Does anyone else think that these skills just shouldn't exist? It seems like lazy design in a game like this, It isn't WoW after all.
Wizard - Builds/Discussion - Page 53
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sinii
England989 Posts
Does anyone else think that these skills just shouldn't exist? It seems like lazy design in a game like this, It isn't WoW after all. | ||
Tobberoth
Sweden6375 Posts
On May 27 2012 10:08 trinxified wrote: You made some interesting posts, what's your build?? And do you have an opinion on whether I should run my current 2-hand setup or do 1-hand with off-hand? Also, what are the primary item stats I should look for? My build is basically "I want venom hydra to hit my enemies constantly and to have them running in a blizzard". Everything else is secondary, but as I'm farming act 1 inferno (while doing progress in act 2 and farming with a group in act 3), my setup is generally to also include diamond armor (really awesome in act 1 inferno, though it becomes extremely gimped in act 2 and on because it just doesn't tank enough), force armor (it's vital), force weapon (good damage for your slot) and arcane orb (you need some way to convert AP to damage, and arcane orb with obliteration does very good nuke damage). For a build similar to mine, I think 2h is optimal, though I go with what I have the gear for. I used to run with a 2h with 750 dps, but then my friend found a 1h in act 3 with 800dps, so I switched to that and a sweet offhand orb I found randomly in act 1 with an insane +damage, something along the lines of 50-200, which took my dps from 19000 to 25000. Theoretically though, I think 2h is optimal, you want your venom hydra and blizzard to do tons of damage since those are the abilities you use to take down elites. As for stats on items, I really don't know. I personally go for +int (tons) and +vit (nice to have). Everything else is pretty unimportant to me. +movement speed on boots is obviously very useful. For damage, I don't know. Neither venom hydra nor blizzard seems to be able to crit, so crit chance and crit damage seems like a waste. Likewize, attackspeed seems useless since you're not casting spells repeatedly, but from what I hear here at TL, attack speed decreases the time you need to be stationary to cast a spell, which is obviously VERY useful for a kiting style, so I think attack speed is possibly a nice bonus to have. Overall though, you want mass +int to do good damage, with enough +vit to have FA properly save you from being oneshotted. | ||
trinxified
Canada7774 Posts
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NB
Netherlands12045 Posts
On May 27 2012 10:20 Djzapz wrote: From what I've read, if you play hydras/blizzard, you're probably better off with a slow 2h weapon with high damage so that your blizzard ticks hard, but then you want the rest of your gear to have a decent amount of increased attack speed just to "handle" better, because with 1 attack per second, you'll feel restricted. Going with 1h+offhand means you'll attack fast and kiting will be really easy, but you'll take forever to actually kill anything. not entirely true. The main DPS came from the hydra after buffed by 75% from ADynamo. Blizzard is just holding stuff in place and attack speed is really nice to get dynamo charge up as you have to constantly recasting hydra as you run and kite. You will see what i mean once you start kiting those vipers in the jungle Act2. The best 1 hand weapon right now is only 300 dmg away from a 2 hand and an off hand give you about that amount. I will stick with my 2 weapons build for now. | ||
Dfgj
Singapore5922 Posts
On May 27 2012 11:20 NB wrote: not entirely true. The main DPS came from the hydra after buffed by 75% from ADynamo. Blizzard is just holding stuff in place and attack speed is really nice to get dynamo charge up as you have to constantly recasting hydra as you run and kite. You will see what i mean once you start kiting those vipers in the jungle Act2. The best 1 hand weapon right now is only 300 dmg away from a 2 hand and an off hand give you about that amount. I will stick with my 2 weapons build for now. 1h+offhand can get you more dps for sure, it's just whether you want more speed or more damage. | ||
Itsmedudeman
United States19229 Posts
On May 27 2012 11:13 trinxified wrote: Attack speed increases your dps too doesn't it? And you have a similar build like mine too. Aren't you running out of arcane power pretty fast especially without the runes to lower casting cost for blizzard and arcane orb? Yes, but DPS isn't really "damage" which is confusing. It doesn't increase your damage which your spells are based on. | ||
Itsmedudeman
United States19229 Posts
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Insanest
United States21 Posts
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Demonhunter04
1530 Posts
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petro1987
Brazil374 Posts
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Leyra
United States1222 Posts
On May 27 2012 12:58 petro1987 wrote: Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists. I'm gonna be that guy. Just don't get hit by it. | ||
petro1987
Brazil374 Posts
On May 27 2012 13:00 Leyra wrote: I'm gonna be that guy. Just don't get hit by it. Well, that's a good tip, but really not what I was asking for lol. Anyway, are there any tricks to avoid them? A place to be? If anyone ever managed not to get 1 one hitted by it I'd like to know. If it needs a huge amount of hp then I guess I'll have to try another hundred times xD | ||
Simberto
Germany11507 Posts
On May 27 2012 12:58 petro1987 wrote: Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists. I'd assume a lot, if i recall correctly from lower difficulties these were doing far more damage then anything else in that fight. I suppose you could try something cheesy with ancient guardian and lowering your life below 35% by removing and reequipping vit items, other then that i doubt you can survive them. In my kill i needed to survive three of those phases, which should be doable. It is important that you not only see where meteors will hit, but also when. Sometimes you need to cross a green area to be save. Also, not moving to quickly appears to help a lot. Just stand around, wait for the ground under your feet to get green, then move in time, but not hasty. Often that spot is then free when the new point you are standing on becomes green. If you have problems dodging those effect, you might consider training that on a lower difficulty, this way you don't have to redo phase 1 every time you make a mistake. If i am not completely mistaken, the speed of his attacks and the way he uses them don't change at all, just the damage and hp increase. | ||
Iblis
904 Posts
I tested various stats build but my priority look like this now: 0. Life on hit weapon. Mandatory against reflect damage affixe and to refill your health while you are under diamond skin. 1. movement speed (12% boots mandatory, then get 6-7% on ring from unity or bracers from lacuni prowlers, you NEED atleast 18%+ to be able to dodge things in inferno without relying on luck. 2. attack speed (on ring, amulet, you can get it elsewhere from legendaries but it's not that good if you lose all resist/vit/int on big armor pieces) 3. Resistance to all elements (You need 40/50 on every pieces you can get, maybe except ring where you may prioritize atk speed/int/vit because all resist affixes will be really low due to high item level ring being extremely rare) 4/5. Vitality/Intelligence Stacking Vitality can only allow you to farm up to act 2. You need a bit of all resist to make your force armor work even if you have lots of vitality. In act 4 any champ/elite/boss hit for 60-80k on a target without all resist, even with a high amount of armor, Vitality alone will never be able to keep you alive because Force armor from Energy armor will not work until you get the necessary amount of all resist. | ||
Dfgj
Singapore5922 Posts
On May 27 2012 12:58 petro1987 wrote: Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists. That is far too little damage reduction and hp. As for above post, generally all true, though life on hit isn't all that necessary, reflect damage can be handled in other ways - if you can successfully kite it's irrelevant because you can heal, and if you can't you're not killing the mobs anyway. High res is also useful but not at the expense of life, pretty much nothing besides unique bosses hits through my forcearmor. I'd say 40k is a good amount of hp to aim for since that means 50k~ hits are completely covered. | ||
Itsmedudeman
United States19229 Posts
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petro1987
Brazil374 Posts
On May 27 2012 13:22 Dfgj wrote: That is far too little damage reduction and hp. As for above post, generally all true, though life on hit isn't all that necessary, reflect damage can be handled in other ways - if you can successfully kite it's irrelevant because you can heal, and if you can't you're not killing the mobs anyway. High res is also useful but not at the expense of life, pretty much nothing besides unique bosses hits through my forcearmor. I'd say 40k is a good amount of hp to aim for since that means 50k~ hits are completely covered. Well, that I know, but how much would be enough in your opinion? | ||
Dfgj
Singapore5922 Posts
On May 27 2012 13:28 petro1987 wrote: Well, that I know, but how much would be enough in your opinion? Good question, I don't think that's really been figured out yet. Just keep raising it if you're caught in an area, really - Inferno is one big gear challenge. I've cleared everything up to inferno diablo with a bit over 40k hp and 60% dr, so all I can say is 'these stats are workable'. | ||
NB
Netherlands12045 Posts
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Dfgj
Singapore5922 Posts
On May 27 2012 13:39 NB wrote: im half way done soloing act2 boss.... fucking harsh. You have to literally watch and spend your skill cool down to the exact seconds to not getting 1 shot by the endless minion wave. Now I need some LEGIT tip to dodge Belial attack sequence in Phase 3 of the boss fight. Is it possible to do that with a 12% movespeed only or i have to pop diamond skin everytime? Pretty sure diamondskin will just shatter and you'll die if you take a direct hit. It's totally possible to do with 0% movespeed and simply not get hit. Try to stay towards the middle during his explosion attacks so you don't get cornered, move into the area previous explosions just occupied since they usually don't immediately get a second shot. | ||
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