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On May 27 2012 07:34 BlueBird. wrote: I'm on Act 1 Inferno(have got to torture chambers).. Looking for good place to farm for gold to buy items, since I feel super weak. I tried farming the "aspects" but just died instantly every time. I'm really wanting some Attack Speed i am using a 2 Hander with 1k dps, but I want to switch to a 1 hander with strong attacks per second since I'm mostly kiting with the Arcane slow build... It's just REALLY expensive.
With the arcane slow build you basically can't use a 1 hander IMO... it drains your AP SO fast.
Your stats are way better than mine and act 1 is a cakewalk. I have 1100 int/700 vita/300 resists, 850 dmg 2 hander. In fact if you're having trouble with act 1 I feel like you have too much vitality... FA is probably doing almost nothing. If you feel like your attack speed is too slow to kite I'd stick with the 2 hander and get gloves+some other stuff with attack speed. Also if you're not using +runspeed boots you need to fix that right away.
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On May 27 2012 07:46 diophan wrote:Show nested quote +On May 27 2012 07:34 BlueBird. wrote: I'm on Act 1 Inferno(have got to torture chambers).. Looking for good place to farm for gold to buy items, since I feel super weak. I tried farming the "aspects" but just died instantly every time. I'm really wanting some Attack Speed i am using a 2 Hander with 1k dps, but I want to switch to a 1 hander with strong attacks per second since I'm mostly kiting with the Arcane slow build... It's just REALLY expensive. With the arcane slow build you basically can't use a 1 hander IMO... it drains your AP SO fast. Your stats are way better than mine and act 1 is a cakewalk. I have 1100 int/700 vita/300 resists, 850 dmg 2 hander. In fact if you're having trouble with act 1 I feel like you have too much vitality... FA is probably doing almost nothing. If you feel like your attack speed is too slow to kite I'd stick with the 2 hander and get gloves+some other stuff with attack speed. Also if you're not using +runspeed boots you need to fix that right away.
It's more about the super sluggish animation then me wanting to just dump the orb into people. I will look for some gloves + ring/amulet or so, but seem very pricey. I'm using 10% movespeed boots with 100 int/vit and 300 armor.
Act 1 has been easy except for blues/champions. Your resists are higher than mine, what's your armor at? I also feel like I've got too much vitality and not enough resists/armor, making my EHP very low.
I've just been hearing how easy ACT 1 is then wondering how I seem to die so much lol. I think It might just be sloppy gameplay too on my part .
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On May 27 2012 07:51 BlueBird. wrote:Show nested quote +On May 27 2012 07:46 diophan wrote:On May 27 2012 07:34 BlueBird. wrote: I'm on Act 1 Inferno(have got to torture chambers).. Looking for good place to farm for gold to buy items, since I feel super weak. I tried farming the "aspects" but just died instantly every time. I'm really wanting some Attack Speed i am using a 2 Hander with 1k dps, but I want to switch to a 1 hander with strong attacks per second since I'm mostly kiting with the Arcane slow build... It's just REALLY expensive. With the arcane slow build you basically can't use a 1 hander IMO... it drains your AP SO fast. Your stats are way better than mine and act 1 is a cakewalk. I have 1100 int/700 vita/300 resists, 850 dmg 2 hander. In fact if you're having trouble with act 1 I feel like you have too much vitality... FA is probably doing almost nothing. If you feel like your attack speed is too slow to kite I'd stick with the 2 hander and get gloves+some other stuff with attack speed. Also if you're not using +runspeed boots you need to fix that right away. It's more about the super sluggish animation then me wanting to just dump the orb into people. I will look for some gloves + ring/amulet or so, but seem very pricey. I'm using 10% movespeed boots with 100 int/vit and 300 armor. Act 1 has been easy except for blues/champions. Your resists are higher than mine, what's your armor at? I also feel like I've got too much vitality and not enough resists/armor, making my EHP very low. I've just been hearing how easy ACT 1 is then wondering how I seem to die so much lol. I think It might just be sloppy gameplay too on my part  .
I have a bit less armor than you. I think your problem (assuming it's not just being sloppy) is not having any attackspeed items. My weapon is .9 attacks/sec but I have 40% IAS. I feel like there's a sweet spot on attack speed for shooting out orbs and you're probably under it. But yeah I really do think you have too much vita. If you check how much stuff is hitting you for... if most of it is under 35% your FA isn't doing anything. It makes more sense to have higher resists/armor and lower vita because of FA.
... but once you start going to later acts you need more vita so don't just dump it all at once, just don't prioritize it as much on new items.
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On May 27 2012 06:30 Itsmedudeman wrote:Show nested quote +On May 27 2012 06:27 Markwerf wrote:On May 27 2012 06:03 Itsmedudeman wrote:On May 27 2012 04:34 Itsmedudeman wrote: Basically if you have 100% crit modifier, with 20% crit, it's like having 40% crit with 0% crit modifier. So basically 100% crit modifier DOUBLES whatever crit you add on without having to invest so much more into crit %. I really think this is the future of wizard itemization. Forget attack speed on gloves/rings/ammies and start looking for crit or crit dmg increase. Also if you're gonna itemize tihs way it's best to get an offhand. Double the modifiers. I know people will say magic weapon gives you more from a 2 hander, but I don't know how much that could make up for potentially 7% crit and 50% increased crit damage which, added onto 20% and 100% crit damage) would be around an increase of 28% dmg if my math is correct. FUCK come on guys, this is revolutionary if I'm not braindead (which I could be I only got 6 hours of sleep the past 2 days). I don't think they calculate increased crit dmg into modifiers into the DPS though I'm pretty sure. 28 procentpoint, only 20%... Focussing on critical hits / crit damage to increase damage is nice in theory compared to focussing on attack speed a bit but I don't think it's as efficient. critical bonus = DPS (1 + critchance * critbonusdmg) which means you need quite a bit in both to get a decent multiplier. For example getting a 1.75 multiplier with attack speed is pretty easy with 5 items that have +15% attack speed affix. Getting a 1.75 multiplier through critical hits requires for example 300% bonus dmg and 25% critical hit chance, quite a difficult task to achieve with 5 items. The way the itemisation is at the moment it seems focussing much on critical hits for it's DPS buff alone is not too efficient, despite the advantage of maintaining good AP efficiency which increases attack speed does not. If you have a build that increases critical hit chance/damage through skills or uses critical hits then it becomes really interesting but those builds don't seem good anymore after the nerf. I agree that attack speed is THE best modifier for dps but you have to take in the account that 1. You don't get to stand and attack and make full use of it and 2. You don't have enough of an arcane power pool to make use of it and it doesn't work on hydras/blizzard and this makes it pretty bad for wizards. I'd say the only utility you get out of attack speed is the animation is slightly faster, but overall if you don't have a full arcane pool constantly it's worthless. Let's say you don't want attack speed because of that at all. You're not gonna benefit much from it. However, all the items that have attack speed modifier have a crit modifier, one or the other, and you can replace that. I have 20% crit with no crit % on my rings or amulet atm.
Those 2 points together are actually the reason why attack speed buffs are so good. Attack speed buff lets you kite better because of the lower casting time. It also means you're less often stuck in a attack animation while trying to get off a teleport/frost nova/diamond skin. And since you can't stand still much anyway you'll tend to have enough AP to use some increased attack speed.
I've also heard some people say that hydra is in fact improved by a DPS bonus. They said it's somehow considered somewhat like a channeling spell and that the damage goes up with improved attack speed. I haven't tested it myself yet but it feels like it could be true. Would be great if someone can verify exactly how it works.
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So is 2.5k HP fine or too low on Nightmare in Act 2?
I'm generally doing fine with my 1.100-1.300 dmg (can't remember how much exactly) but those invisible "snakes" just before Zultun Kulle are frigging killing me as they see fit..
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On May 27 2012 08:22 3nickma wrote: So is 2.5k HP fine or too low on Nightmare in Act 2?
I'm generally doing fine with my 1.100-1.300 dmg (can't remember how much exactly) but those invisible "snakes" just before Zultun Kulle are frigging killing me as they see fit..
Lol at that time, I was at 13k HP. Now I'm at Act 1 hell mode with 22k HP.
I'm using these skills:
- arcane orb (20 AP) - blizzard (20 AP) - venom hydra - magic force weapon - wormhole teleport - slow time (bonus dmg)
Passives: - glass cannon - astral presencr - Illusionist
What do you guys think? I don't have diamond skin or force armor but I'm managing... I have 22k HP and about 4.5k dps with magic weapon on.
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Would personally swap out Slow Time for Diamond Skin. Can't imagine not having it. Slow Time can be really good in some situations, but there's no time where Diamond Skin isn't useful.
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On May 27 2012 08:31 trinxified wrote:Show nested quote +On May 27 2012 08:22 3nickma wrote: So is 2.5k HP fine or too low on Nightmare in Act 2?
I'm generally doing fine with my 1.100-1.300 dmg (can't remember how much exactly) but those invisible "snakes" just before Zultun Kulle are frigging killing me as they see fit.. Lol at that time, I was at 13k HP. Now I'm at Act 1 hell mode with 22k HP. I'm using these skills: - arcane orb (20 AP) - blizzard (20 AP) - venom hydra - magic force weapon - wormhole teleport - slow time (bonus dmg) Passives: - glass cannon - astral presencr - Illusionist What do you guys think? I don't have diamond skin or force armor but I'm managing... I have 22k HP and about 4.5k dps with magic weapon on.
Aren't you constantly AP starved? Also I don't think venom hydra is that useless/necessary until Inferno... you're not kiting 90% of the time. IMO you should get a signature that hits a lot of enemies and prodigy and then keep AO or blizzard.
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On May 27 2012 08:31 trinxified wrote:Show nested quote +On May 27 2012 08:22 3nickma wrote: So is 2.5k HP fine or too low on Nightmare in Act 2?
I'm generally doing fine with my 1.100-1.300 dmg (can't remember how much exactly) but those invisible "snakes" just before Zultun Kulle are frigging killing me as they see fit.. Lol at that time, I was at 13k HP. Now I'm at Act 1 hell mode with 22k HP. I'm using these skills: - arcane orb (20 AP) - blizzard (20 AP) - venom hydra - magic force weapon - wormhole teleport - slow time (bonus dmg) Passives: - glass cannon - astral presencr - Illusionist What do you guys think? I don't have diamond skin or force armor but I'm managing... I have 22k HP and about 4.5k dps with magic weapon on. Imo Act2 you will have some difficulties, act 1 hell is hellaeasy. Also arcane orb and blizzard are too much in my opinion.
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i was playing around with illusionist a bit with the illusion skill that give a 50% chance to stun (you have 2 images each time so its almost a guarentee stun). So everything came back to the old crit build except this time everytime you got hit, you can cast illusion and stun people. The only bad part is the illusion AI sucks ass and you have to take dmg. Could be very useful for a melee wizard later on though (when they buff wiz ofc.)
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On May 27 2012 08:38 diophan wrote:Show nested quote +On May 27 2012 08:31 trinxified wrote:On May 27 2012 08:22 3nickma wrote: So is 2.5k HP fine or too low on Nightmare in Act 2?
I'm generally doing fine with my 1.100-1.300 dmg (can't remember how much exactly) but those invisible "snakes" just before Zultun Kulle are frigging killing me as they see fit.. Lol at that time, I was at 13k HP. Now I'm at Act 1 hell mode with 22k HP. I'm using these skills: - arcane orb (20 AP) - blizzard (20 AP) - venom hydra - magic force weapon - wormhole teleport - slow time (bonus dmg) Passives: - glass cannon - astral presencr - Illusionist What do you guys think? I don't have diamond skin or force armor but I'm managing... I have 22k HP and about 4.5k dps with magic weapon on. Aren't you constantly AP starved? Also I don't think venom hydra is that useless/necessary until Inferno... you're not kiting 90% of the time. IMO you should get a signature that hits a lot of enemies and prodigy and then keep AO or blizzard.
Which signature? I guess Chain Lightning? And I want to use hydra so I can get used to it when I reach Inferno. I am thinking about taking out slow time because of the long cooldown as well.
You guys suggest only either arcane orb or blizzard? Not both??
Also currently using 2-hand weapon... I'm pretty much stacking on vitality and intelligence on every item, and movement speed on boots and attack speed on items that can have it.
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what passives are you guys running for inferno a2+?
my skill setup is nova/venomhydra/FA/magic weapon/missile/blizz
currently passives are dynamo, temporal flux and galvanizing wand. just curious what other people have settled on.
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On May 27 2012 08:57 trinxified wrote:Show nested quote +On May 27 2012 08:38 diophan wrote:On May 27 2012 08:31 trinxified wrote:On May 27 2012 08:22 3nickma wrote: So is 2.5k HP fine or too low on Nightmare in Act 2?
I'm generally doing fine with my 1.100-1.300 dmg (can't remember how much exactly) but those invisible "snakes" just before Zultun Kulle are frigging killing me as they see fit.. Lol at that time, I was at 13k HP. Now I'm at Act 1 hell mode with 22k HP. I'm using these skills: - arcane orb (20 AP) - blizzard (20 AP) - venom hydra - magic force weapon - wormhole teleport - slow time (bonus dmg) Passives: - glass cannon - astral presencr - Illusionist What do you guys think? I don't have diamond skin or force armor but I'm managing... I have 22k HP and about 4.5k dps with magic weapon on. Aren't you constantly AP starved? Also I don't think venom hydra is that useless/necessary until Inferno... you're not kiting 90% of the time. IMO you should get a signature that hits a lot of enemies and prodigy and then keep AO or blizzard. Which signature? I guess Chain Lightning? And I want to use hydra so I can get used to it when I reach Inferno. I am thinking about taking out slow time because of the long cooldown as well. You guys suggest only either arcane orb or blizzard? Not both?? Also currently using 2-hand weapon... I'm pretty much stacking on vitality and intelligence on every item, and movement speed on boots and attack speed on items that can have it.
Yeah I'd use either chain lightning or lightning blast for maximum AP generation. Then use AO and your main damage dealer and your signature basically to just get AP faster. If you end up having to kite too much then go into the +AP passive instead and don't use a signature.
You don't have enough AP to use both... you should either use the blizzard/hydra build or the AO/hydra build.
You don't want to stack so much vita because then your FA is useless once you get it if you want to start getting ready for inferno. Instead of pure vita you want some +armor/resist so your FA can absorb more damage and you take less damage/hit.
... but at this point I'd just start saving up money for level 60 rather than focusing on your gear too much since it already seems pretty good.
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On May 27 2012 08:31 trinxified wrote:Show nested quote +On May 27 2012 08:22 3nickma wrote: So is 2.5k HP fine or too low on Nightmare in Act 2?
I'm generally doing fine with my 1.100-1.300 dmg (can't remember how much exactly) but those invisible "snakes" just before Zultun Kulle are frigging killing me as they see fit.. Lol at that time, I was at 13k HP. Now I'm at Act 1 hell mode with 22k HP. I'm using these skills: - arcane orb (20 AP) - blizzard (20 AP) - venom hydra - magic force weapon - wormhole teleport - slow time (bonus dmg) Passives: - glass cannon - astral presencr - Illusionist What do you guys think? I don't have diamond skin or force armor but I'm managing... I have 22k HP and about 4.5k dps with magic weapon on. If you like it, keep doing it. On hell difficulty, it's way more about gear than build and as long as you're comfortable with a build, you can definitely make it work. It's also nice that you're already using a build which actually works in inferno (where your choice of skill combinations is greatly limited by viability), so I'd say you're doing fine. Don't worry about FA, it's not needed at all until inferno (where it becomes vital unless you have extremely nice gear).
Basically, in hell, you can still run a tanky style of wizard if you have good enough gear. At inferno levels, you're forced to play a kiting style because enemies hit WAY to hard to try any form of non-kiting style. Your style of using blizzard and venom hydra works amazingly well in inferno (but you'll be forced to get Force Armor), so I'd recommend you stick with your current build and keep working on it.
Most wizards who aren't in inferno yet, IMO, do well to train kiting styles. They'll be forced to adapt them sooner or later, and "skill" actually does matter. Knowing how to kite a pack for 5 minutes without being hit and knowing how to "attack from range" are two completely different things. If you know how to kite well when you get to inferno, you'll have a much easier time than people who expect to survive being hit by enemies.
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On May 27 2012 09:24 red_b wrote: what passives are you guys running for inferno a2+?
my skill setup is nova/venomhydra/FA/magic weapon/missile/blizz
currently passives are dynamo, temporal flux and galvanizing wand. just curious what other people have settled on. Personally, I've been going for glass cannon (you die in 2-3 hits regardless, so it's a nice buff), cold blooded (or whatever, 20% more damage to chilled targets and since any enemy will always be under a blizzard, it's a massive dps boost). The last skill is way less set in stone, but I go for astral presence since FA cuts down your AP massively.
Why I don't like your choices (not saying you should change, just my opinion on them): dynamo: I don't use any signature, so it's useless for me. I hear it's good for hydra though, so I might change my build to benefit from this in the future. temporal flux: Blizzard already does 30% slow and my enemies are 100% of the time under blizzard unless I'm already in serious trouble, I don't need my arcane orbs to slow them to the same amount. galvanizing ward: You die in 3 hits but you still need vit. Regen won't matter, you're either dead, or you're still alive. I don't think it's a bad passive, but I'd rather have a direct benefit than a convenient passive (regen instead of potions).
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300 hp/s is irrelevant when you get decent amounts of vit, so Galvanizing Ward does kind of suck.
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On May 27 2012 09:59 Dfgj wrote: 300 hp/s is irrelevant when you get decent amounts of vit, so Galvanizing Ward does kind of suck. Exactly. The regen is way too slow to save you from an extra hit, it takes way too long to get an extra 35% of your HP up when you have over 20k hp. No matter what your gear is, at least at the current gear level, you WILL be 3shot in act 4, so IMO it's smarter to focus on not taking damage over recovering from it. If you're about to die, you will always need to pot regardless.
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Dunno if stating the obvious, but does magic weapon venom way outclasses force weapon, if the mob doesnt die in the 3 sec poison ? I mean the 3 sec are a non issue in my opinion as trash isnt the problem in this game. And for champions and elites venom would be way superior.
On another note, I was also testing if +life on hit or +ap on crit can trigger of any non signature spell. It doesnt seem so. Its kinda hard to test. I was using the tree things in quest 7 of act1 in inferno with low level gear, as they have a lot of hp and move very very slow.
Maybe its just the resistances of the trees ? There is so much that is undiscovered its really amazing. Also thx for the tip with using arcane hydras. With temporal flux they also slow and they can crit also. So they should be scaling way better than venom hydra. Ofc its no aoe, but for that I use arcane orb, which obv also slows. Im loving this combo right now. I can also confirm that hydra def shoots faster with ias. You can clearly see the difference when picking up a shrine.
What I think would be really helpful, if we could make a list, what spells benefit from which modifiers. I read somewhere for example that blizzard does not benefit from ias and obv not crit. So with better gear it should scale poorly.
The only spells that benefit from all modifiers available seem to be the signature spells, including +life on hit and ap per crit. I think endgame this will make them powerfull again.
But even within the signatures, there seem to be big differences in for example +life on hit. I was getting 3x the healing when using piercing orb over lightning blast when hitting a single mob.
I dont have the desire to test all these things but, if we made a list, everybody could contribute and we would have a clearer picture of whats going on.
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On May 27 2012 09:52 Tobberoth wrote:Show nested quote +On May 27 2012 09:24 red_b wrote: what passives are you guys running for inferno a2+?
my skill setup is nova/venomhydra/FA/magic weapon/missile/blizz
currently passives are dynamo, temporal flux and galvanizing wand. just curious what other people have settled on. Personally, I've been going for glass cannon (you die in 2-3 hits regardless, so it's a nice buff), cold blooded (or whatever, 20% more damage to chilled targets and since any enemy will always be under a blizzard, it's a massive dps boost). The last skill is way less set in stone, but I go for astral presence since FA cuts down your AP massively. Why I don't like your choices (not saying you should change, just my opinion on them): dynamo: I don't use any signature, so it's useless for me. I hear it's good for hydra though, so I might change my build to benefit from this in the future. temporal flux: Blizzard already does 30% slow and my enemies are 100% of the time under blizzard unless I'm already in serious trouble, I don't need my arcane orbs to slow them to the same amount. galvanizing ward: You die in 3 hits but you still need vit. Regen won't matter, you're either dead, or you're still alive. I don't think it's a bad passive, but I'd rather have a direct benefit than a convenient passive (regen instead of potions).
You made some interesting posts, what's your build?? And do you have an opinion on whether I should run my current 2-hand setup or do 1-hand with off-hand? Also, what are the primary item stats I should look for?
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From what I've read, if you play hydras/blizzard, you're probably better off with a slow 2h weapon with high damage so that your blizzard ticks hard, but then you want the rest of your gear to have a decent amount of increased attack speed just to "handle" better, because with 1 attack per second, you'll feel restricted.
Going with 1h+offhand means you'll attack fast and kiting will be really easy, but you'll take forever to actually kill anything.
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