 if you want a reference point, with is with war cry up.
some things like shout choice and third passive are pretty optional.
This is really interesting. You have lower hp, melee damage reduction and block chance. Your dps is almost twice as high as mine though and your armor and dodge chance is way better. I didn't think that armor and life on hit could compensate that much. I also find it interesting that you chose weapons master over berserkers rage with the only fury consumer being wrath of the berserker. I guess with spear + weapons master your attack speed is increased and life-gain with it?
Looks I will have to look into added armor as well. Mine is just over 8k
On June 12 2012 07:35 PencilZerg wrote: I killed Maghda with 5 stacks today for the first time largely thanks to the wonderful people in this thread handing out advice. I really feel I have moved but act 2 poses new challenges. I still don't have millions of gold, but at my current gear level I believe some obvious standouts should be upgradeable at reasonable prices. The following screenshot is with War Cry - Impunity and without enhchantress
I am thinking a new weapon, torso or shield with added strength might be worth looking in to.
Throughout act 1 I was using Berserker's Rage since I wasn't impressed by superstition compared to the other defensive passives. I am of course having a harder time in act 2. Is a switch to incorporate Superstition recommended for someone breaking their way in to act 2?
Thanks again for helping me through act 1. I have a feeling it will be a while before I am in act 3 though...
my stats and spec for farming the end of act2 if you want a reference point, with is with war cry up.
some things like shout choice and third passive are pretty optional.
This is really interesting. You have lower hp, melee damage reduction and block chance. Your dps is almost twice as high as mine though and your armor and dodge chance is way better. I didn't think that armor and life on hit could compensate that much. I also find it interesting that you chose weapons master over berserkers rage with the only fury consumer being wrath of the berserker. I guess with spear + weapons master your attack speed is increased and life-gain with it?
Looks I will have to look into added armor as well. Mine is just over 8k
DPS and armor is more important than you think. How can your armor be just over 8k though? Aren't you using both armor passives, warcry and enchantress?
On June 12 2012 10:38 Hikari wrote: LoH is not the ultimate solution to everything. It is nice and I recommend ~800, but at the same time you also notice that LoH usually doesn't "work" when you need it to heal you the most: such as trying to get hits into annoying runners with crowd control suffixes (nightmare, jail, etc).
I went for the money route to farm act 3: I rerolled a demon hunter. Within 1 week I was able to buy myself a 31% stormshield, a helm of command, and a block ring. Once 50% of all incoming attacks are blocked, as long as I am not standing in stuff I do mostly fine.
There is a slightly cheaper route of trying to stack as much HP as possible to the >90k mark. With so much vit, revenge heals for a lot more and you have a large buffer to damage taken. Vit also grants armor. You still want 900-1k resist after impunity though.
You should try normal life reg too, it's really good.
I now finished Act2, with alot of Gold spend. But Act3 is impossible, no Chance to get my resist over 800 with only 4mil left. Blizzard should hurry up with 1.0.3... I need to kill the time with new the sc2 season and the EURO.
Blizzard fucked up so badly with this game, I hope they bringt D3 into Beta with 1.0.3 - now its more alpha...
On June 12 2012 07:35 PencilZerg wrote: I killed Maghda with 5 stacks today for the first time largely thanks to the wonderful people in this thread handing out advice. I really feel I have moved but act 2 poses new challenges. I still don't have millions of gold, but at my current gear level I believe some obvious standouts should be upgradeable at reasonable prices. The following screenshot is with War Cry - Impunity and without enhchantress
I am thinking a new weapon, torso or shield with added strength might be worth looking in to.
Throughout act 1 I was using Berserker's Rage since I wasn't impressed by superstition compared to the other defensive passives. I am of course having a harder time in act 2. Is a switch to incorporate Superstition recommended for someone breaking their way in to act 2?
Thanks again for helping me through act 1. I have a feeling it will be a while before I am in act 3 though...
my stats and spec for farming the end of act2 if you want a reference point, with is with war cry up.
some things like shout choice and third passive are pretty optional.
This is really interesting. You have lower hp, melee damage reduction and block chance. Your dps is almost twice as high as mine though and your armor and dodge chance is way better. I didn't think that armor and life on hit could compensate that much. I also find it interesting that you chose weapons master over berserkers rage with the only fury consumer being wrath of the berserker. I guess with spear + weapons master your attack speed is increased and life-gain with it?
Looks I will have to look into added armor as well. Mine is just over 8k
DPS and armor is more important than you think. How can your armor be just over 8k though? Aren't you using both armor passives, warcry and enchantress?
With all my passives, war cry and enchantress my armor reaches 8,8k I think. It's really low though 4 of my items have armor affix. I just bought a new weapon with 930 dps or so. I'll have to increase my dps through affixes, mainly strength I'd say as it only 826 atm.
at 11k armor, 800+ res all and 42k hp i seem to be having trouble with act 3. my block is about 39% and melee reduction a little above 20% is my hp too low? i have 17k dps and seem to kill things at a decent pace... any lower and i think i would be fighting the enrage timer on all tough elite packs
just wondering if its my build that might need tweaking or if i am lacking in a stat
What's a good spec if I'm grouping with a monk? I'm running with the cookie cutter solo build, and I'm not quite sure what to swap out.
Experimented with swapping out Leap for Ignore Pain but 5s of immunity every 30s didn't seem to do much at all. WotB is quite useful for bursting down elite packs with cc abilites and charge+leap have saved me so many times. Warcry is of course mandatory so I don't know what I can swap out to benefit my monk partner.
Replace furious charge with threanting shout -20% damage rune and you're set. By the time the patch comes monk/barb with resolve/threatening shout/natural 30% reduction you're both basically invincible. (mob damage reduced to 42%, then add in 30% dodge, 20% armour *2, 50% resistances)
Monk adds a nice bit of healing to you with his breath of heaven and mystic ally tanks a lot of the damage. What I did as monk was just sit behind the mystic ally and barb while he revenged tanked and when things got dicey he'd run away pot/get healed w/e and Id kite the champion packs around with deadly reach until he had cds up to go back in.
On June 12 2012 07:35 PencilZerg wrote: I killed Maghda with 5 stacks today for the first time largely thanks to the wonderful people in this thread handing out advice. I really feel I have moved but act 2 poses new challenges. I still don't have millions of gold, but at my current gear level I believe some obvious standouts should be upgradeable at reasonable prices. The following screenshot is with War Cry - Impunity and without enhchantress
I am thinking a new weapon, torso or shield with added strength might be worth looking in to.
Throughout act 1 I was using Berserker's Rage since I wasn't impressed by superstition compared to the other defensive passives. I am of course having a harder time in act 2. Is a switch to incorporate Superstition recommended for someone breaking their way in to act 2?
Thanks again for helping me through act 1. I have a feeling it will be a while before I am in act 3 though...
my stats and spec for farming the end of act2 if you want a reference point, with is with war cry up.
some things like shout choice and third passive are pretty optional.
This is really interesting. You have lower hp, melee damage reduction and block chance. Your dps is almost twice as high as mine though and your armor and dodge chance is way better. I didn't think that armor and life on hit could compensate that much. I also find it interesting that you chose weapons master over berserkers rage with the only fury consumer being wrath of the berserker. I guess with spear + weapons master your attack speed is increased and life-gain with it?
Looks I will have to look into added armor as well. Mine is just over 8k
im only using weapon master because i have a spear, 10% attack speed is 10% dps AND 10% life on hit. if i wasnt running a spear at the moment i would probably go with superstition or something.
On June 12 2012 20:12 nonsequitur wrote: What's a good spec if I'm grouping with a monk? I'm running with the cookie cutter solo build, and I'm not quite sure what to swap out.
Experimented with swapping out Leap for Ignore Pain but 5s of immunity every 30s didn't seem to do much at all. WotB is quite useful for bursting down elite packs with cc abilites and charge+leap have saved me so many times. Warcry is of course mandatory so I don't know what I can swap out to benefit my monk partner.
the spec i linked above works great, basically full defensive build then the monk just brings the 24% damage mantra and you kill things so fast without sacrificing defence.
On June 12 2012 07:35 PencilZerg wrote: I killed Maghda with 5 stacks today for the first time largely thanks to the wonderful people in this thread handing out advice. I really feel I have moved but act 2 poses new challenges. I still don't have millions of gold, but at my current gear level I believe some obvious standouts should be upgradeable at reasonable prices. The following screenshot is with War Cry - Impunity and without enhchantress
I am thinking a new weapon, torso or shield with added strength might be worth looking in to.
Throughout act 1 I was using Berserker's Rage since I wasn't impressed by superstition compared to the other defensive passives. I am of course having a harder time in act 2. Is a switch to incorporate Superstition recommended for someone breaking their way in to act 2?
Thanks again for helping me through act 1. I have a feeling it will be a while before I am in act 3 though...
my stats and spec for farming the end of act2 if you want a reference point, with is with war cry up.
some things like shout choice and third passive are pretty optional.
This is really interesting. You have lower hp, melee damage reduction and block chance. Your dps is almost twice as high as mine though and your armor and dodge chance is way better. I didn't think that armor and life on hit could compensate that much. I also find it interesting that you chose weapons master over berserkers rage with the only fury consumer being wrath of the berserker. I guess with spear + weapons master your attack speed is increased and life-gain with it?
Looks I will have to look into added armor as well. Mine is just over 8k
DPS and armor is more important than you think. How can your armor be just over 8k though? Aren't you using both armor passives, warcry and enchantress?
With all my passives, war cry and enchantress my armor reaches 8,8k I think. It's really low though 4 of my items have armor affix. I just bought a new weapon with 930 dps or so. I'll have to increase my dps through affixes, mainly strength I'd say as it only 826 atm.
If you don't have any, attack speed is generally the best way to increase your DPS.
Consider that the DPS formula approximates to something like (weapon damage)*(strength)*(attack speed)*(1 + crit*critdmg). You already are going to have high weapon damage and Strength, which means the most efficient DPS stat to add is going to be attack speed or crit, and attack speed works better with any life on hit you have.
On June 12 2012 20:05 Stratos.FEAR wrote: at 11k armor, 800+ res all and 42k hp i seem to be having trouble with act 3. my block is about 39% and melee reduction a little above 20% is my hp too low? i have 17k dps and seem to kill things at a decent pace... any lower and i think i would be fighting the enrage timer on all tough elite packs
just wondering if its my build that might need tweaking or if i am lacking in a stat
i don't have too much experience on my barb past act 2 as i main my demon hunter at the moment. he is partially geared with about 500 resist-all, 65k life in 51% bonus HP and about 28% block with a reasonable amount. his dps however is extremely lower than i'd like it to be at 9k base. i also feel that i have to fight against the enrage timer or give things extreme concentration if i want to truly tank as a hardcore character would (without that option of dying).
the one thing that's helped me a lot is the amount of effective HP available to me, you'll notice that block shaves a lot of the damage off you, especially in group-play where damage you receive is as though you are soloing. high vit, high resist gear (without str) is usually in the 1 mill range in the auction house unless you're able to snipe bids on items that have been up for a while. Life on hit is especially expensive on a high dps 1 hander weapon, but can still be found quite easily if you give it time.
there's a little bit of logic that i apply to how i look at my barb's gear at the moment. i like to look at this this way when i play my demon hunter. his HP is moderate or high, and dps is high or moderate depending on the gear i've used and switched out of. this is mostly for the elites with damage reflection. with lower damage i have the high life on hit (magic stat with slotted am.) and it's very bearable to hit and kite elites regardless of the amount of HP i have. with my normal weapon without that life on hit weapon, i'm unable to keep myself up in the slightest as i deal damage. dealing damage is somewhat sustainable if i swap to HP gear and bring my HP pool much higher. i don't feel this is that much different than when i go in to check my barb's tweaking. higher life on hit helps tremendously as does extra resistences. it keeps me up and makes it more comfortable. with revenge and dreadnought, higher HP feels just the same even without the same life on hit, the problem is the lack of offense. you seriously can not have everything without shelling out 5x as much as that 1m tag for each piece of gear.
i'm simply hoping on farming out those high VIT, resist, and str items without having to buy them on my own.. but it's extremely hard. the best resource is knowing what you want, knowing its cost, and simply looking out for those special deals across all times of day.
On June 12 2012 07:35 PencilZerg wrote: I killed Maghda with 5 stacks today for the first time largely thanks to the wonderful people in this thread handing out advice. I really feel I have moved but act 2 poses new challenges. I still don't have millions of gold, but at my current gear level I believe some obvious standouts should be upgradeable at reasonable prices. The following screenshot is with War Cry - Impunity and without enhchantress
I am thinking a new weapon, torso or shield with added strength might be worth looking in to.
Throughout act 1 I was using Berserker's Rage since I wasn't impressed by superstition compared to the other defensive passives. I am of course having a harder time in act 2. Is a switch to incorporate Superstition recommended for someone breaking their way in to act 2?
Thanks again for helping me through act 1. I have a feeling it will be a while before I am in act 3 though...
my stats and spec for farming the end of act2 if you want a reference point, with is with war cry up.
some things like shout choice and third passive are pretty optional.
This is really interesting. You have lower hp, melee damage reduction and block chance. Your dps is almost twice as high as mine though and your armor and dodge chance is way better. I didn't think that armor and life on hit could compensate that much. I also find it interesting that you chose weapons master over berserkers rage with the only fury consumer being wrath of the berserker. I guess with spear + weapons master your attack speed is increased and life-gain with it?
Looks I will have to look into added armor as well. Mine is just over 8k
DPS and armor is more important than you think. How can your armor be just over 8k though? Aren't you using both armor passives, warcry and enchantress?
With all my passives, war cry and enchantress my armor reaches 8,8k I think. It's really low though 4 of my items have armor affix. I just bought a new weapon with 930 dps or so. I'll have to increase my dps through affixes, mainly strength I'd say as it only 826 atm.
If you don't have any, attack speed is generally the best way to increase your DPS.
Consider that the DPS formula approximates to something like (weapon damage)*(strength)*(attack speed)*(1 + crit*critdmg). You already are going to have high weapon damage and Strength, which means the most efficient DPS stat to add is going to be attack speed or crit, and attack speed works better with any life on hit you have.
an easier approximation to do in your head is that 10% attack speed is roughly equal to 10% strength, and its much easier to increase your attack speed by 10% than gain 100-150 strength in an item change.
It requires a huge dps 2 hander as well as your usual sword and board.
The idea is to AoE down elite packs to the last guy, then saving him for later when you will have your proper spec, including for killing Siegebreaker.
In addition to a high dps 2 hander, get Brawler and sometimes another passive. Berserker is good, for a 55% damage increase if you get get fury maxed with time before you die. You will die attempting this, but it's fun to see big numbers, right?
My 1150 dps, 153 vitality, socketed lance was about 300k, but hopefully you can do this with a weaker weapon, as that was something of a bargain, I feel.
I haven't done this in the most formal way, but this is how it can play out:
Clear to elite packs in different zones, leaving them for later, or if you can use this build to clear normal mobs, go ahead and play normal, but still leave the last elite alive, or champion, obviously.
In town, Unforgiving/War Cry, build Fury to maximum. Get Brawler and Berserker passives, use Frenzy (Maniac), Earthquake (zero Fury), Wrath of the Berserker (Insanity), Shield Wall (Ignorance is Bliss or Iron Hide), Revenge (Provocation), War Cry (Impunity), plus use Nerves of Steel or Tough as Nails--whichever gives more armor--when leaving town, dropping Unforgiving.
Go to uncleared elite packs before you have Nephalem Valor buff. Keep your Fury maximized on any debris you can hit, so that you can cast War Cry after Wrath of the Berserker. Make your your elites are bunched up so your Brawler can be active and go in with WotB, Shield Wall, War Cry, Earthquake, with War Cry always after WotB, and Earthquake after both, unless your Fury is at maximum anyway, due to being hit. You want Brawler and Berserker passives active, as well as Frenzy (Maniac) stacked to 5, so your Earthquake deals as much damage as possible. Getting huge crits with your weapon and revenge helps as well. In the best scenarios (low HP minions like Fallen), I've burned mobs all the way to zero, or done roughly 1 million aoe damage to each target. Shielding and invulnerable is a pain, but isn't it always.
Anyways, keep 1 elite alive, clear later with normal spec before NV, so you can do siegebreaker normally. I can't say this build is any more efficient, but it's very fun once in a while.
Enough about that. It seems crms is on to the same thing with that lance.
On June 12 2012 00:09 TheYango wrote: I mean, by the time you're at the point where your upgrades are several million per slot, the amount of farm you have to do means that everything is going to be monotonous.
EDIT: I hate how A2 is so much easier for my Wizard whom I've spent a total of 800k on, and who is still wearing lvl 50 trash blues than my Barb, that I've spent 10 times as much gold on.
Isn't that partially due to second rate gear that's "good enough" being way lower in price than really good stuff which approaches BiS status? For example, you can get a 600 dps 1 hander really cheap compared to when your Barbarian was new to Inferno.
Although it's amusing my level 42 DH has 2k damage, about 1/3 of my barb's when he hit Inferno, but I don't mind using 30 and 34 dexterity gems and buying gear for up to 10k from the AH, or 20k for a weapon.
heres my new stats for act 3, having big trouble with basement monsters when i am being swarmed by a lot of them (the skull cleavers hit me for 8-10k!)
ignore the skills listed in the pic i was experimenting
i currently use the cookie cutter build with:
frenzy - sidearm war cry- impunity wotb- insanity charge-dreadnought revenge- 30% rune and one of threatening shout, leap or EQ
i worry it will only get worse the more i advance and really wonder if all this res and ehp is helping or if my hp is really the problem here... each slot upgrade costs like 3mil to gain 5-10 more res and might drop my other stats
On June 12 2012 07:35 PencilZerg wrote: I killed Maghda with 5 stacks today for the first time largely thanks to the wonderful people in this thread handing out advice. I really feel I have moved but act 2 poses new challenges. I still don't have millions of gold, but at my current gear level I believe some obvious standouts should be upgradeable at reasonable prices. The following screenshot is with War Cry - Impunity and without enhchantress
I am thinking a new weapon, torso or shield with added strength might be worth looking in to.
Throughout act 1 I was using Berserker's Rage since I wasn't impressed by superstition compared to the other defensive passives. I am of course having a harder time in act 2. Is a switch to incorporate Superstition recommended for someone breaking their way in to act 2?
Thanks again for helping me through act 1. I have a feeling it will be a while before I am in act 3 though...
my stats and spec for farming the end of act2 if you want a reference point, with is with war cry up.
some things like shout choice and third passive are pretty optional.
This is really interesting. You have lower hp, melee damage reduction and block chance. Your dps is almost twice as high as mine though and your armor and dodge chance is way better. I didn't think that armor and life on hit could compensate that much. I also find it interesting that you chose weapons master over berserkers rage with the only fury consumer being wrath of the berserker. I guess with spear + weapons master your attack speed is increased and life-gain with it?
Looks I will have to look into added armor as well. Mine is just over 8k
DPS and armor is more important than you think. How can your armor be just over 8k though? Aren't you using both armor passives, warcry and enchantress?
With all my passives, war cry and enchantress my armor reaches 8,8k I think. It's really low though 4 of my items have armor affix. I just bought a new weapon with 930 dps or so. I'll have to increase my dps through affixes, mainly strength I'd say as it only 826 atm.
If you don't have any, attack speed is generally the best way to increase your DPS.
Consider that the DPS formula approximates to something like (weapon damage)*(strength)*(attack speed)*(1 + crit*critdmg). You already are going to have high weapon damage and Strength, which means the most efficient DPS stat to add is going to be attack speed or crit, and attack speed works better with any life on hit you have.
I was thinking that since my strength is only at 826 I might need to upgrade it increasing my armor past 9k, but I like your theorycrafting on damage output and will look into gloves with haste.
So I've been farming Zoltun Kulle and Belial for a while, but still can't seem to do act 3. The problem I'm having is that I'm just not sure what I should be spending my money on. If I want to buy straight upgrades I end up paying a lot of money for maybe 30 all resist and 20 str or vit. I was hoping you guys could give me some advice on what to look for on the AH.
Your DPS is awfully low for being 2h, you're basically between two builds. You have low damage (low dps and only 5% crit?) but no real survivability with shield etc., resist are decent for a 2H spec but your damage is nonexistant. I think you need to refocus on what you want to do. with your current gear set I don't think you should be 2H. When I'm 2h spec doing act 3 I have between 60-80k dps depending on the build I do with little to no resist. Ideally you'd have high resist and high damage, but that's too expensive and I spent all my gold on tank gear. ~_~
to be feasible in act 3 you either need to 1) increase dps a TON and stay 2h, 2) buy a sword/shield and tank it up. You have decent baseline resists, a nice resist shield and a 900dps 1h (they are only like 300k right now for a random blue sword) you'll have about the same dps but live way longer.