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Wizard - Builds/Discussion - Page 53

Forum Index > Diablo 3
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sinii
Profile Joined August 2010
England989 Posts
May 27 2012 01:21 GMT
#1041
Hows everyone enjoying wizard? Iv just finished act2 inferno and I have to say my biggest gripe is how dependant you are on passive skills that in my opinion shouldn't even be in the game... I don't want an armour or weapon buff that takes skill slots but their only interaction is remembering to rebuff them when they run out, I want active skills however an active skill build outputs less damage and has less survivability.

Does anyone else think that these skills just shouldn't exist? It seems like lazy design in a game like this, It isn't WoW after all.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-05-27 01:31:26
May 27 2012 01:30 GMT
#1042
On May 27 2012 10:08 trinxified wrote:
Show nested quote +
On May 27 2012 09:52 Tobberoth wrote:
On May 27 2012 09:24 red_b wrote:
what passives are you guys running for inferno a2+?

my skill setup is nova/venomhydra/FA/magic weapon/missile/blizz

currently passives are dynamo, temporal flux and galvanizing wand. just curious what other people have settled on.

Personally, I've been going for glass cannon (you die in 2-3 hits regardless, so it's a nice buff), cold blooded (or whatever, 20% more damage to chilled targets and since any enemy will always be under a blizzard, it's a massive dps boost). The last skill is way less set in stone, but I go for astral presence since FA cuts down your AP massively.

Why I don't like your choices (not saying you should change, just my opinion on them):
dynamo: I don't use any signature, so it's useless for me. I hear it's good for hydra though, so I might change my build to benefit from this in the future.
temporal flux: Blizzard already does 30% slow and my enemies are 100% of the time under blizzard unless I'm already in serious trouble, I don't need my arcane orbs to slow them to the same amount.
galvanizing ward: You die in 3 hits but you still need vit. Regen won't matter, you're either dead, or you're still alive. I don't think it's a bad passive, but I'd rather have a direct benefit than a convenient passive (regen instead of potions).


You made some interesting posts, what's your build?? And do you have an opinion on whether I should run my current 2-hand setup or do 1-hand with off-hand? Also, what are the primary item stats I should look for?

My build is basically "I want venom hydra to hit my enemies constantly and to have them running in a blizzard". Everything else is secondary, but as I'm farming act 1 inferno (while doing progress in act 2 and farming with a group in act 3), my setup is generally to also include diamond armor (really awesome in act 1 inferno, though it becomes extremely gimped in act 2 and on because it just doesn't tank enough), force armor (it's vital), force weapon (good damage for your slot) and arcane orb (you need some way to convert AP to damage, and arcane orb with obliteration does very good nuke damage).

For a build similar to mine, I think 2h is optimal, though I go with what I have the gear for. I used to run with a 2h with 750 dps, but then my friend found a 1h in act 3 with 800dps, so I switched to that and a sweet offhand orb I found randomly in act 1 with an insane +damage, something along the lines of 50-200, which took my dps from 19000 to 25000. Theoretically though, I think 2h is optimal, you want your venom hydra and blizzard to do tons of damage since those are the abilities you use to take down elites.

As for stats on items, I really don't know. I personally go for +int (tons) and +vit (nice to have). Everything else is pretty unimportant to me. +movement speed on boots is obviously very useful. For damage, I don't know. Neither venom hydra nor blizzard seems to be able to crit, so crit chance and crit damage seems like a waste. Likewize, attackspeed seems useless since you're not casting spells repeatedly, but from what I hear here at TL, attack speed decreases the time you need to be stationary to cast a spell, which is obviously VERY useful for a kiting style, so I think attack speed is possibly a nice bonus to have. Overall though, you want mass +int to do good damage, with enough +vit to have FA properly save you from being oneshotted.
trinxified
Profile Joined December 2010
Canada7774 Posts
May 27 2012 02:13 GMT
#1043
Attack speed increases your dps too doesn't it? And you have a similar build like mine too. Aren't you running out of arcane power pretty fast especially without the runes to lower casting cost for blizzard and arcane orb?
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2012-05-27 02:23:09
May 27 2012 02:20 GMT
#1044
On May 27 2012 10:20 Djzapz wrote:
From what I've read, if you play hydras/blizzard, you're probably better off with a slow 2h weapon with high damage so that your blizzard ticks hard, but then you want the rest of your gear to have a decent amount of increased attack speed just to "handle" better, because with 1 attack per second, you'll feel restricted.

Going with 1h+offhand means you'll attack fast and kiting will be really easy, but you'll take forever to actually kill anything.

not entirely true. The main DPS came from the hydra after buffed by 75% from ADynamo. Blizzard is just holding stuff in place and attack speed is really nice to get dynamo charge up as you have to constantly recasting hydra as you run and kite. You will see what i mean once you start kiting those vipers in the jungle Act2.

The best 1 hand weapon right now is only 300 dmg away from a 2 hand and an off hand give you about that amount. I will stick with my 2 weapons build for now.
Im daed. Follow me @TL_NB
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 27 2012 02:24 GMT
#1045
On May 27 2012 11:20 NB wrote:
Show nested quote +
On May 27 2012 10:20 Djzapz wrote:
From what I've read, if you play hydras/blizzard, you're probably better off with a slow 2h weapon with high damage so that your blizzard ticks hard, but then you want the rest of your gear to have a decent amount of increased attack speed just to "handle" better, because with 1 attack per second, you'll feel restricted.

Going with 1h+offhand means you'll attack fast and kiting will be really easy, but you'll take forever to actually kill anything.

not entirely true. The main DPS came from the hydra after buffed by 75% from ADynamo. Blizzard is just holding stuff in place and attack speed is really nice to get dynamo charge up as you have to constantly recasting hydra as you run and kite. You will see what i mean once you start kiting those vipers in the jungle Act2.

The best 1 hand weapon right now is only 300 dmg away from a 2 hand and an off hand give you about that amount. I will stick with my 2 weapons build for now.

1h+offhand can get you more dps for sure, it's just whether you want more speed or more damage.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-05-27 03:08:52
May 27 2012 02:49 GMT
#1046
On May 27 2012 11:13 trinxified wrote:
Attack speed increases your dps too doesn't it? And you have a similar build like mine too. Aren't you running out of arcane power pretty fast especially without the runes to lower casting cost for blizzard and arcane orb?

Yes, but DPS isn't really "damage" which is confusing. It doesn't increase your damage which your spells are based on.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 27 2012 03:43 GMT
#1047
Btw, update on that crit build. I'm at 1.73 dmg multiplier with my crit and crit dmg increase sitting at 27.5% and 177%. This is with 7 slots that have crit % modifiers which is gloves, bracers, 1 ring, amulet, weapon, offhand, helm.
Insanest
Profile Joined June 2011
United States21 Posts
May 27 2012 03:44 GMT
#1048
just came to ask what stats am i supposed to build for? i'm up to nightmare act 2 and i've been mindlessly building vitality and intelligence and i need a sense of direction. Is there anything specifically i need to go for? Are there different builds that require a different set of stats to work with and such?
Demonhunter04
Profile Joined July 2011
1530 Posts
May 27 2012 03:54 GMT
#1049
Are there any viable builds involving meteor? I asked this a couple pages back, but everyone got caught up in the RoF vs Magic Missile argument.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
petro1987
Profile Joined May 2009
Brazil374 Posts
May 27 2012 03:58 GMT
#1050
Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
May 27 2012 04:00 GMT
#1051
On May 27 2012 12:58 petro1987 wrote:
Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists.


I'm gonna be that guy. Just don't get hit by it.
petro1987
Profile Joined May 2009
Brazil374 Posts
Last Edited: 2012-05-27 04:03:47
May 27 2012 04:02 GMT
#1052
On May 27 2012 13:00 Leyra wrote:
Show nested quote +
On May 27 2012 12:58 petro1987 wrote:
Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists.


I'm gonna be that guy. Just don't get hit by it.


Well, that's a good tip, but really not what I was asking for lol. Anyway, are there any tricks to avoid them? A place to be? If anyone ever managed not to get 1 one hitted by it I'd like to know. If it needs a huge amount of hp then I guess I'll have to try another hundred times xD
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
May 27 2012 04:07 GMT
#1053
On May 27 2012 12:58 petro1987 wrote:
Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists.


I'd assume a lot, if i recall correctly from lower difficulties these were doing far more damage then anything else in that fight. I suppose you could try something cheesy with ancient guardian and lowering your life below 35% by removing and reequipping vit items, other then that i doubt you can survive them.

In my kill i needed to survive three of those phases, which should be doable. It is important that you not only see where meteors will hit, but also when. Sometimes you need to cross a green area to be save. Also, not moving to quickly appears to help a lot. Just stand around, wait for the ground under your feet to get green, then move in time, but not hasty. Often that spot is then free when the new point you are standing on becomes green. If you have problems dodging those effect, you might consider training that on a lower difficulty, this way you don't have to redo phase 1 every time you make a mistake. If i am not completely mistaken, the speed of his attacks and the way he uses them don't change at all, just the damage and hp increase.
Iblis
Profile Joined April 2010
904 Posts
May 27 2012 04:10 GMT
#1054
After ~160hours played and most of it in Inferno, I can solo act 2 completely, kill siegebreaker in act 3 and clean some zone after that. I find the level 2-3 of Tower of the Cursed to be too much of a hassle to really try for now to go and kill Azmodan solo. Before the force armor nerf I did everything except Diablo inferno.
I tested various stats build but my priority look like this now:


0. Life on hit weapon. Mandatory against reflect damage affixe and to refill your health while you are under diamond skin.

1. movement speed (12% boots mandatory, then get 6-7% on ring from unity or bracers from lacuni prowlers, you NEED atleast 18%+ to be able to dodge things in inferno without relying on luck.

2. attack speed (on ring, amulet, you can get it elsewhere from legendaries but it's not that good if you lose all resist/vit/int on big armor pieces)

3. Resistance to all elements (You need 40/50 on every pieces you can get, maybe except ring where you may prioritize atk speed/int/vit because all resist affixes will be really low due to high item level ring being extremely rare)

4/5. Vitality/Intelligence

Stacking Vitality can only allow you to farm up to act 2. You need a bit of all resist to make your force armor work even if you have lots of vitality. In act 4 any champ/elite/boss hit for 60-80k on a target without all resist, even with a high amount of armor, Vitality alone will never be able to keep you alive because Force armor from Energy armor will not work until you get the necessary amount of all resist.


Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-05-27 04:28:14
May 27 2012 04:22 GMT
#1055
On May 27 2012 12:58 petro1987 wrote:
Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists.

That is far too little damage reduction and hp.

As for above post, generally all true, though life on hit isn't all that necessary, reflect damage can be handled in other ways - if you can successfully kite it's irrelevant because you can heal, and if you can't you're not killing the mobs anyway. High res is also useful but not at the expense of life, pretty much nothing besides unique bosses hits through my forcearmor. I'd say 40k is a good amount of hp to aim for since that means 50k~ hits are completely covered.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-05-27 04:24:29
May 27 2012 04:24 GMT
#1056
Didn't blizzard used to be able to get crits? Or maybe I'm just insane. Same with hydra
petro1987
Profile Joined May 2009
Brazil374 Posts
May 27 2012 04:28 GMT
#1057
On May 27 2012 13:22 Dfgj wrote:
Show nested quote +
On May 27 2012 12:58 petro1987 wrote:
Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists.

That is far too little damage reduction and hp.

As for above post, generally all true, though life on hit isn't all that necessary, reflect damage can be handled in other ways - if you can successfully kite it's irrelevant because you can heal, and if you can't you're not killing the mobs anyway. High res is also useful but not at the expense of life, pretty much nothing besides unique bosses hits through my forcearmor. I'd say 40k is a good amount of hp to aim for since that means 50k~ hits are completely covered.


Well, that I know, but how much would be enough in your opinion?
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 27 2012 04:30 GMT
#1058
On May 27 2012 13:28 petro1987 wrote:
Show nested quote +
On May 27 2012 13:22 Dfgj wrote:
On May 27 2012 12:58 petro1987 wrote:
Anyone knows how much life approximately I need to don't get 1 hitted in the belial (Inferno) AoE (those green balls that explodes in the whole map). I know I'm supposed to avoid it, but eventually I get hit 1 time and I'm dead. I'm at 28k hp, 54% AR and 35% Resists.

That is far too little damage reduction and hp.

As for above post, generally all true, though life on hit isn't all that necessary, reflect damage can be handled in other ways - if you can successfully kite it's irrelevant because you can heal, and if you can't you're not killing the mobs anyway. High res is also useful but not at the expense of life, pretty much nothing besides unique bosses hits through my forcearmor. I'd say 40k is a good amount of hp to aim for since that means 50k~ hits are completely covered.


Well, that I know, but how much would be enough in your opinion?

Good question, I don't think that's really been figured out yet. Just keep raising it if you're caught in an area, really - Inferno is one big gear challenge.

I've cleared everything up to inferno diablo with a bit over 40k hp and 60% dr, so all I can say is 'these stats are workable'.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 27 2012 04:39 GMT
#1059
im half way done soloing act2 boss.... fucking harsh. You have to literally watch and spend your skill cool down to the exact seconds to not getting 1 shot by the endless minion wave. Now I need some LEGIT tip to dodge Belial attack sequence in Phase 3 of the boss fight. Is it possible to do that with a 12% movespeed only or i have to pop diamond skin everytime?
Im daed. Follow me @TL_NB
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 27 2012 04:43 GMT
#1060
On May 27 2012 13:39 NB wrote:
im half way done soloing act2 boss.... fucking harsh. You have to literally watch and spend your skill cool down to the exact seconds to not getting 1 shot by the endless minion wave. Now I need some LEGIT tip to dodge Belial attack sequence in Phase 3 of the boss fight. Is it possible to do that with a 12% movespeed only or i have to pop diamond skin everytime?

Pretty sure diamondskin will just shatter and you'll die if you take a direct hit.

It's totally possible to do with 0% movespeed and simply not get hit. Try to stay towards the middle during his explosion attacks so you don't get cornered, move into the area previous explosions just occupied since they usually don't immediately get a second shot.
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