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Wizard - Builds/Discussion - Page 49

Forum Index > Diablo 3
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Yttrasil
Profile Joined April 2010
Sweden651 Posts
May 26 2012 05:10 GMT
#961
Yeah it's so sad everything just is more difficult and annoying with more players. Makes it into a singe-player game and it's rather dull. Also I have a solution for all the balance problems now that they nerfed crit into oblivion and arcane as well. Teleport, just give us a god damn functioning one like in d2 and we can kite, survive, play decently and enjoy the game instead of this crap from act2+...
Meh
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-05-26 07:49:19
May 26 2012 06:17 GMT
#962
So how do you avoid getting oneshot by Rakanoth whenever he teleports on to you? (Inferno)
It's like, if I keep both eyes on him at all times I can see somewhat preemptively when it's coming, but whenever he spawns adds, I gotta look at them as well, and suddenly I don't notice when his oneshot is incoming.

Edit: Okay, I think I've figured it out, gonna take some time to come out on top though I think.
Edit2: Seriously, even though I know I can beat him in theory, this is just ridiculous, never gotten him below 40% in 1,5 hours now, I'm getting somewhat impatient T.T
Edit3: Lmao, I've got the craziest spec right now for beating him, and it might just work. Got some other stuff to do right now, but I think I can bring him down later with this
.Mystic
Profile Joined September 2010
Canada486 Posts
May 26 2012 06:51 GMT
#963
any wizards here thats beena ble to solo inferno a2+?

im getting 2hit by belail, act2 final boss... pissing me off
Phael
Profile Joined May 2010
United States281 Posts
May 26 2012 07:54 GMT
#964
Yes, the solution is to not get hit by Belial twice in a row. Later on, act 3 and 4ish, you will only have enough hp to absorb 1 melee attack from the weaker mobs or one range attack from the weaker mobs. Having a stronger mob connect will kill you through force armor. Just get used to it.
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
May 26 2012 08:00 GMT
#965
On May 26 2012 08:52 Tobberoth wrote:
Show nested quote +
On May 26 2012 08:47 NB wrote:
Wow... just bought this for 100k...come with a flawless ruby...
[image loading]

what kinda gem should i put on it now? Life on hit or just pure dmg?

Life on hit is shit for wizards. Put the best ruby you can in it.

If you have any type of crit on your gear, you should rather take an emerald. I think for that weapon the breaking point where emeralds become better then rubies is around 10% crit total.
HadeCiao
Profile Joined January 2012
Guatemala81 Posts
May 26 2012 09:38 GMT
#966
what builds are still viable after force armor and critical mass buff?
i am stuck in inferno late act1
3 pool
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-05-26 10:09:38
May 26 2012 10:08 GMT
#967
Here's the build I'm using so far in act 3. http://eu.battle.net/d3/en/calculator/wizard#acXQOS!YUX!cYaYYZ

Tbh I haven't done too much yet... However, I think it has good potential, seeing as how others have cleared act 3 with similar builds. I'll justify my picks.

1. Magic Missile (Seeker) Really great single target spell. Instant, always guaranteed to hit, and doesn't cost arcane power. It was either this or venom hydra, but then I thought I don't really need aoe, and venom hydra attacks pretty slow when I'm kiting and moving around so much.

2. Arcane Orb (Tap the source) Imo the best DPS spell for wizards. Arcane efficient, casted, slow with the passive, aoe, good damage spell all around.

3. Diamond skin (Crystal shell) This still feels necessary after the force armor nerf. If you don't get 1 shot it tanks 3 shots for you, if you do get 1 shot it can potentially make that a 2 shot.

4. Teleport (Fracture) I feel like teleport combined with fracture is the next best after diamond skin/energy armor. You need that escape while kiting, and this let's you get more distance than any other spell. Why not wormhole? I go with the intent that you want to kite these guys and kill them, not "oh shit I wanna get the hell out of here". Yes, your illusions don't take much, but they last 8 seconds and can tank 1 shot each. When you get 3 shot, why are you gonna complain?

5. Energy Armor (Force armor) What more do I need to say? If you don't get 1 shot it let's you tank 3 shots, if you do get 1 shot it can potentially let you survive 1 shot. Absolute necessity past act 2.

6. Magic Weapon (Force weapon) More damage. More damage means less time to kill something meaning smaller time frame for you to die.



That's just what I'm going with after 10 minutes of thought. I was about to say there's a lot of viable variants, but then I realized that just about every build in existence has force armor/diamond skin/magic weapon/teleport. You could swap teleport with frost nova/time slow if you want too I suppose. Also, I run crit, arcane power on crit, and attack speed with this build. Not too much attack speed though. Just enough where I feel comfortable kiting and dpsing at the same time. Honestly 1 slot between rings/amulet/gloves should be enough.

Note: Movement speed boots are a MUST. I don't care what stats your boots have, you need extra speed.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
May 26 2012 11:00 GMT
#968
On May 26 2012 15:17 HaXXspetten wrote:
So how do you avoid getting oneshot by Rakanoth whenever he teleports on to you? (Inferno)
It's like, if I keep both eyes on him at all times I can see somewhat preemptively when it's coming, but whenever he spawns adds, I gotta look at them as well, and suddenly I don't notice when his oneshot is incoming.

Edit: Okay, I think I've figured it out, gonna take some time to come out on top though I think.
Edit2: Seriously, even though I know I can beat him in theory, this is just ridiculous, never gotten him below 40% in 1,5 hours now, I'm getting somewhat impatient T.T
Edit3: Lmao, I've got the craziest spec right now for beating him, and it might just work. Got some other stuff to do right now, but I think I can bring him down later with this

LOL, just beat him thanks to the sickest strat ever I found on google, just listen to this next level shit:

its possible, i found a way how to do it as wizard (only way in my opinion)

U need this:
Familiar - Ancient Guardian makes it so whenever you drop below 35% health it absorbs 1 attack every 6 seconds.
REMOVE ALL ur rege life per sec gear items, then bring ur hp below 35% of ur max ( u can do this just unequiping all ur items and then u put them on again).

u would go to the boss like this (example) 4721/30000 hp, ur hp is never gonna go up cause u have 0 life rege per sec ok ?

then go FULL dps spec, magic weapon with venom, teleport wormhole, storm armor with the thing that makes u run faster on hit, familiar with ancient guardian ofc, arcane orb with obliteration and ofc VENOM HYDRA !!!
For passive u should go with glasscannon, evocation and critical mass ( in case the hydra or 1 arcane orb crits helps to have ur teleport back earlier)

now to the tactic:
assoon the fight starts he will ofc teleports to u, the hit WONT KILL U cause the familiar will absorb the full hit cause ur all the time below 35% of ur max life, before he hits u u can put hydra and u can just run 25% faster with storm armor or just blink away 1 arcane orb.
IMPORTANT is, NEVER stay close to him otherwise he will summon his minions, just go max range and he will teleport to u again but np, 6 secs after his first teleport ur ancient guardian will absorb ALL THE damage AGAIN !!! and thats how u kill him, if u do 1 mistake staying to close to him then he will summon his minions and then its over... anyway, this is the only way i found out how to beat him today, took a while but its viable =)

hope this helped u all wizards :D, gl hf


Beat him first try with it, clever use of game mechanics ftw xd
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 26 2012 11:22 GMT
#969
Wow ok, don't spread that around, nerf inc
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
May 26 2012 11:24 GMT
#970
Was thinking the same, although I doubt it's very useful for much more than the Rakanoth encounter, hard to find anything with such a slow attack speed that also happens to be alone.
.Mystic
Profile Joined September 2010
Canada486 Posts
May 26 2012 12:09 GMT
#971
woot! fucking did inferno act2 belial,
ezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz son
Kenpark
Profile Joined March 2012
Germany2350 Posts
May 26 2012 12:54 GMT
#972
Nobody here using illusionist with both teleport fracture and mirror image duplicate ? I favor this right now over frost nova and diamond skin. as a defensive concept. Everytime you get hit you basicly have 7 images available and get some space.

This synergizes great with venom hydra, as the mobs need some time to clear the illusions.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
Last Edited: 2012-05-26 13:34:48
May 26 2012 13:07 GMT
#973
On May 26 2012 19:08 Itsmedudeman wrote:
Here's the build I'm using so far in act 3. http://eu.battle.net/d3/en/calculator/wizard#acXQOS!YUX!cYaYYZ

Tbh I haven't done too much yet... However, I think it has good potential, seeing as how others have cleared act 3 with similar builds. I'll justify my picks.

1. Magic Missile (Seeker) Really great single target spell. Instant, always guaranteed to hit, and doesn't cost arcane power. It was either this or venom hydra, but then I thought I don't really need aoe, and venom hydra attacks pretty slow when I'm kiting and moving around so much.

2. Arcane Orb (Tap the source) Imo the best DPS spell for wizards. Arcane efficient, casted, slow with the passive, aoe, good damage spell all around.

3. Diamond skin (Crystal shell) This still feels necessary after the force armor nerf. If you don't get 1 shot it tanks 3 shots for you, if you do get 1 shot it can potentially make that a 2 shot.

4. Teleport (Fracture) I feel like teleport combined with fracture is the next best after diamond skin/energy armor. You need that escape while kiting, and this let's you get more distance than any other spell. Why not wormhole? I go with the intent that you want to kite these guys and kill them, not "oh shit I wanna get the hell out of here". Yes, your illusions don't take much, but they last 8 seconds and can tank 1 shot each. When you get 3 shot, why are you gonna complain?

5. Energy Armor (Force armor) What more do I need to say? If you don't get 1 shot it let's you tank 3 shots, if you do get 1 shot it can potentially let you survive 1 shot. Absolute necessity past act 2.

6. Magic Weapon (Force weapon) More damage. More damage means less time to kill something meaning smaller time frame for you to die.



That's just what I'm going with after 10 minutes of thought. I was about to say there's a lot of viable variants, but then I realized that just about every build in existence has force armor/diamond skin/magic weapon/teleport. You could swap teleport with frost nova/time slow if you want too I suppose. Also, I run crit, arcane power on crit, and attack speed with this build. Not too much attack speed though. Just enough where I feel comfortable kiting and dpsing at the same time. Honestly 1 slot between rings/amulet/gloves should be enough.

Note: Movement speed boots are a MUST. I don't care what stats your boots have, you need extra speed.


I just gave this build a try and can not recommend it (Acts 1/2 Inferno).

Damage output is good - Arcane Orb will oneshot most normal monsters with the right gear and Magic Missile isn't too shabby either. But you have no chance of actually controlling the enviroment or properly kiting. Arcane Orbs will every so often hit a single target instead of several just because it's up front (contrary to Blizzard or Hydra which you can position however you like), and even worse, you have to keep standing still to cast them, even if it's just for an instant while you stutter step.

Where you'd move around with other builds while your Blizzard / Hydra deals damage, this build requires you to directly deal damage and move around at the same time. While it works (/w movement speed boots only, that part is true), you'll find yourself in trouble often enough because you'd need to do damage and move both but can only do one.

On May 26 2012 21:54 Kenpark wrote:
Nobody here using illusionist with both teleport fracture and mirror image duplicate ? I favor this right now over frost nova and diamond skin. as a defensive concept. Everytime you get hit you basicly have 7 images available and get some space.

This synergizes great with venom hydra, as the mobs need some time to clear the illusions.


I tried this one as well. I really like the idea but as you said, it requires you to get hit in order for the CDs to reset. And while you will take damage in Inferno and most likely it will be >15% life, ideally you'd want to avoid damage at all costs. Frost Nova and Diamond Skin do just that; they're preemptive defensive measures instead of reactive ones.

*Edit: After another run through the last Ac1 Dungeon + Butcher + early Act 2 I don't see this working. Most monsters seem to have a sixth sense when it comes to sorting through the mirror images and will directly attack, vortex or teleports towards you while ignoring the copies.
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2012-05-26 13:26:46
May 26 2012 13:23 GMT
#974
On May 26 2012 19:08 Itsmedudeman wrote:
Here's the build I'm using so far in act 3. http://eu.battle.net/d3/en/calculator/wizard#acXQOS!YUX!cYaYYZ

Tbh I haven't done too much yet... However, I think it has good potential, seeing as how others have cleared act 3 with similar builds. I'll justify my picks.

1. Magic Missile (Seeker) Really great single target spell. Instant, always guaranteed to hit, and doesn't cost arcane power. It was either this or venom hydra, but then I thought I don't really need aoe, and venom hydra attacks pretty slow when I'm kiting and moving around so much.

2. Arcane Orb (Tap the source) Imo the best DPS spell for wizards. Arcane efficient, casted, slow with the passive, aoe, good damage spell all around.

3. Diamond skin (Crystal shell) This still feels necessary after the force armor nerf. If you don't get 1 shot it tanks 3 shots for you, if you do get 1 shot it can potentially make that a 2 shot.

4. Teleport (Fracture) I feel like teleport combined with fracture is the next best after diamond skin/energy armor. You need that escape while kiting, and this let's you get more distance than any other spell. Why not wormhole? I go with the intent that you want to kite these guys and kill them, not "oh shit I wanna get the hell out of here". Yes, your illusions don't take much, but they last 8 seconds and can tank 1 shot each. When you get 3 shot, why are you gonna complain?

5. Energy Armor (Force armor) What more do I need to say? If you don't get 1 shot it let's you tank 3 shots, if you do get 1 shot it can potentially let you survive 1 shot. Absolute necessity past act 2.

6. Magic Weapon (Force weapon) More damage. More damage means less time to kill something meaning smaller time frame for you to die.



That's just what I'm going with after 10 minutes of thought. I was about to say there's a lot of viable variants, but then I realized that just about every build in existence has force armor/diamond skin/magic weapon/teleport. You could swap teleport with frost nova/time slow if you want too I suppose. Also, I run crit, arcane power on crit, and attack speed with this build. Not too much attack speed though. Just enough where I feel comfortable kiting and dpsing at the same time. Honestly 1 slot between rings/amulet/gloves should be enough.

Note: Movement speed boots are a MUST. I don't care what stats your boots have, you need extra speed.



I like your build, I've been messing around with it a bit. I don't know if magic weapon is THAT necessary. Venom Hydra is just so good, in my opinion the best Damage per AP spent spells. So I've been using that over magic weap. I can't tell if it's more or less overall damage. This build is way better than the blizzard build I was using simply because mobs don't stay in blizzard long enough to take enough damage to justify its arcane power cost. As the above poster said, Blizzard is better in situations where you need a LOT of movement, but the slow from orb with the passive is just as reliable as the blizzard slow. With decent attack speed increase items your seeker missile will hit, and slow, without slowing you down at all.

One of the things I'm sort of annoyed about is how I can kill almost any champ packs in act 1 inferno... UNLESS they're naturally fast. Spiderlings, scavengers, fuck them. Throw in teleport and there's no way to kill them. Guess that's just one of the weaknesses of our class.
good vibes only
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 26 2012 13:26 GMT
#975
Anyone else have the idea the tooltips on magic weapon are just wrong?
Whenever I calculate it it seems to me that the force weapon rune improves damage by 30% instead of the stated 15% and the other runes improve damage by 20% instead of the stated 10%. This explains why it's such a better skill then familiar and why almost everyone is using it. Either the tooltips are wrong or the buff is just double the stated effect. I was thinking I made an error somewhere at first but i can calculate damage based on anything else but magic weapon i keep getting 30% and 20% instead of 15 and 10.

Also does anyone have any exact details on how hydra works? I have the idea it doesn't depend on weapon speed thus it does a fixed amount of attacks (i'm guessing about 9) but i'm not really sure. Also is it just me or does arcane hydra the most damage of them all because all three heads are actually firing with that one? I see most people are fan of venom hydra because reading from the tooltip it does most damage against targets moving slowly but to me arcane feels best.
Are there some files or a site where you can find the exact range etc. of all the separate hydra's etc?

Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 26 2012 13:29 GMT
#976
On May 26 2012 15:17 HaXXspetten wrote:
So how do you avoid getting oneshot by Rakanoth whenever he teleports on to you? (Inferno)

HERES HOW I DID IT

Same build as I posted, only frost nova instead of teleport.

Spend the whole battle kiting near him, but staying just out of reach of his melee attack.
When he summons Soul Rippers, diamondskin and kill them.
When he starts to use his teleport, frost nova to interrupt it. Often he uses this just after he summons the rippers so you can get lucky and freeze them all together.

fuck abusive strats I'm a man
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2012-05-26 14:39:00
May 26 2012 14:38 GMT
#977
Does Familiar with Ancient Guardian negate one of Belial's phase 3 smashes by any chance?

edit: nvm remembered that you have to start at 35% hp anyway.
Moderator
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-05-26 14:39:59
May 26 2012 14:39 GMT
#978
On May 26 2012 23:38 Firebolt145 wrote:
Does Familiar with Ancient Guardian negate one of Belial's phase 3 smashes by any chance?

Don't see why it shouldn't, only once every 6 seconds though, but yes, it should definitely be helpful.
I mean of course you're gonna be forced to use the lower life trick on the fly as soon as phase 3 begins, but I guess it might be worth it.
alQahira
Profile Joined June 2011
United States511 Posts
May 26 2012 15:15 GMT
#979
Markwerf, RE magic weapon it applies the boost to your weapon base damage, which then gets multiplied by intelligence, skill damage, etc. that's why it is such a big boost. The familiar damage is just normal bonus damage.
Rowa
Profile Joined July 2010
Belgium962 Posts
Last Edited: 2012-05-26 15:35:24
May 26 2012 15:27 GMT
#980
Those i got so far are :

Tank wizard
http://us.battle.net/d3/en/calculator/wizard#WhXgSO!bTg!abaZYZ

please lets make a good list to help everyone.
♞ To obtain a bird's eyes is to turn a blizzard to a breeze ♞
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