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On May 31 2012 09:26 Kipsate wrote: im getting 1shot by the siegebreaker charge, doesn't matter because I can let Tyrael finish him off, but how can you see it coming(ill be farming siegebreaker for gear)
edit: actually I release at some point so I have to bring him down very low.
He's making an unique roar sound when he charges, if u teleport immediately after hearing you will be fine. Also hes standing still once in a while stomping, but he does not always charge after that action, most reliable is the sound. If you realy have problems with his charge, move in a circle around him at long range everytime he stands still and stomps.
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well shit, just realize that there are a lot of undodgeable mechanic in this game. This means that teleport is a must which also somehow lead me to a conclusion that everything about force armor is bullshit (you should not get hit with teleport from first place). Thought?
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On May 31 2012 11:11 NB wrote: well shit, just realize that there are a lot of undodgeable mechanic in this game. This means that teleport is a must which also somehow lead me to a conclusion that everything about force armor is bullshit (you should not get hit with teleport from first place). Thought? are you intending to dodge every attack? yes teleport is useful but the armor gain from force armor is simply too good to forgo.
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Some noob questions:
How do you guys calculate dps? Is it just the displayed number on the weapon or is it a rough estimate of how much actual damage you're hitting for?
How do you guys compare a two-hander to a one-hander + offhand? The game just does a comparison of the two-hander with your weapon, it doesn't seem to take the effects of the offhand into consideration when doing the "changes when I equip this" calculations.
If I have a weapon that is + fire damage or + poison damage, is this transferred to my spells? If not, since elemental damage is part of the face-value "damage per second" number on weapons, should I subtract this number from the weapon "dps" to see what it's really doing for my spells?
Lastly, do the weapon calcs take into account increased crit chance or increased damage on crit?
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BaBaUTZ proudly presents: The Orb Spamming Illusionist
Since a lot of Builds currently rely on Hydra/Blizzard. I want to try a different approach. My build revolves around the universatility of Arcane Orb and the Life saving power of 4 defensive Spells. Also it is very fun to play, because it is mostly limited by your good reflexes and the good use of 3 abilities with almost no cooldown. The build works solo aswell as in party play.
Skill Build http://us.battle.net/d3/en/calculator/wizard#cPSQXO!YXd!YZZZaY
Justification Arcane Orb/Tap the source Your Source of damage. A spammable high dmg AOE nuke with great dps and low AP cost. The long range is good for spamming it without even seeing the enemy. Also works good with corners and Wallers.
Possible Variation: If you stack a lot AP on Crit/ Max AP and Crit%, it is actually possible to go with the obliteration rune. You need a quite expensive wand, offhand source and helmet for this though. Not only do they have to have the needed stats like INT, both AP modifiers, and possibly Crit%. They also need a very high base dmg (Weapon and Source!). Else even with obliteration you wont be able to outdmg a cheap 2H Weapon with tap the source. First tests with cheap equipment are very promising and i am currently trying to achieve this. but i have also noticed that the AP regen doesnt proc on every crit. I am currently trying to figure out when this does happen.
Mirror Image/Duplicates A great spell that allows you to escape even when frozen. It also works wonders against jailers and slowers. Furthermore it acts as a kind of pseudo slow. Mobs will usually focus a bit on the illusions and stand still which allows you to deal DMG. Furthermore with FA and DS you are able to tank some damage to get the cooldown ready whenever you need it.
Possible Variation: None. Two images die to fast in inferno to be of any use. I tried it, doesnt work.
Magic Weapon/Force Weapon Pretty much a no-brainer.
Possible Variation: I experimented a bit with an even more defensive approach, that used Frost Nova/Cold Snap instead. With crit stacking and Critical mass instead of Illusionist you now have 4 active Defensive abilities with most likely one always ready to use. But it wouldnt be an orb Spamming illusionist anymore, would it? :p
Teleport/Worm hole Your third key ability. In combination with MI, DS and Illusionist you will be able to escape almost every situation. You get vortexed? Pop DS, get hit once, blink far away. Get walled in in a narrow hallway? This actually works to your advantage now! Blink behind the wall and spam orb on the wall. The AOE Dmg will hit the mobs behint it. Getting cornered while kiting? Who cares if you can just teleport through those mobs! If they get you somehow, you will have your cooldown ready in no time. Always keep in mind that you can use up to 4 Teleports in a row with wormhole
Diamond Skin/Crystal Shell Pretty much a no brainer. Notice that even if you dont take dmg because of DS, your cooldowns will still be reset via Illusionist!
Energy Armor/Force Armor No-brainer. Some people say prismatic armor works better with high resistances, but i dont have good enough gear to test this.
Passives Those are pretty self-explanatory. It is possible to get rid of Astral Presence and get Temporal Flux for some slow. However you will need +AP and AP on Crit Equipment (maybe the helm is enough already). And you will most likely not be able to use Obliteration for AO.
Worst enemies Fast elite mobs that are already fast in their normal version. You can literally blink away endlessly from them but they will eventually get to you. If they have Mortar on top of this Illusions die to fast to be a good distraction. If possible avoid them or get nova instead of Force Weapon. This is the only Champion combination that i cant beat without dieing or switching my build. But maybe I am just too bad. 
Invulnerable Minions with huge hitboxes. It is very difficult to hit The Champion between all those huge bodyguards with your orb. It is possible to win this without dieing, but it will take some time and skills.
You! As i already said, this build is mainly limited by yourself. Especially in the beginning of inferno i died alot. But after learning what i could do and what not and how to use my skills, i dare to say there are almost no situations where you are not able to play better and survive. Since stuns dont matter and you are ultra mobile, most Affixes are no problem. Even if your fighting area gets covered with Arcane sentries, Plague or Desecrate you can just blink right through your enemies and look for a new fighting ground. No stun is able to hold you in place. But as you may have notcied: Cooldown management is key, especially for your Diamond skin. It is important for tanking cooldown resetting damage, so dont spam it until you need it.
Gear This build is suitable for pretty cheap gear. I have gone a long time with a very cheap 750 dps Crossbow (80k, over 200 vit and int). It has high damage per hit and gives you a range attack for those rare moments, when you have no AP. High Int/Vit Crossbows are also quite cheap, because nobody really uses them. A Bow will work aswell, if you want a faster Attack speed. I would not suggest to stack Attack Speed beyond the base attack speed of your weapon. Its only expensive and inflates your displayed damage. But DPS isnt everything. You have no signature skills. Thats why high DMG per AP cost is more important. It may be possible to go with high attack speed with AP on Crit stacking though. Everything else i have is standard INT-Vit gear, that is sometimes below lvl 40. I have only two lvl 60 parts that are not super duper great either. All Resistances, InT and Vit are your main focus for lvl60 gear. If you want to go AP on Crit with Wand/Source you will obviously need expensive gear that adds crit chance. But remember, as long as you use AO with Tap the source this is not needed!
I hope you like my build. If this isnt new, I am sorry, didnt meant to steal it . Also give me feedback!
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On May 31 2012 11:11 NB wrote: well shit, just realize that there are a lot of undodgeable mechanic in this game. This means that teleport is a must which also somehow lead me to a conclusion that everything about force armor is bullshit (you should not get hit with teleport from first place). Thought? What? Wouldn't that make force armor BETTER if they weren't undodgable? You get 3 shot instead of 1... not really sure what your logic is here but I have no idea how anyone could make it through the game without getting hit once unless you have like 13513515 DPS. Do you just run around until teleport is off cd again to get 1.. maybe 2 hits more?
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I get 1shot by plenty of things even with force armor. Is is still worth taking after the nerfs? I almost feel like I'd be better off with prismatic or pinpoint o.o;
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On May 31 2012 14:51 Haemonculus wrote: I get 1shot by plenty of things even with force armor. Is is still worth taking after the nerfs? I almost feel like I'd be better off with prismatic or pinpoint o.o; You get oneshotted if the mob hits you for 135% of your total HP so get more HP, resistance/armor and you will be fine. Edit: Or is it 235% of your total HP? I'm bad at math
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On May 31 2012 15:05 xrayEU wrote:Show nested quote +On May 31 2012 14:51 Haemonculus wrote: I get 1shot by plenty of things even with force armor. Is is still worth taking after the nerfs? I almost feel like I'd be better off with prismatic or pinpoint o.o; You get oneshotted if the mob hits you for 135% of your total HP so get more HP, resistance/armor and you will be fine. Edit: Or is it 235% of your total HP? I'm bad at math  if 65% of the incoming Damage > 100% of max HP Force armor doesn't trigger
I think as you get better gear Prismatic will only get better and better.
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Actually force armor becomes better and better with more gear (int - resistance focus). The more resistances and armor you have, the lower you can actually drop your hp and still make force armor proc on each hit, in return boosting the effectiveness of crystal armor. You'll still need the hp, I'm not sure about the optimal amount yet, but it seems if you can stick around 25-30k combined with 400-600 resistance, you'll not get oneshot by stuff while farming siegebreaker, even siegebreaker can't oneshot you anymore.
Force armor is still the same, but to get the benefit it had prenerf will just require you to spend alot more gold on gear.
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Netherlands45349 Posts
Crit/Crit damage gear seems to work very well for me, get a ring or 2 with attack speed(depends on your weapon how much you want) and then stack crit/crit damage and get a head with Arcane Power gain on Crit, works very very well with Arcane Orb.
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Lalalaland34491 Posts
I've currently got 41k hp, 4200 armor with force armor on, resists mainly hanging around 220-240 except for cold at 190 and poison at 322. Hmm.
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On May 31 2012 15:31 Blasterion wrote:Show nested quote +On May 31 2012 15:05 xrayEU wrote:On May 31 2012 14:51 Haemonculus wrote: I get 1shot by plenty of things even with force armor. Is is still worth taking after the nerfs? I almost feel like I'd be better off with prismatic or pinpoint o.o; You get oneshotted if the mob hits you for 135% of your total HP so get more HP, resistance/armor and you will be fine. Edit: Or is it 235% of your total HP? I'm bad at math  if 65% of the incoming Damage > 100% of max HP Force armor doesn't trigger I think as you get better gear Prismatic will only get better and better. To state it in a more simple fashion: If a mob hits you for 200% of your HP, you die, force armor doubles your effective HP.
You have 10k hp. Enemy hits for 30k, but your resistances etc bring it down to 15k. Force armor blocks for your whole HP value, 10k, so 5k damage go through. You're left at 5k hp.
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On May 31 2012 12:21 BaBaUTZ wrote: BaBaUTZ proudly presents: The Orb Spamming Illusionist Too long to quote
Your build is similar to what I ran in the last acts of Hell difficulty, basically relying on mirror image, diamond skin and arcane orb to destroy my enemies. It worked amazingly well and I beat all of act 3 inferno only dying 3 times with decently weak gear.
Problem was, this setup didn't work at all for me in inferno. The enemies oneshot the illusions, diamond armor doesn't tank enough (with my current gear, DS tanks just fine in act 1 though, so I could probably use this build in act 1, but I can pretty much use any build in act 1). I felt like I simply didn't have enough survivability to stay close to enemies and not be moving, which is why I switched to blizzard/hydra which raised my ability to deal with inferno massively, and now I've gotten to belial.
I'm going to test it tonight, I've been wanting to use a mirror image/AO build since I had such great success in A3 hell, but I'm worried that 25% of your HP simply isn't enough and illusions will die way too fast. How far have you played with this build, do you feel illusions still work in act 2 inf?
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On May 31 2012 16:28 Tobberoth wrote:Show nested quote +On May 31 2012 12:21 BaBaUTZ wrote: BaBaUTZ proudly presents: The Orb Spamming Illusionist Too long to quote
Your build is similar to what I ran in the last acts of Hell difficulty, basically relying on mirror image, diamond skin and arcane orb to destroy my enemies. It worked amazingly well and I beat all of act 3 inferno only dying 3 times with decently weak gear. Problem was, this setup didn't work at all for me in inferno. The enemies oneshot the illusions, diamond armor doesn't tank enough (with my current gear, DS tanks just fine in act 1 though, so I could probably use this build in act 1, but I can pretty much use any build in act 1). I felt like I simply didn't have enough survivability to stay close to enemies and not be moving, which is why I switched to blizzard/hydra which raised my ability to deal with inferno massively, and now I've gotten to belial. I'm going to test it tonight, I've been wanting to use a mirror image/AO build since I had such great success in A3 hell, but I'm worried that 25% of your HP simply isn't enough and illusions will die way too fast. How far have you played with this build, do you feel illusions still work in act 2 inf? I'm using his build but with poison hydra instead of teleport, and i am on belial without breaking a sweat. Only the sewers saw me skipping 1/2 heroic packs. Got like 250 resist, 22k hp, 30k dps and 105MF, i can farm with 5stacks in act 2 without too much trouble. Can get my hp to 30k, but 24k dps, which i find too low for belial p2  Illusions definitely work VERY well, especially with the CD resetting on each hit you take. If you're good, tanking one hit lets you dodge 3/4more. Plus hydra is happy when targets don't move for even a few seconds, as am i. It even lets me escape from wallers a lot of times when i'm stuck between a wall and the mob, popping images often puts me on the other side.
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On May 31 2012 16:51 Nouar wrote:Show nested quote +On May 31 2012 16:28 Tobberoth wrote:On May 31 2012 12:21 BaBaUTZ wrote: BaBaUTZ proudly presents: The Orb Spamming Illusionist Too long to quote
Your build is similar to what I ran in the last acts of Hell difficulty, basically relying on mirror image, diamond skin and arcane orb to destroy my enemies. It worked amazingly well and I beat all of act 3 inferno only dying 3 times with decently weak gear. Problem was, this setup didn't work at all for me in inferno. The enemies oneshot the illusions, diamond armor doesn't tank enough (with my current gear, DS tanks just fine in act 1 though, so I could probably use this build in act 1, but I can pretty much use any build in act 1). I felt like I simply didn't have enough survivability to stay close to enemies and not be moving, which is why I switched to blizzard/hydra which raised my ability to deal with inferno massively, and now I've gotten to belial. I'm going to test it tonight, I've been wanting to use a mirror image/AO build since I had such great success in A3 hell, but I'm worried that 25% of your HP simply isn't enough and illusions will die way too fast. How far have you played with this build, do you feel illusions still work in act 2 inf? I'm using his build but with poison hydra instead of teleport, and i am on belial without breaking a sweat. Only the sewers saw me skipping 1/2 heroic packs. Got like 250 resist, 22k hp, 30k dps and 105MF, i can farm with 5stacks in act 2 without too much trouble. Can get my hp to 30k, but 24k dps, which i find too low for belial p2  Illusions definitely work VERY well, especially with the CD resetting on each hit you take. If you're good, tanking one hit lets you dodge 3/4more. Plus hydra is happy when targets don't move for even a few seconds, as am i. It even lets me escape from wallers a lot of times when i'm stuck between a wall and the mob, popping images often puts me on the other side. That sounds awesome, especially since we have very similar gear (you have slightly more dps and WAY more MF, but other than that).
What I like the most about the MI/AO build is that unlike blizzard/hydra, it benefits from more stats, making it easier to find good gear (and harder to find perfect gear). As a blizz/hydra user, I felt like all I really wanted on items were int, vit and +allres, where as a build like this enjoys FAR more benefit from attack speed and +crit than blizzard spammage.
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On May 31 2012 16:28 Tobberoth wrote:Show nested quote +On May 31 2012 12:21 BaBaUTZ wrote: BaBaUTZ proudly presents: The Orb Spamming Illusionist Too long to quote
Your build is similar to what I ran in the last acts of Hell difficulty, basically relying on mirror image, diamond skin and arcane orb to destroy my enemies. It worked amazingly well and I beat all of act 3 inferno only dying 3 times with decently weak gear. Problem was, this setup didn't work at all for me in inferno. The enemies oneshot the illusions, diamond armor doesn't tank enough (with my current gear, DS tanks just fine in act 1 though, so I could probably use this build in act 1, but I can pretty much use any build in act 1). I felt like I simply didn't have enough survivability to stay close to enemies and not be moving, which is why I switched to blizzard/hydra which raised my ability to deal with inferno massively, and now I've gotten to belial. I'm going to test it tonight, I've been wanting to use a mirror image/AO build since I had such great success in A3 hell, but I'm worried that 25% of your HP simply isn't enough and illusions will die way too fast. How far have you played with this build, do you feel illusions still work in act 2 inf?
So far im only in act 1 and since my gear is pretty weak i will stay there for some days. Illusions die fast here aswell but that is not a big problem, since you have 5 of them and since you can most likely cast them again in no time. Still it may be very well possible, that i cant do this in act 2 anymore (which would be sad, because i like it). But i dont understand your point about staying close and not moving. I play the build with a very mobile mindset. AO has a very long range and you can use it for spamming like you would use the rockjet launcher in Quake/UT. Illusion spam and Teleport give you a very good mobility, and kiting goes well with AO.
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On May 31 2012 18:08 BaBaUTZ wrote:Show nested quote +On May 31 2012 16:28 Tobberoth wrote:On May 31 2012 12:21 BaBaUTZ wrote: BaBaUTZ proudly presents: The Orb Spamming Illusionist Too long to quote
Your build is similar to what I ran in the last acts of Hell difficulty, basically relying on mirror image, diamond skin and arcane orb to destroy my enemies. It worked amazingly well and I beat all of act 3 inferno only dying 3 times with decently weak gear. Problem was, this setup didn't work at all for me in inferno. The enemies oneshot the illusions, diamond armor doesn't tank enough (with my current gear, DS tanks just fine in act 1 though, so I could probably use this build in act 1, but I can pretty much use any build in act 1). I felt like I simply didn't have enough survivability to stay close to enemies and not be moving, which is why I switched to blizzard/hydra which raised my ability to deal with inferno massively, and now I've gotten to belial. I'm going to test it tonight, I've been wanting to use a mirror image/AO build since I had such great success in A3 hell, but I'm worried that 25% of your HP simply isn't enough and illusions will die way too fast. How far have you played with this build, do you feel illusions still work in act 2 inf? So far im only in act 1 and since my gear is pretty weak i will stay there for some days. Illusions die fast here aswell but that is not a big problem, since you have 5 of them and since you can most likely cast them again in no time. Still it may be very well possible, that i cant do this in act 2 anymore (which would be sad, because i like it). But i dont understand your point about staying close and not moving. I play the build with a very mobile mindset. AO has a very long range and you can use it for spamming like you would use the rockjet launcher in Quake/UT. Illusion spam and Teleport give you a very good mobility, and kiting goes well with AO. When I'm talking kiting in inferno, I'm talking running 100% of the time, only stopping to cast blizzard and hydra, because you never want the enemies visible on your screen, because then they'll jail or vortex you into oblivion. You can't really play such a style with mirror image since the illusions follow you, making them useless if you're too far from your enemies.
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So I just bought natalya's boots for the armor/resist/movement speed and also has a little vit/int. Fuuuu if only I could get a good nat ring for the 7% crit set bonus >.< but it costs so much I wonder if it'd be worth it compared to another ring. If I could just find one for around 5 mill with crit dmg and int I'd buy it instantly. 7% crit is like 25% more damage to me right now.
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I'm running hardcore wizard level 41 atm. My skill setup is:
Magic missile (+dmg) frost nova (reduce cd) arcane orb(+dmg) diamond skin(+hp absorbed) hydra(venom) energy armor(+crit)
Passives are:
*glass cannon (+15% dmg and minus armor + resist) *astral presence (20+ acane power and + 2 arcane regeneration) *blur (-20% melee damage)
I am playing together with a barbarian all the way. I just wonder if you guys have any thoughts on this build? Possible i should change some skills? I want to be quite defensive and be good versus rare packs.
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